Hello today I will be showcasing my Beasts of the east project. This team utilizes bulk of some fantastic mons with plenty of Stall breaker mons. This team will always have a special place in my heart as it was the team where I made the break from the 1300’s to mid 1500’s. I personally think this team is far from a typical OU team but you can find out yourself. Ready? Let’s begin!!!
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Defog
- Reflect
- Light Screen
This Koko is a weird variation of a normal screen Koko. This Pokémon has a variety of usages making the opponents often scout around to see what the set it about. Double screens ensures the bulky all around mons this team is centered around can fully excel at their roles. Perhaps the most controversial thing about this set is the swap of U-turn for volt switch. Honestly U-turn is good if you always want to get out of there but on this team I feel like having a electric stab in super important. If you really feel the need too a switch can be done for little change. You if you couldn’t tell this Koko isn’t made to be an all out attacker more as a support mon and it’s EV’s help with this. Lastly this Koko is the teams defoger so sometimes the longevity of this mon should be valued higher than others.
-Mega @ Gyaradosite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Earthquake
- Dragon Dance
Gyradaos thrives behind screens already having decent bulk by itself. This is one of your set up Pokémon and you’re hoping to get screens up with some mons left of your opponents that your big fish can take on. Dragon dance comes in increasing atk and speed as you already know becoming a beast of the sea. You have the typical earthquake move over ice fang to hit fast electrics which, for the most part, you should out speed. Waterfall and Crunch are pretty self explanatory good stab moves. It should be known that this Gyrados is Moxie to help even further set up without changing your typing. Intimadate was tempting to put on but at the end of the day Moxie helps this mon complete it’s task the best.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 60 Def / 200 SpD
Sassy Nature
- Protect
- Heavy Slam
- Flamethrower
- Leech Seed
This Celesteela runs the far less common special defensive Celesteela. This mon is essential as most of the team won’t happily take a fairy move especially if it hits on the special side. This mon was made to be able to break through stall that could hurt this team like Clef and beat it in a 1v1 sencario. This is a typical Celesteela set Leech seed to gain much wanted extra recovery along side of leftovers work wonderfully. We have flamethrower for opposing steels and grasses. Heavy slam self explanatory a good stab move which is better than Gyro ball for his usage on the team. Protect is important for Leech stall if need be and scouting moves.
Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 56 HP / 108 Atk / 104 Def / 240 Spe
Jolly Nature
- Roost
- Ice Punch
- Earthquake
- Drain Punch
This Pokémon was made the be the physical bulky hitter that every team wants. In fact this spread is made to take on many threats among them being the popular heatran. We have enough speed to ensure that Big Boy Buzz will our speed the mon. We have earthquake to ensure we will always KO that mon at full unless it has an air ballon on it. The HP and defense stat are to combat popular grounds like Zygarde, Lando T, and Gliscor. Make sure to scout for Z fly from Lando (learned that the hard way). Talking of Z moves this Pokémon is carrying leftovers for gradual recovery. Every time you get a kill you don’t only get a boost to your stat but you get to FLEXXXXXXX!!!
Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Focus Blast
- Celebrate
- Searing Shot
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Ice Beam
- Fusion Bolt
- Roost
This Pokémon is the perfect stall breaker for this team. Hitting on both sides of the defensive spectrum is never a bad thing. Sadly it’s stab moves aren’t the best so it has a life orb to better help it do it’s job with the addition of Roost, Earth Power, and Fusion Bolt. Roost helps with it longevity especially behind screens this mon can be a pain in the ass to deal with. Earth power hits some steels that may threaten old reliable. Fusion Bolt hits on the physical side and coupled with the electric terrain this move hits surprising hard.
Well that’s it folks we finally made it to the end of the explanation. I post this team to have a better player than me to show the world how good this team can be. Comment below if you want how this team works for you! Signing off ~kashemon
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Defog
- Reflect
- Light Screen
This Koko is a weird variation of a normal screen Koko. This Pokémon has a variety of usages making the opponents often scout around to see what the set it about. Double screens ensures the bulky all around mons this team is centered around can fully excel at their roles. Perhaps the most controversial thing about this set is the swap of U-turn for volt switch. Honestly U-turn is good if you always want to get out of there but on this team I feel like having a electric stab in super important. If you really feel the need too a switch can be done for little change. You if you couldn’t tell this Koko isn’t made to be an all out attacker more as a support mon and it’s EV’s help with this. Lastly this Koko is the teams defoger so sometimes the longevity of this mon should be valued higher than others.
-Mega @ Gyaradosite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Earthquake
- Dragon Dance
Gyradaos thrives behind screens already having decent bulk by itself. This is one of your set up Pokémon and you’re hoping to get screens up with some mons left of your opponents that your big fish can take on. Dragon dance comes in increasing atk and speed as you already know becoming a beast of the sea. You have the typical earthquake move over ice fang to hit fast electrics which, for the most part, you should out speed. Waterfall and Crunch are pretty self explanatory good stab moves. It should be known that this Gyrados is Moxie to help even further set up without changing your typing. Intimadate was tempting to put on but at the end of the day Moxie helps this mon complete it’s task the best.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 60 Def / 200 SpD
Sassy Nature
- Protect
- Heavy Slam
- Flamethrower
- Leech Seed
This Celesteela runs the far less common special defensive Celesteela. This mon is essential as most of the team won’t happily take a fairy move especially if it hits on the special side. This mon was made to be able to break through stall that could hurt this team like Clef and beat it in a 1v1 sencario. This is a typical Celesteela set Leech seed to gain much wanted extra recovery along side of leftovers work wonderfully. We have flamethrower for opposing steels and grasses. Heavy slam self explanatory a good stab move which is better than Gyro ball for his usage on the team. Protect is important for Leech stall if need be and scouting moves.
Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 56 HP / 108 Atk / 104 Def / 240 Spe
Jolly Nature
- Roost
- Ice Punch
- Earthquake
- Drain Punch
This Pokémon was made the be the physical bulky hitter that every team wants. In fact this spread is made to take on many threats among them being the popular heatran. We have enough speed to ensure that Big Boy Buzz will our speed the mon. We have earthquake to ensure we will always KO that mon at full unless it has an air ballon on it. The HP and defense stat are to combat popular grounds like Zygarde, Lando T, and Gliscor. Make sure to scout for Z fly from Lando (learned that the hard way). Talking of Z moves this Pokémon is carrying leftovers for gradual recovery. Every time you get a kill you don’t only get a boost to your stat but you get to FLEXXXXXXX!!!
Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Focus Blast
- Celebrate
- Searing Shot
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Ice Beam
- Fusion Bolt
- Roost
This Pokémon is the perfect stall breaker for this team. Hitting on both sides of the defensive spectrum is never a bad thing. Sadly it’s stab moves aren’t the best so it has a life orb to better help it do it’s job with the addition of Roost, Earth Power, and Fusion Bolt. Roost helps with it longevity especially behind screens this mon can be a pain in the ass to deal with. Earth power hits some steels that may threaten old reliable. Fusion Bolt hits on the physical side and coupled with the electric terrain this move hits surprising hard.
Well that’s it folks we finally made it to the end of the explanation. I post this team to have a better player than me to show the world how good this team can be. Comment below if you want how this team works for you! Signing off ~kashemon