CAP 22 CAP 22 - Part 10 - Complete Movepool Submissions

Status
Not open for further replies.
Snarl does damage (and happens to be fairly effective chip damage against some of CAP's switchins), Confide doesn't. An analogue would be to say Rock Smash and Leer are the same if Rock Smash were 55 BP and always reduced Defense. I hope that clears things up.
Thanks for that - it definitely does clear things up. All I was trying to do is squeeze every last space out of my movepool so that I could include Dream Eater as a TM (at first I thought it would be banned). On that note, I wonder if anyone else has any ideas about what I could do to fit it in?

boxofkangaroos Thanks for the clarification, though I do urge you to try and include another Fairy Type move. I completely understand about omitting Rock Smash however, it's one of the things that makes your movepool unique.
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Final Submission
(Dup) = Duplicated move
Total: 65 unique moves
1. Fairy Wind
1. Feather Dance
1. Taunt
4. Feather Dance (Dup)
7. Taunt (Dup)
10. Low Kick
14. Yawn
18. Rest
23. Covet
27. Swagger
31. Helping Hand
35. Dream Eater
39. Bulk Up
44. Parting Shot
48. Play Rough
52. Encore
57. Aura Sphere
61. Last Resort
66. Moonblast
70. Close Combat

Total: 18 unique moves (20 total)

Justification: It's basically a simple progression. Kerfluffle becomes more mature as it levels up, and thus it becomes more capable of using stronger attacks. Most of the moves here are standard fare for Fairy- and Fighting-types; the "tough" moves should be obvious, while the "cute" moves include Helping Hand, Covet, Encore, Last Resort, and others. Swagger and Taunt complement Parting Shot, as all of them remind me of what someone would do to taunt their foe in a battle. Dream Eater and Rest go along with sleep, as pillows are associated with sleep. Being a pillow also gave the inspiration for Feather Dance.


TM06 Toxic
TM08 Bulk Up (Dup)
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt (Dup)
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM27 Return
TM31 Brick Break
TM32 Double Team
TM34 Sludge Wave
TM36 Sludge Bomb
TM41 Torment
TM42 Facade
TM44 Rest (Dup)
TM45 Attract
TM47 Low Sweep
TM48 Round
TM52 Focus Blast
TM53 Energy Ball
TM68 Giga Impact
TM84 Poison Jab
TM85 Dream Eater (Dup)
TM86 Grass Knot
TM87 Swagger (Dup)
TM88 Sleep Talk
TM90 Substitute
TM91 Flash Cannon
TM94 Secret Power
TM95 Snarl
TM98 Power-Up Punch
TM99 Dazzling Gleam
TM100 Confide
HM04 Strength
HM06 Rock Smash

Total: 33 unique moves, 38 total moves

Justification: Again, standard fare. Rain Dance goes along with most Fairy-types having Sunny Day, and I don't see a scenario where we'd want Kerfluffle to be a weather supporter. Poison Jab, Brick Break, and Low Sweep are standards on Fighting-types, while Torment goes along with Parting Shot, Snarl, and Taunt, alluding to Kerfluffle's mischievous nature. Safeguard is also standard fare among several Fairy-types. Sludge Bomb is there to complement Sludge Wave, as I don't believe it'd make much sense to have one but not the other. (Yeah, I'm not a fan of the 30% chance to inflict poison.)


Snore
Covet (Dup)
Low Kick (Dup)
Bounce
Giga Drain
Ice Punch
Thunder Punch
Drain Punch
Last Resort (Dup)
Focus Punch
Helping Hand (Dup)
Snatch

Total: 8 unique moves (12 total moves)

Justification: Bounce is common among Fairy- and Fighting-types, and I can totally envision Kerfluffle jumping on its foe to attack. Drain Punch and Focus Punch obviously match its Fighting typing, as do Thunder Punch and Ice Punch; I agree with the other people that Kerfluffle would incinerate itself if it tried to use Fire Punch. Snatch is in the same boat as Kerfluffle's other Dark-type status moves. Helping Hand can also be considered a "cute" move and is common among our Fairy friends.


