[OVERVIEW]
* Typing + Lightningrod Alolan Marowak's typing and Lightning Rod ability coupled with and decent bulk enables enable it to check notable metagame threats such as Tapu Koko and Pheromosa.
* Thick Club + Good STAB coverage enables lets Alolan Marowak to hit extremely hard and is while its good STAB coverage is extremely difficult to counter.
* Can Alolan Marowak can run useful utility moves in Will-o-Wisp Will-O-Wisp and Stealth Rock, which can cripple switchins. switch-ins.
* Weak It is weak to many common attacking types such as Rock, Dark, Ground, Water, and Ghost.
* Low Speed and Stealth Rocks weakness wears Alolan Marowak down over a match. Alolan Marowak is worn down easily over a match, having low Speed and a weakness to Stealth Rock.
* A lot of what it’s meant to counter can U-turn out of it, wearing it down over the course of the match. A lot of the Pokemon it's meant to counter can U-turn out of it, which also wears it down.
[SET]
name: Utility Attacker
move 1: Shadow Bone
move 2: Fire Punch
move 3: Bonemerang / Stealth Rock
move 4: Will-O-Wisp / Stealth Rock
item: Thick Club
ability: Lightningrod
nature: Adamant
evs: 252 Atk / 4 Sp.Def SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Shadow Bone is it’s main Ghost STAB and has a high damage output.
* Fire Punch is the main STAB used over Flare Blitz, as it doesn't wear down Alolan Marowak and does respectable damage.
* Bonemerang is better than Earthquake due to it’s its ability to hit Pokemon through substitutes and potential sashes, Substitutes and Focus Sashes as well as not being affected by Grassy Terrain, while still providing a method to hit Tyranitars, Tyranitar, Mega Gyarados Gyarados, and Toxapex trying to switch in.
* Stealth Rock can be run over Bonemerang on teams who that don't necessarily need it to hit incoming targets, targets and is an option for teams who that need a Stealth Rock user.
* Will-O-Wisp can cripple Pokemon who try trying to switch in, reducing their longevity and makes it easier for it to handle physical attackers. lowering their Attack, making it easier to handle physical attackers.
Set Details
========
* The spread runs max speed maximum Speed and Attack EVs and damage output to speed Speed creep opposing Alolan Marowaks (Comment: ordinarily speed creep mentions aren't sanctioned, so i would remove this ) and outspeed notable threats, such as Celesteela not running max speed, maximum Speed, bulkier variants of Mega Scizor Scizor, and Skarmory. Adamant allows Alolan Marowak to hit extremely hard, 2HKOing more or less almost the entire tier.
* An alternate, alternate bulkier spread of 184 HP / 252 Attack Atk / 4 Defense Def / 68 speed Spe maximises maximizes damage output and outspeeds minus speed nature negatively natured Celesteela, Celesteela while having much better bulk, enabling you Alolan Marowak to take Tapu Koko's Brave Bird and repeated U-turns better. It also makes your its HP odd to reduce damage taken from Stealth Rock. The rest of the EVs are placed into Defense. The 4 defense is a dump stat.
* Can Alolan Marowak can run different speed Speed investment to outspeed specific Pokemon at varying costs to bulk. 20 Speed EVs with a neutal nature outspeeds neutral-natured uninvested Hippowdon and is the minimum that it should run.
* 20 speed neutral nature will outspeed neutral uninvested Hippowdon and is the minimum you should run.
* Thick Club is mandatory due to how weak and passive it Alolan Marowak is without it.
* Lightningrod Lightning Rod is mandatory on Alolan Marowak due to it plus it's typing being the only things making it viable. , as its typing combined with Lightning Rod is what makes it viable.
Usage Tips
========
* Keep Stealth Rocks Rock off the field if at all possible , as Stealth Rocks Rock will wear it Alolan Marowak down over repeated switches due to a lack of Leftovers.
* Bring it in on moves it's immune to, such as electric Electric attacks.
* Shadow Bone should be the attack you primarily click click, as it does not wear you Alolan Marowak down and has great neutral coverage, hitting most of the tier very hard.
* Fire Punch only really needs to be clicked if the opponent has a sturdy ghost Ghost-resistant Pokemon. resist.
* Bonemerang should only be clicked used if the opponent has a bulky Pokemon that can take Alolan Marowak’s STABs STAB moves but is weak/neutral to Bonemerang.
* Feel free to use Alolan Marowak's electric Electric immunity to take advantage of electric types Electric-types for free switchins, switches in or just to pivot into a threatening attacker.
* Avoid pivoting it into a predicted U-turn U-turn, as it that will let the opponent gain a free switch in and cause Alolan Marowak to take Stealth Rock damage.
Team Options
========
* Hazard control is very important as , as Stealth Rock rocks will wear down Alolan Marowak and prevent it from doing it's its job, especially as because it lacks reliable recovery outside of the unreliable RestTalk.
