[SET]
name: Battle Bond
move 1: Hydro Pump / Surf
move 2: Dark Pulse
move 3: Grass Knot
move 4: Water Shuriken / Ice Beam
item: Life Orb
tera type: Water
ability: Battle Bond
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Battle Bond Greninja is an extremely powerful cleaner thanks to its great STAB moves, wonderful coverage, and solid Special Attack and excellent Speed, which are boosted to astronomical levels the first time it KOes an enemy. After Battle Bond activates, Greninja can outpace threats that are already considered very fast, including Choice Scarfers like Enamorus and Sneasler and Booster Energy users like Iron Valiant, Walking Wake, and Iron Moth. Hydro Pump is extremely powerful, always OHKOing uninvested Kingambit after Battle Bond activates and having a significant chance to OHKO it with just Tera Water while at worst 2HKOing much of the tier with both Battle Bond and Tera Water active. Surf is a less powerful but more consistent alternative; Greninja will need to rely more on entry hazard support to secure OHKOs against threats like the aforementioned Kingambit, but Surf's accuracy is greatly appreciated to ensure an untimely miss doesn't stop Greninja's sweep, and it is still more than capable of OHKOing many offensive threats with Battle Bond and Tera Water active. Dark Pulse deals with Pokemon that resist Water like Dragapult, Walking Wake, Volcanion, and Toxapex and hits both variants of Slowking super effectively. Grass Knot rounds out Greninja's coverage by OHKOing Tera Water Garganacl and opposing Greninja with Battle Bond active, having a high chance to OHKO Hisuian Samurott after Stealth Rock even without Battle Bond active, and 2HKOing Dondozo. Water Shuriken can pick off weakened faster threats like +1 Iron Valiant, Unburden Sneasler, Choice Scarf Enamorus, and +1 Great Tusk, and in a pinch it can act as insurance against greatly weakened threats like Dragapult and +1 Baxcalibur. With a Modest nature and rain support from Pelipper, it also OHKOes Iron Valiant after Stealth Rock with a Battle Bond Boost as long as it hits at least three times, which makes up for the loss in Speed from foregoing a Timid nature. Water Shuriken also helps deal with Kingambit's Sucker Punch, which can otherwise greatly threaten Greninja if it has been weakened or shed its Dark resistance with Tera Water. Ice Beam, on the other hand, reliably handles Water-resistant threats like Dragonite, Amoonguss, Rillaboom, and Meowscarada.
Battle Bond Greninja greatly appreciates entry hazard support from Ting-Lu, Glimmora, and Hisuian Samurott to wear threats down over the course of a game, enabling it to KO a threat like Kingambit with Tera Water Surf to activate Battle Bond and to more easily take out Amoonguss more easily once Battle Bond is already active. Moreover, the chip damage from entry hazards can help wear down faster threats like Booster Energy Iron Valiant Choice Scarf Enamorus, putting them into Water Shuriken range. In that vein, Gholdengo is another excellent teammate due to its ability to prevent hazard removal, ensuring that the hazards Greninja often relies on remain active; it can also use its powerful STAB moves alongside Choice Specs or a Nasty Plot boost to wallbreak and wear down the opposing team, allowing Greninja to finish the job. Other powerful offensive threats like Iron Valiant, Baxcalibur, and especially Kingambit greatly appreciate Battle Bond Greninja's ability to break past various threats like Corviknight, Dondozo, Great Tusk, Heatran, and Landorus-T to assist their late-game sweeps; in return, they can help weaken threats like Walking Wake, Dragonite, and opposing Baxcalibur. Kingambit in particular can handle threats like Toxapex, Clodsire, and Terastallized Galarian Slowking, which Greninja may struggle to muscle past. Lastly, Battle Bond Greninja is a natural fit on rain teams, as the boost from Pelipper's Drizzle alongside a Modest nature, Tera Water, and Battle Bond allows Greninja's Hydro Pump to accomplish ludicrous feats such as outright OHKOing Baxcalibur and specially defensive pivot Galarian Slowking, OHKOing Roaring Moon after Stealth Rock, and even 2HKOing Assault Vest Toxapex more reliably. Basculegion is another rain staple that synergizes well with Greninja, as one can weaken their shared checks like Rotom-W and Walking Wake to enable the other's sweep. Lastly, Zapdos offers rain teams an effective means of dealing with Toxapex, Amoonguss, and Tera Water Galarian Slowking, ensuring that Greninja doesn't have to waste precious turns attacking them and getting worn down by their attacks alongside Life Orb recoil.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/setsusetsuna.548068/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
