Fixed on next update
Fixed on next update
Basically I'm going to be forced to concede to a low rated battler because it is impossible for me to claim a victory. Not a big deal because I'm very casual these days and only use 1 team, so I'm not successful, but I bet it would piss off someone who is actually trying hard.Battle timer is ON: inactive players will automatically lose when time's up. (requested by DroppingLoads)
qwefedq has 120 seconds left.
Battle timer is now OFF.
The timer can't be re-enabled so soon after disabling it (20 seconds remaining).
The timer is already off
The timer is already off
The timer is already off
The timer is already off
Your message was not sent because you've been typing too quickly.
The timer is already off
Your message was not sent because you've been typing too quickly.
Your message was not sent because you've been typing too quickly.
The timer is already off
Your message was not sent because you've been typing too quickly.
Your message was not sent because you've been typing too quickly.
Your message was not sent because you've been typing too quickly.
The timer is already off
Your message was not sent because you've been typing too quickly.
Your message was not sent because you've been typing too quickly.
The timer is already off
The timer is already off
The timer is already off
The timer is already off
The timer is already off
The timer is already off
In the OP says Veekun is reliableVeekun said:Fling: Immediately activates the herb's effect on the target.
So I was testing and I realized it's not working, check this battle:OP said:...look up the relevant moves/abilities/items on Veekun and the first post of the Smogon Research thread. Don't look on Serebii, Bulbapedia, or Smogon's own dex, they are too unreliable.
Electric Terrain doesn't wake up already sleeping targets at all, it only prevents active grounded Pokemon from falling asleepI was in a battle and my sleeping shuckle didn't get woken up by electric terrain like smogon says it should have according to this:
http://www.smogon.com/dex/sm/moves/electric_terrain/
Here is the battle: http://replay.pokemonshowdown.com/gen7randombattle-586077434
In the data of Sun and Moon, variable Z-Moves are stored as regular moves with 1 BP and 1 PP and can't miss. If you're suggesting that they'd change how variable Z-moves are handled in Hackmons cup, then I doubt any of the PS devs would be for that. Because a huge point of Showdown is to have as accurate mechanics to the main games as possible.In Hackmons Cup, generic Z moves with variable power have 1 BP. Can you either give those a static, high BP or remove them from the pool outright?
Error parsing: |-curestatus|p1: Zoroark|tox|[msg] (TypeError: Cannot read property 'top' of undefined)
TypeError: Cannot read property 'top' of undefined
at Battle.resultAnim (https://play.pokemonshowdown.com/js/battle.js?v0.11.0b036:3150:23)
at Battle.runMinor (https://play.pokemonshowdown.com/js/battle.js?v0.11.0b036:4323:11)
Emergency Exit blocks the switching effect of uturn when it activatesOkay, I checked the first post, and I don't know if this is a bug or simply me who didn't know, but my report is about the mechanics of Uturn + Emergency exit.
See this replay http://replay.pokemonshowdown.com/gen7bssfactory-586426049 (turn 3)
The effect of Core Enforcer was passed on to Sylveon from Scolipede through Baton Passhttp://replay.pokemonshowdown.com/gen7ubers-586576407
pixilate hyper voice is "not very effective" against opposite tyranitar
And the image is to prove I'm not a fool and it was a pixilate sylveon.
Then there should be some indicator that the Pokemon's ability was nullified, though right now I can't remember if such a thing happens in Sun/Moon.The effect of Core Enforcer was passed on to Sylveon from Scolipede through Baton Pass
It turns out that this was a display issue - the server correctly removed the negative boosts, but failed to tell the client. If you had actually compared an attack you would have seen the difference before and after the negative boosts were removed. Anyway, this will be fixed in the next update.I tested some items with effect triggered by Fling, the other items tested (Flame Orb,King's Rock,Light Ball,Poison Barb,Razor Fang,Toxic Orb and Mental Herb) worked normally with Fling, but White Herb (check turn 15), didn't work how it should.
Additionally, those images SHOULD be disabled when Zoroark is on the team. They easily give away when you send Zoroark and ruin every strategic use of Illusion.Though this is not a gameplay bug, this is a visual bug which has been annoying me and I see frequently on Random Battle Doubles. Look at my opponents pokemon. There are two of the same pokemon appearing on the screen and has happened atleast 4 or 5 other times that I decided to notify and let you guys know. I don't know why this keeps happening and I know for sure these pokemon are not zorua or zoruark.
View attachment 83310View attachment 83311
http://replay.pokemonshowdown.com/gen7randomdoublesbattle-587783239
http://replay.pokemonshowdown.com/gen7randomdoublesbattle-587778895