* Water types Water-types like Keldeo and Greninja can break the Ground types Ground-types that annoy Alolan Marowak, while Marowak; in return, Alolan Marowak checks the bulky grasses Grass-types that pester the Water types them such as Ferrothorn. Tapu Fini is a bulky defogger Defogger that can also handle Dark types Dark-types by virtue of Tapu Fini's its typing. Mantine is another bulky defogger but handles Ground types is another bulky Defogger, handling Ground-types for Alolan Marowak.
* Bulky flying Flying-types types like Skarmory, Celesteela and Landorus-Therian , and Landorus-T are good partners partners, as they are immune to Ground types attacks aimed at Alolan Marowak. In turn, Alolan Marowak can take the Ice and Electric type moves aimed at them. Landorus-Therian Landorus-T and Skarmory can also set hazards to wear down opposing checks to Alolan Marowak. checks.
* Bulky grasses Grass-types like Amoongus, Amoonguss, Tangrowth, Ferrothorn Ferrothorn, and Mega Venusaur provide valuable Water resists, Water-resistant Pokemon, with Tangrowth in particular also resisting Ground, while Alolan Marowak can take Ice and Fire attacks for them. Tapu Bulu, while not as bulky as the others, forms a formidable wallbreaking core, core with Alolan Marowak; with Tapu Bulu helping also helps to mitigate mitigating Alolan Marowak's Ground weakness with by setting Grassy Terrain. it's Terrain.
* Latios provides Defog support and a Ground immunity, two valuable traits for Alolan Marowak in a teammate.
* Wish support is very useful, so Wish passing Pokemon users like Alomomola, Chansey or Chansey, and Clefable, Clefable make for good partners, though this they only really fits fit on more defensively oriented teams.
* Alolan Marowak can be effective on Trick Room Room teams, as it remedies it's speed issue but Trick Room's viability as a playstyle is questionable. Trick Room remedies its low Speed; however, the viability of such a playstyle is questionable.
* Secondary checks to what Alolan Marowak is checking supposed to check is ideal ideal, as relying only on Alolan Marowak is dangerous.
[STRATEGY COMMENTS]
Other Options
=============
* Knock Off is an option to cripple switchins switch-ins by removing their items, but it does not provide much coverage.
* Flare Blitz is stronger than Fire Punch but wears it Alolan Marowak down a lot faster, making it not ideal inoptimal in the long run.
* Toxic can be run to more heavily cripple defensive walls. However, the attack dropping Attack-dropping aspect of Will-o-Wisp Will-O-Wisp is often more desirable versus against offensive teams and effectively removing it's the foe's Leftovers is often enough to cripple the target's its longevity.
* Swords Dance gives slower teams a hard time on the Attacker set, but prevents it Alolan Marowak from crippling switchins switch-ins with Will-o-Wisp Will-O-Wisp or supporting the its team with Stealth Rock and requires significant speed Speed investment to pose a significant threat vs Balance, against balance teams, but a Swords Dance set can be be effective if pulled off well. but can be effective if pulled off.
* A Rock Head set with Shadow Bone / Flare Blitz / Bonemerang / Swords Dance set can be run on Trick Room, but Trick Room as a playstyle is inconsistent on a good day. . It should probably run speed investment on such a team anyways, however, as being dependent on Trick Room is a long way from being a good thing, due to the aforementioned inconsistencies, while still being slower than the offensive Pokemon Trick Room intends to beat. Alolan Marowak should still run Speed investment on such a team, however, as being dependent on Trick Room is undesirable due to its inconsistencies; Alolan Marowak will still be slower than the offensive Pokemon it intends to beat. (Comment: wasn't quite sure what your last clause was supposed to mean -- please correct me if my intepretation was incorrect )
Checks and Counters
===================
**Stealth Rock**: While it doesn’t directly take it out it it doesn't directly pose a threat to Alolan Marowak, Stealth Rock heavily reduces it’s its ability to reliably check what it’s meant to, which means Pokemon like Pheromosa and Mega Scizor can wear it down by repeatedly U-turning using U-turn on it to the point where their other coverage moves can take it out. Tapu Koko can also accumulate chip damage on it by Brave Birding hitting it with Brave Bird it on the switchin while Alolan Marowak switches it in tandem with Stealth Rock to eventually get past Alolan Marowak. it.
**Faster Pokemon**: Pokemon that can outspeed it Alolan Marowak can either heavily weaken it for the things Alolan Marowak it is meant to check, check or just outright KO it. Greninja can KO it easily with Dark Pulse or Hydro Pump, Pump; Choice Specs Keldeo outright vaporises it, it; while Latios hits it very hard with Draco Meteor or Surf. Surf; and Mega Aerodactyl can also hit it with Stone Edge, Edge. Note, however, that though note none of these can switch in.
