Introduction
Although the battle that got me over 1500 was only 1 turn before my opponent was sad Beedrill OHKO'd his Greninja, I'm excited about this new offensive team I've put together.
Teambuilding Process
Had a few games where I had trouble with Beedrill, especially Fell Stinger variants if I wasn't paying attention, so I decided to build a team around it.
Naturally the first things that need to be removed are steels, so Zone was an obvious partner
Salamence also really appreciated having steels gone, so I figured I would use him as a set-up sweeper
I wanted a fast special attacker and scarfer next, and I always use Ash-Greninja so I wanted to try Potean Greninja
Gotta put this guy on every team...but actually needed a rocker and something with physical bulk wouldn't hurt, especially a Garchomp-Zygarde switch in
The first couple games I had some trouble breaking through certain bulky pokemon, and although Hoopa-U is slow, it has triple volt-turn support on this team and so gets a number of opportunities to switch in. Against offensive teams it is often just useless from the beginning, but in that case the rest of my team matches up well so I am not that worried
The Team
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Fell Stinger
- U-turn
- Drill Run
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk
- Hidden Power [Fire]
- Gunk Shot
- Dark Pulse
- Surf
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fly
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Hidden Power [Ice]
- Stealth Rock
- Earthquake
Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 152 SpD / 100 Spe
Modest Nature
- Dark Pulse
- Psyshock
- Focus Blast
- Knock Off
Conclusion
I often lead Beedrill, Lando or Gren and either get rocks or momentum. If I can remove steels early then Beedrill or Mence will often get a chance to sweep. Spin support would be nice bc sweepers are weak to Rocks and fastest pokes are grounded so webs hurt too. Set up sweepers, especially DD or QD can be a pain but that is why Gren is scarfed so as to outspeed even at +1. Often I have to fodder a couple things to stop the sweep though if I let them get set-up, but Landorus is the only thing that is really set-up fodder for much and it makes it hard for physical sweepers to sweep as even at +1 they usually 2HKO which means I get a hit plus rocky helmet recoil.
Looking forward to hearing your criticisms!
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Fell Stinger
- U-turn
- Drill Run
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk
- Hidden Power [Fire]
- Gunk Shot
- Ice Beam
- Surf
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fly
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Hidden Power [Ice]
- Stealth Rock
- Earthquake
Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 152 SpD / 100 Spe
Modest Nature
- Dark Pulse
- Psyshock
- Focus Blast
- Knock Off
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Fell Stinger
- U-turn
- Drill Run
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk
- Hidden Power [Fire]
- Gunk Shot
- Ice Beam
- Surf
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fly
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Hidden Power [Ice]
- Stealth Rock
- Earthquake
Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 152 SpD / 100 Spe
Modest Nature
- Dark Pulse
- Psyshock
- Focus Blast
- Knock Off
Replays:
http://replay.pokemonshowdown.com/gen7ou-578438869
http://replay.pokemonshowdown.com/gen7ou-578437844
Last edited: