Umby
I'm gonna bury you in the ground~
I'm still not used to this generation, as I've been *trying* to play and make teams somewhat similar to when I'm playing 3rd gen. As a change of pace, I've decided to make something more offensive than I normally concoct.
Salamence (F) @ Life Orb
Trait: Intimidate
EVs: 116 Atk / 216 SAtk / 176 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Outrage
- Brick Break
I started out with this, and to be honest it's a slot I'm having trouble trying to maintain. It busts some serious holes in the defense, but I have a bit of a tough time trying to get it in and to be honest, it only ever gets 1-2 turns of use once I do. I figured it still made a solid pairing with Metagross in being hard to defend against while complementing each others' weaknesses.
Infernape (F) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Overheat
- Close Combat
- U-turn
- Stone Edge
Started off as a CBer, but I prefer the versatility it gets here in between turns. Part of the Fire/Water/Grass core I have here. I'd like to know if Grass Knot would be viable enough over U-Turn so I can dick around with Swampert and Gastrodon.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Ice]
- Earth Power
I'm missing HP Fire, but Gliscor, Salamence, Tentacruel, and Infernape are more than enough to help me fend off Scizor. Ferrothorn is another issue, since it gets extra time to set up, but in the same realm, I get to set up. I haven't really matched up against it enough to see how it plays out on average.
Tentacruel (F) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Giga Drain
- Ice Beam
- Rapid Spin
First thought in your head might be as to why I'm not just using Starmie in taking this route. For one, I'm used to durability, even when sweeping. Tentacruel is bulkier so it fits that bill. The other side of the coin is that I'm trying to avoid getting revenge killed by Pursuit, since Celebi is already vulnerable to that. Getting rid of at least Toxic Spikes without spinning is a decent plus as well, and Giga Drain seems to be a nice surprise factor every once in a while. If this still isn't sufficient, would it be a decent idea to run something like LO Shaymin + Starmie or something to that effect? I've messed around with Virizion as the Grass part of my core, but it just doesn't fit and is what led me to use Infernape after numerous changes.
Metagross @ Occa Berry / Air Balloon / Shuca Berry
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Hammer Arm
- Stealth Rock
- Ice Punch
I like EQ more than Hammer Arm, but I keep getting wrecked by Air Balloon Heatran and Lucario. I should probably be running Air Balloon myself, as it comes in handy when dealing with Gliscor and Landorus (especially since I'm using Ice Punch just for those two), but I tend to use Metagross for its Ice/Dragon resistance on a regular basis to where I wouldn't get a chance to use it effectively. So far Occa Berry hasn't helped much either, so I'm close to opting for Shuca. Once again, I like pairing this up with Salamence since they cover each others' weaknesses pretty well while mounting a solid, transitional offense.
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 176 Def / 84 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Swords Dance
- Protect
- Facade
Gotta have a physical tank, what with Terrakion all but ripping the team to shreds in general, but to keep up with the pace of the team, I dropped in Swords Dance. Haven't gotten a chance to really use Facade, so in turn I haven't experimented with Ice Fang to compare them.
My main concerns are making a strong Fire/Water/Grass offensive core and somehow better complementing/replacing Salamence's slot. Sala has been sort of dead weight unless I can get it in early before Stealth Rock, and you can imagine how often that's happened.
Edit: Also I'm having issues breaking Reuniclus. 1v1 starting on the same turn Celebi can handle it (Nasty Plot vs CM, from my experience Celebi wins it), but if it has a turn advantage or is a LO Trick Room variant, problems start to arise.
Salamence (F) @ Life Orb
Trait: Intimidate
EVs: 116 Atk / 216 SAtk / 176 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Outrage
- Brick Break
I started out with this, and to be honest it's a slot I'm having trouble trying to maintain. It busts some serious holes in the defense, but I have a bit of a tough time trying to get it in and to be honest, it only ever gets 1-2 turns of use once I do. I figured it still made a solid pairing with Metagross in being hard to defend against while complementing each others' weaknesses.
Infernape (F) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Overheat
- Close Combat
- U-turn
- Stone Edge
Started off as a CBer, but I prefer the versatility it gets here in between turns. Part of the Fire/Water/Grass core I have here. I'd like to know if Grass Knot would be viable enough over U-Turn so I can dick around with Swampert and Gastrodon.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Ice]
- Earth Power
I'm missing HP Fire, but Gliscor, Salamence, Tentacruel, and Infernape are more than enough to help me fend off Scizor. Ferrothorn is another issue, since it gets extra time to set up, but in the same realm, I get to set up. I haven't really matched up against it enough to see how it plays out on average.
Tentacruel (F) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Giga Drain
- Ice Beam
- Rapid Spin
First thought in your head might be as to why I'm not just using Starmie in taking this route. For one, I'm used to durability, even when sweeping. Tentacruel is bulkier so it fits that bill. The other side of the coin is that I'm trying to avoid getting revenge killed by Pursuit, since Celebi is already vulnerable to that. Getting rid of at least Toxic Spikes without spinning is a decent plus as well, and Giga Drain seems to be a nice surprise factor every once in a while. If this still isn't sufficient, would it be a decent idea to run something like LO Shaymin + Starmie or something to that effect? I've messed around with Virizion as the Grass part of my core, but it just doesn't fit and is what led me to use Infernape after numerous changes.
Metagross @ Occa Berry / Air Balloon / Shuca Berry
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Hammer Arm
- Stealth Rock
- Ice Punch
I like EQ more than Hammer Arm, but I keep getting wrecked by Air Balloon Heatran and Lucario. I should probably be running Air Balloon myself, as it comes in handy when dealing with Gliscor and Landorus (especially since I'm using Ice Punch just for those two), but I tend to use Metagross for its Ice/Dragon resistance on a regular basis to where I wouldn't get a chance to use it effectively. So far Occa Berry hasn't helped much either, so I'm close to opting for Shuca. Once again, I like pairing this up with Salamence since they cover each others' weaknesses pretty well while mounting a solid, transitional offense.
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 176 Def / 84 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Swords Dance
- Protect
- Facade
Gotta have a physical tank, what with Terrakion all but ripping the team to shreds in general, but to keep up with the pace of the team, I dropped in Swords Dance. Haven't gotten a chance to really use Facade, so in turn I haven't experimented with Ice Fang to compare them.
My main concerns are making a strong Fire/Water/Grass offensive core and somehow better complementing/replacing Salamence's slot. Sala has been sort of dead weight unless I can get it in early before Stealth Rock, and you can imagine how often that's happened.
Edit: Also I'm having issues breaking Reuniclus. 1v1 starting on the same turn Celebi can handle it (Nasty Plot vs CM, from my experience Celebi wins it), but if it has a turn advantage or is a LO Trick Room variant, problems start to arise.