UU Celesteela

Hilomilo

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[OVERVIEW]

Celesteela's typing and defensive stats are both fantastic, allowing it to check a considerable portion of UU's top threats, including Salamence, Jirachi, Nihilego, and Zarude. Thanks to its decent offensive stats, powerful STAB Heavy Slam, and access to Flamethrower to smack foes like Aegislash and Zarude, Celesteela can prevent itself from being too passive. Leech Seed is also an excellent tool, sustaining Celesteela's longevity and allowing it to significantly wear down its switch-ins, such as Rotom-H and Thundurus-T, potentially forcing them out. Autotomize sets are also a strong option, tapping into Celesteela's strong special coverage and the sweeping potential Beast Boost lends it. Despite its defensive potency, however, Celesteela suffers a bit from its lack of access to reliable recovery, which can prevent it from tanking strong neutral hits as consistently as it would like to and cause it to be overreliant on Leftovers. This can allow a few common Pokemon, such as Keldeo, Mienshao, and Mamoswine, to muscle past Celesteela after relatively minimal chip damage. Celesteela also struggles to bypass popular Fire- and Electric-types such as Moltres and Rotom-W on its own, as well as various defensive picks like Tentacruel and Gastrodon; Tentacruel can utilize Liquid Ooze to take advantage of Leech Seed, while Gastrodon doesn't take meaningful damage from any of Celesteela's attacks, can restore any damage it sustains with Recover, and can threaten to chip Celesteela down with burns from Scald.

[SET]
name: Defensive
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Flamethrower
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Leech Seed is important to wear down common switch-ins, including Rotom-H, Rotom-W, and Thundurus-T. It also prevents Pokemon like Gyarados and Dragon Dance Salamence from reliably setting up on Celesteela, chipping them down. Protect works well alongside Leech Seed, offering Celesteela a guaranteed opportunity to restore health with both Leftovers and Leech Seed. It can also help to scout moves from Choice-locked Pokemon, like Chandelure and Primarina. Flamethrower hits Steel-types like Aegislash and Jirachi, preventing them from reliably setting up on Celesteela, while also hitting Grass-types such as Tangrowth and Zarude, which are immune to Leech Seed.

Celesteela is a solid fit on balance teams thanks to its ability to check several prominent threats, allowing offensive teammates to fall back on it upon losing momentum to foes like Salamence and Noivern. Bulky Water-types often share strong synergy with Celesteela, checking the Fire-types that power through it, while Celesteela can handle Pokemon like Zarude and Tapu Bulu in return. Seismitoad and Gastrodon check both Rotom-H and Rotom-W, two of Celesteela's more effective answers, while applying pressure to Moltres with STAB Scald. Rhyperior is another good teammate, pivoting in on Fire- and Electric-type attacks for Celesteela while appreciating its ability to switch into Grass- and Ground-type moves. Defensive Grass-types like Tangrowth and Amoonguss can also make solid teammates. Tangrowth is capable of pivoting in on several Pokemon for Celesteela, including Keldeo and Azumarill, while also utilizing Knock Off to wear down switch-ins like Moltres that can burden Celesteela. Amoonguss also checks the former two Pokemon and can match up well against Tapu Bulu. Both Pokemon can also pivot into mixed Thundurus and Krookodile, absorbing Knock Off for Celesteela throughout the match. Psychic-types like Reuniclus and Starmie are decent partners, handling Tentacruel and easing Celesteela's matchup against foes like Kommo-o and Nidoqueen.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Air Slash
move 3: Fire Blast
move 4: Meteor Beam / Flash Cannon
item: Power Herb / Weakness Policy
ability: Beast Boost
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Autotomize allows Celesteela to outspeed the entire unboosted metagame and more easily snowball. It can find setup opportunities against a solid amount of common Pokemon that its defensive set forces out, including Zarude, Hatterene, and Nihilego. Fire Blast provides important coverage against Steel-types like Aegislash and Jirachi. Flamethrower is an option over Fire Blast for its greater accuracy. However, Celesteela wants all the power it can get due to this set's nature as a sweeper. Meteor Beam grants Celesteela an opportunity to bypass Fire-types like Rotom-H, Moltres, and Chandelure. It also deals massive damage to foes like Rotom-W, Thundurus, and Salamence, and the Special Attack boost it supplies is often extremely useful in boosting Celesteela's sweeping capabilities. Due to taking two turns, however, it must be used with Power Herb, and Celesteela must watch out for the opponent predicting the attack and bringing in a foe that resists it due to often being restricted to a one-time use. Flash Cannon is also an option in the fourth slot, offering more overall consistency and giving Celesteela a strong secondary STAB attack that deals decent neutral damage and hits Pokemon like Hatterene and Rhyperior super effectively. It does prevent Celesteela from luring some of its checks, however. Giga Drain is an option to bypass Quagsire, Rhyperior, and Rotom-W, which can otherwise tank various hits, though it generally doesn't provide too valuable of coverage otherwise. Beast Boost lets Celesteela boost its Special Attack upon netting KOs, giving it great sweeping potential. If Meteor Beam is not being run, Celesteela has no need for Power Herb and can then run Weakness Policy. This allows it to use its solid bulk to tank super effective hits, such as Fire-type moves from Salamence or opposing Celesteela, to gain a +2 boost in power, which heavily increases its threat level. This is particularly potent when Celesteela is behind dual screens, as often the only way to break past it at that rate is with super effective moves.

This set fits on offensive builds, acting as a late-game sweeper that cleans weakened teams. Hyper offense teams do particularly well supporting Celesteela, sometimes employing dual screens setters like Grimmsnarl and Alolan Ninetales to increase its odds of reliably setting up. Entry hazards let Celesteela muscle past foes more easily, making setters like Krookodile good options for teammates. On hyper offense teams, leads like Azelf and Froslass work well for their ability to quickly set Spikes and keep up momentum with moves like Explosion and Destiny Bond, respectively. Powerful wallbreakers like Mienshao and Obstagoon make strong teammates, weakening teams for Celesteela to sweep through late-game. Depending on the coverage it opts for, Celesteela will struggle to reliably break past various Pokemon. If it isn't running Meteor Beam, checks to Fire-types are important due to most being able to tank Air Slash and revenge kill Celesteela. Keldeo can outspeed and pressure Rotom-H and Moltres, while Rhyperior can pivot in on both. Without Flash Cannon, Celesteela can't hit Rock-types like Rhyperior and Nihilego super effectively. Pokemon like Keldeo and Zygarde-10% can pressure said Rock-types, making them solid partners. Electric-type checks are important due to Celesteela's iffy matchups against most in the tier. Zarude can pivot in on Rotom-W and make decent progress with its pivoting capabilities. Seismitoad can handle Raikou, Rotom-W, and Rotom-H while tanking hits from and crippling Thundurus. Additionally, it offers utility with Stealth Rock and Knock Off. Lastly, sweepers like Thundurus-T and Azumarill often fit well with offensive Celesteela variants, helping pressure the likes of Rotom-H and Milotic.

[STRATEGY COMMENTS]
Other Options
=============

Celesteela's physical movepool contains solid options like Earthquake and Stone Edge, which allow it to run a physically based Autotomize set, effectively luring checks like Tentacruel and Rotom-H. However, this generally isn't as effective due to Celesteela's middling immediate power and hardships breaking various Pokemon, such as Tangrowth and Intimidate Krookodile. Earthquake is an option in the fourth slot of the defensive set to still hit Steel-types super effectively while also hitting the likes of Tentacruel and Raikou hard. However, Flamethrower is usually way more valuable for its ability to pressure Zarude while still hitting Steel-types. Toxic cripples some of Celesteela's switch-ins on the defensive set, but it generally isn't as useful as its other options, and, due to foregoing Flamethrower, it notably prevents Celesteela from doing anything to Steel-types.

Checks and Counters
===================

**Fire-types**: Fire-types like Moltres, Volcanion, Rotom-H, and Chandelure can pivot in on both Heavy Slam and Flamethrower and hit Celesteela hard with super effective STAB moves. They can also blanket check Celesteela's Autotomize set if it opts for Flash Cannon, though Meteor Beam can power through them. Moltres is particularly annoying, often being able to restore any chip damage it sustains from Leech Seed with Roost.

**Electric-types**: Electric-types like Thundurus-T, Rotom-W, and Raikou can tank hits from either of Celesteela's sets and proceed to break past it with super effective STAB attacks, though they all take fair damage from Meteor Beam. Raikou can be particularly troublesome to the defensive set, whittling Celesteela's PP with Pressure and utilizing Substitute and Calm Mind to safely set up on it.

**Specially Defensive Pokemon**: Chansey doesn't take major damage from Celesteela's attacks and can whittle it down with Seismic Toss or bring in a teammate with Teleport. Gastrodon can tank hits from any set and heal off chip damage from Leech Seed with Recover, additionally utilizing Scald to potentially burn Celesteela. Tentacruel's Liquid Ooze punishes Leech Seed attempts and it doesn't take major damage from any attack Celesteela commonly runs. If it is running Haze, it can also stint the Autotomize set's progress.

