Hey it's daft! Happy New Year and welcome to my RMT :] I decided to make a team for the Suspect Ladder which turned out alright.
Here's a cool song to keep you interested:
Anyway, let's get into it.
Not so much of a peak but more like it's the point where i stopped laddering cos i got enough coil for reqs but w/e.
Tornadus-T was the first mon i picked basically because i felt it could occupy a similar (albeit not as good) role to Greninja in terms of threatening teams with it's excellent speed tier and awesome coverage.
Mega Metagross seemed like a huge threat which would be able to capitalise on mons Tornadus-T could beat such as Skarmory and is just underprepared for in general.
Keldeo was chosen to to round off the offensive core as it capitalises on things which Mega Metagross and Tornadus-t break through such as Clefable and Celebi.
Landorus-T and Rotom-w were both sort of added together as they form a nice voltturn core around Mega Metagross while Landorus-T also provides SR support. Rotom-w also importantly functions as a bird check.
Hawlucha was added as a secondary bisharp check and weather check (unburden sweeps hehebwoi) and also because it sets up on scarf lan-t which seems to be on every other team right now.
I guess you could call this version 1 of the team.
The team basically autoloses to boltbeam coverage (Thundurus, Mega Manectric, Raikou etc) so jake05 suggested adding a Clefable. Lucha seemed the most expendable so it unfortunately got the flick despite being my favourite XY mon. Clefable also fixed a glaring weakness to Latios which was able to drop Draco Meteors which would force me to either sack a mon or make Meta take 50%.
This is version 2 of the team and got me the last 15-20 wins i needed and is more suited to the upper portion of the ladder since Thund-i seems to be on nearly every team i played. I like this version more in terms of consistency although it gets smashed by Kingdra Rain (which doesn't seem to be too common fortunately).
The Team
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 40 Atk / 252 SpA / 216 Spe
Nature: Naive
Moves: Hurricane, Superpower, Knock Off, Heat Wave
Say hello to the star of the show, Big Bird. Tornadus-T with its base 121 Spe and incredible movepool is just an absolute menace in the current metagame. While it's offensive stats (100 Atk/110 SpA) aren't too spectacular, it still hits incredibly hard when equipped with a life orb due to it's high base power attacks. It basically picks apart shitty balance built around Mega Venu, Ttar, Heatran, Celebi, etc.
The set i've chosen focuses on coverage as opposed to momentum (as you can see due to a lack of u-turn). Hurricane was chosen due to being a powerful stab (which is unreliable at times) while Superpower was selected over Focus Blast as Hurricane + Focus Blast is just asking for trouble in terms of reliability. Knock Off catches Chansey which is then punished by Superpower as well as Latios and Gengar which are big metagames threats right now. Lastly Heat Wave was picked over U-turn to turn Tornadus-T into an all out sweeper which hits targets such as Skarmory, Ferrothorn and Scizor while also doing a clean 75% to Mega Metagross which is basically in range after switching into Moonblast + Rocks. Heat Wave is also handy to hit targets such as Breloom and Mega Pinsir when Hurricane can't be relied upon 100%. Honestly can't really think of too many mons which enjoy switching into Torn-t besides Rotom-w which gets worn down if you catch it with Knock Off. LO Hurricane is good shit.
The EVs are fairly simple. Max Atk to hit hard with LO Hurricane, 216 Spe to outrun Scarf Ttar and OHKO with Superpower with the spare EVs dumped into Atk. Naive has been chosen due to an abundance of priority in the current meta. Move over AV Torn-t, LO is red hot.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
Moves: Meteor Mash, Zen Headbutt, Hammer Arm, Bullet Punch/Grass Knot
This is just a massive threat to all kinds of teams right now. It's beaten by a few mons such as Skarmory, Bronzong and Mega Scizor which are smashed by both Tornadus-T as well as Keldeo. Everything else is picked apart by Tough Claws Meteor Mash and Zen Headbutt after Hammer Arm eliminates Heatran, Bisharp and Ferrothorn. Bullet punch is quite important as it OHKOs scarf Lan-t after taking a Meteor Mash (yay Clear Body!) and also revenges Mega Altaria which threatens this team at +1. Grass Knot can be run to hit Slowbro and other bulky waters although Torn-t, Keldeo and Clefable seem to beat them.
EVs are are stock standard. Max Atk Max Spe for power and speed.
