cbrevan
spin, spin, spin
Well, we've done it. It wasn't the smoothest project with the changes of leadership that occurred, but I'm hopeful everyone found this project as enjoyable as I did. We're also the first Fairy-type CAP in the history of the project, which will be a fitting end to the XY/ORAS era that introduced the typing.
Now there's only two things left for me to finalize, height and weight. For the height I approximated the base body to be around 1.5 meters tall and the legs to be roughly a third the length of the body based off the artwork, which added up to 2 meters tall. I then decided on 2.1 meters (6'9'') by adding an additional tenth of a meter for the ears. For the weight I decided that Kerfluffle would be on the lighter side because it is a pillow, and to me, the special attacking bias means it's not as solid or muscular as one would expect for a traditional fighting type, which fits perfectly with the pillow design. Based off some rough estimates I made from looking at the weight of various different body pillows, I figured the main bulk of Kerfluffle would be about 12.1 kg (26.7 lbs), with additional weight coming from its water content. For the sake of simplicity I decided to just double the original weight to account for the water content, giving Kefluffle a final weight of 24.2 kg (53.4 lbs).
With that all settled, I'd like to thank everyone who has put time and effort into making this project possible. Kerfluffle would not have happened if it wasn't for your contributions to it. Special thanks to Elite Lord Sigma, snake_rattler, Snobalt, and Deck Knight for being a great TLT team and ensuring this CAP went as smoothly as it could. It was both a pleasure and an honour to work with such a talented group of people. I'd also like to thank sparktrain, wherever he is, for creating a strong direction for me to guide the project towards.
And, with no further ado, let me introduce CAP's very own pillow monster:
Name: Kerfluffle
Typing: Fairy/Fighting
Abilities: Natural Cure / Aroma Veil / Friend Guard
Stats: 84/78/86/115/88/119
Height: 2.1 meters (6'9'')
Weight: 24.2 kg (53.4 lbs)
Sprites:
Now there's only two things left for me to finalize, height and weight. For the height I approximated the base body to be around 1.5 meters tall and the legs to be roughly a third the length of the body based off the artwork, which added up to 2 meters tall. I then decided on 2.1 meters (6'9'') by adding an additional tenth of a meter for the ears. For the weight I decided that Kerfluffle would be on the lighter side because it is a pillow, and to me, the special attacking bias means it's not as solid or muscular as one would expect for a traditional fighting type, which fits perfectly with the pillow design. Based off some rough estimates I made from looking at the weight of various different body pillows, I figured the main bulk of Kerfluffle would be about 12.1 kg (26.7 lbs), with additional weight coming from its water content. For the sake of simplicity I decided to just double the original weight to account for the water content, giving Kefluffle a final weight of 24.2 kg (53.4 lbs).
With that all settled, I'd like to thank everyone who has put time and effort into making this project possible. Kerfluffle would not have happened if it wasn't for your contributions to it. Special thanks to Elite Lord Sigma, snake_rattler, Snobalt, and Deck Knight for being a great TLT team and ensuring this CAP went as smoothly as it could. It was both a pleasure and an honour to work with such a talented group of people. I'd also like to thank sparktrain, wherever he is, for creating a strong direction for me to guide the project towards.
And, with no further ado, let me introduce CAP's very own pillow monster:
Name: Kerfluffle
Typing: Fairy/Fighting
Abilities: Natural Cure / Aroma Veil / Friend Guard
Stats: 84/78/86/115/88/119
Height: 2.1 meters (6'9'')
Weight: 24.2 kg (53.4 lbs)
Sprites:
Concept:Movepool said:- Scratch
- Feather Dance
- Fairy Wind
5: Fairy Wind
9: Yawn
13: Wake-Up Slap
17: Draining Kiss
21: Endure
25: Crush Claw
29: Scary Face
33: Parting Shot
37: Play Rough
41: Rest
45: Aura Sphere
49: Moonblast
53: Close Combat
57: Nightmare
57: Dream Eater
TM06: Toxic
TM08: Bulk Up
TM10: Hidden Power
TM11: Sunny Day
TM12: Taunt
TM15: Hyper Beam
TM17: Protect
TM21: Frustration
TM27: Return
TM31: Brick Break
TM32: Double Team
TM34: Sludge Wave
TM36: Sludge Bomb
TM41: Torment
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Round
TM52: Focus Blast
TM53: Energy Ball
TM67: Retaliate
TM68: Giga Impact
TM77: Psych Up
TM85: Dream Eater
TM86: Grass Knot
TM87: Swagger
TM88: Sleep Talk
TM90: Substitute
TM91: Flash Cannon
TM95: Snarl
TM98: Power-Up Punch
TM99: Dazzling Gleam
TM100: Confide
HM04: Strength
Charm (Clefable)
Encore (Clefable)
Quick Guard (Sawk)
Wide Guard (Throh)
Wish (Clefable)
Drain Punch
Giga Drain
Helping Hand
Low Kick
Snore
Pokedex Entries:Name: Last Act of Defiance
General Description: A Pokemon that is defined by its use of the move Parting Shot.
Justification: Parting Shot is another move that's pretty amazing on paper, but its true usage has yet to be fully explored because it's only available to Pangoro. Pangoro is not the most viable Pokemon OU and is nearly unusable in CAP due to its 4x weakness to Fairy. Moreover, when I've used it in RU (prior it to being banned) and UU, I found myself clicking an attacking move more often than not. With the optimal Parting Shot user in the CAP metagame, we may be able to tap into this move's potential and figure out how it is best utilized. Maybe Last Act of Defiance will be a fast Pokemon that aims to keep up offensive momentum. Maybe it'll use the move like it would use Memento to help a teammate use a boosting move. Maybe it'll be a slow, bulky pivot intended to discourage switching. Maybe it'll do something completely different.
This falls under both actualization and archetype in terms of being a concept. In terms of actualization, it will teach us how to use Parting Shot "properly." Clearly, no other Pokemon, not even Pangoro, comes close to it. Well, users of U-turn, Volt Switch, and Memento come somewhat close, but even then, we'll be able to see what makes Parting Shot different from (and possibly better than) them. In terms of archetype, Last Act of Defiance will give not just the CAP metagame, but also the whole game of Pokemon, a utility Pokemon that we've never seen before, as Parting Shot was not (and still isn't) one of Pangoro's most important assets. Because Parting Shot has so many potential uses, a utility Pokemon such as this can be the ultimate team player for offensive and defensive archetypes alike.
Questions To Be Answered:
- Whether it's pivoting, offensive momentum, Memento-esque support, or something else, what is the "ideal" way to use Parting Shot? Why?
- Considering Pangoro rarely finds the time to use the move, how much should a Pokemon be willing to sacrifice another offensive option for Parting Shot?
- What makes Parting Shot different or similar from Volt Switch, U-turn, and Memento?
- Pangoro is definitely not the ideal Parting Shot user, so what does the ideal user look like?
- What strategies, whether they be certain Pokemon, playstyles, or other factors, will rise to prominence to combat a Parting Shot user?
Kerfluffle, the Right Stuff Pokemon
X/OR: Kerfluffle can knock out a grown man in one punch - but it always carries the opponent to their bed to recover afterward.
Y/AS: Kerfluffle's stuffing is made of tightly woven muscle fibers that allow it to be as rigid or soft as the moment requires.
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