Egg Groups: Humanshape, Fairy

Wish
Pikachu, Raichu, Clefairy, Clefable, Jigglypuff, Wigglytuff, Togetic, Skitty, Delcatty, Plusle, Minun, Togekiss, Audino, Spritzee, Aromatisse, Swirlix, Slurpuff

Misty Terrain
Clefairy, Clefable, Jigglypuff, Wigglytuff, Mawile, Audino, Spritzee, Aromatisse

Wake-Up Slap
Clefairy, Clefable, Jigglypuff, Wigglytuff, Machop, Machoke, Machamp, Mr. Mime, Shroomish, Breloom, Makuhita, Hariyama, Skitty, Delcatty, Croagunk, Toxicroak, Timburr, Gurdurr, Conkeldurr

Final Gambit
Lucario

Snatch (Dup)
Clefairy, Clefable, Jigglypuff, Wigglytuff, Abra, Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Shroomish, Breloom, Mawile, Croagunk, Toxicroak, Gothita, Gothorita, Gothitelle, Elgyem, Beeheeyem, Pawniard, Bisharp, Pancham, Pangoro

Quick Guard
Machop, Machoke, Machamp, Hitmonchan, Mr. Mime, Hitmontop, Meditite, Medicham, Chimchar, Monferno, Infernape, Croagunk, Toxicroak, Lucario, Sawk, Mienfoo, Mienshao, Pawniard, Bisharp, Pancham, Pangoro, Hawlucha

Aromatic Mist
Aromatisse


Total: 6 unique moves (7 total moves)

Justification: I chose the Fairy egg group because Kerfluffle is a Fairy-type, and I chose Human-Like because it's bipedal, lacks a tail, and seems to share many other body parts that humans have, such as hands. Wake-Up Slap is a common Fighting-type move among Fairy-types, as slapping is not considered tough (see: Alexander Semin vs Marc Staal). Wish and Misty Terrain go along with the Fairy typing, while Quick Guard goes along with the Fighting typing. Snatch is duplicated because Kerfluffle is a supporter by nature (Parting Shot is a support move), and there were no move tutors in XY. Aromatic Mist helps justify Aroma Veil. Final Gambit is there because fairies are stereotypically non-fighters, and because Kerfluffle is a fighter, it's bound to have quite a bit of competitive spirit, which Final Gambit requires a lot of.


Aromatic Mist
Attract
Aura Sphere
Bounce
Brick Break
Bulk Up
Close Combat
Confide
Covet
Dazzling Gleam
Double Team
Drain Punch
Dream Eater
Encore
Energy Ball
Facade
Fairy Wind
Feather Dance
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power
Hyper Beam
Ice Punch
Last Resort
Low Kick
Low Sweep
Misty Terrain
Moonblast
Parting Shot
Play Rough
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rain Dance
Rest
Return
Round
Rock Smash
Safeguard
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snatch
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Thunder Punch
Torment
Toxic
Wake-Up Slap
Wish
Yawn
 
Last edited:

david0895

Mercy Main Btw
Final Submission:

Bold
= Mandatory
Italic = Universal
Underline = Repeated

- Aura Sphere
- Close Combat
- Tickle
- Snore
5 - Fairy Wind
9 - Karate Chop
14 - Drain Punch
18 - Yawn
22 - Play Rough
26 - Encore
30 - Feather Dance
35 - Aura Sphere
40 - Parting Shot
45 - Moonblast
50 - Close Combat
55 - Focus Blast

This moveset defines Kerfluffle's nature: an offensive annoyer. It mocks his opponents with moves like Tickle or Encore, reaching the peak with Parting Shot.
After that, it gets only powerful STAB moves to easily finish the weakened enemies.


TM06 Toxic
TM10 Hidden Power

TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM21 Frustration
TM27 Return
TM32 Double Team

TM34 Sludge Wave
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract

TM46 Thief
TM47 Low Sweep
TM48 Round
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM60 Quash
TM68 Giga Impact
TM86 Grass Knot
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute

TM91 Flash Cannon
TM94 Secret Power
TM95 Snarl
TM98 Power-Up Punch
TM99 Dazzling Gleam
TM100 Confide
HM04 Strength
HM06 Rock Smash

All the TM chosen upgrade the annoyer nature of Kerfluffle allowing him to humiliate the opponent tormenting him, stealing its item or throwing another to him.
Also I added some weaker STABs to complete Kerfluffle's moveset.
I decided to not put Sludge Bomb because 30% chance of poisoning could be too much.


Wish (Togekiss, Slurpuff, Florges)
Encore (Hawlucha, Mr. Mime, Togekiss, Clefable)
Scary face (Machamp, Conkeldurr, Bisharp, Granbull)
Quash (Sableye, Pangoro)

These egg moves close the annoyer moveset of Kerfluffle ending the opponent humiliation with moves that reduce the speed or don't allow the enemy to hit first.
Ended its job, can support an ally with Wish.


Bind
Snore
Low Kick
Giga Drain
Uproar
Focus Punch

For the tutor moves, I have chosen some moves that are not useful (except Giga Drain), beacuse of their type or the low Atk stat.


