Changes in BOLD
This is my doubles team(tho it was used in vgc prior to becoming a smo-dubs team). the basis of the team is to jam the momentum of my opponent until i can cripple their sweepers(generally m-kanga and lando-t). Really not too good at this whole writing thing so on to team building bitches....
so i started with thundurus and mienshao.
this gave me a solid prankster and a fake out user that can ohko most m-kanga sets. i added talonflame and mega aerodactyl for priory and spread abuse respectively.
now i noticed i was missing a lot of coverage and also had no solid spA-ers that didn't have another roll so i added sylveon and heatran.
At this point i felt i had a pretty solid team and messed around with spreads some worked( 132+ def thundo) and some failed horribly (252spe scarfteran) but i've worked out the kinks withen my ability and now ive leveled out around 1350 on showdown now i now part of this is my lack of skill but i think with a little more tweaking i can over come that and still not have to just pick S and A ranked mons tho most on here are already A rank. So heres aero-geddon...
geni (Thundurus) @ Mental Herb
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 128+ Def / 128 SpA
Bold Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
geni here is one of my leads, mental herb is here because i chose not to invest in spe and its needed to taunt faster taunters. t-wave is pretty standard and is a big part of my strategy in shutting down any team momentum. With my current spA ivs I 2hko most lando-t and with 252/128+ bold i survive 2 of lando-t rock slides.
mao (Mienshao) (F) @ Lum Berry
Ability: Inner Focus
EVs: 212 HP / 44 Atk / 252+ Spe
Jolly Nature
- Fake Out
- U-turn
- High Jump Kick
- Detect
mao is 90% of the time my other lead(talonflame hopes in sometimes on hitmontop). mao's main job is to fake turn. jam the opponent long enough to cripple there prankster and the uturn out to m-aero while thundo twaves the other. 252+ spe is to out speed most fake out users as well as m-kanga. 44 atk ohko's 4hp m-kanga(6.3% to ohko 252hp m-kanga)
bravebird (Talonflame) (F) @ Sitrus Berry
Ability: Gale Wings
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Brave Bird
- Will-O-Wisp
- Protect
- Tailwind
bravebird does just that, 172 spe out speeds base 100's. 252+ atk to maximize the damage he does while he lives which usually isn't long because of all the haters. tailwind is support for the next two team slots as well as late game thundo. wisp was my third choice, now i did have her set with max speed and quick guard at first but i found i wasn't using it to much effect so i dropped it for one of the most crippling moves it can get, with wisp i turn pretty much any team into a useless lump because of the lack of opportunities for anyone to boost in the current meta even with rage powder and follow me.
notmega-aerodactyl (Aerodactyl) (M) @ Aerodactylite
Ability: Unnerve
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Wing Attack
- Protect
- Iron Head
m-aero was an easy pick for me, being one of the fastest as well as hardest hitting megas it was a good fit. max spe+ and max atk were necessary because m-aero really doesn't have any bulk and one hit/ two hit but most of rank S & A most noteable issues were; lando-t rock slide 252+atk 2hkos, m-kanga double edge 252atk 2hkos(return is 54.1%-64.1%), bisharp iron head 252atk 81.2% ohko (adamant ohko), heatran flash cannon 252spa 43.8% ohko (modest ohko). now you may be thinking if all this kills m-aero then why use it and to that i say "ROCK SLIDE MOTHER FUCKERS". m-aero's rock slide being the fastest and hardest hitting there is paired up with thundo's twave give me a nice little receipt for, that's right, PARA-FLINCH-HAX. also note vs 252hp sylveon 12.5%ohko. and as for wing attack, i chose it for the dmg boost, stab and the need for more fighting coverage other than sylveon.
im not an elf (Sylveon) (M) @ Choice Specs
Ability: Pixilate
Shiny: Yes
EVs:244 HP / 252 SpA / 12 Spe 244 def
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
-Hidden Power [Fire] Hidden power [ground]
Specs sylveon is pretty much just a one move wonder, stab specs hyper voice hits anything that doesnt resist it like a truck. psyshock for the pesky pink fatties. shadow ball because sylveon lacks more coverage moves and lastly hp-fire. now with hp-fire im thinking of swapping to ground to cover heatran as most grass and ice types take good dmg from hyper voice but im worried about ferrothorn. now just a couple of noteable calcs were; hp-fire vs 4hp bisharp 2hko but keep in mind bisharp ohko's sylveon, shadow ball vs 252hp shield-aegi 3hko, vs blade 252hp blade-aegi 43.8% ohko, 252+spA blade-aegi flash cannon 2hko's sylveon. also 81.3% chance to ohko 252 hp ferro with no spD.
