Introduction
Hey cuties. When the Mega Blastoise suspect test began a few weeks ago I decided to dust off my old SM Avalugg stall team(which can be found here) to try and get reqs. This ended up being surprisingly easy with the team achieving a perfect score of 36-0. Following this, I wanted to see how far I could push the team and my ability as a stall player. Initially, I decided to try out the new item Heavy Duty Boots on both Avalugg and Shedinja but ultimately found them inferior to sash and leftovers as Avalugg could usually spin, even after taking 25% from rocks while the sash proved to be crucial on Shedinja. As such, this team ended up being completely identical to its gen 7 counterpart as I felt none of the new additions such as the previously mentioned boots or Body Press on Avalugg were superior over their older counterparts.
In-depth Analysis
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Knock Off
- Recover
- Will-O-Wisp
- Protect
Mega Sableye retains its role as the king of stall in generation 8 with its role almost completely unchanged from generation 7, with the added benefit of also checking Dragapult in an emergency. Sableye itself invalidates a lot of potential threats and annoyances to stall, such as Ferrothorn, Skarmory, Celesteela and most Heatran sets lacking z-moves. Sableye is fully invested into special defense in order to be able to fully wall non-z move magma Storm Heatran, one of the more common stealth rockers capable of breaking through stall. 8 EVs are put into speed in order to always outspeed power whip Ferrothorn, which sometimes run 4 speed EV's to outspeed and 2H KO Sableye on the switch. As this team has both a defogger and a spinner in Skarmory and Avalugg this frees up Sableye to play a more supportive role to help deal with threats that otherwise threaten to break the team such as Z-substitute Blacephalon which fails to 1HKO Sableye at +1 and takes over 70% from knock off.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Stealth Rock
- Seismic Toss
Like Sableye, Chansey retains her role on stall teams with the generation shift. This team foregoes the otherwise tempting teleport as Chansey is already stressed for moveslots and would more often than not rather fire off a toxic on the switch or setup stealth rocks. The set is otherwise a fairly standard support/wall set, with toxic and stealth rocks to wear down switchins as previously mentioned, complimented by soft-boiled for recovery and seismic toss for general utility and damage. This sets EV's deviate a bit from the standard full physically defensive set as Chansey is very rarely exposed to the usual u-turn chip damage from special attackers due to them usually being blocked or dissuaded by Shedinja and as such more special bulk can be invested into over HP.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 76 Def / 184 Spe
Bold Nature
IVs: 0 Atk
- Counter
- Roost
- Defog
- Toxic
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Knock Off
- Haze
- Scald
- Recover
Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 68 Def / 192 SpD
Careful Nature
- Avalanche
- Recover
- Toxic
- Rapid Spin
The glacially slow iceberg pokemon that has risen to fame in OU and UU with the addition of Heavy-Duty boots and Body Press, neither of which are utilized by this team. Avalanche is still preferred over Body Press due its ability to 1HKO Garchomp, Landorus, Dragonite, Salamence and most other attackers weak to ice. Heavy-duty boots are also not utilized as against teams where they would be useful, most notably hyper offensive teams using sash Excadrill all carry a ghost type to prevent Avalugg from spinning. By investing in Avaluggs special defence, Avalugg becomes able to tank at least one hit of even the hardest-hitting special attackers, not even being 1HKO'd by a specs Tapu Lele physic in terrain, while also walling mixed attackers such as LO Kyurem-B. Avaluggs primary role on the team is to limit Stealth rocks from ice weak setup sweepers such as Landorus and Garchomp while also being able to get an emergency spin off on almost anything. Avalugg also serves as a similar "suicide counter" as Skarmory to several physical attackers in cases where Skarmory cannot be sacrificed or has lost its sturdy. With a 120 base power avalanche, Avalugg gets a clean 1HKO on several threatening sweepers such as Mega Pinsir and Serperior while KO-ing several other dangerous attackers such as Torandus Therian, Hawluncha and Kommo-o with either a roll or stealth rock chip damage. Lastly 68 defense EV's are run in order to never be 2HKO'd by Hyperspace Fury from Adamant choice band Hoopa-Unbound
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 SpA / 252 Spe
Mild Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Shadow Ball
