Hi all,
So I recently started playing Balanced Hackmons again after a 3 month long hiatus. After editing a previous team of mine a bit, this is what I came up with. Of course, it could use some help from anyone, really. Down the bottom I will include some thoughts I had that may improve the team but I couldn't find a way to implement, as well as an exportable version.
The Team
Regigigas @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shift Gear
- Frustration
- Knock Off
- Drain Punch
Regigigas is a strong physical sweeper. Shift Gear boosts his speed and attack dramatically, allowing his other moves to net plenty of OHKOs. Frustration is the main go too move (Frustration > Return to beat imposter users), and I very useful for its insane power. Knock Off beats Ghost types who are immune to frustration, whilst Drain Punch increases his longevity and greatly damages Steel types who resist Frustration, as well as the rare rock type. Poison Heal increases his longevity and turns several 2HKOs into 3HKOs etc. The EVs increase attacking power and make him bulkier.
Shedinja @ Lum Berry
Ability: Sturdy
Level: 1
EVs: 252 Atk / 4 SpA / 252 Spe
Timid Nature
- Recycle
- Volt Switch
- Whirlpool
- Endeavor
This is basically a rather standard Sturdinja set. Recycle + Lum Berry allows it to shrug off status, essentially ruining many teams main way of dealing with Sturdinja. Volt Switch allows him to pivot around, especially when there is an obvious switch. Whirlpool not only traps the opponent but finishes them off, whilst Endeavour brings the, down to 1 HP. It is Lvl 1 so that if an imposter user comes in, I can swap to Gengar and finish them off easily with a Pursuit.
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Shell Smash
- Pursuit
Gengar is the team's main Shedinja counter, as well as an imposter proof Pokemon. Judgement + Spooky Plate hits for insane power. Secret Sword hits the normal types who are immune to Judgement. Shell Smash allows it to reach even higher levels of power, whilst pursuit coupled with mold breaker can murder any Shedinja trying to switch out.
Reshiram @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Overheat
- Volt Switch
- Trick
Reshiram is a special contrary abuser. As an added bonus, the choice scarf makes him somewhat imposter proof too, as literally nothing bar sturdy and Focus Sash users can survive one of either a +6 STAB Draco Meteor or Overheat. Those two moves achieve quite decent coverage, too. Volt Switch allows Reshiram to pivot around, whilst trick can cripple walls, especially those who rely on their item, but even then no walk appreciates being locked in to one move.
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Skill Swap
- Recover
- Metal Burst
Another fairly standard BH set, imposter Chansey can ruin unprepared teams. Of course, these moves are for if imposter fails for whatever reason, so they don't require huge amounts of explanation because I barely use them. Fake Out can break illusions and deal chip damage. Skill Swap can force out mons that really on their ability. Recover extends longevity and works well with metal burst which, due to Chansey's huge HP, will normally OHKO most mons.
Giratina @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Recover
- Aromatherapy
- Rapid Spin
Finally, Giratina provides the much needed support for this team. Thanks to Magic Bounce, it can switch in to obvious status users and entry hazard leads, reflecting their moves right back at them. Recover extends longevity, whilst aromatherapy can lend crucial help to teammates, especially if Regigigas gets statuses before the Toxic Orb kicks in. Rapid Spin removes hazards for Shedinja, whilst Dragon Tail can ruin several turns of setup done by the opposition.
Thoughts/Problems
-I have thought about putting in an -ate user, but I couldn't find a spot on my team.
-Only one Shedinja counter, unless you count my Shedinja
-No Priority: this could be fixed with an -ate user, or Gale Wings Mega Rayquaza, which I have thought about in the past, too.
-No entry hazards: 'nuff said
So that's it, please let me know if you've got any ideas. I'll be really greatful for all help.
Bye.
So I recently started playing Balanced Hackmons again after a 3 month long hiatus. After editing a previous team of mine a bit, this is what I came up with. Of course, it could use some help from anyone, really. Down the bottom I will include some thoughts I had that may improve the team but I couldn't find a way to implement, as well as an exportable version.