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
Moves: Substitute, Calm Mind, Scald, Secret Sword
Sub CM Keldeo is trending right now and for a very good reason; it smashes balance/stall and has incredible offensive synergy with Mega Metagross. Sub CM Keld smashes through mons such as Scizor and Skarmory to pave the way for Metagross to clean up while Metagross takes out fairies such as Azumarill and Clefable which give Keldeo a hard time.
EVs and moves are standard. Sub + CM to stallbreak while Scald and Secret Swords are STABs. Leftovers over a boosting item as Keldeo generally doesn't need the extra power and the constant recovery helps it stay healthy to check things such as Bisharp while also recovering lost HP from subs.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 192 HP / 208 Def / 108 Spe
Nature: Impish
Moves: Earthquake, Rock Slide, U-turn, Stealth Rock
Landorus-T does a lot for this team as one part of the defensive backbone to take on physical threats, providing momentum for Mega Metagross as well as Stealth Rock support. It also functions as the Mega Charizard X check (which a lot of teams are currently unprepared for due to the shiny new oras megas trending). Rock Slide has been chosen over Stone Edge for reliability and due to the extra power not really being needed. Landorus-T also forms a reliable voltturn combination with Rotom-W to bring in the heavy hitters (Torn-T, Metagross and Keld).
I don't quite remember what these EVs do exactly but it outruns max spe jolly Ttar and Adamant Bisharp (so it's forced to sucker or die). May have stole it from a team TheEnder passed me.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Nature: Bold
Moves: Hydro Pump, Volt Switch, Will-o-wisp, Pain Split
Rotom-w is the second half of the voltturn core mainly supporting Mega Metagross. It also acts as a bird spam check as pokemon such as SD Talon can smash through this team otherwise. There's not really too much to say here. STABs, status, dodgy recovery yada yada.
44 Spe is important to check BD Azu which is a big threat in ORAS due to the legality of BD + Knock Off.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Nature: Calm
Moves: Moonblast, Calm Mind, Soft-Boiled, Thunder Wave
Clefable functions as the Thundurus, Mega Manectric and Raikou check as well as Lati check. It sponges all kinds bolt beam coverage which basically tears through the rest of my team and switches into Draco Meteor which otherwise kills something or knocks Metagross for half it's HP. Clefable really benefits from Greninja's absence as it's one less thing which can stop it. CM has been picked to form another win condition while Thunder Wave has been selected for speed control as i don't think the team really needs Flamethrower or Stored Power as Keldeo + Heat Wave Torn-t are quite adept at removing Steel Types.
Mixed def EVs has been chosen to handle the aforementioned threats (i.e. avoiding 2hkos from Thund, lati, etc). It also handles Rock Polish Diancie which is a threat if Metagross goes down.
Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 16 Def / 240 Spe
Nature: Jolly
IVs: 30 HP
Moves: High Jump Kick, Acrobatics, Swords Dance, Substitute
Hawlucha is an option over Clefable although it makes the team basically unbearably weak to Thundurus, Mega Manec, etc. It functions as a secondary Bisharp check and also a weather check as after a Sub + 2 rocks switchins, Unburden activates allowing it to revenge kill. High Jump Kick and Acrobatics are standard stabs which SD and Substitute are for setting up. Lucha also takes incredibly advantage of choice locked Landorus-T which often forces it to avoid Earthquaking on Mega Metagross meaning you can just click Zen Headbutt/Meteor Mash as it u-turns out.
The EVs outrun Scarf Ttar while the 30 IV HP means Hawlucha's HP is divisible by both 4 and 8 (i.e. unburden activates after 2 subs, 1 sub + 2 SR switches, 4 SR switches) which is quite important. Max Atk for power and the spare EVs are dumped into Def. Jolly because imo Adamant Lucha is quite bad since it basically has one chance to sweep and occupies a very poor speed tier while Jolly Lucha can come in even early-mid game and threaten out things such as Keldeo or Sub on base 110s such as Latios and Gengar.
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Kingdra Rain is really hard to deal with and basically autowins unless Clefable can get off a t-wave. Kabutops and Mega Swampert are managable through Keldeo + Rotom-W. -
Bolt beam coverage unless Clefable>Hawlucha. Mega Manectric, Thundurus and Raikou completely smash the team if Clef goes down. -
Mega Medicham. I don't really have any switchins lol. Luckily i only faced this once -
Mega Metagross (which basically threatens any team without Bronzong, Scizor, Skarm, etc). -
BD Azu if Rotom/Keld get weakened enough. -
Landorus-i doesn't have too many good switchins and i basically have to pivot around it if it comes in on Clefable.
