r0ady
People like to invent monsters and monstrosities
Hi im r0ady i guess lol anyway i havent done an RMT in a while because i never get responses but this is a team i think really does need some help. Its Pineco hyper offense thats really fun to use on ladder and nets a good amount of wins, however it has some annoying issues that im not smart enough to fix lol
THE TEAM
OMLTHEHAZARDS (Pineco) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion
hurray hazards. So yeah max jolly pineco to set up on as much as possible (whichisnt very much with a 12 speed tier :/) Fairly simple set up rocks then either boom or get up as many spikes as you can. spin is what makes this thing better than most hazard leads imo because it keeps other hazard leads from setting up. Obviously this thing has a lot of counters lol. Fake out+strong hit, rock blast, taunt, knock off all are annoying af for this tjhing, but when it works it works very well.
BORKEDBORKEDBORKED (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
- Psychic
- Energy Ball
- Hidden Power [Fighting]
- Dazzling Gleam
As the name suggests, i think this thing is broken af just because anything not holding an eviolite gets fucked by this. Standard sash because a strong wind will knock this thing out and i have psychic over shock because i dont see the point in a tier where most things spdef and def are exactly the same. energy ball to hit bulky waters that everyone loves to run and hp fighting to lure/make me not useless against pawniard, and finally d gleam to punch a dragon in the face. Unfortunatly having hp fighting means i have an 18 speed tier :/.
BOP (Gastly) @ Focus Sash
Ability: Levitate
Level: 5
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Taunt
- Hidden Power [Fighting]
Because offense can never have enough sashed mons lol yet another pawniard lure with hp fighting because this team hates the little fucker. Obligatory dual stab for dual stabbing. and taunt is there as a last ditch effort to beat set up sweepers. since i have an abra alot of players assume im not sash and i get a somewhat free kill, although tbf this thing isnt that strong if its not hitting super effectivly .
LEFTIES (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 196 SpA / 76 SpD / 236 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Rapid Spin
- Thunderbolt
Offensive bulky staryu is without a boubt my fav spinner in the tier. It takes some clutch af hits and fucks shit up with hydro. Bolt beam coverage because its life and spin for spinnin. Chinchou completely shuts this down unfortunatly so if staryu comes in that huge ass threat gets free switchs :'(. This things speed tier is fantastic as well, while at the same time he can be hard to take out because of eviolite, not to mention its my status switch in.
NICE DEFOG NERD (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
All the drops... give me all of them pls. So pawniard is a no brainer as its the best defog absorber in the tier and gives me so much offensive support. Sucker punch gives me priority that this team VERY desperatkly needs and after a plus 2 forget it. die. Iron head to beat fiaries that also give this team problems (this thing is like glue i guess, keeping me from losing because iof a lot of factors.) knock off because its the greatest thing ever in this tier and pursuit to trap shit. I went with a bulkier spread since this is what i using to check alot of threats to my team.
NOT SHIT (Scraggy) @ Eviolite
Ability: Intimidate
Level: 5
EVs: 236 Atk / 60 SpD / 212 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Dragon Dance
- Poison Jab
Essentially my win con. Scraggys coverage heklps my team out tremendously, firing off knock offs to soften walls, p jabs to fuck up fairies, and drain punches to deal with ferroseed (fat piece of shit) This thing is stupid bulky especially after an intimidate and its usually not hard to set up 2 dds and proceed to rape the other team. Drain punch is amazing in lc because just a couple hit points is like half your health so its not hard to keep scraggy at full, and 4x resisting foul play means i can dd to the moon and back.
THREAT LIST
-Ferroseed- annoying to face, scraggy is usually my answer for it but it gets paraflinched be
-Pawniard- Theres a reason i have not one but 2 lures to this thing lol
-Stunky- nothing i have can take it on
-Mienfoo- Usually easy to play around but hard to switch into
So i really like this team but tbh i have no understanding of this tier lol I feel like a little love from someone who knows the tier can push this team to being great. thanks for reading frens :)
-I started off with pineco because im a UU player and custap forrey is the shit. So naturally i wanted something to set up hazards, get rid of their hazards, and blow their shit up after.
-Next up i went with a sash abra, because its fucking ridiculous and ohkos anything without an eviolite pretty much, also the spike support could turn those 2hkos into ohkos and 3hkos into 2hkos on the fat mons who can take a hit.
-sash gastly was added to spin block and give me yet another saftey nert with having 2 sash mons. its pretty strong and has taunt to piss off set up sweepers as well
-since i had a sash mon that didnt have magic guard at this point, i needed hazard control. Defog would be fucking stupid for obvious reasons so i went with my favorite offensive spinner in the tier, staryu, not to mention it gave me a bulky threat with eviolite.
-Next up to soak up defog i added pawnaird, who also gave me priority, knock off, an answer to fairies, and trapping.
-finally i wanted a win con so dd scraggy was thrown on. Its older brother is p shit in uu but this thing is threatening af against other babies and also provideds a fighting type to deal with ferro and more knock support.
-Next up i went with a sash abra, because its fucking ridiculous and ohkos anything without an eviolite pretty much, also the spike support could turn those 2hkos into ohkos and 3hkos into 2hkos on the fat mons who can take a hit.
-sash gastly was added to spin block and give me yet another saftey nert with having 2 sash mons. its pretty strong and has taunt to piss off set up sweepers as well
-since i had a sash mon that didnt have magic guard at this point, i needed hazard control. Defog would be fucking stupid for obvious reasons so i went with my favorite offensive spinner in the tier, staryu, not to mention it gave me a bulky threat with eviolite.