**Knock Off**: Celesteela's defensive set becomes far easier to wear down if Leftovers, its most reliable means of passive recovery, has been removed. Knock Off users like Mamoswine, Krookodile, and Nihilego can wear it down immensely as it tries potentially pivoting in on them. The Autotomize set is also often reliant on whichever item it is running to pose a significant offensive threat, which can prevent Celesteela from setting up on foes like Nihilego and Tangrowth as safely as it would like to at times.

**Strong Wallbreakers**: Celesteela's lack of reliable recovery allows particularly powerful wallbreakers, including Primarina, Mamoswine, Choice Band Buzzwole, and Aegislash, to quickly overwhelm it.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[martha, 384270], [Twilight, 344575], [bb skarm, 235692]]
- Grammar checked by: [[Bandkrook, 301217], [deetah, 297659]]
 
Last edited:

autumn

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C&C Leader
1/3 hghlighted lati mentions in orange so remove or replace
[OVERVIEW]

- Celesteela's typing and defensive stats are both fantastic, allowing it to check a considerable portion of UU's top threats, including Latias, Jirachi, Scizor, and Salamence.
- Thanks to its decent offensive stats, powerful STAB Heavy Slam, and access to Flamethrower to smack foes like Scizor and Bisharp, Celesteela can prevent itself from being too passive.
- Leech Seed is also an excellent tool, sustaining Celesteela's longevity and allowing it to significantly wear down its checks, such as Rotom-H and Victini. it can also punish switchins and force things out
- Autotomize sets are also a strong option, tapping into Celesteela's strong special coverage and sweeping potential with Beast Boost to function as a potent late-game cleaner. also beats some of its natural checks
- Despite its defensive potency, however, Celesteela suffers a bit from its lack of access to reliable, one-turn recovery, which can prevent it from tanking strong neutral hits as consistently as it would like to. because of this it's super reliant on item on defensive sets
- This can allow a few top tier Pokemon, such as Terrakion, Swords Dance Tapu Bulu, and Mamoswine, to muscle past Celesteela after relatively minimal chip damage.
- Celesteela also struggles to bypass popular Fire- and Electric-types, such as Victini and Zeraora, on its own, as well as various defensive picks like Tentacruel, which can utilize Liquid Ooze to abuse Leech Seed, and Slowking, which doesn't take meaningful damage from any of Celesteela's attacks and can restore any damage it sustains with Slack Off and Regenerator. it can also teleport out slower and bring a check in without leech seed threat

[SET]
name: Defensive
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Flamethrower
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Paragraph 1
- Leech Seed is important for its ability to wear down common switch-ins, including Rotom-H, Volcanion, and Thundurus-T. It also prevents Pokemon like Gyarados and Crawdaunt from reliably setting up on Celesteela, chipping them down.
- Protect works well alongside Leech Seed, offering Celesteela a guaranteed opportunity to restore health with both Leftovers and Leech Seed. It can also help to scout moves from Choice-locked Pokemon, like Chandelure and Primarina.
- Flamethrower hits Steel-types like Scizor and Bisharp, preventing them from reliably setting up on Celesteela, while also hitting Grass-types, which are immune to Leech Seed, such as Tangrowth and Amoonguss.
- Earthquake is an option for hitting a few of Celesteela's common checks, like Tentacruel and Victini, for super effective damage. It also still hits Steel-types and guarantees an OHKO against Magnezone, but notably prevents Celesteela from reliably dealing with Pokemon like Scizor, Tangrowth, and Skarmory.

Paragraph 2
- Celesteela is a solid fit on balanced teams thanks to its ability to check several prominent threats, allowing offensive teammates to fall back on it upon losing momentum to foes like Latias or Alakazam.
- Bulky Water-types often share strong synergy with Celesteela, checking the Fire-types that often power through it, while Celesteela in return can handle Pokemon like Zarude and Latias. Slowking is a particularly strong check to Victini and Volcanion that can also pivot in on various Pokemon capable of powering through Celesteela, like Choice Band Terrakion and Keldeo. Seismitoad and Gastrodon check Zeraora and Rotom-H, two of Celesteela's more effective answers.
- Defensive Grass-types can also make solid teammates. Tangrowth is capable of pivoting in on several Pokemon for Celesteela, including Zeraora, Azumarill, and Terrakion. Amoonguss also checks the former two Pokemon and can match up well against Tapu Bulu and Keldeo. mention how these can switch into zeraora + absorb knock which is super important and should be mentioned somewhere that it can't get knocked ever
- Rhyperior is another good teammate, pivoting in on Fire- and Electric-type attacks for Celesteela while appreciating its ability to switch into Grass- and Ground-type moves.
- Celesteela often can't pick off opposing teams on its own, which makes powerful wallbreakers, like Chandelure and Primarina, good options for keeping up offensive pressure on its team.
- Celesteela's ability to check Psychic-types like Alakazam and Hatterene can open the door for Pokemon that appreciate them weakened or removed, such as Kommo-o and Keldeo, to sweep more easily in the late-game.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Air Slash
move 3: Fire Blast
move 4: Meteor Beam / Flash Cannon
item: Power Herb / Weakness Policy
ability: Beast Boost
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
reorder this to reflect set order
- could probably put autotomize here just to say what it can outspeed after a boost and to talk about how it can snowball easier w speed but up to you

- Meteor Beam is useful in allowing Celesteela an opportunity to bypass Fire-types like Rotom-H, Victini, and Chandelure with a powerful super effective hit. It also deals massive damage to foes like Salamence, Thundurus, Zeraora, and Kyurem. Due to taking two turns, however, it must be used with Power Herb, and Celesteela must watch out for the opponent predicting the attack and bringing in a foe that resists it due to its one-time use.
- Fire Blast provides important coverage against Steel-types like Scizor and Jirachi. move flamethrower mention to here
- Flash Cannon is also an option in the fourth slot, offering more overall consistency and giving Celesteela a strong secondary STAB attack that deals decent neutral damage and hits Pokemon like Hatterene, Rhyperior, and Terrakion super effectively. It does prevent Celesteela from luring some of its checks, however.
- Flamethrower is an option over Fire Blast for its greater accuracy, proving more reliable against Scizor. However, Celesteela wants all the power it can get due to this set's nature as a sweeper.
- Beast Boost is extremely useful on this set, allowing Celesteela to boost its Special Attack upon netting KOes, giving it great sweeping potential.
- If Meteor Beam is not being run, Celesteela has no need for Power Herb and can then run Weakness Policy. This allows it to use its solid bulk to tank super effective hits, such as Fire-type moves from Salamence or opposing Celesteela, to gain a +2 boost in power, which heavily increases its threat level.

Paragraph 2
- This set fits on offensive builds well due to its nature as a late-game cleaner, sweeping through weakened teams late-game. can mention HO too
- Entry hazards are important in allowing Celesteela to more easily muscle past foes, making setters like Krookodile good options for teammates. On hyper offensive teams, leads like Mew and Froslass work well for their ability to quickly set Spikes and keep up momentum with moves like Explosion and Destiny Bond, respectively.
- Powerful wallbreakers like Terrakion and Tapu Bulu make strong teammates, weakening teams for Celesteela to sweep through in the late-game.
- Depending on the coverage it opts for, Celesteela will struggle to reliably break past various Pokemon. If it isn't running Meteor Beam, checks to Fire-types are important due to most being able to tank Air Slash and revenge kill Celesteela. Keldeo can outspeed and pressure Rotom-H and Victini, while Seismitoad can pivot in on their STAB moves, is immune to Rotom-H's Electric-type attacks, and can set Stealth Rock. not sure abt seis offense tbh
- Without Flash Cannon, Celesteela can't hit Rock-types like Terrakion or Nihilego super effectively, which gives them more opportunity to power through it. Pokemon like Scizor and Zygarde-10% can adequately apply pressure to them, allowing them to be solid partners.
- Electric-type checks are important due to Celesteela's iffy matchups against most in the tier. Tapu Bulu can pivot in on many of the tier's common Electric-types and pressure them, even dealing heavy damage to Rotom-H with Close Combat. Krookodile can also check several common Electric-types with its typing, solid bulk, and decent offensive presence, additionally setting Stealth Rock for Celesteela.

[STRATEGY COMMENTS]
Other Options
=============

- Celesteela's physical movepool contains solid options like Earthquake and Stone Edge, which can allow it to run a physically based Autotomize set, effectively luring checks like Tentacruel and Rotom-H. However, this generally isn't as effective due to Celesteela's middling immediate power and hardships breaking various Pokemon, such as Tangrowth and Intimidate Krookodile.
- Toxic cripples some of Celesteela's switch-ins on the defensive set, but generally isn't as useful as its other options and notably can't do anything to Steel-types. bc you have to drop flame for it

Checks and Counters
===================

**Fire-types**: Fire-types like Volcanion, Victini, Rotom-H and Chandelure can pivot in on both Heavy Slam and Flamethrower, then hitting Celesteela hard with super effective STAB moves. They can also blanket check Celesteela's Autotomize set if it opts for Flash Cannon, though Meteor Beam can power through them.