air ballon (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs:24 HP / 252 Def / 228 SpA / 4 Spe 52 def 252 spA 200 spe
Modest Nature
-Stealth Rock heat wave
- Flash Cannon
- Earth Power
-Hidden Power [Ice] protect
lefties heatran is pretty basic but power/cannon coverage is great. i opted for stealth rocks because smo-dubs is a switching game and i want to make that hurt. the def evs are there to survive most fighting atks in the current meta along with the 24hp and lefties recovery means most mons dies before they can get the third hit to ko heatran. 4spe for creep.
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 84 Def / 40 SpA / 80 SpD / 52 Spe
Bold Nature
IVs: 0 Atk
- Protect
- Scald
- Ice Beam
- Tailwind / Snarl
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Low Kick
- Protect / Encore
note all the calcs ive done were based off lv100 stats and that im open for suggestions on pretty much anything as long as its not adding lando-t or mega mom. i have no clue how to make a hide tab so heres my team if you wish to port is to showdown.
This is my doubles team(tho it was used in vgc prior to becoming a smo-dubs team). the basis of the team is to jam the momentum of my opponent until i can cripple their sweepers(generally m-kanga and lando-t). Really not too good at this whole writing thing so on to team building bitches....
so i started with thundurus and mienshao.
this gave me a solid prankster and a fake out user that can ohko most m-kanga sets. i added talonflame and mega aerodactyl for priory and spread abuse respectively.
now i noticed i was missing a lot of coverage and also had no solid spA-ers that didn't have another roll so i added sylveon and heatran.
At this point i felt i had a pretty solid team and messed around with spreads some worked( 132+ def thundo) and some failed horribly (252spe scarfteran) but i've worked out the kinks withen my ability and now ive leveled out around 1350 on showdown now i now part of this is my lack of skill but i think with a little more tweaking i can over come that and still not have to just pick S and A ranked mons tho most on here are already A rank. So heres aero-geddon...
geni (Thundurus) @ Mental Herb
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 128+ Def / 128 SpA
Bold Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
geni here is one of my leads, mental herb is here because i chose not to invest in spe and its needed to taunt faster taunters. t-wave is pretty standard and is a big part of my strategy in shutting down any team momentum. With my current spA ivs I 2hko most lando-t and with 252/128+ bold i survive 2 of lando-t rock slides.
Ability: Inner Focus
EVs: 212 HP / 44 Atk / 252+ Spe
Jolly Nature
- Fake Out
- U-turn
- High Jump Kick
- Detect
mao is 90% of the time my other lead(talonflame hopes in sometimes on hitmontop). mao's main job is to fake turn. jam the opponent long enough to cripple there prankster and the uturn out to m-aero while thundo twaves the other. 252+ spe is to out speed most fake out users as well as m-kanga. 44 atk ohko's 4hp m-kanga(6.3% to ohko 252hp m-kanga)
bravebird (Talonflame) (F) @ Sitrus Berry
Ability: Gale Wings
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Brave Bird
- Will-O-Wisp
- Protect
- Tailwind
bravebird does just that, 172 spe out speeds base 100's. 252+ atk to maximize the damage he does while he lives which usually isn't long because of all the haters. tailwind is support for the next two team slots as well as late game thundo. wisp was my third choice, now i did have her set with max speed and quick guard at first but i found i wasn't using it to much effect so i dropped it for one of the most crippling moves it can get, with wisp i turn pretty much any team into a useless lump because of the lack of opportunities for anyone to boost in the current meta even with rage powder and follow me.