Attract
Aura Sphere
Bind
Close Combat
Confide
Dazzling Gleam
Drain Punch
Double Team
Encore
Energy Ball
Facade
Feather Dance
Fairy Wind
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Giga Drain
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Karate Chop
Low Kick
Low Sweep
Moonblast
Parting Shot
Play Rough
Power-Up Punch
Protect
Quash
Rest
Return
Rock Smash
Round
Scary face
Secret Power
Sleep Talk
Sludge Bomb (?)
Sludge Wave
Snarl
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Tickle
Torment
Toxic
Uproar
Wish
Yawn
 
Last edited:

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Alright I took the time to finish off my Submission and I'm comfortable enough with the moves now to mark it final. I may continue to tweak it before the thread closes if there is compelling feedback, but for the most part I like where everything is and what's in and what's out and whatnot.

I don't have individualized comments for other movepools, but I will say I am really enjoying reading through the thread and seeing everybody's interpretations of Kerfluffle's personality and am looking forward to reading the finalized versions of all the WIPs. There are several submissions that I think do a great job of creating a compelling personality for this CAP that adds to the flavor of the CAP instead of merely reflecting it. One thing I don't think is necessary is all the formatting everyone is doing, bolding and italicizing and underlining all these moves; it's a little distracting and convoluted and much of what is accomplished by doing that is done just as well by a simple summary at the end of the post. That's just my opinion, though, and it's a presentation thing so it's actually very minor.
 
Last edited:

Reiga

im dying squirtle
is a Top Artist
Final Submission

Mandatory moves are bold.
Repeats are underlined
Total Moves:

-Parting Shot
-Taunt
-Sleep Talk
-Snore
6- Pound
10- Play Nice
15- Dismaring Voice
19- Force Palm
23- Cotton Spore
28- Wake-Up Slap
33- Encore
38- Submission
42- Moonblast
50- Parting Shot
56- Close Combat
64- Taunt
70- Aura Sphere

For its main movepool, my main interest was to bring up Kerfuffle's personality, with many moves like Parting Shot, Taunt and Encore referencing its playful and whimsical nature, while moves like Force Palm and Close Combat bring up its roughhousing attitude, with the chosen Fighting moves notably not being of the more punch or kick kind, and more rough and unique, with Wake-Up Slap even having a comical effect and Submission literally being a pillow hug, though not in the fun way. Included in the movepool are also fun little moves like Cotton Spore, referencing Kerfluffle's cotton filled body (which is also a bit of why I went with Charm instead of Feather Dace), and Snore and Sleep Talk poking fun at the fact that this is still a resting item themed pokemon.

06- Toxic
08- Bulk Up
10- Hidden Power
12- Taunt
17- Protect
20- Safeguard
21- Frustration
27- Return
34- Sludge Wave
40- Aerial Ace
41- Torment
42- Facade
44- Rest
45- Attract
46- Thief
47- Low Sweep
48- Round
49- Echoed Voice
52- Focus Blast
53- Energy Ball
56- Fling
67- Retaliate
68- Giga Impact
85- Dream Eater
86- Grass Knot
87- Swagger
88- Sleep Talk
90- Substitute
91- Flash Cannon
94- Secret Power
95- Snarl
96- Nature Power
98- Power-Up Punch
100- Confide
HM04 Strength
HM06 Rock Smash


Not much can be said about the TMs, which give Kerfluffle access to more fighting moves alongside some of its stranger moves like Grass Knot, Flash Cannon and Sludge Wave, though it continues with its trickstery nature with moves like Torment and Fling, not to mention having Dream Eater is much fitting for a pillowmon, even if it isn't the kind you'd want to sleep on.

Fairy and Human-Like

-Wish (Florges, Slurpuff, Togekiss)
-Yawn (Togekiss)
-Misty Terrain (Gardevoir, Audino, Florges, Aromatisse)
-Draining Kiss (Jynx, Gardevoir, Froslass, Aromatisse, Slurpuff)
-Parting Shot (Pangoro, Kerfluffle)

Beyond Wish and Yawn, Kerfluffle's egg moves include Misty Terrain and Draining Kiss, which are common Fairy type moves, but not the kind to be expected from Kerfluffle's regular level-up pool, being best left aside as bonus egg moves. Parting Shot being an egg move from Pangoro is a small jab at how this CAP is trying to use Parting Shot better than Pangoro, so its basically a hand-me-down from him!

-Giga Drain
-Uproar
-Role Play
-Snatch
-Snore

As a Pokemon who can already Play Nice and has a whimsical attitude, one can envision Kerfluffle using Role Play, while Snatch continues its trickstery nature and Uproar is pretty commonly known through the Move Tutor.

