[ HIDE ][/ HIDE ]Also, what's the syntax for hides?
as in..
BH
[ HIDE ][/ HIDE ]Also, what's the syntax for hides?
i agree with some of these, but a few things for certain numbers i want to point outI wanted to give you actual teambuilding advice but I noticed the problem is way deeper since a lot of your sets aren't even optimal to begin with. Going by the same order you posted:
1. You don't need Timid to outspeed Mmy at +1, neutral max Spe does the trick too. Go for Bold/Modest nature instead. You already have Leech Seed to deal with Shed, so having both Leech Seed and MgB seems a bit repetitive. Ice Beam is better than MgB because it hits all the Dragons that resist Scald, not just Gira (most notably Ray and Zyg-c) and both MgB and Ice Beam 2HKO Gira anyway, so running MgB won't give you much of an advantage over Ice Beam.
2. I'm not a big fan of running Rapid Spin on a mon that can't force out the #1 spin blocker in the tier (Giratina). Spectral doesn't even force out non-FC Gira.
3. Also not a big fan of Unaware Zygarde since most setup sweepers do indeed carry Ice coverage.
4. Prankster Dino is not the best Prankster user imo, but your team really needs a Fairy to take Core Enforcers so...
5. Sash on a mon as bulky as Pdon makes no sense as it can already take almost any 1 hit from anything in the tier. Also, having hazards on a Stakeout mon kind of defeats the purpose of a Stakeout user since you're supposed to use Stakeout to break walls. Even without Stakeout, Pdon already forces switches and can use another ability such as Mold Breaker to get hazards up. Sticky Web also doesn't make much sense in a semi-stall team such as yours and is usually used for more offensive teams.
6. Tbh, it's very hard to screw up an Imposter set. This set is fine.
Overall, I kind of expect more knowledge about BH from a 1700 player esp since these errors are fundamental mistakes that don't have much to do with the meta...
5) although i agree hazards on a stakeout mon sounds weird, but in the sense of what a hazard setter wants, stakeout don can utilize turns where people panic into their giratinas and zygardes and set up hazards. i mean, its not a great hazard mon, but considering pdon has so many dedicated counters like fur coaters, i think abusing that to get hazards up instead of doing pitiful damage isnt that bad. this guy wanted a hazard setter, and considering stakeout don is capable of forcing switches or forcing mons to stay in (for example, no checks to pdon left so they keep solga in to get switch initiative) means groudon has plenty of turns to set up rocks and webs where it would otherwise just be stalemated from fur coaters(i dont like webs, but what else is it going to run. plus the teams slow.)
You don't need Stakeout to force switches on Pdon, as I already said. In fact, the reason why Stakeout works so well on Pdon is because of its ability to naturally force switches by itself. There are better abilities for hazard setting out there. Also, Spikes or Toxic Spikes are by far better choices for a stally team over Webs.5. Sash on a mon as bulky as Pdon makes no sense as it can already take almost any 1 hit from anything in the tier. Also, having hazards on a Stakeout mon kind of defeats the purpose of a Stakeout user since you're supposed to use Stakeout to break walls. Even without Stakeout, Pdon already forces switches and can use another ability such as Mold Breaker to get hazards up. Sticky Web also doesn't make much sense in a semi-stall team such as yours and is usually used for more offensive teams.
When playing stall, hazard control is extremely important, especially if the opponent has more than 1 hazard to set such as Toxic Spikes or Spikes.2) honestly with hazards not even playing that big of a role in bh, (most mons resist, or have methods to heal off the damage) if none of your mons are specifically weak to stealth rocks, i dont see why being walled off by a spinblocker is a big deal, especially when your forcing one of groudons checks into the open, allowing you to u-turn into a mon to help deal with it. if he had a mega ray, id say yeah, defog on a mon like audino works magic, but considering rocks dont even really phase him much, i think solga being the spinner is fine.
His reasoning for running Timid was to outspeed Mmy at +1, which is why i gave that response. You could run Timid to outspeed other base 90s, but that wasn't what the OP was talking about and I didn't want him to run a justifiable set for the wrong reasons.1) the speed is also nice to outpace primal groudon, and other jolly/timid 90's as i cant say how many times ive lost my ogre just because someone fired a tinted v-create on it knowing i was slower. note that tying with giratina might also not be favorable, but most run min speed for pivot/core enforce so i wont really argue this.
I'd also suggest you should change your ability on pdon since it appears the idea of the set is to force a switch to give a free turn to set hazards, whereas stakeout only discourages switches which to me seems counter productive. Imo running Mold Breaker to guarantee the hazards go up and possibly force out some Fur Coat users (dialga probably most relevant) would be a good idea. Another ability that could work nicely is Desolate Land which removes your 4× weakness so the chances of getting OHKOed are slim (-ates ray or specs psychic surge mmy are the only ones I can think of rn). What this means is you can almost always live to set hazards and it has the bonuses of boosting V-create to threaten more mons.Yeah, I guess I don't know what I was thinking there. I had always seen Groudon go down quickly anyway, but the Z-move sounds helpful (so accustomed to BH items).