Ability: Unnerve
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Wing Attack
- Protect
- Iron Head
m-aero was an easy pick for me, being one of the fastest as well as hardest hitting megas it was a good fit. max spe+ and max atk were necessary because m-aero really doesn't have any bulk and one hit/ two hit but most of rank S & A most noteable issues were; lando-t rock slide 252+atk 2hkos, m-kanga double edge 252atk 2hkos(return is 54.1%-64.1%), bisharp iron head 252atk 81.2% ohko (adamant ohko), heatran flash cannon 252spa 43.8% ohko (modest ohko). now you may be thinking if all this kills m-aero then why use it and to that i say "ROCK SLIDE MOTHER FUCKERS". m-aero's rock slide being the fastest and hardest hitting there is paired up with thundo's twave give me a nice little receipt for, that's right, PARA-FLINCH-HAX. also note vs 252hp sylveon 12.5%ohko. and as for wing attack, i chose it for the dmg boost, stab and the need for more fighting coverage other than sylveon
im not an elf (Sylveon) (M) @ Choice Specs
Ability: Pixilate
Shiny: Yes
EVs:
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
-
Specs sylveon is pretty much just a one move wonder, stab specs hyper voice hits anything that doesnt resist it like a truck. psyshock for the pesky pink fatties. shadow ball because sylveon lacks more coverage moves and lastly hp-fire. now with hp-fire im thinking of swapping to ground to cover heatran as most grass and ice types take good dmg from hyper voice but im worried about ferrothorn. now just a couple of noteable calcs were; hp-fire vs 4hp bisharp 2hko but keep in mind bisharp ohko's sylveon, shadow ball vs 252hp shield-aegi 3hko, vs blade 252hp blade-aegi 43.8% ohko, 252+spA blade-aegi flash cannon 2hko's sylveon. also 81.3% chance to ohko 252 hp ferro with no spD.
air ballon (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs:
Modest Nature
-
- Flash Cannon
- Earth Power
-
lefties heatran is pretty basic but power/cannon coverage is great. i opted for stealth rocks because smo-dubs is a switching game and i want to make that hurt. the def evs are there to survive most fighting atks in the current meta along with the 24hp and lefties recovery means most mons dies before they can get the third hit to ko heatran. 4spe for creep.
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 84 Def / 40 SpA / 80 SpD / 52 Spe
Bold Nature
IVs: 0 Atk
- Protect
- Scald
- Ice Beam
- Tailwind / Snarl
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Low Kick
- Protect / Encore
note all the calcs ive done were based off lv100 stats and that im open for suggestions on pretty much anything as long as its not adding lando-t or mega mom. i have no clue how to make a hide tab so heres my team if you wish to port is to showdown.
geni (Thundurus) @ Mental Herb
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpA
Bold Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
mao (Mienshao) (F) @ Lum Berry
Ability: Inner Focus
EVs: 212 HP / 44 Atk / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- High Jump Kick
- Detect
bravebird (Talonflame) (F) @ Sitrus Berry
Ability: Gale Wings
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Brave Bird
- Will-O-Wisp
- Protect
- Tailwind
notmega-aerodactyl (Aerodactyl) (M) @ Aerodactylite
Ability: Unnerve
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Wing Attack
- Protect
- Iron Head
im not an elf (Sylveon) (M) @ Choice Specs
Ability: Pixilate
Shiny: Yes
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
air ballon (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 24 HP / 252 Def / 228 SpA / 4 Spe
Modest Nature
- Stealth Rock
- Flash Cannon
- Earth Power
- Hidden Power [Ice]
[/team list]
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpA
Bold Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
mao (Mienshao) (F) @ Lum Berry
Ability: Inner Focus
EVs: 212 HP / 44 Atk / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- High Jump Kick
- Detect
bravebird (Talonflame) (F) @ Sitrus Berry
Ability: Gale Wings
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Brave Bird
- Will-O-Wisp
- Protect
- Tailwind
notmega-aerodactyl (Aerodactyl) (M) @ Aerodactylite
Ability: Unnerve
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Wing Attack
- Protect
- Iron Head
im not an elf (Sylveon) (M) @ Choice Specs
Ability: Pixilate
Shiny: Yes
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
air ballon (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 24 HP / 252 Def / 228 SpA / 4 Spe
Modest Nature
- Stealth Rock
- Flash Cannon
- Earth Power
- Hidden Power [Ice]
[/team list]
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