-Aerial Ace
-Attract
-Aura Sphere
-Bulk Up
-Confide
-Cotton Spore
-Close Combat
-Dismaring Voice
-Draining Kiss
-Dream Eater
-Echoed Voice
-Encore
-Energy Ball
-Facade
-Flash Cannon
-Fling
-Focus Blast
-Force Palm
-Frustration
-Giga Drain
-Giga Impact
-Grass Knot
-Hidden Power
-Low Sweep
-Misty Terrain
-Moonblast
-Nature Power
-Parting Shot
-Play Nice
-Pound
-Power-Up Punch
-Protect
-Rest
-Retaliate
-Return
-Rock Smash
-Role Play
-Round
-Safeguard
-Secret Power
-Sleep Talk
-Sludge Wave
-Snarl
-Snatch
-Snore
-Strenght
-Submission
-Substitute
-Swagger
-Taunt
-Thief
-Torment
-Toxic
-Uproar
-Wake-Up Slap
-Wish
-Yawn
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Sorry for being kinda AWOL. Please wrap up your submissions within the next 48 hours, I'll issue a 24-hour warning at the end of that period (i.e. you have 3 days total, but the more finals there are before then the happier I'll be.)

EDIT: People asked about Bounce and Body Slam. Confirming those are allowed. Sludge Bomb is allowed but not mandatory.
 
I have a no clue if all these moves are allowed, since I apparently can't get a response on the matter... If they're not allowed, please just remove them. But I think things like embargo and incinerate won't be an issue like trick or knock off, as they're more situational and less powerful. Hone claws is basically inferior to bulk up as well, so I think it's okay for a stat boosting move.

Final Submission

Bold = Mandatory

Italicized = repeated

- Parting Shot
- Aura Sphere
- Yawn
- Charm
5 Parting shot
7 Disarming Voice
12 Taunt
16 Shadow punch

18 Yawn
24 Charm
26 Heal Block
31 Fire punch
31 Ice punch
31 Thunder punch
35 Moonblast
37 Detect
41 Dynamic punch
48 Parting shot
50 Encore
52 Aura Sphere
60 Focus punch
62 Focus blast


Rest
Hone claws
Bulk Up
Taunt
Brick break
Sludge Wave
Rock tomb
Light Screen
Torment
Infestation
Low sweep
Focus blast
Energy ball
Embargo
Dream eater
Grass knot
Substitute
Flash cannon
Snarl
Incinerate
Power-up punch
Dazzling gleam
Rock smash


Giga Drain
Dual chop
Snore
Air Cutter
Hex
Uproar


Close Combat
Wish

Bullet punch
Tickle
Comet punch
Mega punch
Drain punch
Draining Kiss
Flatter
 
Last edited:
Final Submission

Okay, so this may be a little unorthodox putting this first, but my preference is to read a lot of writing, more than I enjoy reading a shopping list of moves. Apologies if this causes any upset, I can change it round if necessary. I've used it to keep my notes written down so I know why I've done what I've done. In order to work out how many moves we have to play around with, I decided to work out how many we have available; 65 is the maximum, but of that, 18 are on the Universal TM list, and 16 (I've selected Feather Dance, rather than Charm, and don't want both because of limited space) are on the Mandatory List, bringing us to 34. However, if I include the Type-Move and Move-Move lists, we must also include a further 9 moves; Retaliate, Rock Smash, Strength, Sludge Bomb, Sunny Day, Stone Edge, Rock Slide, and Rock Tomb.

Of these moves, I'm actually going to be fairly selective, and ignore the Type-Move correlations. Fairy only has one requisite, Sunny Day. While given the Pokemon's theme as a Sleep/Pillow related, and it being the morning, we've already vetoed Moonlight, which is similar to enough to things like Morning Sun and Synthesis that I do not think that it's worthwhile to include as part of the theme, and I do not think of it as a particularly weather related pokemon either, as Fairy has no need to call for Rain Dance to be included either.

In addition to that, I'm vetoing Stone Edge, Rock Slide, and Rock Tomb. Not only is Stone Edge the cause of including Rock Slide and Rock Tomb to be included via Move-Move, but it clashes with the clause on being a restricted physical attacking move not already mandatory. It's also a Pillow Monster, and for it to have exceedingly "solid" themed moves like Stone Edge, I do not feel that they are in any way, shape or form worthwhile additions to the moveset to argue for their bypass of the ban.

I'm happy enough to have the additional space, so, for this purpose, I'm only going to include the Move-Move required moves; Retaliate, Rock Smash, Strength and Sludge Bomb are thus the only moves to include from those two guidelines laid out, and thus brings us to our total of limited moves to be 39, leaving space for a maximum of 27 moves.

Of those 27 moves, there should be a sort of progression, Poke's don't often go from 0-Moonblast, and as such, I'm going to look at including the following moves to show that progression

Moonblast; This is the most powerful non-legendary attacking move in the Fairy Type arsenal. The lower tiers of Dazzling Gleam, Draining Kiss, and Fairy Wind are thus included. Dazzling Gleam feels like the medium level move learned while fighting boss battles, and even though it's not normally involved in a learnset as a level-up move (instead, TM only), I have included it in this instance, as not only a USP (unique selling point) for story mode flavour, but as a go between for a Fairy STAB to account for the huge rise between Draining Kiss and Moonblast, but we also have Flash Cannon as Mandatory, and we have that starburst shaped eye; combined with the fairly horrific feeling of a light being turned on when you're half asleep, it feels very thematic to account for it in this way. Draining Kiss is fairly obvious; not only is Giga Drain a Mandatory Move, but it's a Fairy STAB, and Fairy Wind is part of the theme that I wish to maintain all of the way through that there are several sides to this pokemon; the sleepy, dreamy Fairy side (going to bed after a long day is "heaven", and the scent of fresh sheets is amazing, hence the Aroma Veil ability), the combatant pillow fight side, which I'll come to later, and then the dark prankster-ish side that comes from Snarl and Parting Shot on the Mandatory move set. So, with this thought in mind, the Fairy Wind feels appropriate. A nice smelling waft of perfumed air to hit the nastier elements of pokemon like Dark or Dragon type.

Aura Sphere and Focus Blast; Both of these are fighting special attacks, and I see them as one and the same. If you were playing any other video game which made a differentiation between a quick attack and a strong attack which you get by holding in your power, this would be it. Aura Sphere is the fast homing missile that doesn't do much damage, but Focus Blast is the charge-up attack. However, it still needs some sort of progression prior to that, and given how that we have such a vast difference between our Attack and Special Attack values, with the concept of charging up moves, and never missing being a thing, Vital Throw feels like the perfect segue prior to that. In addition, given the sprite of the pillow-mon, Wake-Up Slap feels like a given. Combined with that there is only Yawn to put opponents to sleep, I feel justified in including it as an ability, and as a flavour move, that it's able to generate a STAB'd 140 Power Attack in the perfect conditions would be rather fantastic, even if it is physical. With very few other special fighting attacks, there isn't much more progression to be included here.

Giga Drain; I'm was not entirely sold on Giga Drain's inclusion at first, (I think trying to argue a reason for its inclusion would be spreading it too thin), but I've come to like it more; the moveset also involves Energy Ball, and I suppose that cotton goes into the creation of a pillow, so it fits reasonably thematically. However, pillow cases can also be made out of Silk. I see Giga Drain and Energy Ball as being included as an Egg Move, and for that purpose, not only is cotton available to create pillows out of, but so is Silk, and hence I'm going to suggest including Leech Life. Although it's a bug move, and can target Psychic types super effectively, it's also a Physical Move, and even when against something like the wet-paper-bag defenses of an Alakazam, it's not even a guaranteed 4HKO when fully invested. Energy Ball, and Grass Knot are included in the theme, but Giga Drain's ability to drain life matches quite well with Leech Life, and the Draining Kiss, as well as a Drain Punch, which I'm going to include (see below). Draining Punch hits hard Dark types like Tyranitar fairly well, especially thanks to its 4x weakness vs Fighting. It's a bit of a shame that Cotton Guard cannot be used to reinforce the theme, but Kerfluffle isn't a set-up defensive pokemon. That argument could be used both ways, but it would allow it to survive two Gunk Shots from a Mega-Crucibelle when combined with Giga Drain's/Drain Punch's healing, so I don't think that it should fit. I'm against Cotton Spore as a move, because despite the Aroma, it doesn't feel like a very "spore" type of pokemon, and it messes with Speed which was something rather vehemently argued against when discussing Gooey as an ability. Lastly, Dream Eater has been okayed; sure, it is a hard to use power, especially with only Yawn, as opposed to something like Spore, but its been okayed and highly thematic. Other Grass type attacks, especially the ones in the "drain chain" of Absorb and Mega Absorb don't fit anywhere as either being too powerful, or as in this case, too weak, and would be wasted space without adding anything to the moveset. While not every move has to do something, we already have 5 Drain type attacks with Dream Eater, Leech Life, Giga Drain, Draining Kiss and Drain Punch, so no more are necessary. However, I will also put a mention out for Ingrain. While Leech Seed may seem more similar to Kerfluffle's draining moves, and Ingrain's description puts it as laying roots, can anyone else see the potential behind including Ingrain on the moveset? Parting Shot would allow us to bypass its limitation on keeping us in, whereas Leech Seed is counter intuitive as we actually want the opposing pokemon to voluntarily switch. I've not included either, but I thought it worth mentioning for further discussion. I see this draining aspect being reminiscent on the desire to stay in bed.

