I would suggest Trace for an ability because cap22 has the offensive typing, speed and parting shot to pull off trace efficiently.
Trace not only helps take control of the current situation it is on, but also help switch in better against some mons in some situations. It can also copy an ability cap22 can use for its offensive coverage or to further aid its utility in CAP concerning parting shot.
Since stuff like Cyclohm, Cawmodore, MMedi, Tomo, TornT, Latis, Plasmanta (this is one small example) etc's abilities are very good to trace, it can help against some situations. Trace tho it is very situational, it is a blessing in disguise because it can both help its offensive typing indirectly or help with its parting shot utility in some situations or find opportunities to switch or to steal a good ability.
The main idea with Trace is to not just gain momentum for itself but to control the situation in the battleground to your favor, similar to Mega Alakazam. Trace helps him against some strats like Weather, copying speed boost etc, or against Hyper Offense pr stall, copying stuff like regen, etc. (The problem is, some abilities it has no use for, like gale wings) Cap22 however, with some balanced offensive and defensive stats and speed to pull off, can abuse trace a bit better.
How does this help with Parting Shot? It depends. It can control the situation it is in with its nice speed, and with the ability it traced or the mon in front of it, it can have a more wide choice of clicking Ps or using the new traced ability to win your opponent. It may be a situational ability, it may allow you to control the situation for your benefit.
How does this make different from Natural Cure? I cant really answer that question without saying, Natural Cure is certain when it comes to healing your status ailment amd complimenting Parting Shot. Trace compliments botb Parting Shot and its offensive typing a bit, and being able to gain momentum, find ways to control the situation, etc.
This may be a very meh argument, but i was wondering if trace can work. I still have a nagging feeling it will outclass natural cure and it wont be accepted for this reason alone.
To sum it up: Trace is a situational ability that creates new openings and situations that you can control in favor of cap22, and concerning so many ways parting shot can be used, Trace will be very useful in helping you open opportunites both offensively and helping discover parting shot's true power , unless you can prove otherwise.
List of Abilities it can abuse from Trace from popular Pokemon in CAP (listed from helping parting shot to helping it offensively)
Parting Shot:
Rebound (Colossoil)
Magic Bounce (Mega Diancie/Sableye)
Prankster (Tomohawk/Base Sableye)
Regenerator (TornT/Base Crucibelle)
Offensively:
Analytic (Volkraken)
Magic Guard (Mega Crucibelle/Clefable/Krillowatt)
Pure Power (Mega Medicham)
Guts (Colossoil)
Miscallenous Abilities that help with both or give it chances to switch in:
Weather Boosting Speed (Excadrill/Kingdra/Mega Swampert)
Type Immunities (Mega Sceptile/Cawmodore/Heatran/Lati@s,etc)
Thats all i can think of.
Trace not only helps take control of the current situation it is on, but also help switch in better against some mons in some situations. It can also copy an ability cap22 can use for its offensive coverage or to further aid its utility in CAP concerning parting shot.
Since stuff like Cyclohm, Cawmodore, MMedi, Tomo, TornT, Latis, Plasmanta (this is one small example) etc's abilities are very good to trace, it can help against some situations. Trace tho it is very situational, it is a blessing in disguise because it can both help its offensive typing indirectly or help with its parting shot utility in some situations or find opportunities to switch or to steal a good ability.
The main idea with Trace is to not just gain momentum for itself but to control the situation in the battleground to your favor, similar to Mega Alakazam. Trace helps him against some strats like Weather, copying speed boost etc, or against Hyper Offense pr stall, copying stuff like regen, etc. (The problem is, some abilities it has no use for, like gale wings) Cap22 however, with some balanced offensive and defensive stats and speed to pull off, can abuse trace a bit better.
How does this help with Parting Shot? It depends. It can control the situation it is in with its nice speed, and with the ability it traced or the mon in front of it, it can have a more wide choice of clicking Ps or using the new traced ability to win your opponent. It may be a situational ability, it may allow you to control the situation for your benefit.
How does this make different from Natural Cure? I cant really answer that question without saying, Natural Cure is certain when it comes to healing your status ailment amd complimenting Parting Shot. Trace compliments botb Parting Shot and its offensive typing a bit, and being able to gain momentum, find ways to control the situation, etc.
This may be a very meh argument, but i was wondering if trace can work. I still have a nagging feeling it will outclass natural cure and it wont be accepted for this reason alone.
To sum it up: Trace is a situational ability that creates new openings and situations that you can control in favor of cap22, and concerning so many ways parting shot can be used, Trace will be very useful in helping you open opportunites both offensively and helping discover parting shot's true power , unless you can prove otherwise.
List of Abilities it can abuse from Trace from popular Pokemon in CAP (listed from helping parting shot to helping it offensively)
Parting Shot:
Rebound (Colossoil)
Magic Bounce (Mega Diancie/Sableye)
Prankster (Tomohawk/Base Sableye)
Regenerator (TornT/Base Crucibelle)
Offensively:
Analytic (Volkraken)
Magic Guard (Mega Crucibelle/Clefable/Krillowatt)
Pure Power (Mega Medicham)
Guts (Colossoil)
Miscallenous Abilities that help with both or give it chances to switch in:
Weather Boosting Speed (Excadrill/Kingdra/Mega Swampert)
Type Immunities (Mega Sceptile/Cawmodore/Heatran/Lati@s,etc)
Thats all i can think of.
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