**Pursuit**: **Pursuit Users**: While it can’t be trapped by trapping abilities and moves, it Alolan Marowak can be trapped by Pursuit, either weakening it significantly or outright OHKOing it. Notable users include Tyranitar (who (which resists both of its STAB moves), resists both STABS), Weavile and Mega Metagross Weavile, and Mega Metagross.
**Ground types**: **Ground-types**: While most of them can't really switch in, they Ground-types can all threaten Alolan Marowak out with their strong STAB, STAB moves, which usually OHKOs OHKO or leaves it extremely low. heavily damage Alolan Marowak. Many can also set up Stealth Rocks, Rock, punishing Alolan Marowak over the course of the battle. Garchomp can take any attack as a 3HKO with a defensive set while doing significant damage back with Eartquake. Defensive variant of Garchomp are notably only 3HKOed by Alolan Marowak's attacks while dealing significant damage back with Earthquake. Garchomp does hate Will-o-Wisp, being burnt by Will-O-Wisp, however. Landorus-Therian Landorus-T is in a similar boat to Garchomp, only really fearing Will-o-Wisp. Will-O-Wisp. Hippowdon is bulky enough to take it’s Alolan Marowak's attacks reasonably well and hit back, but hates Will-o-Wisp. Will-O-Wisp.
**Dark types**: **Dark-types**: While very few Dark-types can reliably switch in, they can all threaten Alolan Marowak it out. Greninja possesses a large coverage pool to threaten switchins and can easily OHKO Alolan Marowak with either Dark Pulse or the occasional Hydro Pump. However, Greninja lacking these moves can face issues with Alolan Marowak. Ash-Greninja can easily KO Alolan Marowak with it's STABs, its STAB moves, and pre Battle Bond pre-Battle Bond activation can use Marowak to get it's activate Battle Bond. Weavile threatens Alolan Marowak with a very fast and powerful Knock Off, knocking off it’s item and dealing huge damage, as well as potentially Pursuit trapping it. Mega Gyarados can do big damage with either STAB and resists or is netural to all of Alolan Marowak’s attacks. It can be crippled with Will-o-Wisp, though. Hoopa-Unbound can easily take out Alolan Marowak with it’s Dark STAB and special sets don’t particularly care about Will-o-Wisp. Finally, Tyranitar can Pursuit trap it and can take it’s STABs quite well, though it fears Bonemerang. removing Alolan Marowak's item and dealing huge damage, as well as potentially Pursuit trap it. Mega Gyarados can deal large amounts of damage with its STAB moves and does not take much damage from Alolan Marowak's attacks; however, it can be crippled with Will-O-Wisp. Hoopa-U can easily take out Alolan Marowak with its Dark-type STAB moves, while special sets of Hoopa-U aren't severely crippled by Will-O-Wisp. Finally, Tyranitar can Pursuit trap Alolan Marowak and take its STAB moves quite well, though it fears Bonemerang.
**Ghost types**: **Ghost-types**: Gengar can easily OHKO Alolan Marowak with its STAB moves, with it’s STAB, and opposing Alolan Marowak can either speed tie or outspeed depending and opposing Alolan Marowak can either Speed tie or outspeed it depending on investment while easily OHKOing with it's its own Shadow Bone. Fortunately, Gengar and Alolan Marowak are the only OU viable ghost types. OU-viable Ghost-types.
**Bulky Water types**: Water-types**: Very few Few Water-types can take Shadow Bone but some are solid switchins switch-ins to it’s Alolan Marowak's other moves. Tapu Fini doesn’t care about Will-o-Wisp Will-O-Wisp or Toxic and can fire off a Scald at Alolan Marowak, but risks being 2HKOd 2HKOed by Shadow Bone. Mega Gyarados resists both of Alolan Marowak’s STABs STAB moves, and bulky sets can take a Bonemerang reasonably well. Gyarados despises Will-o-Wisp, Will-O-Wisp, however. Offensive Mega Gyara Gyarados can be 2HKOd 2HKOed by Bonemerang, though. Azumarill can easily take out Alolan Marowak with it’s its Water STABs STAB move, but is 2HKOd 2HKOed by Shadow Bone. Defensive Suicune can take any of Alolan Marowak’s attacks. Toxapex can pivot into Alolan Marowak but has a chance to lose to more offensive variants. Pelliper Pelipper can set rain to neuter it's fire Alolan Marowak's Fire attacks and take it out with rain boosted rain-boosted Scald. Mantine can also hit it with Scald, though it's not the best switchin switch-in due to Shadow Bone.
**Rock Types**: Tyranitar can take Alolan Marowak’s STABs STAB moves quite well and Pursuit trap it, but fears Bonemerang and Will-o-Wisp. Will-O-Wisp. Mega Aerodactyl struggles to take any attack but can threaten it out with Stone Edge or Pursuit trap it, but it too fears Will-o-Wisp. is heavily crippled by Will-O-Wisp.