Name: Anti Switch
Description: A Pokemon that blocks or punishes switching.
Explanation:
There are so many ways this could go but if done right all would lead to a better metagame.
As it is the only viable switch blockers are Dugtrio, Magnezone and STAB Pursuit users, I think that this is quite limited considering that a large majority of the most threatening Pokemon that you want out of the way (SkyMin, Gyrados, Salamence, Scarftran, some Tyranitar) have little or no problem dealing with or escapeing from these trappers and psudo trappers.
Something that has the ability not just to counter some top OUs, but to remove them from the game (possibly only via revenge trapping) would be a great help IMO. SkyMin and Tyranitar in particular are very centriliseing for the CaP metagame.
no one can predict the effect it has, that's been true of every single cap project.I'm going to pick on Hyra's idea again, because I don't think it'll be as decentralizing as you all think.
I was going to consider voting for Hyra's concept, but I think latino makes a rather important point in his post regarding our metagame. Decentralizing the CAP metagame is NOT the same as decentralizing DPP OU.Do half the people voting for Hyra's idea even know what the top 5 threats in the actual CAP server are, as opposed to basing your votes on the platinum metagame.
Just seems like a lot of people want a Heatran/Zapdos/Scizor counter without knowing anything about there standing in the CAP server, or whether the game itself is even based around the same few pokemon.
Seems like an uninformed vote but whatever
Also agreeing with Mr_Goodbar here that many of the concepts have the potential to be a "decentralizer" only more specific.Just a few thoughts:
I see a lot of people arguing about what is going to help the metagame, but with the general broadness of these concepts, I believe every one of them has that potential. I also think many of them are able to fit Hyra's idea in a more specific way; for example, whats stopping us from making sikh's great tank of china into some powerful and defensive fire/ground zapdos/heatran/scizor counter type thing?
Also what exactly do we want for the metagame? To shift the balance of power it seems from what people are voting and saying. I'm going to pick on Hyra's idea again, because I don't think it'll be as decentralizing as you all think. Let's say we make a pokemon that counters some of the top threats, I think it's probably then going to become a top used pokemon. But one counter for these top used pokemon isn't going to stop people from using them I doubt; instead I think another pokemon or a couple pokemon's usages will rise in light of the new pokemon so everyone's scizor/heatran/whatever can sweep away, and will just result in a greater ring of centralization. As for Ness's physical Blissey, maybe there'll be a rise in stall teams, but in response maybe there'll also be a rise in offensive teams with wall breakers like infernape that can take on both great walls. I like Mekkah's idea because I think it'll shift some of the unpredictability of the metagame though not add to some of the bog standards either. I'm by no means an expert on pokemon metagames but hopefully this might raise a little interesting discussion.
Yea I don't presume to know what will happen, that's just my speculation, but it is specifically called "decentralizer" and I do think a lot of people are jumping to the conclusion that it will decentralize the metagame, which I have doubts about. But to see in action how such a pokemon affects the metagame, I can see exactly why you'd choose it.no one can predict the effect it has, that's been true of every single cap project.
we just want to map the effect of a cap that has clearcut intentions of checking top threats. we want to see "how well we can do" at being explicitly metagame centric. this is a test for the community. i dont think anyone is disillusioned enough to think that this will "fix the metagame"
the thing is we can check pokemon in more ways that we can wall them, and i think hyra's gives us the most creativity and the most explicity and metagame centric goal.
Why are you so surprised you cannot predict the end result of a created pokemon when there are so many different variables involved - typing, ability, movepool etc. How often is just one of these vastly change a pokemon - if Mence was Dragon/Ground it would have probably been banned along with Garchomp.no one can predict the effect it has, that's been true of every single cap project.
we just want to map the effect of a cap that has clearcut intentions of checking top threats. we want to see "how well we can do" at being explicitly metagame centric. this is a test for the community. i dont think anyone is disillusioned enough to think that this will "fix the metagame"