Decided to read some discussion and see where the discussion went.
There's not really anything in the Disalowed list that I disagree with.
They make sense: they would break Necturna. It would maybe not be super overpowered, but it would be too versatile and too good at all jobs. All teams need a dedicated counter. It's basically the reason Deosxys-S was asked to leave BW OU.
Besides, if you really want a certain move and feel Necturna needs it, sketch it!
As for the Controversial list, there's some stuff I feel strongly about.
In short:
Ice Fang Disallowed
Ice Shard Disallowed
Ice Punch Disallowed
Thunder Fang Allowed
ThunderPunch Allowed
Power Whip Allowed
The "Need Discussion"-list has some weird attacks on it. I will only elaborate on those that I feel that need some explanation on my part.
In short:
Acrobatics Allowed
Air Slash Allowed
Drill Peck Allowed
Fake Out Allowed
Super Fang Disallowed
ExtremeSpeed Disallowed
Flash Cannon Allowed
Meteor Mash Allowed
There's not really anything in the Disalowed list that I disagree with.
They make sense: they would break Necturna. It would maybe not be super overpowered, but it would be too versatile and too good at all jobs. All teams need a dedicated counter. It's basically the reason Deosxys-S was asked to leave BW OU.
Besides, if you really want a certain move and feel Necturna needs it, sketch it!
As for the Controversial list, there's some stuff I feel strongly about.
I think physical BoltBeam would be pushing it a bit. The calcs show that Ice Fang makes Dragonite die instantly. Trust me, I would like nothing more than to see a Dragonite die, but this might be pushing it. When Multi Scale Dragonite dies, every other flying/dragon and Gliscor die too. This is, in my humble opinion, insane. Keep in mind, Sketching it is still possible, if you really want it.
For the same reason, I feel Ice Punch is pushing it. It's too much.
Ice Shard, on the other hand, I have a problem with for two reasons. It's not as powerfull, but it has priority. We all know how annoying that is. I will use Dragonite as an example, because it's the hardest dragon to take down in one shot. Ice Shard hits on switch or in revenge, regardless of Dragon Dances. It cannot retaliate with Extreme Speed, because Necturna is immune to normal attacks. It HAS to switch. Remember, other dragons aren't as bulky and don't have multiscale. Granted, Gliscor may tank a hit, but it will have nothing to force Necturna out, other than Fire Fang or Acrobatics.
The second reason is a lore reason. I know that we don't do those here, but Donphan's line is the only evolution line that gets Ice Shard that is not Ice-typed. Why would a plant get it?
I don't see an immediate problem with Thunder Fang, because it's slightly easier to nullify, thanks to Ground pokemon and Volt Absorb and the likes. I don't mind Thunder Punch for the same reason.
The most controversial one on the list is probably Power Whip. It's the big bad STAB attack of the Grass type. And I see no problem with giving Necturna Power Whip. Sure, it's powerfull, but it doesn't auto-kill anything that isn't super effective. Heatran, one of the pokemon we decided to make a Necturna-counter, is 4x resistant to it. Skarmory is 4x resistant to it. Ferrothorn is 4x resistant to it. There's so many more, because Grass is a type that is good in certain situations, Swampert or Gastrodon, but not too great in others. As long as Nocturna doesn't become too versatile with it's natural movepool, I have no problem with Power Whip.
For the same reason, I feel Ice Punch is pushing it. It's too much.
Ice Shard, on the other hand, I have a problem with for two reasons. It's not as powerfull, but it has priority. We all know how annoying that is. I will use Dragonite as an example, because it's the hardest dragon to take down in one shot. Ice Shard hits on switch or in revenge, regardless of Dragon Dances. It cannot retaliate with Extreme Speed, because Necturna is immune to normal attacks. It HAS to switch. Remember, other dragons aren't as bulky and don't have multiscale. Granted, Gliscor may tank a hit, but it will have nothing to force Necturna out, other than Fire Fang or Acrobatics.
The second reason is a lore reason. I know that we don't do those here, but Donphan's line is the only evolution line that gets Ice Shard that is not Ice-typed. Why would a plant get it?
I don't see an immediate problem with Thunder Fang, because it's slightly easier to nullify, thanks to Ground pokemon and Volt Absorb and the likes. I don't mind Thunder Punch for the same reason.
The most controversial one on the list is probably Power Whip. It's the big bad STAB attack of the Grass type. And I see no problem with giving Necturna Power Whip. Sure, it's powerfull, but it doesn't auto-kill anything that isn't super effective. Heatran, one of the pokemon we decided to make a Necturna-counter, is 4x resistant to it. Skarmory is 4x resistant to it. Ferrothorn is 4x resistant to it. There's so many more, because Grass is a type that is good in certain situations, Swampert or Gastrodon, but not too great in others. As long as Nocturna doesn't become too versatile with it's natural movepool, I have no problem with Power Whip.
In short:
Ice Fang Disallowed
Ice Shard Disallowed
Ice Punch Disallowed
Thunder Fang Allowed
ThunderPunch Allowed
Power Whip Allowed
The "Need Discussion"-list has some weird attacks on it. I will only elaborate on those that I feel that need some explanation on my part.
I don't really mind the Flying moves. There might be someone looking to break them, but the Necturna-counter-club appears to handle them just fine. Steel-types are resistant, and Flying attacks don't seem too daunting without STAB.
Extreme Speed is a big no-no in my book. Belly Drum Extreme Speed seems a bit crazy. Add Horn Leech to that moveset, and you have a Killer on your hands. I don't like to take that risk.
Super Fang is a dangerous move that can turn a solid counter into a mere check. Imagine a special set: Quiver Dance, Giga Drain, Shadow Ball and Super Fang. You send out Blissey, which could sponge this particular set easily, but Super Fang takes away a solid 50% of your hitpoints. That's 357 points of damage. How many Special Sweepers can do that to a Blissey?
Fake Out and the Steel-type attacks are fine by me.
Extreme Speed is a big no-no in my book. Belly Drum Extreme Speed seems a bit crazy. Add Horn Leech to that moveset, and you have a Killer on your hands. I don't like to take that risk.
Super Fang is a dangerous move that can turn a solid counter into a mere check. Imagine a special set: Quiver Dance, Giga Drain, Shadow Ball and Super Fang. You send out Blissey, which could sponge this particular set easily, but Super Fang takes away a solid 50% of your hitpoints. That's 357 points of damage. How many Special Sweepers can do that to a Blissey?
Fake Out and the Steel-type attacks are fine by me.
In short:
Acrobatics Allowed
Air Slash Allowed
Drill Peck Allowed
Fake Out Allowed
Super Fang Disallowed
ExtremeSpeed Disallowed
Flash Cannon Allowed
Meteor Mash Allowed