**Electric-types**: Electric-types like Thundurus-T, Rotom-W, and Zeraora can tank hits from either of Celesteela's sets and proceed to break past it with super effective STAB attacks, though they all take fair damage from Meteor Beam. Magnezone is particularly troublesome, as it can utilize Magnet Pull to trap Celesteela and nail it with Choice Specs-boosted Thunderbolt.

**Specially Defensive Pokemon**: Various specially bulky Pokemon can handle Celesteela's Autotomize set while also generally matching up well against its defensive set. Chansey doesn't take major damage from either set and can whittle Celesteela down with Seismic Toss or bring in a teammate with Teleport. Slowking can also tank hits from Celesteela then pivot out into a teammate that threatens it with Teleport, restoring any damage it sustains with Regenerator. Gastrodon can switch into Celesteela's attacks, restore residual damage it takes with Leech Seed, and threaten to chip it down with burns from Scald.

could honestly put knock off here but up to you

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
[OVERVIEW]

- Celesteela's typing and defensive stats are both fantastic, allowing it to check a considerable portion of UU's top threats, including Latias, Jirachi, Scizor, and Salamence.
- Thanks to its decent offensive stats, powerful STAB Heavy Slam, and access to Flamethrower to smack foes like Scizor and Bisharp, Celesteela can prevent itself from being too passive.
- Leech Seed is also an excellent tool, sustaining Celesteela's longevity and allowing it to significantly wear down its switch-ins, such as Rotom-H and Victini, potentially forcing them out.
- Autotomize sets are also a strong option, tapping into Celesteela's strong special coverage, which can beat some of its conventional checks, and sweeping potential with Beast Boost to function as a potent late-game cleaner.
- Despite its defensive potency, however, Celesteela suffers a bit from its lack of access to reliable, one-turn recovery, which can prevent it from tanking strong neutral hits as consistently as it would like to and can cause it to over-rely on Leftovers.
- This can allow a few top tier Pokemon, such as Terrakion, Swords Dance Tapu Bulu, and Mamoswine, to muscle past Celesteela after relatively minimal chip damage.
- Celesteela also struggles to bypass popular Fire- and Electric-types, such as Victini and Zeraora, on its own, as well as various defensive picks like Tentacruel, which can utilize Liquid Ooze to abuse Leech Seed, and Slowking, which doesn't take meaningful damage from any of Celesteela's attacks, will restore any damage it sustains with Slack Off and Regenerator, and can safely pivot a check into play with Teleport.

[SET]
name: Defensive
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Flamethrower
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Paragraph 1
- Leech Seed is important for its ability to wear down common switch-ins, including Rotom-H, Volcanion, and Thundurus-T. It also prevents Pokemon like Gyarados and Crawdaunt from reliably setting up on Celesteela, chipping them down.
- Protect works well alongside Leech Seed, offering Celesteela a guaranteed opportunity to restore health with both Leftovers and Leech Seed. It can also help to scout moves from Choice-locked Pokemon, like Chandelure and Primarina.
- Flamethrower hits Steel-types like Scizor and Bisharp, preventing them from reliably setting up on Celesteela, while also hitting Grass-types, which are immune to Leech Seed, such as Tangrowth and Amoonguss.
- Earthquake is an option for hitting a few of Celesteela's common checks, like Tentacruel and Victini, for super effective damage. It also still hits Steel-types and guarantees an OHKO against Magnezone, but notably prevents Celesteela from reliably dealing with Pokemon like Scizor, Tangrowth, and Skarmory.

0 Atk Celesteela Earthquake vs. 0 HP / 0 Def Magnezone: 260-308 (92.5 - 109.6%) -- 50% chance to OHKO Not garuanteed, not 100% after rocks either

Paragraph 2
- Celesteela is a solid fit on balanced teams thanks to its ability to check several prominent threats, allowing offensive teammates to fall back on it upon losing momentum to foes like Salamence or Alakazam.
- Bulky Water-types often share strong synergy with Celesteela, checking the Fire-types that often power through it, while Celesteela in return can handle Pokemon like Zarude and Tapu Bulu. Slowking is a particularly strong check to Victini and Volcanion that can also pivot in on various Pokemon capable of powering through Celesteela, like Choice Band Terrakion and Keldeo. Seismitoad and Gastrodon check Zeraora and Rotom-H, two of Celesteela's more effective answers.
- Rhyperior is another good teammate, pivoting in on Fire- and Electric-type attacks for Celesteela while appreciating its ability to switch into Grass- and Ground-type moves.
- Defensive Grass-types can also make solid teammates. Tangrowth is capable of pivoting in on several Pokemon for Celesteela, including Crawdaunt, Azumarill, and Terrakion. Amoonguss also checks the former two Pokemon and can match up well against Tapu Bulu and Keldeo. Both Pokemon can also pivot into Zeraora, absorbing Knock Off for Celesteela throughout the match. Krook is worth a mention in this bit too because Steela is a flying-type that doesn't really want to ever pivot into it.

- Celesteela often can't pick off opposing teams on its own, which makes powerful wallbreakers, like Chandelure and Primarina, good options for keeping up offensive pressure on its team.
I don't think you really need this. Nowhere have you indicated that Steela is really meant to pick off foes on its own, which it rly shouldn't, so this just feels like a means to mention some offensive partners just cos.

- Celesteela's ability to check Psychic-types like Alakazam and Hatterene can open the door for Pokemon that appreciate them weakened or removed, such as Kommo-o and Keldeo, to sweep more easily in the late-game.
Again I don't think this is needed. This feels like something you would have in the analysis for Keldeo and Kommo-o rather than here.

You could mention some Pokemon like Reuniclus and Mew here for their ability to deal with Tentacruel and check foes like Kommo-o. Mew can also provide Defog support



[SET]
name: Autotomize
move 1: Autotomize
move 2: Air Slash
move 3: Fire Blast
move 4: Meteor Beam / Flash Cannon
item: Power Herb / Weakness Policy
ability: Beast Boost
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
- Autotomize allows Celesteela to outspeed the entire unboosted metagame, allowing it to more easily snowball. A quick mention of some things it should ideally aim to set up on would be nice.
- Fire Blast provides important coverage against Steel-types like Scizor and Jirachi.
- Flamethrower is an option over Fire Blast for its greater accuracy, proving more reliable against Scizor. However, Celesteela wants all the power it can get due to this set's nature as a sweeper.
- Meteor Beam is useful in allowing Celesteela an opportunity to bypass Fire-types like Rotom-H, Victini, and Chandelure with a powerful super effective hit. It also deals massive damage to foes like Salamence, Thundurus, Zeraora, and Kyurem. Rotom-W should be used over one of these given it shrugs off its STAB combo + fire coverage Due to taking two turns, however, it must be used with Power Herb, and Celesteela must watch out for the opponent predicting the attack and bringing in a foe that resists it due to its one-time use. perhaps say 'usually being restricted to a one-time use' as there are scenarios where one can go for a raw Meteor Beam
- Flash Cannon is also an option in the fourth slot, offering more overall consistency and giving Celesteela a strong secondary STAB attack that deals decent neutral damage and hits Pokemon like Hatterene, Rhyperior, and Terrakion super effectively. It does prevent Celesteela from luring some of its checks, however.
- Beast Boost is extremely useful on this set, allowing Celesteela to boost its Special Attack upon netting KOes, giving it great sweeping potential.
- If Meteor Beam is not being run, Celesteela has no need for Power Herb and can then run Weakness Policy. This allows it to use its solid bulk to tank super effective hits, such as Fire-type moves from Salamence or opposing Celesteela, to gain a +2 boost in power, which heavily increases its threat level.

I'd mention Giga Drain as it is a better means of beating Quagsire, Rhyperior, Rotom-W etc.

Paragraph 2
- This set fits on offensive builds well due to its nature as a late-game cleaner, sweeping through weakened teams late-game. Hyper offensive teams do particularly well supporting Celesteela, sometimes employing dual screens setters like Grimmsnarl and Alolan Ninetales to increase its odds of reliably setting up.
- Entry hazards are important in allowing Celesteela to more easily muscle past foes, making setters like Krookodile good options for teammates. On hyper offensive teams, leads like Mew and Froslass work well for their ability to quickly set Spikes and keep up momentum with moves like Explosion and Destiny Bond, respectively.
- Powerful wallbreakers like Terrakion and Tapu Bulu make strong teammates, weakening teams for Celesteela to sweep through in the late-game.
- Depending on the coverage it opts for, Celesteela will struggle to reliably break past various Pokemon. If it isn't running Meteor Beam, checks to Fire-types are important due to most being able to tank Air Slash and revenge kill Celesteela. Keldeo can outspeed and pressure Rotom-H and Victini, while Rhyperior can also pivot in on both.
- Without Flash Cannon, Celesteela can't hit Rock-types like Terrakion or Nihilego super effectively, which gives them more opportunity to power through it. Pokemon like Scizor and Zygarde-10% can adequately apply pressure to them, allowing them to be solid partners.
- Electric-type checks are important due to Celesteela's iffy matchups against most in the tier. Tapu Bulu can pivot in on many of the tier's common Electric-types and pressure them, even dealing heavy damage to Rotom-H with Close Combat. Krookodile can also check several common Electric-types with its typing, solid bulk, and decent offensive presence, additionally setting Stealth Rock for Celesteela. you already brought up that krook can set rocks for it at the start of this. Also seems unnecessary to list all these positives about krook just to get the point across it's immune to electric-type attacks. I would just change Krook for either mamo or diggersby to avoid this overlap of examples as you brought both up already. May as well move this up to follow directly off where you brought bulu up initially too.

