Slashmolder
'Ello Governor
I probably shouldn't post this because I'm gonna get someone yelling at me for bugs but here you go http://bit.ly/18dL3gx
Thanks, getting actual results now, and a credible Timer0 range.I probably shouldn't post this because I'm gonna get someone yelling at me for bugs but here you go http://bit.ly/18dL3gx
Well you would go to the main RNG reporter menu, select gen 5 PIDRNG(or whatever gen you're doing) in the method tab, then put your seed where it says seed(hex) and press calculate PIDRNG starting frame and that should be your starting frame(if there are no moving NPCs)Hi I have a question about PIDRNG. How am I able to hit a seed on the frame for example 48. Is my starting frame 1? Or 40? I'm a bit confused.
Thanks for answering!
so if the frame need is 48 I just need to do 8 Chatot cry right?Well you would go to the main RNG reporter menu, select gen 5 PIDRNG(or whatever gen you're doing) in the method tab, then put your seed where it says seed(hex) and press calculate PIDRNG starting frame and that should be your starting frame(if there are no moving NPCs)
heres a picture for reference
View attachment 6908
I'm using Bw but thanks :)Note that if you're using BW2, and you've done the Memory Link features on those games, make sure you select that as well, otherwise your PIDRNG will be off.
Correct.so if the frame need is 48 I just need to do 8 Chatot cry right?
Do I need to compute the Initial PIDRNG Frame first before I use chatot cry? Or is it always set at frame 40?Correct.
Sounds like the Timer0 is trolling you, since you are able to correctly hit your seed at least some of the time. Unfortunately, that's just the nature of RNG. Nothing you can really do except to keep trying with the same seed. You'll get it eventually. People have more success getting the right Timer0 by starting the game at a consistent time from the DS menu, but that is by no means a guarantee. If you're good at distinguishing between Chatot pitches, you can use the pattern listed in the reporter to check if you hit your seed before advancing all of the frames and checking at the end.The problem is that, when I advance the frames using chatots, I receive Giratinas not described in the chart. For instance, if I advance one frame I will receive a Giratina not described in ANY frame of the seed. I put Max results to whatever number I imagine and search for the Giratina only to find it doesnt exists.
This is my 4th seed and the first one that the initial frame matches.
I would apreciate any help. Thanks in advance!
You'll need to compute it first every time, as the initial frame changes with each seed.Do I need to compute the Initial PIDRNG Frame first before I use chatot cry? Or is it always set at frame 40?
Try starting always at the same point of time and see if you can get the same pattern twice.Ugh... I'm trying to calibrate for White 2, but... it just isn't working. At all.
I first tried with the regular DS calibration. I was using Reshiarm at Dragonspiral Tower as a stationary legendary. I set the clock at :00 (synched with an external clock), and started white from the DS menu at :30. I waited for the star to begin mashing A, started the game without starting C-gear, mashed X as the game start, and as soon as I closed the menu I talked to Reshiram. I caught it with the master ball, and fed its stats into the IV calculator. And... nothing. No matches.
(I would check its nature by comparing it to http://bulbapedia.bulbagarden.net/wiki/Nature, and characteristic by comparing it to both http://s45.photobucket.com/user/home_rowed/media/kosei.jpg.html and http://bulbapedia.bulbagarden.net/wiki/Characteristic.)
I'm using Japanese White 2 on a Japanese 3DS XL. In RNGReporter, I'm selecting White 2, Japanese, then 3DS. I've also triple-checked the MAC address, so I'm sure it's not a typo there.
I've done some RNGing in my White version (in English on a DSi), so I've done this before and know what I'm doing... (All this was done in 9.96.5.)
I then came to this thread and found out about the Unova Link calibration. And when I tried it... I got wildly fluctuating results. I got a different Actual Seconds, VCount, and Timer0 pretty much every single time. I also did this in 9.96.6, from the link on this page of the thread. One time I tried putting in the exact same things in 9.96.5, and I got different results from 9.96.6. Also, I would input the minimum 7 arrows, and get 1 or 2 seeds. But if I inputted an 8th arrow, I'd get 0 seeds.
I just... I don't know what's going on and I just want to RNG >_<
Just did it (with the Unova Link rotating arrow thing).Try starting always at the same point of time and see if you can get the same pattern twice.
Well, THANKS Game Freak!That trick doesn't work in BW2 anymore. Unfortunately, White 2 is stuck with perma-sand, while Black 2 doesn't have any at all.
Roughly 60 fps.Well, THANKS Game Freak!
Is there any info on dealing with the sand? For example, does it advance the PIDRNG at 60 frame/s?
I RNG abused a shiny flawless starter on this same White 2, just to give you an idea of my patience.
And for the actual encounter, I have no choice but walking around?Roughly 60 fps.
You can turn for the encounter. And yes, turning only advances the PIDRNG (by two frames each time you turn).And for the actual encounter, I have no choice but walking around?
On that subject, turning in place advances the PIDRNG, but not the IVRNG, correct?
Quoting because new page...Just did it (with the Unova Link rotating arrow thing).
The fourth time, got the same pattern as the first time. Going to try it a few more times and see if I can get some more repeats.
EDIT: Okay, after doing it 10 times, I got 1 pattern three times, 2 patterns two times, and 3 patterns one time.
I can see that this RNG is pretty volatile compared to earlier ones, but... I still don't know what to do. In the "profiles" they have a "timer0 range" so it's okay if that changes, but before I was getting different VCounts and stuff (whereas the profile only takes much), and that was when I was getting a seed at all...