I think the argument comes down to dracoyoshi's and srk's opinion that Malaconda should have moves it would be expected to have in the real game, most of which are harmless and purely for flavor and artistic license, and will never be used in a practical set, and capefeather's position that in giving Malaconda access to too many VGMs will allow submitters too much freedom, not constricted by a limit and having to make tough, practical decisions on which VGMs make it in their set.
Both arguments are valid, so why not compromise? Wouldn't excluding artsy, but useless flavor special attacks like Energy Ball from the VGM limit satisfy the wants of both parties? We still limit all practical VGMs and Malaconda can still have gimmie moves like Energy Ball.
So much controversy. My Malaconda move set will make everyone happy. It's just going to be Magnet Rise and Baton Pass. And also Ice Fang...You know, for dragons. ;)
Both arguments are valid, so why not compromise? Wouldn't excluding artsy, but useless flavor special attacks like Energy Ball from the VGM limit satisfy the wants of both parties? We still limit all practical VGMs and Malaconda can still have gimmie moves like Energy Ball.
So much controversy. My Malaconda move set will make everyone happy. It's just going to be Magnet Rise and Baton Pass. And also Ice Fang...You know, for dragons. ;)