[STRATEGY COMMENTS]
Other Options
=============

- Celesteela's physical movepool contains solid options like Earthquake and Stone Edge, which can allow it to run a physically based Autotomize set, effectively luring checks like Tentacruel and Rotom-H. However, this generally isn't as effective due to Celesteela's middling immediate power and hardships breaking various Pokemon, such as Tangrowth and Intimidate Krookodile.
- Toxic cripples some of Celesteela's switch-ins on the defensive set, but generally isn't as useful as its other options and, due to foregoing Flamethrower to run it, notably prevents Celesteela from doing anything to Steel-types.

Checks and Counters
===================

**Fire-types**: Fire-types like Volcanion, Victini, Rotom-H and Chandelure can pivot in on both Heavy Slam and Flamethrower, then hitting Celesteela hard with super effective STAB moves. They can also blanket check Celesteela's Autotomize set if it opts for Flash Cannon, though Meteor Beam can power through them.

**Electric-types**: Electric-types like Thundurus-T, Rotom-W, and Zeraora can tank hits from either of Celesteela's sets and proceed to break past it with super effective STAB attacks, though they all take fair damage from Meteor Beam. Magnezone is particularly troublesome, as it can utilize Magnet Pull to trap Celesteela and nail it with Choice Specs-boosted Thunderbolt.

**Specially Defensive Pokemon**: Various specially bulky Pokemon can handle Celesteela's Autotomize set while also generally matching up well against its defensive set. Chansey doesn't take major damage from either set and can whittle Celesteela down with Seismic Toss or bring in a teammate with Teleport. Slowking can also tank hits from Celesteela then pivot out into a teammate that threatens it with Teleport, restoring any damage it sustains with Regenerator. Tentacruel can utilize Liquid Ooze to punish Leech Seed and doesn't take major damage from any attack Celesteela commonly runs. Tenta can also Haze offensive sets

**Knock Off**: Celesteela's defensive set becomes far easier to wear down if Leftovers, its most reliable means of passive recovery, has been removed. This allows Knock Off users like Scizor, Krookodile, and Obstagoon to wear it down immensely as it tries potentially pivoting in on them. It also cripples the offensive sets. Some things it may attempt to set up on like Nihi and Zam run Knock Off so it now struggles to get that Meteor Beam off it wants.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[martha, 384270], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

2/3
 
[OVERVIEW]

Celesteela's typing and defensive stats are both fantastic, allowing it to check a considerable portion of UU's top threats, including Salamence, Scizor, Noivern, and Zarude. Thanks to its decent offensive stats, powerful STAB Heavy Slam, and access to Flamethrower to smack foes like Scizor and Aegislash, Celesteela can prevent itself from being too passive. Leech Seed is also an excellent tool, sustaining Celesteela's longevity and allowing it to significantly wear down its switch-ins, such as Rotom-H and Thundurus-T, potentially forcing them out. Autotomize sets are also a strong option, tapping into Celesteela's strong special coverage and the sweeping potential Beast Boost lends it. Despite its defensive potency, however, Celesteela suffers a bit from its lack of access to reliable, one-turn recovery, which can prevent it from tanking strong neutral hits as consistently as it would like to and can cause it to over-rely on Leftovers. This can allow a few common Pokemon, such as Keldeo, Mienshao, and Mamoswine, to muscle past Celesteela after relatively minimal chip damage. Celesteela also struggles to bypass popular Fire- and Electric-types, such as Moltres and Rotom-W, on its own, as well as various defensive picks like Tentacruel, which can utilize Liquid Ooze to abuse Leech Seed, and Gastrodon, which doesn't take meaningful damage from any of Celesteela's attacks, will restore any damage it sustains with Recover, and can threaten to chip Celesteela down with burns from Scald.

[SET]
name: Defensive
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Flamethrower
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Paragraph 1
Leech Seed is important for its ability to wear down common switch-ins, including Rotom-H, Rotom-W, and Thundurus-T. It also prevents Pokemon like Gyarados and Dragon Dance Salamence from reliably setting up on Celesteela, chipping them down. Protect works well alongside Leech Seed, offering Celesteela a guaranteed opportunity to restore health with both Leftovers and Leech Seed. It can also help to scout moves from Choice-locked Pokemon, like Chandelure and Primarina. Flamethrower hits Steel-types like Scizor and Aegislash, preventing them from reliably setting up on Celesteela, while also hitting Grass-types, which are immune to Leech Seed, such as Tangrowth and Amoonguss.

Paragraph 2
Celesteela is a solid fit on balanced teams thanks to its ability to check several prominent threats, allowing offensive teammates to fall back on it upon losing momentum to foes like Salamence or Noivern. Bulky Water-types often share strong synergy with Celesteela, checking the Fire-types that often power through it, while Celesteela in return can handle Pokemon like Zarude and Tapu Bulu. Seismitoad and Gastrodon check both Rotom-H and Rotom-W, two of Celesteela's more effective answers, while applying pressure to Moltres with STAB Scald. Rhyperior is another good teammate, pivoting in on Fire- and Electric-type attacks for Celesteela while appreciating its ability to switch into Grass- and Ground-type moves. Defensive Grass-types can also make solid teammates. Tangrowth is capable of pivoting in on several Pokemon for Celesteela, including Keldeo and Azumarill. just bc av tangrowth is the best set atm you might wanna specify helmet/physically defensive tangrowth here. i would also mention tangy can knock off rotomh/moltres boots on the switch in Amoonguss also checks the former two Pokemon and can match up well against Tapu Bulu. Both Pokemon can also pivot into mixed Thundurus and Krookodile, absorbing Knock Off for Celesteela throughout the match. Reuniclus and Mew are decent partners, handling Tentacruel and easing Celesteela's matchup against foes like Kommo-o and Nihilego i get it just bc u gotta be wary of knock off but imo steela should handle nihil well most of the time . Additionally, Mew can offer entry hazard removal with Defog to help ease Celesteela's chip damage vulnerability.

could mention incineroar as a niche option to check chandelure and moltres, appreciates steela checking nihil

[SET]
name: Autotomize
move 1: Autotomize
move 2: Air Slash
move 3: Fire Blast
move 4: Meteor Beam / Flash Cannon
item: Power Herb / Weakness Policy
ability: Beast Boost
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
Autotomize allows Celesteela to outspeed the entire unboosted metagame, allowing it to more easily snowball. It can find setup opportunities against a solid amount of common Pokemon that its defensive set forces out, including Hatterene, Scizor, and Nihilego. Fire Blast provides important coverage against Steel-types like Scizor and Jirachi. Flamethrower is an option over Fire Blast for its greater accuracy, proving more reliable against Scizor. However, Celesteela wants all the power it can get due to this set's nature as a sweeper. Meteor Beam is useful in allowing Celesteela an opportunity to bypass Fire-types like Rotom-H, Moltres, and Chandelure with a powerful super effective hit. It also deals massive damage to foes like Rotom-W, Thundurus, and Salamence, and the Special Attack boost it supplies is often extremely useful in boosting Celesteela's sweeping capabilities. Due to taking two turns, however, it must be used with Power Herb, and Celesteela must watch out for the opponent predicting the attack and bringing in a foe that resists it due to often being restricted to a one-time use. Flash Cannon is also an option in the fourth slot, offering more overall consistency and giving Celesteela a strong secondary STAB attack that deals decent neutral damage and hits Pokemon like Hatterene, Rhyperior, and Terrakion super effectively. It does prevent Celesteela from luring some of its checks, however. Giga Drain is an option for bypassing Quagsire, Rhyperior, and Rotom-W, which can otherwise tank various hits, though it generally doesn't provide too valuable of coverage otherwise. Beast Boost is extremely useful on this set, allowing Celesteela to boost its Special Attack upon netting KOes, giving it great sweeping potential. If Meteor Beam is not being run, Celesteela has no need for Power Herb and can then run Weakness Policy. This allows it to use its solid bulk to tank super effective hits, such as Fire-type moves from Salamence or opposing Celesteela, to gain a +2 boost in power, which heavily increases its threat level. i'd briefly mention weakness policy is particularly effective on screens teams bc the only way you can break a steela behind screens is a super effective attack