- Protect
- Toxic
- Will-O-Wisp
Probably the most unusual pokemon to be found on the team while also one of the most polarizing. Shedinja with its unique ability Wonder Guard negates a large amount of the most threatening pokemon in the metagame while also providing an emergency Toxic or Will-O-Wisp with its focus sash. Shedinjas role is to primarily stop volturners from getting free switches and slowly chipping away at their retrospective walls while also serving as a hard wall to attackers lacking Fire, Dark, Rock, Ghost or Flying coverage such as Melmetal, Mega-Medicham, Mega-Swampert and Some Mega-Mawile sets. Shedinja also forms an excellent two pokemon core with Toxapex against choice band users (with the exception of Hoopa-Unbound and Tyranitar) as Toxapex can come in to scout the hit and then switch out to Shedinja if the chosen move cannot hit Shedinja. While an attacker may have a move to hit Shedinja with, Shedinja can usually cripple them with Will-O-Wisp or Toxic as it hangs on with its focus sash. Shedinja also has a unique effect of forcing the opponent to predict whether it will come in or not. For example, Choice-specs Tapu Lele can struggle greatly with this team as it has to predict what to lock itself into every time it comes in. Hidden power fire deals with Shedinja but does almost nothing to Sableye and Chansey, Psyshock 2HKO's chansey but does nothing to Sableye and Shedinja and Moonblast KO's Sableye but is ineffective against Chansey and Shedinja. Shedinja can be run with Safety Goggles or Heavy-duty boots over Focus Sash if you predict your opponent to bring a sand or hail setter along with a threat Shedinja must counter or if think you cannot manage to completely keep hazards off the field, but doing so greatly compromises Shedinja as a single wrong prediction will end up in it getting KO'd and the game lost. Lastly, 0 SpD EV's are run to always 1HKO ditto in the rare case it copies Shedinja.
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Knock Off
- Recover
- Will-O-Wisp
- Protect
Chansey @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Stealth Rock
- Seismic Toss
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 76 Def / 184 Spe
Bold Nature
IVs: 0 Atk
- Counter
- Roost
- Defog
- Toxic
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Knock Off
- Haze
- Scald
- Recover
Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 68 Def / 192 SpD
Careful Nature
- Avalanche
- Recover
- Toxic
- Rapid Spin
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 SpA / 252 Spe
Mild Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Shadow Ball
- Protect
- Toxic
- Will-O-Wisp
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Knock Off
- Recover
- Will-O-Wisp
- Protect
Chansey @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Stealth Rock
- Seismic Toss
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 76 Def / 184 Spe
Bold Nature
IVs: 0 Atk
- Counter
- Roost
- Defog
- Toxic
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Knock Off
- Haze
- Scald
- Recover
Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 68 Def / 192 SpD
Careful Nature
- Avalanche
- Recover
- Toxic
- Rapid Spin
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 SpA / 252 Spe
Mild Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Shadow Ball
- Protect
- Toxic
- Will-O-Wisp
Sun https://replay.pokemonshowdown.com/gen7oublitz-1002457996
Zard-x https://replay.pokemonshowdown.com/gen7oublitz-990587629
Rain https://replay.pokemonshowdown.com/gen7ou-924413687
Band Victiny https://replay.pokemonshowdown.com/gen7ou-901493763
Leftovers Drill https://replay.pokemonshowdown.com/gen7ou-892115290
Pursuit + leftovers Drill https://replay.pokemonshowdown.com/gen7ou-880281338
Sash Drill https://replay.pokemonshowdown.com/gen7ou-881166160
Sand https://replay.pokemonshowdown.com/gen7ou-872992381
Rocks Diancie https://replay.pokemonshowdown.com/gen7ou-881166160
Blacephalon + Crawdaunt https://replay.pokemonshowdown.com/gen7ou-776663298
Volt turn https://replay.pokemonshowdown.com/gen7ou-848002956
Zard-x https://replay.pokemonshowdown.com/gen7oublitz-990587629
Rain https://replay.pokemonshowdown.com/gen7ou-924413687
Band Victiny https://replay.pokemonshowdown.com/gen7ou-901493763
Leftovers Drill https://replay.pokemonshowdown.com/gen7ou-892115290
Pursuit + leftovers Drill https://replay.pokemonshowdown.com/gen7ou-880281338
Sash Drill https://replay.pokemonshowdown.com/gen7ou-881166160
Sand https://replay.pokemonshowdown.com/gen7ou-872992381
Rocks Diancie https://replay.pokemonshowdown.com/gen7ou-881166160
Blacephalon + Crawdaunt https://replay.pokemonshowdown.com/gen7ou-776663298
Volt turn https://replay.pokemonshowdown.com/gen7ou-848002956
OU
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