1. I must have miscalculated the nature's impact on the boost, so that was admittedly my mistake. Leech Seed allows Shedinja a turn to either Volt Switch, endeavor, or the like, not reliably killing it or putting Ogre in great danger. I suppose, however, it may be better to lose to Shedinja than to Rayquaza and Zygarde.Overall, I expect a 1700 player to have more BH knowledge than this esp since these errors are fundamental mistakes that don't have much to do with the meta...
Now that I think about it, I should use Mega Gyarados and Kyurem-White. My team consisted of those two before I stopped playing, as well as Prankster Regi, Mmy, and I guess some filler. Sounds good.Instead of prankster audino which is a junk set, use Unaware Audino. You can still get your haze off. You can also switch that to heart Swap and take the boosts for yourself, and since you're Unaware, you still stalemate Imposter switchins. Your team seems vulnerbale to chip damage though. I would recommend putting Heal Bell or at least Refresh on something in order to take status better. If you want a solid secondary unaware wall, use Mega Gyarados which resists Power Trip, Sunsteel Strike ad moongeist beam and can survive two of any of those at +2 (if you are up against a simple shell smash sweeper, Gyarados can only take 1 hit). You say that you don't want to play stall in BH, but that looks a whole lot like stall to me, and any teammate partners I recommend to you would be mons to help you stall. I totally agree with other posters who recommend a bulky hazard setter that can keep up its hp and continue to set hazards, either a Steel type or a physical Primal Groudon counter such as Giratina, Zygarde-C or mega Swampert.
how do you improof this?Tick Tock Clock (Dialga) @ Adamant Orb
Ability: Fur Coat
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Core Enforcer
- Tail Glow
- Doom Desire
- Milk Drink / Blue Flare / Magma Storm
Most likely a fairly bulky fairy type with Substitute (as Doom Desire doesn't go through). Before Magnet Pull was banned, some teams would even use cores consisting of something like a Xerneas with Magnet Pull and Substitute and a Dialga with a set like that that was efficient at trapping Dialga's Imposters, as they would be unable to touch the Xerneas.how do you improof this?
With milk drink I believe he uses Substitute PH Xerneas, but with fire coverage it seems much harder to wall if they get to +6, I suppose a haze fairy could outspeed it and remove the boosts before they do too much damage.how do you improof this?
youre new, arent you?Yeah, I think that's exactly what I meant when I said that Stall is the best team archetype now.
Hopefully this doesn't last too long and we can go back to how BH was before
this is not true? stall has never been the dominant archetype and it probably never will be. stall is good on ladder bc ladder sucks, but in tours it's a different storyyoure new, arent you?
in older gens, stall has always been the dominant archetype. between gen5 w/ stuff like the sleep cycling and spore hitting grass types, and weather wars w/ stuff like hydration rest, or gen6 where people like adrian and anna were drawing on ladder after 300 turns 6-6, defensively oriented playstyles relying heavily on status and hazard control have almost always been the most consistent way to win in bh.
expecting to win quick, mindless matches by being able to reliably overpower walls is, quite frankly, ridiculous. if there's ever a situation where there is a threat that can even semi-consistently, or reliably take down its counters, the ability or move in question is banned, ex. stakeout, in order to stop the meta from being mindless offense spam whenever possible.
ofc it doesnt always work, such as when theres an influx of busted things like cfz's, wb, stakeout, innards, and somehow trapping still, people are going to want to spend more time testing each individual thing because, yknow, that makes sense. this does not mean that the meta becoming more stally when these things leave is a bad thing, or that HO is "how BH was before."
ok i shouldnt have phrased it the way i did. its not true stall, but its not the HO that people relatively new, or at least people who have become good since the start of gen7, are used to. i used the word stall not because its my personal view on how those teams are built, but as a relative term compared to leppa cfz or wb ogre spam.this is not true? stall has never been the dominant archetype and it probably never will be. stall is good on ladder bc ladder sucks, but in tours it's a different story
Yeah, I was gonna mention that CFZ was cancer. Losing 1 pivot meant losing the game in that case.ok i shouldnt have phrased it the way i did. its not true stall, but its not the HO that people relatively new, or at least people who have become good since the start of gen7, are used to. i used the word stall not because its my personal view on how those teams are built, but as a relative term compared to leppa cfz or wb ogre spam.
All Stall players agree on that, understand ?stall ... I still believe Stag Gar helped it out more then hurt it).
Those OMPL replays are slightly outdated.you might want to have a peak at what people have been running in OMPL.
Ladder is testing and score racing.Tour teams and ladder teams are very different imo and are built with very different purposes in mind. .