Ttar is a very very weird choice, but ig we have to make it work. Goth is a nice addition to it, since its able to trap most support arcs that would otherwise wall ttar easily. Low kick would stop dark ceus, the only one that can kill goth. when building with goth, we should first ALWAYS give it a defensive core at the start, especially since we already have offensive ttar to build around. Offensive mons can come after. Since the team is around ttar, we should list the mons that can wall it and escape from goth as well. zygarde, pdon, skarm(goth doesnt eliminate unless psyshock set), and defensive pogre are the first mons that comes to my mind. Even Physical Zmovepoison/water support arcs can prob wall it and escape from goth. with this spot, we should cover as much as possible, and tbh, defensive pogre would fit perfectly in there since it shits on zygarde, skarm, both physical support arcs and support pogre(dusk mane too). If u pair it up with a flying type as the 4th mon, u can easily deal with pdon too(since def pogre + flying type shits on it). sadly we already have 6 mons submited so ogre has to wait for next round. out of those 6 mons, only 3 appeal to me. Ferro, cele and ground ceus. ferro can stop ogre and wall those support ceus, tho we already have goth for that so im not in favour of it. Cele with the flame charge set would be extremely useful and has a nice synergy with ttar, tho it just adds to the zyagrde/pdon/pogre weakness...although if next round we were to pair it up with def pogre like i mentioned earlier, it could be a very neat core. Ground ceus is just a very solid mon in general and could greatly benefit the team. Closyter seems ass. we shouldnt risk choosing that mon for the sake of an experiment. imo the priority should be to build a solid team, not to test stuff around. You can use cloy for urself first, see how it goes and than u can go ahead and vote for it if u think its worthy, otherwise just leave it be imo. but idk. dusk mane is aight, tho outclassed by the first 3 i mentioned. fairy ceus is neat too, but its outclassed as well atm.
Cele + pogre core would be very very nice(still kinda weak to pdon tho) for the team, but idk if it will happen. Ground ceus would be the obv choice in this case than.
btw ground ceus and pogre both do similar stuff, but pogre can switch into support toxic/ special pdon and rest from status while still be quite offensive and not being trapped to goth
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cloyster was already chosen and i didnt seee......imma still post the first part regardless. Idk how cloyster contributs anything, but ugh.. Ground ceus is still a great addition since it cna piss on pdon and is a nice wall in general....
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Recover
- Defog