I don't ever do this normally but hey may as well say thanks to the people who make this site enjoyable for me.
Trickzio aka yaboi Escavalier. Came up with Torn-t's nick (Big Bird) and would have got reqs with this team if he wasn't such as hax magnet. Ty for putting up with it for as long as you did mate. Sick cunt.
seventyfive bae. ocl hype!!
MegaScizor For believing in Tornadus-T from the moment i decided to make this team and being a good fren in general way back.
Prankster. My recent DPP tutor and good fren. You've also played a big part in me improving as a player in XY. ty for everything so far man.
Disorient A cool dude who helps me test a lot and who i should build more with.
Flan76 bae. And yes i believe you, adamant pinsir is legit :]
IAmGingy Really good fren and underrated user who helps me practice a lot and gives me awesome teams. About to kick some serious ass make a name for himself in SPL.
Dread Arceus Man you always crack me up :]
scotti scoooooooooots aka everyone's favourite blasian.
jacksoras my partner in crime! are you still alive? lel :( Hit me up for some building seshes.
praj.pran Somebody who will be kicking serious ass really soon. Keep your eye on him.
Tom Bus drive that bus bud :]
Wiz T7 should be room owner everywhere imo
TheEnder One of my closest and most talented friends on this site who has played a big part in my improvement as a player. Thanks for everything mate. Glad to see you getting noticed recently :]
Omegasization For being a cool dude despite all of the ab00s
Yuttt For instilling the fear of spdf Gliscor into me :(
Habajiga la da dee la dee daaaaaaa :]
Gizmo Jizmo, ty for being a cool dude and hearing out my stupid ideas such as NP duggy azelf.
Sorry if i forgot you n_n
Trickzio aka yaboi Escavalier. Came up with Torn-t's nick (Big Bird) and would have got reqs with this team if he wasn't such as hax magnet. Ty for putting up with it for as long as you did mate. Sick cunt.
seventyfive bae. ocl hype!!
MegaScizor For believing in Tornadus-T from the moment i decided to make this team and being a good fren in general way back.
Prankster. My recent DPP tutor and good fren. You've also played a big part in me improving as a player in XY. ty for everything so far man.
Disorient A cool dude who helps me test a lot and who i should build more with.
Flan76 bae. And yes i believe you, adamant pinsir is legit :]
IAmGingy Really good fren and underrated user who helps me practice a lot and gives me awesome teams. About to kick some serious ass make a name for himself in SPL.
Dread Arceus Man you always crack me up :]
scotti scoooooooooots aka everyone's favourite blasian.
jacksoras my partner in crime! are you still alive? lel :( Hit me up for some building seshes.
praj.pran Somebody who will be kicking serious ass really soon. Keep your eye on him.
Tom Bus drive that bus bud :]
Wiz T7 should be room owner everywhere imo
TheEnder One of my closest and most talented friends on this site who has played a big part in my improvement as a player. Thanks for everything mate. Glad to see you getting noticed recently :]
Omegasization For being a cool dude despite all of the ab00s
Yuttt For instilling the fear of spdf Gliscor into me :(
Habajiga la da dee la dee daaaaaaa :]
Gizmo Jizmo, ty for being a cool dude and hearing out my stupid ideas such as NP duggy azelf.
Sorry if i forgot you n_n
Closing Thoughts
I feel that this team is fairly reflective of a few big threats in an early Greninja-less Metagame and that Tornadus-T is currently a sleeper threat which will become extremely popular as the meta develops. It's currently ranked B- under viability but in practice i feel it's an A rank threat which nobody really prepares for. Thanks for reading and i hope you have as much fun with the team as i did.
Oh btw, Greninja 6-0s this team as it outruns everything and ohkos/2hkos. Clearly i've taken advantage of it's absence :]
Big Bird (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 40 Atk / 252 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- Heat Wave
Jono (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch
Paavo (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Tony (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 192 HP / 208 Def / 108 Spe
Impish Nature
- Earthquake
- Rock Slide
- U-turn
- Stealth Rock
Kyau (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Albert (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Thunder Wave
Ability: Regenerator
EVs: 40 Atk / 252 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- Heat Wave
Jono (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch
Paavo (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Tony (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 192 HP / 208 Def / 108 Spe
Impish Nature
- Earthquake
- Rock Slide
- U-turn
- Stealth Rock
Kyau (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Albert (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Thunder Wave
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