Paragraph 2
This set fits on offensive builds well due to its nature as a late-game cleaner, sweeping through weakened teams late-game. Hyper offensive teams do particularly well supporting Celesteela, sometimes employing dual screens setters like Grimmsnarl and Alolan Ninetales to increase its odds of reliably setting up. Entry hazards are important in allowing Celesteela to more easily muscle past foes, making setters like Krookodile good options for teammates. On hyper offensive teams, leads like Mew and Froslass work well for their ability to quickly set Spikes and keep up momentum with moves like Explosion and Destiny Bond, respectively. Powerful wallbreakers like Mienshao and Obstagoon make strong teammates, weakening teams for Celesteela to sweep through in the late-game. Depending on the coverage it opts for, Celesteela will struggle to reliably break past various Pokemon. If it isn't running Meteor Beam, checks to Fire-types are important due to most being able to tank Air Slash and revenge kill Celesteela. Keldeo can outspeed and pressure Rotom-H and Moltres, while Rhyperior can also pivot in on both. Without Flash Cannon, Celesteela can't hit Rock-types like Rhyperior or Nihilego super effectively, which gives them more opportunity to power through it. Pokemon like Scizor and Zygarde-10% can adequately apply pressure to them, allowing them to be solid partners. Electric-type checks are important due to Celesteela's iffy matchups against most in the tier. Zarude can pivot in on Rotom-W and make decent progress with its pivoting capabilities. Seismitoad can handle all of Raikou, Rotom-W, and Rotom-H while tanking hits from and crippling Thundurus Additionally, it offers utility with Stealth Rock and Knock Off.

could mention thundy-t and bd azu on hyper offense teams to soften up bulkier mons like av tangrowth and rotom-h

[STRATEGY COMMENTS]
Other Options
=============

Celesteela's physical movepool contains solid options like Earthquake and Stone Edge, which can allow it to run a physically based Autotomize set, effectively luring checks like Tentacruel and Rotom-H. However, this generally isn't as effective due to Celesteela's middling immediate power and hardships breaking various Pokemon, such as Tangrowth and Intimidate Krookodile. Earthquake is an option in the fourth slot of the defensive set for still hitting Steel-types super effectively while also hitting the likes of Raikou and Chandelure hard. However, Flamethrower is usually way more valuable for its ability to pressure Scizor. Toxic cripples some of Celesteela's switch-ins on the defensive set, but generally isn't as useful as its other options and, due to foregoing Flamethrower to run it, notably prevents Celesteela from doing anything to Steel-types.

Checks and Counters
===================

**Fire-types**: Fire-types like Moltres, Volcanion, Rotom-H, and Chandelure can pivot in on both Heavy Slam and Flamethrower, then hitting Celesteela hard with super effective STAB moves. They can also blanket check Celesteela's Autotomize set if it opts for Flash Cannon, though Meteor Beam can power through them. Moltres is particularly annoying, often being able to restore any chip damage it sustains from Leech Seed with Roost.

**Electric-types**: Electric-types like Thundurus-T, Rotom-W, and Raikou can tank hits from either of Celesteela's sets and proceed to break past it with super effective STAB attacks, though they all take fair damage from Meteor Beam. Raikou can be particularly troublesome to the defensive set, whittling Celesteela's PP with Pressure and utilizing Substitute and Calm Mind to safely set up on it.

**Specially Defensive Pokemon**: Various specially bulky Pokemon can handle Celesteela's Autotomize set while also generally matching up well against its defensive set. Chansey doesn't take major damage from either set chansey loses 1v1 vs defensive steela bc leech seed recovery go brr, would just say the special set. you could move this below the gastro mention if you want it to flow better and can whittle Celesteela down with Seismic Toss or bring in a teammate with Teleport. Gastrodon can tank hits from any set and can heal off chip damage from Leech Seed with Recover, additionally utilizing Scald to potentially burn Celesteela. Tentacruel can utilize Liquid Ooze to punish Leech Seed and doesn't take major damage from any attack Celesteela commonly runs. If it is running Haze, it can also stint the Autotmize set's progress.

**Knock Off**: Celesteela's defensive set becomes far easier to wear down if Leftovers, its most reliable means of passive recovery, has been removed. This allows Knock Off users like Scizor, Krookodile, and Obstagoon to wear it down immensely as it tries potentially pivoting in on them. The Autotmize set is also often reliant on whichever item it is running to pose a significant offensive threat, which can prevent Celesteela from setting up on foes like Scizor and Tangrowth as safely as it would like to at times.

i'd add a section for strong physical wallbreakers like you said in the intro; mamo and conk etc can do a number to this thing (i think conk just ohkos after rocks for instance)

also would briefly mention taunt bc it stops you from recovering health at the rate you want to


[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[martha, 384270], [Twilight, 344575], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


3/3 king
 

TailGlowVM

Now 100% more demonic
AM GP check
add remove comments
(AC) - add comma


[OVERVIEW]

Celesteela's typing and defensive stats are both fantastic, allowing it to check a considerable portion of UU's top threats, including Salamence, Scizor, Noivern, and Zarude. Thanks to its decent offensive stats, powerful STAB Heavy Slam, and access to Flamethrower to smack foes like Scizor and Aegislash, Celesteela can prevent itself from being too passive. Leech Seed is also an excellent tool, sustaining Celesteela's longevity and allowing it to significantly wear down its switch-ins, such as Rotom-H and Thundurus-T, potentially forcing them out. Autotomize sets are also a strong option, tapping into Celesteela's strong special coverage and the sweeping potential Beast Boost lends it. Despite its defensive potency, however, Celesteela suffers a bit from its lack of access to reliable, one-turn recovery, which can prevent it from tanking strong neutral hits as consistently as it would like to and can cause it to over-rely on Leftovers. This can allow a few common Pokemon, such as Keldeo, Mienshao, and Mamoswine, to muscle past Celesteela after relatively minimal chip damage. Celesteela also struggles to bypass popular Fire- and Electric-types, such as Moltres and Rotom-W, on its own, as well as various defensive picks like Tentacruel, which can utilize Liquid Ooze to abuse Leech Seed, and Gastrodon, which doesn't take meaningful damage from any of Celesteela's attacks, will restore any damage it sustains with Recover, and can threaten to chip Celesteela down with burns from Scald.

[SET]
name: Defensive
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Flamethrower
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Paragraph 1
Leech Seed is important for its ability to wear down common switch-ins, including Rotom-H, Rotom-W, and Thundurus-T. It also prevents Pokemon like Gyarados and Dragon Dance Salamence from reliably setting up on Celesteela, chipping them down. Protect works well alongside Leech Seed, offering Celesteela a guaranteed opportunity to restore health with both Leftovers and Leech Seed. It can also help to scout moves from Choice-locked Pokemon, like Chandelure and Primarina. Flamethrower hits Steel-types like Scizor and Aegislash, preventing them from reliably setting up on Celesteela, while also hitting Grass-types, which are immune to Leech Seed, such as Tangrowth and Amoonguss.

Paragraph 2
Celesteela is a solid fit on balanced teams thanks to its ability to check several prominent threats, allowing offensive teammates to fall back on it upon losing momentum to foes like Salamence or Noivern. Bulky Water-types often share strong synergy with Celesteela, checking the Fire-types that often power through it, while Celesteela in return can handle Pokemon like Zarude and Tapu Bulu. Seismitoad and Gastrodon check both Rotom-H and Rotom-W, two of Celesteela's more effective answers, while applying pressure to Moltres with STAB Scald. Rhyperior is another good teammate, pivoting in on Fire- and Electric-type attacks for Celesteela while appreciating its ability to switch into Grass- and Ground-type moves. Defensive Grass-types can also make solid teammates. Tangrowth is capable of pivoting in on several Pokemon for Celesteela, including Keldeo and Azumarill, while and can also utilize Knock Off to wear down switch-ins that can also burden Celesteela, like Moltres. Amoonguss also checks the former two Pokemon and can match up well against Tapu Bulu. Both Pokemon can also pivot into mixed Thundurus and Krookodile, absorbing Knock Off for Celesteela throughout the match. Reuniclus and Mew are decent partners, handling Tentacruel and easing Celesteela's matchup against foes like Kommo-o and Nidoqueen. Additionally, Mew can offer entry hazard removal with Defog to help ease Celesteela's chip damage vulnerability. Incineroar is another good option for a teammate, checking Chandelure, Moltres, and Aegislash while appreciating Celesteela's strong matchups against Nihilego and Togekiss.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Air Slash
move 3: Fire Blast
move 4: Meteor Beam / Flash Cannon
item: Power Herb / Weakness Policy
ability: Beast Boost
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
Autotomize allows Celesteela to outspeed the entire unboosted metagame, allowing it to more easily snowball with Beast Boost. It can find setup opportunities against a solid amount of common Pokemon that its defensive set forces out, including Hatterene, Scizor, and Nihilego. Fire Blast provides important coverage against Steel-types like Scizor and Jirachi. Flamethrower is an option over Fire Blast for its greater accuracy, proving more reliable against Scizor. However, Celesteela wants all the power it can get due to this set's nature as a sweeper. Meteor Beam is useful in allowing Celesteela an opportunity to bypass Fire-types like Rotom-H, Moltres, and Chandelure with a powerful super effective hit. It also deals massive damage to foes like Rotom-W, Thundurus, and Salamence, and the Special Attack boost it supplies is often extremely useful in boosting Celesteela's sweeping capabilities. Due to taking two turns, however, it must be used with Power Herb, and Celesteela must watch out for the opponent predicting the attack and bringing in a foe that resists it due to often being restricted to a one-time use. Flash Cannon is also an option in the fourth slot, offering more overall consistency and giving Celesteela a strong secondary STAB attack that deals decent neutral damage and hits Pokemon like Hatterene, Rhyperior, and Terrakion super effectively. It does prevent Celesteela from luring some of its checks, however. Giga Drain is an option for bypassing Quagsire, Rhyperior, and Rotom-W, which can otherwise tank various hits, though it generally doesn't provide too valuable of coverage otherwise. Beast Boost is extremely useful on this set, allowing Celesteela to boost its Special Attack upon netting KOes, giving it great sweeping potential. If Meteor Beam is not being run, Celesteela has no need for Power Herb and can then run Weakness Policy. This allows it to use its solid bulk to tank super effective hits, such as Fire-type moves from Salamence or and opposing Celesteela, to gain a +2 boost in power, which heavily increases its threat level. This is particularly potent when Celesteela is behind Dual Screens dual screens, as often the only way to break past it at that rate is with super effective moves.

