CAP 33 - Part 2 - Typing Poll 1

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spoo

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CAP Co-Leader
CAP 33 So Far

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After a great discussion led by our Typing Leader, Zetalz, we will be deciding on CAP 33's typing through two series of polls. If you haven't taken the chance to read through the thread, please refer to the Typing Discussion thread here to make an informed decision when submitting your ballot! Lastly, here are the descriptions for each typing combination slated, pulled from Zetalz's final post here.

Grass/Steel was an early favorite in the thread, and it's not hard to see why, with it sporting an array of useful resists including Fairy, Electric and Water. Checking Krilowatt is a major boon for defensive teams that can struggle with it otherwise, while also sporting a surprisingly good STAB to have in Grass. The major concern of this typing is it's 4x weakness to quite common Fire coverage, which many of the things it seeks to answer can carry, but this is not a deal breaker by any means given how far we have left to go in the project.

Dragon/Poison was one of the more supported Dragon typings, and has the most going for it imo. Dragon as a type feels very awkward this process given how little value it's resistances can feel in certain combos, as well as it's weakness to Fairy feeling especially worrisome with so many prevalent Fairies in the meta. Dragon/Poison boasts a wide spread of useful resistances to Fire, Water, Fighting and Electric, and while not completely eliminating the aforementioned issues of defensive Dragon typings, does go a long way to making them less impactful. The typings biggest issue remains it's matchup into tier staples like Libra and WW, but being strong against the likes of Iron Moth and decent into Hemo and Valiant carries it farther than other proposed Dragon typings.

Dark/Poison is one of the most potent defensive typings in the game, and it's no surprise it's become a top player in this project. This typing accomplishes a lot on it's own. Dark and Poison both have very annoying STAB options to switch into for offensive mons, the Psychic immunity and Ghost resist lets it easily slot into existing defensive cores to tackle powerful mons like Hoopa-U and Pult, and the single weakness to Ground is especially easy to cover when teambuilding given the amount of powerful Ground immune mons in the tier. This on top of the wide-range of neutral matchups makes this typing excellent all around.

Water/Fairy is perhaps in a vacuum the most powerful typing on this slate, with a positive matchup into many of the tiers most threatening mons, such as Baxcalibur, Kingambit, Great Tusk, Walking Wake and Samurott-H, among many others. This typing in particular excels in combination with our high speed, giving 33 ways of playing vs many of the tiers other fast mons with both of it's very sufficient STABs. Little else needs to be said, it's been proven how potent defensively this typing can be with strong past gen examples like Tapu Fini, and will certainly see success here.

Water/Flying is the only Flying typing that received strong support, and though it shares a lot of overlap with Water/Fairy there are some standout differences. The biggest being the immunity to Ground (and more crucially Spikes), giving 33 an even stronger matchup than Water/Fairy into the tiers common Grounds in Libra and Tusk, while also being great partners for them to cover it's own major Electric weakness. A weakness to Rocks and reliance on Boots may seem like big detractors, but are far from world-ending as successful walls like Zapdos and Venomicon show us.

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This will be a Ranked Pairs vote (RP) (a form of voting where each candidate is ranked according to head to head matchups with each of its competitors in a directed acyclic graph), the details of which were discussed here.

This is a ranked vote: order does matter! You can upvote your favorites and downvote your least favorites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many options as possible to ensure your preferences are taken into account.

Bold your votes and nothing else!
A typical vote might look like the following:
Most Preferred
Second Most Preferred
Third Most Preferred


Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
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Composing a proper ballot is easy. Enter BBCode Edit Mode (the A in the upper right corner). Copy/paste the options directly from the OP to your ballot as plain unbolded text. Delete and/or rearrange the options to suit your preference and the poll type. Bold your vote text using bold tags or re-enter rich text mode, highlight your vote and click B. Spelling or formatting errors may spoil your ballot, so be careful!

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The voting options are:

Grass/Steel
Dragon/Poison
Dark/Poison
Water/Fairy
Water/Flying


This poll will be open for 24 hours.
 

spoo

is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Dark/Poison
Water/Flying
Water/Fairy
Grass/Steel
Dragon/Poison
 
Last edited:

Zetalz

Expect nothing, deliver less
is a Pre-Contributor
Grass/Steel
Dark/Poison
Water/Fairy
Water/Flying
Dragon/Poison
 
Last edited:

kenn

Prince of the Halidom
is a Community Contributoris a Battle Simulator Moderator
Dark/Poison
Water/Fairy
Grass/Steel
Dragon/Poison
Water/Flying
 
Last edited:
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