Stall is a consistent, reliable playstyle in the OU metagame. Generally, I try to update old teams from previous gens before going completely new and building another team. I found an old Stall team I built all the way back in early 2015, so I figured ''Why not have a crack with it on the Gen 7 ladder? After a few battles, it became clear that the team needed a big overhaul. So I went and built a new team and I came up with this (well, pretty much your standard stall team)
---------- THE TEAM ----------
-----------------------------------
---------- THE MEMBERS ----------
Diamante (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Recover
- Knock Off
- Will-O-Wisp
- Foul Play
Mega Sableye is one of the best Pokemon for stall teams. It reflects Taunt, phasing, status and hazards, all of which would normally hurt stall teams. Badly. Since Mega Gardevoir is unreleased (as of this post), it's even better. Sableye has Knock Off to remove enemy items. Against strong wallbreakers this is extremely helpful as you weaken them. I don't think I honestly need to explain what Will-O-Wisp and Recover are for. Foul Play in the last slot lets me punish physical attackers and setup. EVs and Impish make Sableye take physical hits extremely well.
the face of death (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Aromatherapy
Basically your standard Chansey here. With an Eviolite and max def investment Chansey can actually take neutral super-effective hits, especially when it only has one weakness. Toxic cripples sweepers by effectively putting a timer on them. Seismic Toss makes Chansey actually able to do damage Soft-Boiled keeps her healthy ESPECIALLY as she cannot use leftovers. Finally, Aromatherapy allows me to heal the team of status. Natural Cure also means that she herself can ignore Toxic.
Stuka Angriff (Skarmory) (M) @ Shed Shell
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Spikes
- Iron Head
- Defog
Skarmory is the first mon in my defensive core. It provides much-needed hazard control with Defog. Iron Head hits opposing Fairy-types for good damage, which is good as Sab cannot take fairies. Roost keeps Skarm healthy so it can keep on going and going. Spikes gives me a way to hit grounded pokemon as they switch. Shed Shell was chosen over Leftovers: as rare as Magnezone is, I still don't want to take that chance.
Arsenic (Toxapex) (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Toxapex is the second mon in the defensive core. It has excellent synergy with all of the members of the team listed so far: It resists Fairy for Mega Sableye, Fighting for Chansey and Fire for Skarmory. Skarmory in return is immune to Ground for Toxapex. Moveset is fairly standard (Haze stops setup). I've gone for a physically defensive set here, and it works wonders. Regenerator is amazingly good, as you get free HP just by switchng, meaning you don't always have to go recover. Toxapex is awesome, 'nuff said.
AIM FOR THE HORN (Marowak-Alola) (M) @ Leftovers
Ability: Lightning Rod
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Will-O-Wisp
- Fire Punch
- Shadow Bone
The last pokemon in the defensive core is Marowak-A. It soaks up electric attacks that both Skarm and Toxa are weak to, making it a very useful Pokemon. Since i have much more physical walls, I went for a special build here. Maro also has Wisp, allowing it to cripple enemy physical attackers (though I do wish there was a status that lowered opposing SpA as well). SR punishes enemy switches, something they'll be doing a lot because, well, it's a stall team. Dual STABs were added for some damage. Leftovers gives passive recovery.
Mercy (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Last but not least in any way, shape or form, we have the infamous Unaware Clefable. Clefable's job on a stall team is simple: deal with setup sweepers. A cleric moveset of Wish + Protect allows for recovery, and Wish can be used to support Marowak as well. Aromatherapy gives me another form of status removal and Moonblast is there because I actually need an attack. It is physically defensive, and well, there isn't much to say here.
---------- THE TEAM ----------
-----------------------------------
Sableye was chosen as the Mega Pokemon, as it is one of the greatest gifts stall has ever received (that and it got unbanned lol).
Chansey was chosen next because it walls pretty much everything on the special side and it can act as a cleric.
Skarmory was chosen next as it can remove Hazards that could be detrimental to the team, and takes Fairy attacks that Sab can't.
Toxapex was then chosen as another strong wall, with Regenerator and 152 base defense it is great vs physical attckers and has good synergy with Sab.
Marowak has nice synergy with Toxapex and Skarmory, as it absorbs electric hits and is a great electric switch-in in general.
Clefable is a great way to beat opposing setup users. It also provides Wish support, important especially for Marowak.
Chansey was chosen next because it walls pretty much everything on the special side and it can act as a cleric.
Skarmory was chosen next as it can remove Hazards that could be detrimental to the team, and takes Fairy attacks that Sab can't.
Toxapex was then chosen as another strong wall, with Regenerator and 152 base defense it is great vs physical attckers and has good synergy with Sab.
