Hey, this is the first RMT I'm posting. I'm starting to get back into UU again because I'm sick of Gliscor and Rotom-W. I decided to make a team that includes Yanmega, because I just bred a perfect shiny one and it looks awesome. I'm currently 9/1 with this team.
Yanmega @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Bug Buzz
- Air Slash
- Giga Drain
Once Yanmega gets a couple of Speed Boosts, it becomes a monster. After Stealth Rocks, it OHKOs Honchkrow, Leftovers Donphan, Haxorus, Slurpuff, and others. Belly Drum Slurpuff is a huge problem for my team. I often have to rely on the flinch from Air Slash in order to win (I outspeed after one boost), but with Stealth Rock, I have a chance to kill it after it Belly Drums. Many people are not prepared for the damage Yanmega can do, and struggle to revenge kill it properly. I use Giga Drain over Ancient Power in order to kill Swampert and Suicune better. Also, it gives sustain. Would Ancient Power be better?
Krookodile @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Pursuit
I tried to find a good lead and Krookodile has been a great choice. I originally ran Aerodactyl, but I found it to be useless once I set up rocks. Krookodile is always useful because of Knock Off and Intimidate. Games are often decided for me based on whether I have rocks up or not, and he definitely gets the job done. I can occasionally bait out Fairy types and then switch into Crobat, with whom I can pivot with, or get a free Defog off. Knock Off destroys Doublade, someone who walls most of my team.
Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Tri Attack
- Dark Pulse
- Thunderbolt
- Trick
I slapped on Porygon-Z as a revenge killer and late game clean up. It has great coverage and can punch holes into their team. It I'm considering replacing Trick with Ice Beam, because I've never had to use Trick before, and Ice Beam OHKOs Mega Sceptile. I'm also thinking about using Timid instead of Modest so that I can outspeed Mega Beedrill and kill with Tri Attack after rocks. I'm a little shaky about using Porygon-Z, but I couldn't think of a better Scarf user. It never really does much to win me the game besides punching a hole into something, dying, and letting Sharpedo or Yanmega come in to get the kill and a free Speed Boost.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- U-turn
- Defog
I love Crobat. In the original version of this team, I was using a Donphan, but I got destroyed two separate times by a Cresselia and Suicine who both had Substitute. Crobat doesn't hit them too hard, but it is satisfying to be able to hit them. It also hits Espeon through dual screens, which is a perk and can force a switch. Defog clears the field to allow Yanmega to come in unharmed. Cross Poison is for coverage and allows me to hit Fairy types. It 2HKOs defensive Florges and loses almost nothing.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Mega Sharpedo is a monster. I usually bring it out on a good match up and can get a kill or two before mega evolving. That way, if I have to switch out, I still have the chance to Speed Boost. After Intimidate, it still can one-shot Salamence. After a Speed Boost, it outspeeds and kills Mega Beedrill before it gets the chance to U-Turn out. Crunch with Strong Jaws secures tons of kills after Stealth Rock, and lets Yanmega in to clean up for free, if the attack is not fatal. I won a game where it was my last thing while they had 5 left, solely because I was able to outspeed and one shot the rest.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
I slapped Heliolisk on here because I needed a counter to Suicune and Vaporeon. It's pretty great at doing other things, I guess. If I can predict a Mega Sceptile coming in, I can kill it with Hyper Voice after rocks damage. Volt Switch allows for easy pivots. Another thing Heliolisk is good for is absoring Thunder Waves from Blissey, and allowing me to switch to Crobat to absorb a Toxic. I don't like Heliolisk in general, but the team would definitely be worse off without it. Grass Knot gives me coverage for Swampert, who otherwise walls it completely. I was considering taking Surf because it's more useful and I have Yanmega with Giga Drain.
This is definitely the best team I've made so far. The only thing I've struggled with is Belly Drum Slurpuff, because I have to rely on Yanmega to flinch it if rocks are not up.
Here is a replay: http://replay.pokemonshowdown.com/uu-251223304
Criticism wanted, thanks for the help.