Grass Knot; Slightly mentioned above, but Grass Knot is used to hit heavy pokemon. I'm honestly unsure as how thematically appropriate it is that an animated bedroom furnishing straight out of Beauty and the Beast can command grass to rise up and trip a large opponent. However, with Breeding, anything's possible (Skitty/Wailord, shudders), so I shouldn't question, and it's also a TM so there's that also. That said, I don't think there needs to be a reason for progression for Grass Knot, but if there was, Vine Whip would be the one, but even that's clawing at straws. All other grass moves are either too powerful, or leaf related. If they were petal related (like say a romantic night in), then there could be an argument made for that, but Petal moves are too powerful and hence restricted. I've decided not to include a "progressive move" for this one.

Sludge Wave; Well, Sludge Bomb is already on the Move-Move list. It's a bit of a shame, as Sludge Wave is something which already does the same but better, and if I needed to poison a pokemon, I wouldn't really be using a non-Poison pokemon still weak to Steel type attacks with only a 30% chance of causing that poison, I'd be using Toxic at the very least to do so. However Sludge Bomb is there, for if people want to use it, and as such I thought about looking at our theme. Remember earlier, I said that I wanted to keep the "smelly" side of the CAP to being the Fairy type, there's nothing to say it HAS to be good smelling. The bad smelling stuff is possible, and with the poison type moves available, it's rather fitting. With Aroma Veil, it feels like Misty moves are rather relevant here, so Clear Smog is possibly one of the most appropriate; although I'm not a fan of the description being Mud. However, with Clear Smog, I think that Haze is also relevant as an earlier move to account for its weaponised version. I'd include Mist here, but as it's not a "field effect" move which stays for after our pokemon has left the field, it's hard to justify on a pokemon without a lot of decent set up moves and wants to make use of Parting Shot in any case. However, Safeguard is the closest similar move that, so I've included this also. Along that vein, what Safeguard does for Natural Cure, Refresh does for Aroma Veil (ish; no Sleep or Freeze heal). I raised the point in the competitive discussion over use as a Cleric Set, but it lacked the bulk to make it a worthwhile user, but only Serperior has a comparable speed to use it over much but it really fits the theme, while most other fast Wish users lack the Parting Shot and Speed (although have greater HP) to make it worthwhile. I still think that it's a neat combination however.

Flash Cannon; There are literally no thematically capable Steel Type moves which follow this, however, Flash, and Dazzling Gleam are available, the latter discussed earlier in this overly bloated description/life story.

The chosen moves as such listed above are; Dazzling Gleam, Draining Kiss, Fairy Wind, Vital Throw, Wake-Up Slap, Leech Life, Drain Punch, Clear Smog, Haze, Safeguard, Refresh, Flash. This gives me a total of 12 move moves, reducing my total to 15 others. None of these moves have any additional required moves from the Move-Move tables.

Other Moves. Kerfluffle is a pillow. It's soft and squishy, it's not very hard. It can be frangranced, and friendly, or it can be used as a weapon. As a kid, when you have a pillow fight, they're nothing too dangerous, but as an adult, you can turn them into fairly lethal ones, whether from Suffocation, or from putting something in them, which is where the Dark type comes in, I think, if you don't include hitting them. As it has its wealth in special attack, that feels to me as something it would get as it progressed later in life. It's also an allegory for life; as a child, you never want to go to bed at your bed time, and as an adult, all you want to do is have an early night. Or is that just me? Anyway, as a child, the hyperactivity also comes along with play fighting, but later in life, it can be used for more dangerous things, before realising that you don't even need to be particularly dangerous upclose, and can do it from afar (working remotely), which is when it unlocks its ability as a special attacker.

My image of Kerfluffle's fighting style is one who uses suffocation, and slapping. Going by the nature that it's a pillow, its early moves actually lack a lot of the bonuses like STAB and being physical to suggest its weakness, but later on it gains the STAB of Fighting, and later becomes Special. It also has Claws, that I want to include in the moveset, but I think making a feature out of them too much as it would thin the move pool too much for not much gain. In addition, I also want to encourage some of the Night Time Moves, and its Scent. It doesn't leave me much room, but I think I've been able to root out which moves I want. The Claws have a darker nature to them, (you don't use sharp things in a friendly pillow fight), hence the inclusion of some more Dark moves on that front.