Marowak has nice synergy with Toxapex and Skarmory, as it absorbs electric hits and is a great electric switch-in in general.
Clefable is a great way to beat opposing setup users. It also provides Wish support, important especially for Marowak.
---------- THE MEMBERS ----------
Diamante (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Recover
- Knock Off
- Will-O-Wisp
- Foul Play
Mega Sableye is one of the best Pokemon for stall teams. It reflects Taunt, phasing, status and hazards, all of which would normally hurt stall teams. Badly. Since Mega Gardevoir is unreleased (as of this post), it's even better. Sableye has Knock Off to remove enemy items. Against strong wallbreakers this is extremely helpful as you weaken them. I don't think I honestly need to explain what Will-O-Wisp and Recover are for. Foul Play in the last slot lets me punish physical attackers and setup. EVs and Impish make Sableye take physical hits extremely well.
the face of death (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Aromatherapy
Basically your standard Chansey here. With an Eviolite and max def investment Chansey can actually take neutral super-effective hits, especially when it only has one weakness. Toxic cripples sweepers by effectively putting a timer on them. Seismic Toss makes Chansey actually able to do damage Soft-Boiled keeps her healthy ESPECIALLY as she cannot use leftovers. Finally, Aromatherapy allows me to heal the team of status. Natural Cure also means that she herself can ignore Toxic.
Stuka Angriff (Skarmory) (M) @ Shed Shell
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Spikes
- Iron Head
- Defog
Skarmory is the first mon in my defensive core. It provides much-needed hazard control with Defog. Iron Head hits opposing Fairy-types for good damage, which is good as Sab cannot take fairies. Roost keeps Skarm healthy so it can keep on going and going. Spikes gives me a way to hit grounded pokemon as they switch. Shed Shell was chosen over Leftovers: as rare as Magnezone is, I still don't want to take that chance.
Arsenic (Toxapex) (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Toxapex is the second mon in the defensive core. It has excellent synergy with all of the members of the team listed so far: It resists Fairy for Mega Sableye, Fighting for Chansey and Fire for Skarmory. Skarmory in return is immune to Ground for Toxapex. Moveset is fairly standard (Haze stops setup). I've gone for a physically defensive set here, and it works wonders. Regenerator is amazingly good, as you get free HP just by switchng, meaning you don't always have to go recover. Toxapex is awesome, 'nuff said.
AIM FOR THE HORN (Marowak-Alola) (M) @ Leftovers
Ability: Lightning Rod
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Will-O-Wisp
- Fire Punch
- Shadow Bone
The last pokemon in the defensive core is Marowak-A. It soaks up electric attacks that both Skarm and Toxa are weak to, making it a very useful Pokemon. Since i have much more physical walls, I went for a special build here. Maro also has Wisp, allowing it to cripple enemy physical attackers (though I do wish there was a status that lowered opposing SpA as well). SR punishes enemy switches, something they'll be doing a lot because, well, it's a stall team. Dual STABs were added for some damage. Leftovers gives passive recovery.
Mercy (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Last but not least in any way, shape or form, we have the infamous Unaware Clefable. Clefable's job on a stall team is simple: deal with setup sweepers. A cleric moveset of Wish + Protect allows for recovery, and Wish can be used to support Marowak as well. Aromatherapy gives me another form of status removal and Moonblast is there because I actually need an attack. It is physically defensive, and well, there isn't much to say here.
The team is very slow, meaning fast Taunt users can shut down a lot of my walls. Tapu Fini is especially problematic because of Taunt + Nature's Madness. I suppose i might be able to go Poison Jab > Scald on Toxapex, or maybe Whirlwind on Skarm. Other than that, this team is pretty solid.
Diamante (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Recover
- Knock Off
- Will-O-Wisp
- Foul Play
the face of death (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Aromatherapy
Stuka Angriff (Skarmory) (M) @ Shed Shell
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Roost
- Roar
- Iron Head
- Defog
Arsenic (Toxapex) (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
AIM FOR THE HORN (Marowak-Alola) (M) @ Leftovers
Ability: Lightning Rod
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Will-O-Wisp
- Fire Punch
- Shadow Bone
Mercy (Clefable) (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Recover
- Knock Off
- Will-O-Wisp
- Foul Play
the face of death (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Aromatherapy
Stuka Angriff (Skarmory) (M) @ Shed Shell
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Roost
- Roar
- Iron Head
- Defog
Arsenic (Toxapex) (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
AIM FOR THE HORN (Marowak-Alola) (M) @ Leftovers
Ability: Lightning Rod
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Will-O-Wisp
- Fire Punch
- Shadow Bone
Mercy (Clefable) (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast