Azumarill tried to attack Diancie who had fainted earlier that turn. The attack was redirected onto Whimsicott, but the server didn't tell the client that the move itself now hit Whimsicott, although it did go on to tell the client that Whimsicott was damaged. I'm insufficiently familiar with the server code to know why but maybe someone else can step in and fix it.WHAT HAPPENED?
It seems like a reasonable explanation.But I think either zarel or chaos would know what had happened.Azumarill tried to attack Diancie who had fainted earlier that turn. The attack was redirected onto Whimsicott, but the server didn't tell the client that the move itself now hit Whimsicott, although it did go on to tell the client that Whimsicott was damaged. I'm insufficiently familiar with the server code to know why but maybe someone else can step in and fix it.
That is a known problem with the app. The app is a community project and not supported by Showdown though, so we don't know when it will be fixed.For some reason I cannot Mega Evolve any Pokémon with the Android client on my phone, the Mega Evolve tick that usually goes below the moves just isn't there. Can't post anything on phone just yet, will share replay or screenshot if requested.
I'm going to assume it was a similar case like this:http://replay.pokemonshowdown.com/tripleshackmonscup-321820771
around turn 8 there seems to be a coding error with what i assume to be the animations. the error posts in chat.
Look as Phantump tried to attack Growlithe, while Growlithe had already faintedAzumarill tried to attack Diancie who had fainted earlier that turn. The attack was redirected onto Whimsicott, but the server didn't tell the client that the move itself now hit Whimsicott, although it did go on to tell the client that Whimsicott was damaged. I'm insufficiently familiar with the server code to know why but maybe someone else can step in and fix it.WHAT HAPPENED?
Excadrill had Mold Breaker, which ignores the effect of Magic BounceSomehow someone toxics my Mega Sableye through Magic Bounce on turn 21
http://replay.pokemonshowdown.com/battlefactory-322033142
Pressure is not "announced" in gen 3 so a spectator hovering over shouldn't be able to tell if 1 or 2 pp were dropped. This is mostly irrelevant since I dont think any pokemon has other abilities outisde of pressure in the generation but still it isn't confirmed. Not a bugI just noticed that in at least gen 3, the mouseover for pokemon doesn't show pressure's effect. It shows 1 pp deducted when it should show two deducted.
The pp is deducted correctly, so this is just a visual glitch.
Images:
https://www.dropbox.com/s/60vajzkp5hbrf3j/opponent pressure view.png?dl=0
https://www.dropbox.com/s/gfujr43wwmp29b3/own pressure view.png?dl=0
The only turn you used Avalugg's Earthquake on a mon other than Deo-D was Turn 28 vs Registeel. So -1 PP would be right value visually(even if you can't actually have -1 use of a move). Also, Pressure only affects moves that target the mon that has Pressure. So moves such as Recover only lose 1 PP.Encountered a visual bug that occured when facing a mon with the Pressure ability: when I played this RandBat game, after using Earthquake with my Avalugg a couple of times against some mons and opposing Deoxys-D, it shows that Avalugg has -1/16 Earthquake left (which would be the result of clicking Earthquake an odd amount of times against other mons than Deoxys-D and the rest against the latter), which is obviously incorrect (I don't have a screenshot of it, sorry :( ).
Also, I'm not sure if this is supposed to be or not, but in the same replay, my Avalugg used Recover four times while facing Deoxys-D and doing so only used 4 PP despite of Deo-D's Pressure.