I'm not trying to make it perfect. I'm trying to make out CAP fit the concept. Is that unreasonable? All anyone is talking about is pursuiting away tricksters and absorbing T-wave. That is failing the concept miserably. Ok, so we add Rapid Spin to make it do something more. It still only does three things to the entire pool of Secondary Effects. And, on top of that, we are stopping three Secondary Effects that we know how to stop already. What's the point of this? Why aren't we trying to create a Pokemon that can stop weather effects, and stop taunt, and stop burn, and all the other things that haven't even been mentioned since the concept poll and assessment!
Elegy, for one, you are completely wrong with what I'm trying to accomplish. I'm trying to get this CAP to fulfill the concept. Making it defensive is far from making it perfect. It has 5 weaknesses. How is making a Pokemon defensive when it has 5 weaknesses, especially when they are common attacking types in OU, making it perfect at all? I'm trying to have this concept teach us something, which it is currently failing to do.
Also, consider this everyone. You say that CAP9 will stop Celebi from setting up Leech Seed, and using Trick. How? Celebi has Grass Knot STAB. Battlers aren't idiots. CAP9 will come out and Celebi will think, "Ok, I could set up Leech Seed here, or I could predict the switch and OHKO it with Grass Knot. Or, I could play it safe and U-turn out. Both Super Effective!" Or maybe a Gengar will come in to trick you, and instead use HP Ice. There many possibilities of why making the main point of this CAP to use Pursuit is a horrible idea, especially with this typing.