Tapu Bulu @ Grassium Z
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
- Leech Seed
- Superpower
- Wood Hammer
- Horn Leech
Tapu Bulu is used to force out pokes like : non supersonic skystrike landorus T, Tapu Koko , zygarde,non gunk shot greninja, etc... That force the rest your team out.
Grassy surge reduces earthquake damage which most of the team is weak to. I go leech seed since most of the time opponents will switch out when they see Bulu entering. Grassium Z wood hammer is to compensate its lack of wallbreaking ability.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Will-O-Wisp
- U-turn
Victini is used as a revenge killer and anti hyper offense outspeeding and one shotting noteably : Tapu Koko, non defensively invested volcarona after 1 quiver dance, Hoopa unbound, Loppuny mega ( basically anything that doesn't resist V-crate ) and all those pesky steel types.
Things to watch out for are pursuit trapper like tyrranitar (you can go brick break instead of will-O-wisp if he's realy a problem ) and common focus sash users like excadrill, I usually wear them out first with U-turn.
Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Roost
- Whirlwind
- Defog
My main defensive pivot. You can also go for rocky helmet instead of leftovers.
defog is useful for supporting Victini, Toxic is for anticipated switch, roost for sustain and whirlwind will yeet anything that tries to setup on you and eventually make your opponent rage quit.
Avoid letting him take special hits
Lopunny (M) @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- ice punch
- Fake Out
- High Jump Kick
- Return
its main fonction is to wallbreak and revenge kill what Victini can't. Ice punch is for predicted zygarde, gliscor and landorus-T switch in. you can also go fire punch if you don't like getting bullied by scizor or go power up punch . and finally you can also go retalliate for a base 140 stab move when you predict a switch in that doesn't resist normal moves.
Magearna (F) @ assault vest
Ability: Soul-Heart
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Volt Switch
- Ice Beam
- Fleur Cannon
- Hidden Power [Ground]
magearna is your special defensive pivot thanks to assault vest it can switch in safely to Tapu koko, greninja, Tapu Lele, mega Kazam, Zapdos, other magearnas etc...
Volt switch is to keep momentum, ice beam is for landorus-T, Zygarde, Gliscor, Garchomp switching in expecting to block volt switch. It can also handle things that don't resist it. Fleur Cannon is for wallbreaking and hidden power ground is for handling heatrans and megnezones looking to trap it. You can also run HP fire against ferrothorn and scizor.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stone Edge
- Ice Punch
- Pursuit
- Earthquake
Tyrannitar is the final offensive threat. You'll have to predict a lot since it's banded.
Stone edge hits hard or OS a lot of things it also has high crit rate but low accurracy
Ice punch once again is for Landorus-T looking to intimidate it. Alternatively you can go crunch if you need a strong dark stab attack
Blacephalon and victini users keep falling to pursuit aside from that use it to finish low ennemies.
finally earthquake is for things like Heatran, weakened mega mawile and other things that don't resist it. Make sure they won't switch in to a flying poke or a levitate user since you'll then be locked and your opponent will get the initiative back.
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