Paragraph 2
This set fits on offensive builds well due to its nature as a late-game cleaner, sweeping through weakened teams late-game. Hyper offensive teams do particularly well supporting Celesteela, sometimes employing dual screens setters like Grimmsnarl and Alolan Ninetales to increase its odds of reliably setting up. Entry hazards are important in allowing Celesteela to more easily muscle past foes, making setters like Krookodile good options for teammates. On hyper offensive teams, leads like Mew and Froslass work well for their ability to quickly set Spikes and keep up momentum with moves like Explosion and or Destiny Bond, (RC) respectively. Powerful wallbreakers like Mienshao and Obstagoon make strong teammates, weakening teams for Celesteela to sweep through in the late-game. Depending on the coverage it opts for, Celesteela will struggle to reliably break past various Pokemon. If it isn't running Meteor Beam, checks to Fire-types are important due to most being able to tank Air Slash and revenge kill Celesteela. Keldeo can outspeed and pressure Rotom-H and Moltres, while Rhyperior can also pivot in on both. Without Flash Cannon, Celesteela can't hit Rock-types like Rhyperior or Nihilego super effectively, which gives them more opportunity to power through it. Pokemon like Scizor and Zygarde-10% can adequately apply pressure to them, allowing them to be solid partners. Electric-type checks are important due to Celesteela's iffy matchups against most in the tier. Zarude can pivot in on Rotom-W and make decent progress with its pivoting capabilities. Seismitoad can handle all of Raikou, Rotom-W, and Rotom-H while tanking hits from and crippling Thundurus. Additionally, it offers utility with Stealth Rock and Knock Off. Lastly, sweepers like Thundurus-T and Azumarill often fit well on the teams this set will find itself on, helping pressure the likes of Rotom-H and Milotic.

[STRATEGY COMMENTS]
Other Options
=============

Celesteela's physical movepool contains solid options like Earthquake and Stone Edge, which can allow it to run a physically based Autotomize set, effectively luring checks like Tentacruel and Rotom-H. However, this generally isn't as effective due to Celesteela's middling immediate power and hardships breaking various Pokemon, such as Tangrowth and Intimidate Krookodile. Earthquake is an option in the fourth slot of the defensive set for still hitting Steel-types super effectively while also hitting the likes of Raikou and Chandelure hard. However, Flamethrower is usually way much more valuable for its ability to pressure Scizor. Toxic cripples some of Celesteela's switch-ins on the defensive set, but generally isn't as useful as its other options and, due to foregoing Flamethrower to run it, notably prevents Celesteela from doing anything to Steel-types.

Checks and Counters
===================

**Fire-types**: Fire-types like Moltres, Volcanion, Rotom-H, and Chandelure can pivot in on both Heavy Slam and Flamethrower, then hitting hit Celesteela hard with super effective STAB moves. They can also blanket check Celesteela's Autotomize set if it opts for Flash Cannon, though Meteor Beam can power through them. Moltres is particularly annoying, often being able to restore any chip damage it sustains from Leech Seed with Roost.

**Electric-types**: Electric-types like Thundurus-T, Rotom-W, and Raikou can tank hits from either of Celesteela's sets and proceed to break past it with super effective STAB attacks, though they all take fair damage from Meteor Beam. Raikou can be particularly troublesome to the defensive set, whittling Celesteela's PP with Pressure and utilizing Substitute and Calm Mind to safely set up on it.

**Specially Defensive Pokemon**: Various specially bulky Pokemon can handle Celesteela's Autotomize set while also generally matching up well against its defensive set. Chansey doesn't take major damage from Celesteela's attacks and can whittle it down with Seismic Toss or bring in a teammate with Teleport. Gastrodon can tank hits from any set and can heal off chip damage from Leech Seed with Recover, additionally utilizing Scald to potentially burn Celesteela. Tentacruel can utilize Liquid Ooze to punish Leech Seed and doesn't take major damage from any attack Celesteela commonly runs. If it is running Haze, it can also stint the Autotmize Autotomize set's progress.

**Knock Off**: Celesteela's defensive set becomes far easier to wear down if Leftovers, its most reliable means of passive recovery, has been removed. This allows Knock Off users like Scizor, Krookodile, and Obstagoon to wear it down immensely as it tries potentially pivoting to pivot in on them. The Autotmize Autotomize set is also often reliant on whichever item it is running to pose a significant offensive threat, which can prevent Celesteela from setting up on foes like Scizor and Tangrowth as safely as it would like to at times.

**Strong Wallbreakers**: Celesteela's lack of reliable recovery allows particularly powerful wallbreakers, including Primarina, Mamoswine, Choice Band Buzzwole, and Aegislash, to quickly overwhelm it.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[martha, 384270], [Twilight, 344575], [username3, userid3]] Make sure to add bb skarm
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Band

scatters things often
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributor
add remove
[OVERVIEW]

Celesteela's typing and defensive stats are both fantastic, allowing it to check a considerable portion of UU's top threats, including Salamence, Scizor, Noivern, and Zarude. Thanks to its decent offensive stats, powerful STAB Heavy Slam, and access to Flamethrower to smack foes like Scizor and Aegislash, Celesteela can prevent itself from being too passive. Leech Seed is also an excellent tool, sustaining Celesteela's longevity and allowing it to significantly wear down its switch-ins, such as Rotom-H and Thundurus-T, potentially forcing them out. Autotomize sets are also a strong option, tapping into Celesteela's strong special coverage and the sweeping potential Beast Boost lends it. Despite its defensive potency, however, Celesteela suffers a bit from its lack of access to reliable, one-turn recovery, which can prevent it from tanking strong neutral hits as consistently as it would like to and can cause it to over-rely on Leftovers. This can allow a few common Pokemon, such as Keldeo, Mienshao, and Mamoswine, to muscle past Celesteela after relatively minimal chip damage. Celesteela also struggles to bypass popular Fire- and Electric-types, such as Moltres and Rotom-W, on its own, as well as various defensive picks like Tentacruel, which can utilize Liquid Ooze to abuse Leech Seed, and Gastrodon, which doesn't take meaningful damage from any of Celesteela's attacks, will restore any damage it sustains with Recover, and can threaten to chip Celesteela down with burns from Scald.

[SET]
name: Defensive
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Flamethrower
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Paragraph 1
Leech Seed is important for its ability to wear down common switch-ins, including Rotom-H, Rotom-W, and Thundurus-T. It also prevents Pokemon like Gyarados and Dragon Dance Salamence from reliably setting up on Celesteela, chipping them down. Protect works well alongside Leech Seed, offering Celesteela a guaranteed opportunity to restore health with both Leftovers and Leech Seed. It can also help to scout moves from Choice-locked Pokemon, like Chandelure and Primarina. Flamethrower hits Steel-types like Scizor and Aegislash, preventing them from reliably setting up on Celesteela, while also hitting Grass-types, which are immune to Leech Seed, such as Tangrowth and Amoonguss.