The moves I have chosen to represent this are; Vice Grip, Wrap, Night Shade, Fury Swipes, Nightmare, Smelling Salts, Follow Me, Brick Break, Topsy-Turvy, Night Slash, Hone Claws, Simple Beam, Play Rough, Play Nice. Each one tries to emulate one of the areas to which I see Kerfluffle taking;

Suffocate; Vice Grip, Wrap
Pummel; Fury Swipes, Play Rough, Play Nice
Bedtime/Nightmares/Dreams; Night Shade, Nightmare, Follow Me, Topsy-Turvy, Simple Beam
Getting Older/Fighting; Brick Break, Smelling Salts
Claws; Night Slash, Hone Claws (shared Fury Swipes)

It may seem a little off in taking only Brick Break as a fighting type, but it actually matches the idea of what I'm going with that it's weak earlier on, but gets better when it realises its potential, so swarming the low levels with Fighting Type moves would be against the idea of a pillow. Hopefully the idea would be to turn this pokemon into one which would be worthwhile to level up into a late game powerhouse during story mode. I've also included Topsy-Turvy. I noticed that several other suggestions had gone for Psych Up; now although Topsy-Turvy is unique to Malamar normally, it's not only a Dark Type, which fits the feeling of the Dream abilities, but also one in which we don't especially want to create a pokemon which stays in. Turning a +2/+2 Pokemon into a -2/-2 could be interesting, especially when they are then faced with a Parting Shot, which could turn one of their offensive abilities into a -3. Simple Beam is also there for similar purposes, to mess with an opponent who thinks it can stay in; Parting Shots biggest weakness is that it can only be used to force a -1/-1 rather than stack a -2 on a single stat. With this, it's a -2/-2 straight away.

Hone Claws is there to bring attention to the claws, as is Night Slash. Bulk Up was allowed, so I don't see why Hone Claws wouldn't be, as it doesn't add bulk, and it turns Focus Miss into 100% accuracy without impacting its damage ratio, while it can improve Play Rough. Talking of Play Rough, I can't be the only one to get absurdly happy over the naming quirk of Play Nice/Play Rough, even if they do different things, Playing Nice does have a similar effect to Parting Shot, which is a nice little segue thematically. It goes from being a nice little play fight, to one which gets insults hurled, before suddenly erupting into a high powered STAB'd attack. Combine with Hone Claws, and it's reasonably lethal, also. Vice Grip, although typically used by pincer pokemon, doesn't actually mention them in later titles, and Klinklang Evolutionary family is able to use it, as is Mawile, so I think it fits here.

Smelling Salts is included here; there is not a huge ability to cause Paralysis, and it may often be more helpful to let Paralysis sufferers stay Paralyzed, but it's counterpart to Wake-Up Slap, and while Yawn causes Sleep, Secret Power is what allows Kerfluffle to Paralyze often-ish (30%).


- 22 Learned, 2 Duplicated (Dazzling Gleam (TM), Hone Claws (TM)).
- Status Moves = 8
- Physical Attack Moves = 9
- Special Attack Moves = 5

1; Yawn
9; Wrap
10; Play Nice
11; Leech Life
13; Fury Swipes
16; Feather Dance
18; Hone Claws
21; Nightmare
24; Parting Shot
27; Haze
29; Vice Grip
35; Clear Smog
39; Fairy Wind
41; Night Slash
45; Secret Power
51; Draining Kiss
55; Vital Throw
59; Topsy-Turvy
61; Wake-Up Slap
64; Play Rough
69; Dazzling Gleam
75; Moonblast


- TM = 32 // HM = 1
- 3 Duplicated (Hone Claws, Dazzling Gleam (Level Up), Grass Knot (Egg)

TM01; Hone Claws
TM06; Toxic
TM10; Hidden Power
TM12; Taunt
TM15; Hyper Beam
TM17; Protect
TM20; Safeguard
TM21; Frustration
TM27; Return
TM31; Brick Break
TM32; Double Team
TM34; Sludge Wave
TM36; Sludge Bomb
TM42; Facade
TM44; Rest
TM45; Attract
TM48; Round
TM52; Focus Blast
TM53; Energy Ball
TM67; Retaliate
TM68; Giga Impact
TM70; Flash
TM85; Dream Eater
TM86; Grass Knot
TM87; Swagger
TM88; Sleep Talk
TM90; Substitute
TM91; Flash Cannon
TM94; Rock Smash
TM95; Snarl
TM99; Dazzling Gleam
TM100; Confide
HM04; Strength


- Egg Groups; Fairy, Mineral
- Total = 12, 1 Duplicated (Giga Drain, (Move Tutor))
- List of parent Pokemon of which the moves are available may not be complete.