Yanmega @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Bug Buzz
- Air Slash
- Giga Drain
Krookodile @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Pursuit
Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Tri Attack
- Dark Pulse
- Thunderbolt
- Trick
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- U-turn
- Defog
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
Ability: Speed Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Bug Buzz
- Air Slash
- Giga Drain
Krookodile @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Pursuit
Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Tri Attack
- Dark Pulse
- Thunderbolt
- Trick
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- U-turn
- Defog
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
Yanmega @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Bug Buzz
- Air Slash
- Giga Drain
Once Yanmega gets a couple of Speed Boosts, it becomes a monster. After Stealth Rocks, it OHKOs Honchkrow, Leftovers Donphan, Haxorus, Slurpuff, and others. Belly Drum Slurpuff is a huge problem for my team. I often have to rely on the flinch from Air Slash in order to win (I outspeed after one boost), but with Stealth Rock, I have a chance to kill it after it Belly Drums. Many people are not prepared for the damage Yanmega can do, and struggle to revenge kill it properly. I use Giga Drain over Ancient Power in order to kill Swampert and Suicune better. Also, it gives sustain. Would Ancient Power be better?
Krookodile @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Pursuit
I tried to find a good lead and Krookodile has been a great choice. I originally ran Aerodactyl, but I found it to be useless once I set up rocks. Krookodile is always useful because of Knock Off and Intimidate. Games are often decided for me based on whether I have rocks up or not, and he definitely gets the job done. I can occasionally bait out Fairy types and then switch into Crobat, with whom I can pivot with, or get a free Defog off. Knock Off destroys Doublade, someone who walls most of my team.
Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Tri Attack
- Dark Pulse
- Thunderbolt
- Trick
I slapped on Porygon-Z as a revenge killer and late game clean up. It has great coverage and can punch holes into their team. It I'm considering replacing Trick with Ice Beam, because I've never had to use Trick before, and Ice Beam OHKOs Mega Sceptile. I'm also thinking about using Timid instead of Modest so that I can outspeed Mega Beedrill and kill with Tri Attack after rocks. I'm a little shaky about using Porygon-Z, but I couldn't think of a better Scarf user. It never really does much to win me the game besides punching a hole into something, dying, and letting Sharpedo or Yanmega come in to get the kill and a free Speed Boost.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- U-turn
- Defog
I love Crobat. In the original version of this team, I was using a Donphan, but I got destroyed two separate times by a Cresselia and Suicine who both had Substitute. Crobat doesn't hit them too hard, but it is satisfying to be able to hit them. It also hits Espeon through dual screens, which is a perk and can force a switch. Defog clears the field to allow Yanmega to come in unharmed. Cross Poison is for coverage and allows me to hit Fairy types. It 2HKOs defensive Florges and loses almost nothing.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Mega Sharpedo is a monster. I usually bring it out on a good match up and can get a kill or two before mega evolving. That way, if I have to switch out, I still have the chance to Speed Boost. After Intimidate, it still can one-shot Salamence. After a Speed Boost, it outspeeds and kills Mega Beedrill before it gets the chance to U-Turn out. Crunch with Strong Jaws secures tons of kills after Stealth Rock, and lets Yanmega in to clean up for free, if the attack is not fatal. I won a game where it was my last thing while they had 5 left, solely because I was able to outspeed and one shot the rest.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
I slapped Heliolisk on here because I needed a counter to Suicune and Vaporeon. It's pretty great at doing other things, I guess. If I can predict a Mega Sceptile coming in, I can kill it with Hyper Voice after rocks damage. Volt Switch allows for easy pivots. Another thing Heliolisk is good for is absoring Thunder Waves from Blissey, and allowing me to switch to Crobat to absorb a Toxic. I don't like Heliolisk in general, but the team would definitely be worse off without it. Grass Knot gives me coverage for Swampert, who otherwise walls it completely. I was considering taking Surf because it's more useful and I have Yanmega with Giga Drain.
This is definitely the best team I've made so far. The only thing I've struggled with is Belly Drum Slurpuff, because I have to rely on Yanmega to flinch it if rocks are not up.
Here is a replay: http://replay.pokemonshowdown.com/uu-251223304
Criticism wanted, thanks for the help.