Paragraph 2
Celesteela is a solid fit on balanced balance teams thanks to its ability to check several prominent threats, allowing offensive teammates to fall back on it upon losing momentum to foes like Salamence or Noivern. Bulky Water-types often share strong synergy with Celesteela, checking the Fire-types that often power through it, while Celesteela in return can handle Pokemon like Zarude and Tapu Bulu. Seismitoad and Gastrodon check both Rotom-H and Rotom-W, two of Celesteela's more effective answers, while applying pressure to Moltres with STAB Scald. Rhyperior is another good teammate, pivoting in on Fire- and Electric-type attacks for Celesteela while appreciating its ability to switch into Grass- and Ground-type moves. Defensive Grass-types can also make solid teammates. Tangrowth is capable of pivoting in on several Pokemon for Celesteela, including Keldeo and Azumarill, while also utilize Knock Off to wear down switch-ins that can also burden Celesteela, like Moltres. Amoonguss also checks the former two Pokemon and can match up well against Tapu Bulu. Both Pokemon can also pivot into mixed Thundurus and Krookodile, absorbing Knock Off for Celesteela throughout the match. Reuniclus and Mew are decent partners, handling Tentacruel and easing Celesteela's matchup against foes like Kommo-o and Nidoqueen. Additionally, Mew can offer entry hazard removal with Defog to help ease Celesteela's chip damage vulnerability. Incineroar is another good option for a teammate, checking Chandelure, Moltres, and Aegislash while appreciating Celesteela's strong matchups against Nihilego and Togekiss.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Air Slash
move 3: Fire Blast
move 4: Meteor Beam / Flash Cannon
item: Power Herb / Weakness Policy
ability: Beast Boost
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
Autotomize allows Celesteela to outspeed the entire unboosted metagame, allowing it to and more easily snowball. It can find setup opportunities against a solid amount of common Pokemon that its defensive set forces out, including Hatterene, Scizor, and Nihilego. Fire Blast provides important coverage against Steel-types like Scizor and Jirachi. Flamethrower is an option over Fire Blast for its greater accuracy, proving more reliable against Scizor. However, Celesteela wants all the power it can get due to this set's nature as a sweeper. Meteor Beam is useful in allowing grants Celesteela an opportunity to bypass Fire-types like Rotom-H, Moltres, and Chandelure with a powerful super effective hit. It also deals massive damage to foes like Rotom-W, Thundurus, and Salamence, and the Special Attack boost it supplies is often extremely useful in boosting Celesteela's sweeping capabilities. Due to taking two turns, however, it must be used with Power Herb, and Celesteela must watch out for the opponent predicting the attack and bringing in a foe that resists it due to often being restricted to a one-time use. Flash Cannon is also an option in the fourth slot, offering more overall consistency and giving Celesteela a strong secondary STAB attack that deals decent neutral damage and hits Pokemon like Hatterene, Rhyperior, and Terrakion super effectively. It does prevent Celesteela from luring some of its checks, however. Giga Drain is an option for bypassing Quagsire, Rhyperior, and Rotom-W, which can otherwise tank various hits, though it generally doesn't provide too valuable of coverage otherwise. Beast Boost is extremely useful on this set, allowing Celesteela to lets Celesteela boost its Special Attack upon netting KOes, giving it great sweeping potential. If Meteor Beam is not being run, Celesteela has no need for Power Herb and can then run Weakness Policy. This allows it to use its solid bulk to tank super effective hits, such as Fire-type moves from Salamence or opposing Celesteela, to gain a +2 boost in power, which heavily increases its threat level. This is particularly potent when Celesteela is behind Dual Screens dual screens, as often the only way to break past it at that rate is with super effective moves.

Paragraph 2
This set fits on offensive builds well due to its nature as a late-game cleaner, sweeping through weakened teams late-game,(add comma) acting as a late-game sweeper that cleans weakened teams. Hyper offensive offense teams do particularly well supporting Celesteela, sometimes employing dual screens setters like Grimmsnarl and Alolan Ninetales to increase its odds of reliably setting up. Entry hazards are important in allowing Celesteela to more easily muscle past foes let Celesteela muscle past foes more easily, making setters like Krookodile good options for teammates. On hyper offensive offense teams, leads like Mew and Froslass work well for their ability to quickly set Spikes and keep up momentum with moves like Explosion and Destiny Bond, respectively. Powerful wallbreakers like Mienshao and Obstagoon make strong teammates, weakening teams for Celesteela to sweep through in the late-game. Depending on the coverage it opts for, Celesteela will struggle to reliably break past various Pokemon. If it isn't running Meteor Beam, checks to Fire-types are important due to most being able to tank Air Slash and revenge kill Celesteela. Keldeo can outspeed and pressure Rotom-H and Moltres, while Rhyperior can also pivot in on both. Without Flash Cannon, Celesteela can't hit Rock-types like Rhyperior or Nihilego super effectively, which gives them more opportunity to power through it. Pokemon like Scizor and Zygarde-10% can adequately apply pressure to them, allowing them to being solid partners. Electric-type checks are important due to Celesteela's iffy matchups against most in the tier. Zarude can pivot in on Rotom-W and make decent progress with its pivoting capabilities. Seismitoad can handle all of Raikou, Rotom-W, and Rotom-H while tanking hits from and crippling Thundurus. Additionally, it offers utility with Stealth Rock and Knock Off. Lastly, sweepers like Thundurus-T and Azumarill often fit well on the teams this set will find itself on with offensive Celesteela variants, helping pressure the likes of Rotom-H and Milotic.

[STRATEGY COMMENTS]
Other Options
=============

Celesteela's physical movepool contains solid options like Earthquake and Stone Edge, which can allow it to run a physically based Autotomize set, effectively luring checks like Tentacruel and Rotom-H. However, this generally isn't as effective due to Celesteela's middling immediate power and hardships breaking various Pokemon, such as Tangrowth and Intimidate Krookodile. Earthquake is an option in the fourth slot of the defensive set for still hitting Steel-types super effectively while also hitting the likes of Raikou and Chandelure hard. However, Flamethrower is usually way more valuable for its ability to pressure Scizor. Toxic cripples some of Celesteela's switch-ins on the defensive set, but generally isn't as useful as its other options,(add comma) and,(remove comma) due to foregoing Flamethrower,(add comma) to run it, it notably prevents Celesteela from doing anything to Steel-types.

Checks and Counters
===================

**Fire-types**: Fire-types like Moltres, Volcanion, Rotom-H, and Chandelure can pivot in on both Heavy Slam and Flamethrower, then hitting and hit Celesteela hard with super effective STAB moves. They can also blanket check Celesteela's Autotomize set if it opts for Flash Cannon, though Meteor Beam can power through them. Moltres is particularly annoying, often being able to restore any chip damage it sustains from Leech Seed with Roost.

**Electric-types**: Electric-types like Thundurus-T, Rotom-W, and Raikou can tank hits from either of Celesteela's sets and proceed to break past it with super effective STAB attacks, though they all take fair damage from Meteor Beam. Raikou can be particularly troublesome to the defensive set, whittling Celesteela's PP with Pressure and utilizing Substitute and Calm Mind to safely set up on it.

**Specially Defensive Pokemon**: Various specially bulky Pokemon can handle Celesteela's Autotomize set while also generally matching up well against its defensive set. Chansey doesn't take major damage from Celesteela's attacks and can whittle it down with Seismic Toss or bring in a teammate with Teleport. Gastrodon can tank hits from any set and can heal off chip damage from Leech Seed with Recover, additionally utilizing Scald to potentially burn Celesteela. Tentacruel can utilize Liquid Ooze to punish Leech Seed Tentacruel's Liquid Ooze punishes Leech Seed attempts it and doesn't take major damage from any attack Celesteela commonly runs. If it is running Haze, it can also stint the Autotomize set's progress.

**Knock Off**: Celesteela's defensive set becomes far easier to wear down if Leftovers, its most reliable means of passive recovery, has been removed. This allows Knock Off users like Scizor, Krookodile, and Obstagoon to wear it down immensely as it tries potentially pivoting in on them. The Autotmize set is also often reliant on whichever item it is running to pose a significant offensive threat, which can prevent Celesteela from setting up on foes like Scizor and Tangrowth as safely as it would like to at times.

**Strong Wallbreakers**: Celesteela's lack of reliable recovery allows particularly powerful wallbreakers, including Primarina, Mamoswine, Choice Band Buzzwole, and Aegislash, to quickly overwhelm it.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[martha, 384270], [Twilight, 344575], [username3, userid3]]
- Grammar checked by: [[Bandkrook, 301217], [username2, userid2]]

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BandkrookGP.gif
 

deetah

Delicate as silk
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Hilomilo None of Bandkrook's changes have been implemented, please go back through and make sure to properly implement his changes. Once you've done that then I can give you a second check.
 

deetah

Delicate as silk
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Add Remove Comments (RC) = Remove Comma (SC) = Semicolon

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[OVERVIEW]

Celesteela's typing and defensive stats are both fantastic, allowing it to check a considerable portion of UU's top threats, including Salamence, Scizor, Noivern, and Zarude. Thanks to its decent offensive stats, powerful STAB Heavy Slam, and access to Flamethrower to smack foes like Scizor and Aegislash, Celesteela can prevent itself from being too passive. Leech Seed is also an excellent tool, sustaining Celesteela's longevity and allowing it to significantly wear down its switch-ins, such as Rotom-H and Thundurus-T, potentially forcing them out. Autotomize sets are also a strong option, tapping into Celesteela's strong special coverage and the sweeping potential Beast Boost lends it. Despite its defensive potency, however, Celesteela suffers a bit from its lack of access to reliable recovery, which can prevent it from tanking strong neutral hits as consistently as it would like to and can cause it to over-rely be overreliant on Leftovers. This can allow a few common Pokemon, such as Keldeo, Mienshao, and Mamoswine, to muscle past Celesteela after relatively minimal chip damage. Celesteela also struggles to bypass popular Fire- and Electric-types, (RC) such as Moltres and Rotom-W, (RC) on its own, as well as various defensive picks like Tentacruel and Gastrodon; (SC) which Tentacruel can utilize Liquid Ooze to abuse take advantage of Leech Seed, and while Gastrodon, (RC) which doesn't take meaningful damage from any of Celesteela's attacks, will can restore any damage it sustains with Recover, and can threaten to chip Celesteela down with burns from Scald.