Aura Sphere; Togekiss
Close Combat; Snubbull, Granbull
Encore; Clefairy, Clefable, Togetic, Togekiss, Plusle, Minun, Pikachu, Raichu, Marill, Azumarill, Audino, Cottonee, Whimsicott
Follow Me; Clefairy, Clefable, Togetic, Togekiss, Pachirisu
Giga Drain; Hoppip, Skiploom, Jumpluff, Shroomish, Breloom, Roselia, Roserade, Cottonee, Whimsicott, Cherubi, Cherrim, Ferroseed, Ferrothorn
Grass Knot; Pikachu, Raichu, Clefairy, Clefable, Jigglypuff, Wigglytuff, Chansey, Blissey, Togetic, Togekiss, Marill, Azumarill, Hoppip, Skiploom, Jumpluff, Shroomish, Breloom, Skitty, Delcatty, Mawile, Plusle, Minun, Roselia, Roserade, Pachirisu, Cherubi, Cherrim, Audino, Cottonee, Whimsicott, Dedenne, Ferrothorn, Yamask, Cofagrigus

Night Shade; Yamask, Cofagrigus
Refresh; Chansey, Blissey, Audino, Marill, Azumarill, Spritzee, Aromatisse
Simple Beam; Audino, Elgyem, Beheeyem, Skitty, Delcatty
Smelling Salts; Snubbull, Granbull
Wish; Togetic, Togekiss, Swirlix, Slurpuff, Pikachu, Raichu, Clefairy, Clefable, Skitty, Delcatty, Plusle, Minun, Audino, Spritzee, Aromatisse


- Total = 3, (1 Duplicated (Giga Drain (Egg))

Drain Punch
Giga Drain
Snore


Total = 65, 31 Restricted Moves
Attacking/Non Attacking = 40/25 Split

Attract
Aura Sphere
Brick Break
Clear Smog
Close Combat
Confide
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Encore
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash
Flash Cannon
Focus Blast
Follow Me
Frustration
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Haze
Hidden Power
Hone Claws
Hyper Beam
Leech Life
Moonblast
Night Shade
Night Slash
Nightmare
Parting Shot
Play Nice
Play Rough
Protect
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Safeguard
Secret Power
Simple Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Smelling Salts
Snarl
Snore
Strength
Substitute
Swagger
Taunt
Topsy-Turvy
Toxic
Vice Grip
Vital Throw
Wake-Up Slap
Wish
Wrap
Yawn


To make the point over the choice of Egg Group as a Mineral, if you make the comparison between the different Human-like Pokemon as others have suggested, outside of the vaguely humanoid in shape, it is also quite obviously one that is shaped out of the humanoid environment, which is one of the identifying features of being considered part of the mineral type. It shares is shape with that of Sudowoodo, Golurk, and Froslass sharing that humanoid shape, but not the Human-like Group. The Fairy Egg group however provides plenty of access to all but Night Shade, which is exclusively available via the Cofagrigus line, with Togekiss and Audino proving to be the most able fathers, with 5 and 4 moves respectively to teach. As you can see, the Learn Set allows plenty of space, with the slow starting pillow only having access to "Yawn" until TM's and later levels come online.
 
Last edited:

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Moveset Thread said:
Heal Bell / Aromatherapy:

The idea for a cleric set was brought up, using Aromatherapy or Heal Bell, and then using Parting Shot to get out. I think this utility is a bit too good for CAP since it already has Natural Cure and it doesn't really combine with Parting Shot effectively. Parting Shot tries to pro-actively pressure to create momentum. Cleric moves are be definition Re-active moves.
Heal Bell / Aromatherapy are not allowed.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Final Slate:

Buzzer_Error
Kyubics
Yoshiblaze
boxofkangaroos
snake_rattler
Korski
Snobalt
david0895
Reigaheres
Hesh_Kadesh


Flargliklarfglik was DQ'd because bluntly it just stuffs a ton of coverage, including banned coverage onto Kerfluffle, including Incinerate which is identical to HP Fire except it destroys Berries too. Bulk Up simultaneous with Fire Punch is also somewhat distracting and problematic. It also has no flavor reasoning whatsoever.
 

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
There were a lot of great movepools submitted and I'm glad nearly all of were slated. I don't believe anything problematic was included in the slated movepools so I'm approving this slate as it is.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
After some discussion within the staff, a smaller slate has been requested (Background: Ever since we split movepool into two parts, with one strictly competitive and one primarily flavor there has been ongoing discussion as to which applies.) As such, I am exercising additional discretion and creating a slate of the top 8 options I feel put forward the best effort to create a unique flavor for Kerfluffle, keeping in line with the slate size of our two previous CAPs. I'm generally of the mood there is no "better" interpretation of flavor for a Pokemon learnset, setting I like some more than others aside. Therefore my slate is based on the kinds of justification used and the overall effort into presenting a flavorful spread.

Buzzer_Error
kyubics
yoshiblaze
boxofkangaroos
snake_rattler
Korski
Reigaheres
Hesh Kadesh


I feel these eight put the most heart into their submissions, from snake_rattler's Freddy Krueger vibe to Buzzer_Error's protective move selections. I urge the voters to look over these eight choices and select out their favorites.
 
Last edited:

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
I agree with Deck Knight's choices on what movepools to cut and approve for this new slate. I still believe there is nothing problematic in the submitted movepools, so I'm also approving this slate as is.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top