Here's the ref sheet I made for the thing as well.
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Looks nice, But the back models seem to have a darker color then the front models. Is that purposeful?Got everything for Mumbao rigged animated and rendered. Thanks Flicks for helping a bunch with the rendering process!
It is a bit big for a prevo, but given its height its about smack dab in the middle resolution wise and the details are thin enough that reducing the size makes it too crunchy.
Unless there are any major complaints, I think this is done?
They all use the same texture, so it's probably just the lighting/shadow.Looks nice, But the back models seem to have a darker color then the front models. Is that purposeful?
Probably about 50% because Mumbao is a pretty simple design to model and rig being mostly simple round shapes, and 50% because I was procrastinating my course work lmao.How did you model that so fast compared to the main CAPs?
I grafted them together like some sort of frankenstein's monster + subsurf modifier, lol. Old WIP model:Looks gorgeous! How did you create such a single, continuous shape with all those little details?
Home Styled?How did you make HOME styled renders for your Pokémon? Also, will there be renders for every CAP in that style? I really like it