Final Submission
Main Design:
Supporting Material:
Images:
CAP6 used Power Whip! It's super effective!
Scizor used Bullet Punch! It's not very effective...
CAP6 used Recover!
CAP6 used Thunder Wave?!
CAP6 used Sky Uppercut!
CAP6 used ThunderPunch?! It's super effective!
CAP6 development:
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Backstory:
This design was one of two I have developed during the course of CAP 6's art submissions. In the end, this design proved to be
more popular than my other design, a Mantis Shrimp. I wanted to design something this CAP that was slightly unorthodox and based on a never-before-done animal, but looking down the list of sea creatures not yet done by Game Freak, there wasn't much of a selection left. At first I laughed at the thought of a Sea Anemone even resembling a fighting type, but it seemed like a neat idea, so along with the Mantis Shrimp I began to develop the ideas.
The final build of the Anemoninja (nicknamed so by a few people in the art submission thread) resembles a long haired chinese martial artist. Its tentacles are built for stretching long distances quickly, and even though it can destroy rocks with ease this way, it can't lift objects and enemies quite as easily. The Anemoninja's body looks quite soft (being an anemone and all), but it's actually pretty solid, and can take the heavy pressure of the deep ocean floor. Its tentacles are a brilliant blue-to-purple gradient, and its body light yellow and orange, with blue markings on it. Its tentacles can also emit electricity, to stun prey and to detect and scare off would-be preadators. Because of the electricity, its blue tentacles and body markings glow brightly on the ocean floor, luring both prey and predators towards it. However, the electricity it expels from the tentacles cannot inflict any noticeable damage, and is only good for dectecting and scaring off enemies. Additionally, it can't can't constantly keep up the increased electrical current for very long, only lasting a few seconds. Direct contact with the tentacles in that charged state on the other hand can result in a severe paralyzing shock, allowing the Anemoninja to easily feast on its prey.
Despite its innate fighting ability, once it starts to fight or hunt it becomes completely oblivious to everyone and everything around it, except its target. It won't even notice the enemy has maximized its attacking power or agility. While hunting it will lock on to and attempt to paralyze and devour anything that comes within 3 feet of it, even much larger creatures, resulting in the Anemoninja losing a limb or two. Even then, it doesn't notice its missing arm until it tries to catch prey or attack with it. The Anemoninja can easily and rapidly regenerate the missing limb though, and once it finishes the Anemoninja once again completely focuses on its target.
End Comment: I put a lot of love into my design this CAP (maybe too much, even >_>;) It may not be quite as unique or as cool as many of the other designs, but I had a lot of fun working on it, and I hope it shows in its design (and this post as well)