-Next up to soak up defog i added pawnaird, who also gave me priority, knock off, an answer to fairies, and trapping.
-finally i wanted a win con so dd scraggy was thrown on. Its older brother is p shit in uu but this thing is threatening af against other babies and also provideds a fighting type to deal with ferro and more knock support.
THE TEAM
OMLTHEHAZARDS (Pineco) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion
hurray hazards. So yeah max jolly pineco to set up on as much as possible (whichisnt very much with a 12 speed tier :/) Fairly simple set up rocks then either boom or get up as many spikes as you can. spin is what makes this thing better than most hazard leads imo because it keeps other hazard leads from setting up. Obviously this thing has a lot of counters lol. Fake out+strong hit, rock blast, taunt, knock off all are annoying af for this tjhing, but when it works it works very well.
BORKEDBORKEDBORKED (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
- Psychic
- Energy Ball
- Hidden Power [Fighting]
- Dazzling Gleam
As the name suggests, i think this thing is broken af just because anything not holding an eviolite gets fucked by this. Standard sash because a strong wind will knock this thing out and i have psychic over shock because i dont see the point in a tier where most things spdef and def are exactly the same. energy ball to hit bulky waters that everyone loves to run and hp fighting to lure/make me not useless against pawniard, and finally d gleam to punch a dragon in the face. Unfortunatly having hp fighting means i have an 18 speed tier :/.
BOP (Gastly) @ Focus Sash
Ability: Levitate
Level: 5
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Taunt
- Hidden Power [Fighting]
Because offense can never have enough sashed mons lol yet another pawniard lure with hp fighting because this team hates the little fucker. Obligatory dual stab for dual stabbing. and taunt is there as a last ditch effort to beat set up sweepers. since i have an abra alot of players assume im not sash and i get a somewhat free kill, although tbf this thing isnt that strong if its not hitting super effectivly .
LEFTIES (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 196 SpA / 76 SpD / 236 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Rapid Spin
- Thunderbolt
Offensive bulky staryu is without a boubt my fav spinner in the tier. It takes some clutch af hits and fucks shit up with hydro. Bolt beam coverage because its life and spin for spinnin. Chinchou completely shuts this down unfortunatly so if staryu comes in that huge ass threat gets free switchs :'(. This things speed tier is fantastic as well, while at the same time he can be hard to take out because of eviolite, not to mention its my status switch in.
NICE DEFOG NERD (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
All the drops... give me all of them pls. So pawniard is a no brainer as its the best defog absorber in the tier and gives me so much offensive support. Sucker punch gives me priority that this team VERY desperatkly needs and after a plus 2 forget it. die. Iron head to beat fiaries that also give this team problems (this thing is like glue i guess, keeping me from losing because iof a lot of factors.) knock off because its the greatest thing ever in this tier and pursuit to trap shit. I went with a bulkier spread since this is what i using to check alot of threats to my team.
NOT SHIT (Scraggy) @ Eviolite
Ability: Intimidate
Level: 5
EVs: 236 Atk / 60 SpD / 212 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Dragon Dance
- Poison Jab
Essentially my win con. Scraggys coverage heklps my team out tremendously, firing off knock offs to soften walls, p jabs to fuck up fairies, and drain punches to deal with ferroseed (fat piece of shit) This thing is stupid bulky especially after an intimidate and its usually not hard to set up 2 dds and proceed to rape the other team. Drain punch is amazing in lc because just a couple hit points is like half your health so its not hard to keep scraggy at full, and 4x resisting foul play means i can dd to the moon and back.
THREAT LIST
-Ferroseed- annoying to face, scraggy is usually my answer for it but it gets paraflinched be
-Pawniard- Theres a reason i have not one but 2 lures to this thing lol
-Stunky- nothing i have can take it on
-Mienfoo- Usually easy to play around but hard to switch into
BORKEDBORKEDBORKED (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
- Psychic
- Energy Ball
- Hidden Power [Fighting]
- Dazzling Gleam
OMLTHEHAZARDS (Pineco) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion
BOP (Gastly) @ Focus Sash
Ability: Levitate
Level: 5
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Taunt
- Hidden Power [Fighting]
NICE DEFOG NERD (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
NOT SHIT (Scraggy) @ Eviolite
Ability: Intimidate
Level: 5
EVs: 236 Atk / 60 SpD / 212 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Dragon Dance
- Poison Jab
LEFTIES (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 196 SpA / 76 SpD / 236 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Rapid Spin
- Thunderbolt
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
- Psychic
- Energy Ball
- Hidden Power [Fighting]
- Dazzling Gleam
OMLTHEHAZARDS (Pineco) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion
BOP (Gastly) @ Focus Sash
Ability: Levitate
Level: 5
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Taunt
- Hidden Power [Fighting]
NICE DEFOG NERD (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
NOT SHIT (Scraggy) @ Eviolite
Ability: Intimidate
Level: 5
EVs: 236 Atk / 60 SpD / 212 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Dragon Dance
- Poison Jab
LEFTIES (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 196 SpA / 76 SpD / 236 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Rapid Spin
- Thunderbolt
So i really like this team but tbh i have no understanding of this tier lol I feel like a little love from someone who knows the tier can push this team to being great. thanks for reading frens :)