The Team
Regigigas @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shift Gear
- Frustration
- Knock Off
- Drain Punch
Regigigas is a strong physical sweeper. Shift Gear boosts his speed and attack dramatically, allowing his other moves to net plenty of OHKOs. Frustration is the main go too move (Frustration > Return to beat imposter users), and I very useful for its insane power. Knock Off beats Ghost types who are immune to frustration, whilst Drain Punch increases his longevity and greatly damages Steel types who resist Frustration, as well as the rare rock type. Poison Heal increases his longevity and turns several 2HKOs into 3HKOs etc. The EVs increase attacking power and make him bulkier.
Shedinja @ Lum Berry
Ability: Sturdy
Level: 1
EVs: 252 Atk / 4 SpA / 252 Spe
Timid Nature
- Recycle
- Volt Switch
- Whirlpool
- Endeavor
This is basically a rather standard Sturdinja set. Recycle + Lum Berry allows it to shrug off status, essentially ruining many teams main way of dealing with Sturdinja. Volt Switch allows him to pivot around, especially when there is an obvious switch. Whirlpool not only traps the opponent but finishes them off, whilst Endeavour brings the, down to 1 HP. It is Lvl 1 so that if an imposter user comes in, I can swap to Gengar and finish them off easily with a Pursuit.
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Shell Smash
- Pursuit
Gengar is the team's main Shedinja counter, as well as an imposter proof Pokemon. Judgement + Spooky Plate hits for insane power. Secret Sword hits the normal types who are immune to Judgement. Shell Smash allows it to reach even higher levels of power, whilst pursuit coupled with mold breaker can murder any Shedinja trying to switch out.
Reshiram @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Overheat
- Volt Switch
- Trick
Reshiram is a special contrary abuser. As an added bonus, the choice scarf makes him somewhat imposter proof too, as literally nothing bar sturdy and Focus Sash users can survive one of either a +6 STAB Draco Meteor or Overheat. Those two moves achieve quite decent coverage, too. Volt Switch allows Reshiram to pivot around, whilst trick can cripple walls, especially those who rely on their item, but even then no walk appreciates being locked in to one move.
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Skill Swap
- Recover
- Metal Burst
Another fairly standard BH set, imposter Chansey can ruin unprepared teams. Of course, these moves are for if imposter fails for whatever reason, so they don't require huge amounts of explanation because I barely use them. Fake Out can break illusions and deal chip damage. Skill Swap can force out mons that really on their ability. Recover extends longevity and works well with metal burst which, due to Chansey's huge HP, will normally OHKO most mons.
Giratina @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Recover
- Aromatherapy
- Rapid Spin
Finally, Giratina provides the much needed support for this team. Thanks to Magic Bounce, it can switch in to obvious status users and entry hazard leads, reflecting their moves right back at them. Recover extends longevity, whilst aromatherapy can lend crucial help to teammates, especially if Regigigas gets statuses before the Toxic Orb kicks in. Rapid Spin removes hazards for Shedinja, whilst Dragon Tail can ruin several turns of setup done by the opposition.
Thoughts/Problems
-I have thought about putting in an -ate user, but I couldn't find a spot on my team.
-Only one Shedinja counter, unless you count my Shedinja
-No Priority: this could be fixed with an -ate user, or Gale Wings Mega Rayquaza, which I have thought about in the past, too.
-No entry hazards: 'nuff said
So that's it, please let me know if you've got any ideas. I'll be really greatful for all help.
Bye.
Regigigas @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shift Gear
- Frustration
- Knock Off
- Drain Punch
Shedinja @ Lum Berry
Ability: Sturdy
Level: 1
EVs: 252 Atk / 4 SpA / 252 Spe
Timid Nature
- Recycle
- Volt Switch
- Whirlpool
- Endeavor
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Shell Smash
- Pursuit
Reshiram @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Overheat
- Volt Switch
- Trick
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Skill Swap
- Recover
- Metal Burst
Giratina @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Recover
- Aromatherapy
- Rapid Spin
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shift Gear
- Frustration
- Knock Off
- Drain Punch
Shedinja @ Lum Berry
Ability: Sturdy
Level: 1
EVs: 252 Atk / 4 SpA / 252 Spe
Timid Nature
- Recycle
- Volt Switch
- Whirlpool
- Endeavor
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Shell Smash
- Pursuit
Reshiram @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Overheat
- Volt Switch
- Trick
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Skill Swap
- Recover
- Metal Burst
Giratina @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Recover
- Aromatherapy
- Rapid Spin
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