Hello it's been a while i didn't try to do a team, now i have more fun in pu than i had in OU so here is the team:
Probopass (M) @ Air Balloon
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Flash Cannon
- Stealth Rock
- Volt Switch
He is my leader since i found that air balloon help a lot especially when the opponent lead with a rock setter steal or ground like golurk where i can set up my own rocks thanks to the air balloon, the ev is a test (for 252 ev spe) for be able to outspeed some of common leaders,not to mention magnet pull who help to get rid of aggron etc.
Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Atk
Modest Nature
- Draco Meteor
- Defog
- Parting Shot
- Flamethrower
I've chosen dragon silvally because of resistance and draco meteor, and for the duo defog+ parting shot because of my scarf flareon where it can't stay that long in the match with rocks, flamethrower for those bulky grass mons like tangela .
Sivally act as a offensive pivot (that's why 252 ev in spa and HP) + parting shot for a little volt-"turn" way.
Basculin (M) @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aqua Jet
- Superpower
- Liquidation
- Head Smash
I like basculin because of adaptability and aqua jet, he is my physical wallbreaker (ok he is walled by tangela), i'm not sure for the last attack because head smash is power enough to take down articuno but the drawback is quite high on the recoil, since basculin is already frail so with the recoil it reduce his survavibility, maybe replace head smash by zen headbutt for fight mons but since his bulk is non existent basculin can't survive to 2 mach punch i think , or maybe try ice beam with a hasty nature or lax nature i must say i don't really know the calc for damage :/
Raichu-Alola (M) @ Choice Specs
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Psyshock
- Grass Knot
- Volt Switch
I love this mon being able to pivot and hit as hard as possible, but i must be careful that he won't be in range for mach punch of gurdurr /fight spinners because of his bad bulk, for grass knot i'm not really sure tho.
I tried the set with aloraichum z and sub nasty plot tbolt psyshock, it's good too but i found myself that i was often switch so i changed to spec set and i prefer that set personally.
Tangela (M) @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 30 Atk / 30 SpA / 30 Spe
Bold Nature
- Knock Off
- Giga Drain
- Hidden Power Fire
- Synthesis
Tangela is known in pu , i took it because i needed something who can sponge physical hits from fighting spinner and something who can take good sucker punch.
But i'm really sure because skuntank is i think one big threat for this team since it can ohko raichu alolan with sucker punch, ohko or deal massive damage to basculin if probopass is dead, i'm not sure to keep it but his defensive bulk is so good that it's hard to pass lol.
Flareon (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 Atk / 252 Spe
IVs: 30 Atk / 30 SpA
Hasty Nature
- Flare Blitz
- Quick Attack
- Superpower
- Hidden Power Grass
Since i love to make team with f/w/g i took flareon because pu lack of physical fire (only combusken) and because of his high atk, i first played the gut toxik orb set but since it's fire it doesn't last long on the match because of rocks weakness + recoil from flare blitz / toxic orb so i gave a try to a choice scarf set and.. I LOVE IT, because for the match i did , players often thought it will be a gut toxic orb set and thanks to that i did some damage because of that.
HP grass is for +2 carracosta since scarf flareon outspeed him at +2, but sadly he doesn't outspeed gorebyss and omastar at +2 :/.
The main problem i think is the shell smash users and possibly skuntank after propobass is dead, if possible i'd like to keep scarf flareon because i love that set but i'm ready to replace him too if needed (i tried combusken but the protect game is quite hard xD).
Ty in advance for the help !
Probopass (M) @ Air Balloon
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Flash Cannon
- Stealth Rock
- Volt Switch
He is my leader since i found that air balloon help a lot especially when the opponent lead with a rock setter steal or ground like golurk where i can set up my own rocks thanks to the air balloon, the ev is a test (for 252 ev spe) for be able to outspeed some of common leaders,not to mention magnet pull who help to get rid of aggron etc.
Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Atk
Modest Nature
- Draco Meteor
- Defog
- Parting Shot
- Flamethrower
I've chosen dragon silvally because of resistance and draco meteor, and for the duo defog+ parting shot because of my scarf flareon where it can't stay that long in the match with rocks, flamethrower for those bulky grass mons like tangela .
Sivally act as a offensive pivot (that's why 252 ev in spa and HP) + parting shot for a little volt-"turn" way.
Basculin (M) @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aqua Jet
- Superpower
- Liquidation
- Head Smash
I like basculin because of adaptability and aqua jet, he is my physical wallbreaker (ok he is walled by tangela), i'm not sure for the last attack because head smash is power enough to take down articuno but the drawback is quite high on the recoil, since basculin is already frail so with the recoil it reduce his survavibility, maybe replace head smash by zen headbutt for fight mons but since his bulk is non existent basculin can't survive to 2 mach punch i think , or maybe try ice beam with a hasty nature or lax nature i must say i don't really know the calc for damage :/
Raichu-Alola (M) @ Choice Specs
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Psyshock
- Grass Knot
- Volt Switch
I love this mon being able to pivot and hit as hard as possible, but i must be careful that he won't be in range for mach punch of gurdurr /fight spinners because of his bad bulk, for grass knot i'm not really sure tho.
I tried the set with aloraichum z and sub nasty plot tbolt psyshock, it's good too but i found myself that i was often switch so i changed to spec set and i prefer that set personally.
Tangela (M) @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 30 Atk / 30 SpA / 30 Spe
Bold Nature
- Knock Off
- Giga Drain
- Hidden Power Fire
- Synthesis
Tangela is known in pu , i took it because i needed something who can sponge physical hits from fighting spinner and something who can take good sucker punch.
But i'm really sure because skuntank is i think one big threat for this team since it can ohko raichu alolan with sucker punch, ohko or deal massive damage to basculin if probopass is dead, i'm not sure to keep it but his defensive bulk is so good that it's hard to pass lol.
Flareon (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 Atk / 252 Spe
IVs: 30 Atk / 30 SpA
Hasty Nature
- Flare Blitz
- Quick Attack
- Superpower
- Hidden Power Grass
Since i love to make team with f/w/g i took flareon because pu lack of physical fire (only combusken) and because of his high atk, i first played the gut toxik orb set but since it's fire it doesn't last long on the match because of rocks weakness + recoil from flare blitz / toxic orb so i gave a try to a choice scarf set and.. I LOVE IT, because for the match i did , players often thought it will be a gut toxic orb set and thanks to that i did some damage because of that.
HP grass is for +2 carracosta since scarf flareon outspeed him at +2, but sadly he doesn't outspeed gorebyss and omastar at +2 :/.
The main problem i think is the shell smash users and possibly skuntank after propobass is dead, if possible i'd like to keep scarf flareon because i love that set but i'm ready to replace him too if needed (i tried combusken but the protect game is quite hard xD).
Ty in advance for the help !