since there wasn't a strategy for it I wanted to make one
knowing its base stats are
HP- 70
Atk- 110
Def- 180
SpA- 60
SpDef- 60
Spd- 50
Since he is too slow to contribute to use his Atk stat properly he'd probably be best for Trick Room team
so I went with a Sassy nature (+SpDef, -Spd) to cover his low SpDef
I put 250 into SpDef, 80 in HP, and 180 into Atk
For an item I'd go with Weakness Policy or Leftovers
His Ability could be sturdy but i went with Rock Head since Sturdy loses its use if Aggron lives two hits
So the moves are-
Head Smash- rock
Protect- normal
Ice Punch- ice (to deal with the ground types)
Iron Head- steel
so now his full stats at level 100 are with vitamins
HP- 301
Atk-296
Def- 383
SpAtk- 141
SpDef-239
Spd- 108
or you could go as a tank wall instead and cap off the Def instead of extra Atk and use a more stalling tactic
Stealth Rock
Sandstorm
Roar- max PP
Seismic Toss
So? What do you think?
knowing its base stats are
HP- 70
Atk- 110
Def- 180
SpA- 60
SpDef- 60
Spd- 50
Since he is too slow to contribute to use his Atk stat properly he'd probably be best for Trick Room team
so I went with a Sassy nature (+SpDef, -Spd) to cover his low SpDef
I put 250 into SpDef, 80 in HP, and 180 into Atk
For an item I'd go with Weakness Policy or Leftovers
His Ability could be sturdy but i went with Rock Head since Sturdy loses its use if Aggron lives two hits
So the moves are-
Head Smash- rock
Protect- normal
Ice Punch- ice (to deal with the ground types)
Iron Head- steel
so now his full stats at level 100 are with vitamins
HP- 301
Atk-296
Def- 383
SpAtk- 141
SpDef-239
Spd- 108
or you could go as a tank wall instead and cap off the Def instead of extra Atk and use a more stalling tactic
Stealth Rock
Sandstorm
Roar- max PP
Seismic Toss
So? What do you think?