[SET]
name: Defensive
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Flamethrower
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Leech Seed is important to wear down common switch-ins, including Rotom-H, Rotom-W, and Thundurus-T. It also prevents Pokemon like Gyarados and Dragon Dance Salamence from reliably setting up on Celesteela, chipping them down. Protect works well alongside Leech Seed, offering Celesteela a guaranteed opportunity to restore health with both Leftovers and Leech Seed. It can also help to scout moves from Choice-locked Pokemon, like Chandelure and Primarina. Flamethrower hits Steel-types like Scizor and Aegislash, preventing them from reliably setting up on Celesteela, while also hitting Grass-types such as Tangrowth and Amoonguss, which are immune to Leech Seed, such as Tangrowth and Amoonguss.

Celesteela is a solid fit on balance teams thanks to its ability to check several prominent threats, allowing offensive teammates to fall back on it upon losing momentum to foes like Salamence or and Noivern. Bulky Water-types often share strong synergy with Celesteela, checking the Fire-types that often power through it, while Celesteela in return can handle Pokemon like Zarude and Tapu Bulu in return. Seismitoad and Gastrodon check both Rotom-H and Rotom-W, two of Celesteela's more effective answers, while applying pressure to Moltres with STAB Scald. Rhyperior is another good teammate, pivoting in on Fire- and Electric-type attacks for Celesteela while appreciating its ability to switch into Grass- and Ground-type moves. Defensive Grass-types like Tangrowth and Amoonguss can also make solid teammates. Tangrowth is capable of pivoting in on several Pokemon for Celesteela, including Keldeo and Azumarill, while also utilize utilizing Knock Off to wear down switch-ins like Moltres that can also burden Celesteela, like Moltres. Amoonguss also checks the former two Pokemon and can match up well against Tapu Bulu. Both Pokemon can also pivot into mixed Thundurus and Krookodile, absorbing Knock Off for Celesteela throughout the match. Reuniclus and Mew are decent partners, handling Tentacruel and easing Celesteela's matchup against foes like Kommo-o and Nidoqueen. Additionally, Mew can offer entry hazard removal with Defog to help ease Celesteela's chip damage vulnerability. Incineroar is another good option for a teammate, checking Chandelure, Moltres, and Aegislash while appreciating Celesteela's strong matchups against Nihilego and Togekiss.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Air Slash
move 3: Fire Blast
move 4: Meteor Beam / Flash Cannon
item: Power Herb / Weakness Policy
ability: Beast Boost
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Autotomize allows Celesteela to outspeed the entire unboosted metagame and more easily snowball. It can find setup opportunities against a solid amount of common Pokemon that its defensive set forces out, including Hatterene, Scizor, and Nihilego. Fire Blast provides important coverage against Steel-types like Scizor and Jirachi. Flamethrower is an option over Fire Blast for its greater accuracy, proving more reliable against Scizor. However, Celesteela wants all the power it can get due to this set's nature as a sweeper. Meteor Beam grants Celesteela an opportunity to bypass Fire-types like Rotom-H, Moltres, and Chandelure. It also deals massive damage to foes like Rotom-W, Thundurus, and Salamence, and the Special Attack boost it supplies is often extremely useful in boosting Celesteela's sweeping capabilities. Due to taking two turns, however, it must be used with Power Herb, and Celesteela must watch out for the opponent predicting the attack and bringing in a foe that resists it due to often being restricted to a one-time use. Flash Cannon is also an option in the fourth slot, offering more overall consistency and giving Celesteela a strong secondary STAB attack that deals decent neutral damage and hits Pokemon like Hatterene, (RC) and Rhyperior, (RC) and super effectively. It does prevent Celesteela from luring some of its checks, however. Giga Drain is an option for bypassing to bypass Quagsire, Rhyperior, and Rotom-W, which can otherwise tank various hits, though it generally doesn't provide too valuable of coverage otherwise. Beast Boost lets Celesteela boost its Special Attack upon netting KOes KOs, giving it great sweeping potential. If Meteor Beam is not being run, Celesteela has no need for Power Herb and can then run Weakness Policy. This allows it to use its solid bulk to tank super effective hits, such as Fire-type moves from Salamence or opposing Celesteela, to gain a +2 boost in power, which heavily increases its threat level. This is particularly potent when Celesteela is behind dual screens, as often the only way to break past it at that rate is with super effective moves.

This set fits on offensive builds(Remove space), acting as a late-game sweeper that cleans weakened teams. Hyper offense teams do particularly well supporting Celesteela, sometimes employing dual screens setters like Grimmsnarl and Alolan Ninetales to increase its odds of reliably setting up. Entry hazards let Celesteela muscle past foes more easily, making setters like Krookodile good options for teammates. On hyper offense teams, leads like Mew and Froslass work well for their ability to quickly set Spikes and keep up momentum with moves like Explosion and Destiny Bond, respectively. Powerful wallbreakers like Mienshao and Obstagoon make strong teammates, weakening teams for Celesteela to sweep through in the late-game. Depending on the coverage it opts for, Celesteela will struggle to reliably break past various Pokemon. If it isn't running Meteor Beam, checks to Fire-types are important due to most being able to tank Air Slash and revenge kill Celesteela. Keldeo can outspeed and pressure Rotom-H and Moltres, while Rhyperior can also pivot in on both. Without Flash Cannon, Celesteela can't hit Rock-types like Rhyperior or and Nihilego super effectively. Pokemon like Scizor and Zygarde-10% can pressure them, being solid partners. Electric-type checks are important due to Celesteela's iffy matchups against most in the tier. Zarude can pivot in on Rotom-W and make decent progress with its pivoting capabilities. Seismitoad can handle Raikou, Rotom-W, and Rotom-H while tanking hits from and crippling Thundurus. Additionally, it offers utility with Stealth Rock and Knock Off. Lastly, sweepers like Thundurus-T and Azumarill often fit well with offensive Celesteela variants, helping pressure the likes of Rotom-H and Milotic.

[STRATEGY COMMENTS]
Other Options
=============

Celesteela's physical movepool contains solid options like Earthquake and Stone Edge, which allow it to run a physically based Autotomize set, effectively luring checks like Tentacruel and Rotom-H. However, this generally isn't as effective due to Celesteela's middling immediate power and hardships breaking various Pokemon, such as Tangrowth and Intimidate Krookodile. Earthquake is an option in the fourth slot of the defensive set for to still hitting hit Steel-types super effectively while also hitting the likes of Raikou and Chandelure hard. However, Flamethrower is usually way more valuable for its ability to pressure Scizor. Toxic cripples some of Celesteela's switch-ins on the defensive set, but it generally isn't as useful as its other options, and, due to foregoing Flamethrower, it notably prevents Celesteela from doing anything to Steel-types.

Checks and Counters
===================

**Fire-types**: Fire-types like Moltres, Volcanion, Rotom-H, and Chandelure can pivot in on both Heavy Slam and Flamethrower and hit Celesteela hard with super effective STAB moves. They can also blanket check Celesteela's Autotomize set if it opts for Flash Cannon, though Meteor Beam can power through them. Moltres is particularly annoying, often being able to restore any chip damage it sustains from Leech Seed with Roost.

**Electric-types**: Electric-types like Thundurus-T, Rotom-W, and Raikou can tank hits from either of Celesteela's sets and proceed to break past it with super effective STAB attacks, though they all take fair damage from Meteor Beam. Raikou can be particularly troublesome to the defensive set, whittling Celesteela's PP with Pressure and utilizing Substitute and Calm Mind to safely set up on it.

**Specially Defensive Pokemon**: Chansey doesn't take major damage from Celesteela's attacks and can whittle it down with Seismic Toss or bring in a teammate with Teleport. Gastrodon can tank hits from any set and heal off chip damage from Leech Seed with Recover, additionally utilizing Scald to potentially burn Celesteela. Tentacruel's Liquid Ooze punishes Leech Seed attempts it and it doesn't take major damage from any attack Celesteela commonly runs. If it is running Haze, it can also stint the Autotomize set's progress.

**Knock Off**: Celesteela's defensive set becomes far easier to wear down if Leftovers, its most reliable means of passive recovery, has been removed. Knock Off users like Scizor, Krookodile, and Obstagoon wear it down immensely as it tries potentially pivoting in on them. The Autotmize Autotomize set is also often reliant on whichever item it is running to pose a significant offensive threat, which can prevent Celesteela from setting up on foes like Scizor and Tangrowth as safely as it would like to at times.

**Strong Wallbreakers**: Celesteela's lack of reliable recovery allows particularly powerful wallbreakers, including Primarina, Mamoswine, Choice Band Buzzwole, and Aegislash, to quickly overwhelm it.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[martha, 384270], [Twilight, 344575], [bb skarm, 235692]]
- Grammar checked by: [[Bandkrook, 301217], [deetah, 297659]]
 

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