Anticipation
Unnerve
Forewarn
Sticky Hold
Liquid Ooze
Conceptually, Unnerves makes the most sense to me, but Anticipation is less useful and still fits the concept very well. I really dig Anticipation and Forewarn because of the medium / channeler / clairvoyant flavor, but I think that Forewarn is better than Anticipation competitively, so I'm going to put it below Anticipation, and I think that Forewarn is also better than Unnerve, so I'm going to put it below that too. Sticky hold makes okay sense, but I think that it doesn't take enough advantage of the design's flavor. I don't think that Liquid Ooze makes any sense at all conceptually, and I'm totally in the dark as to why anybody even suggested it or why it was slated. We're not just looking for an ability that isn't competitively optimal, we're also looking for one that fits the selected design conceptually, and the only discussion that I saw about how Liquid Ooze fit conceptually was that it didn't.