name: Battle Bond
move 1: Hydro Pump / Surf
move 2: Dark Pulse
move 3: Grass Knot
move 4: Water Shuriken / Ice Beam
item: Life Orb
tera type: Water
ability: Battle Bond
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Battle Bond Greninja is an extremely powerful cleaner thanks to its great STAB moves, wonderful coverage, and solid Special Attack and excellent Speed, which are boosted to astronomical levels the first time it KOes an enemy. After Battle Bond activates, Greninja can outpace threats that are already considered very fast, including Choice Scarfers like Enamorus and Sneasler and Booster Energy users like Iron Valiant, Walking Wake, and Iron Moth. Hydro Pump is extremely powerful, always OHKOing uninvested Kingambit after Battle Bond activates and having a significant chance to OHKO it with just Tera Water while at worst 2HKOing much of the tier with both Battle Bond and Tera Water active. Surf is a less powerful but more consistent alternative; Greninja will need to rely more on entry hazard support to secure OHKOs against threats like the aforementioned Kingambit, but Surf's accuracy is greatly appreciated to ensure an untimely miss doesn't stop Greninja's sweep, and it is still more than capable of OHKOing many offensive threats with Battle Bond and Tera Water active. Dark Pulse deals with Pokemon that resist Water like Dragapult, Walking Wake, Volcanion, and Toxapex and hits both variants of Slowking super effectively. Grass Knot rounds out Greninja's coverage by OHKOing Tera Water Garganacl and opposing Greninja with Battle Bond active, having a high chance to OHKO Hisuian Samurott after Stealth Rock even without Battle Bond active, and 2HKOing Dondozo. Water Shuriken can pick off weakened faster threats like +1 Iron Valiant, Unburden Sneasler, Choice Scarf Enamorus, and +1 Great Tusk, and in a pinch it can act as insurance against greatly weakened threats like Dragapult and +1 Baxcalibur. With a Modest nature and rain support from Pelipper, it also OHKOes Iron Valiant after Stealth Rock with a Battle Bond Boost as long as it hits at least three times, which makes up for the loss in Speed from foregoing a Timid nature. Water Shuriken also helps deal with Kingambit's Sucker Punch, which can otherwise greatly threaten Greninja if it has been weakened or shed its Dark resistance with Tera Water. Ice Beam, on the other hand, reliably handles Water-resistant threats like Dragonite, Amoonguss, Rillaboom, and Meowscarada.
Battle Bond Greninja greatly appreciates entry hazard support from Ting-Lu, Glimmora, and Hisuian Samurott to wear threats down over the course of a game, enabling it to KO a threat like Kingambit with Tera Water Surf to activate Battle Bond and to more easily take out Amoonguss more easily once Battle Bond is already active. Moreover, the chip damage from entry hazards can help wear down faster threats like Booster Energy Iron Valiant Choice Scarf Enamorus, putting them into Water Shuriken range. In that vein, Gholdengo is another excellent teammate due to its ability to prevent hazard removal, ensuring that the hazards Greninja often relies on remain active; it can also use its powerful STAB moves alongside Choice Specs or a Nasty Plot boost to wallbreak and wear down the opposing team, allowing Greninja to finish the job. Other powerful offensive threats like Iron Valiant, Baxcalibur, and especially Kingambit greatly appreciate Battle Bond Greninja's ability to break past various threats like Corviknight, Dondozo, Great Tusk, Heatran, and Landorus-T to assist their late-game sweeps; in return, they can help weaken threats like Walking Wake, Dragonite, and opposing Baxcalibur. Kingambit in particular can handle threats like Toxapex, Clodsire, and Terastallized Galarian Slowking, which Greninja may struggle to muscle past. Lastly, Battle Bond Greninja is a natural fit on rain teams, as the boost from Pelipper's Drizzle alongside a Modest nature, Tera Water, and Battle Bond allows Greninja's Hydro Pump to accomplish ludicrous feats such as outright OHKOing Baxcalibur and specially defensive pivot Galarian Slowking, OHKOing Roaring Moon after Stealth Rock, and even 2HKOing Assault Vest Toxapex more reliably. Basculegion is another rain staple that synergizes well with Greninja, as one can weaken their shared checks like Rotom-W and Walking Wake to enable the other's sweep. Lastly, Zapdos offers rain teams an effective means of dealing with Toxapex, Amoonguss, and Tera Water Galarian Slowking, ensuring that Greninja doesn't have to waste precious turns attacking them and getting worn down by their attacks alongside Life Orb recoil.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/setsusetsuna.548068/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
Last edited: