Sabelette
from the river to the sea
[SET]
name: Swords Dance Lead
move 1: Swords Dance
move 2: Body Slam
move 3: Earthquake
move 4: Fire Blast / Hyper Beam
[SET COMMENTS]
Set Description
=========
Charizard can use a somewhat greedy Swords Dance set as a lead to attempt to exploit an opposing Charizard lead without Swords Dance, boosting in front of it once or twice to possibly end the game before it begins. At +2, Body Slam followed by Hyper Beam KOes Charizard, allowing it to boost and attempt to win the matchup while remaining unparalyzed and moderately healthy. Even without Hyper Beam, Body Slamstill enables it to deal massive damage and makes it difficult to switch into. Fire Blast is the usual last move to avoid losing to Venomoth, and it's Charizard's best move against Clefable and deals solid damage to Mr. Mime; however, Charizard may opt for the riskier Hyper Beam to secure the aforementioned 2HKO on Charizard and to potentially deal massive damage after winning the lead matchup.
If Charizard is able to reach +4, it can OHKO most foes with Hyper Beam, even nearly OHKOing Blastoise, allowing it to trade hits incredibly favorably and open up the game for its teammates. This is especially effective against opposing Charizard sets that lack Body Slam or are too quick to use Counter; Slash is a mere 4HKO, easily allowing Charizard to get to +4 and eviscerate the opposing team, and Counter can be predicted by simply continuing to boost. An opposing Charizard with Body Slam, however, is highly likely to paralyze Charizard before it can set up a sweep, having a 51% chance to paralyze it in two attempts and often getting three attempts. The opponent can also immediately switch to Blastoise, which prevents this strategy from gaining traction, but this can be punished by double switching to Venomoth.
This set is entirely sacrificial in nature, seeking to break holes in the opposing team and set its teammates up for success. It heavily relies on landing the Charizard versus Charizard lead matchup; it struggles into Mr. Mime if lacking Fire Blast, usually switching out to an allied Mr. Mime to play the mirror match and remove this threat or switching into Exeggcute to soften the matchup and secure sleep early. Unless the team has an Exeggcute, this means accepting paralysis on Mr. Mime for free, which can immediately create problems. In this case, Charizard acts as a late-game sweeper, seeking an opportunity to return later and set up. Clefable and Wigglytuff are also poor matchups for Swords Dance Charizard, with Clefable especially being difficult; if Charizard has Fire Blast, it can stay in and attack twice, failing to KO Clefable but dealing heavy damage. In rare cases, Charizard may take out the opposing lead but take paralysis in the process, allowing it be act as a sleep blocker against Venomoth later in the match. This is generally more effective if Charizard has Fire Blast. If Hyper Beam Charizard gets the correct lead matchup, it will ideally set up and take out the opposing Charizard then deal upwards of 50% to the next Pokemon to fight it, usually Blastoise or another Water-type, creating holes for allies like Mr. Mime to exploit.
Exeggcute is an effective teammate to improve Charizard's matchup against Mr. Mime and avoid losing too much momentum. Since Hyper Beam Charizard ideally removes Charizard and Blastoise, powerful attackers like Nidoking, Moltres, and Kabutops thrive after a successful lead matchup; Moltres also Speed ties Venomoth, acting as a soft check to prevent it from landing Sleep Powder. Seadra benefits if the opponent sends Blastoise in immediately against Charizard as it uses Swords Dance; in this case, Charizard can simply use Body Slam and Hyper Beam to leave Blastoise at about 10% HP, which allows Seadra to finish it off, check the opposing Charizard, and sweep late-game. Venomoth is likely the least bad switch-in to a lead Clefable, as it still has decent odds to land Sleep Powder even as it inevitably takes Thunder Wave, potentially bailing Charizard out of an absolutely horrendous lead matchup. Fire Blast Charizard has a better matchup spread as a lead, so it may appreciate teammates like Kingler that can sweep in its stead and appreciate it removing or weakening Mr. Mime.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/juoean.486979/
https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
name: Swords Dance Lead
move 1: Swords Dance
move 2: Body Slam
move 3: Earthquake
move 4: Fire Blast / Hyper Beam
[SET COMMENTS]
Set Description
=========
Charizard can use a somewhat greedy Swords Dance set as a lead to attempt to exploit an opposing Charizard lead without Swords Dance, boosting in front of it once or twice to possibly end the game before it begins. At +2, Body Slam followed by Hyper Beam KOes Charizard, allowing it to boost and attempt to win the matchup while remaining unparalyzed and moderately healthy. Even without Hyper Beam, Body Slamstill enables it to deal massive damage and makes it difficult to switch into. Fire Blast is the usual last move to avoid losing to Venomoth, and it's Charizard's best move against Clefable and deals solid damage to Mr. Mime; however, Charizard may opt for the riskier Hyper Beam to secure the aforementioned 2HKO on Charizard and to potentially deal massive damage after winning the lead matchup.
If Charizard is able to reach +4, it can OHKO most foes with Hyper Beam, even nearly OHKOing Blastoise, allowing it to trade hits incredibly favorably and open up the game for its teammates. This is especially effective against opposing Charizard sets that lack Body Slam or are too quick to use Counter; Slash is a mere 4HKO, easily allowing Charizard to get to +4 and eviscerate the opposing team, and Counter can be predicted by simply continuing to boost. An opposing Charizard with Body Slam, however, is highly likely to paralyze Charizard before it can set up a sweep, having a 51% chance to paralyze it in two attempts and often getting three attempts. The opponent can also immediately switch to Blastoise, which prevents this strategy from gaining traction, but this can be punished by double switching to Venomoth.
This set is entirely sacrificial in nature, seeking to break holes in the opposing team and set its teammates up for success. It heavily relies on landing the Charizard versus Charizard lead matchup; it struggles into Mr. Mime if lacking Fire Blast, usually switching out to an allied Mr. Mime to play the mirror match and remove this threat or switching into Exeggcute to soften the matchup and secure sleep early. Unless the team has an Exeggcute, this means accepting paralysis on Mr. Mime for free, which can immediately create problems. In this case, Charizard acts as a late-game sweeper, seeking an opportunity to return later and set up. Clefable and Wigglytuff are also poor matchups for Swords Dance Charizard, with Clefable especially being difficult; if Charizard has Fire Blast, it can stay in and attack twice, failing to KO Clefable but dealing heavy damage. In rare cases, Charizard may take out the opposing lead but take paralysis in the process, allowing it be act as a sleep blocker against Venomoth later in the match. This is generally more effective if Charizard has Fire Blast. If Hyper Beam Charizard gets the correct lead matchup, it will ideally set up and take out the opposing Charizard then deal upwards of 50% to the next Pokemon to fight it, usually Blastoise or another Water-type, creating holes for allies like Mr. Mime to exploit.
Exeggcute is an effective teammate to improve Charizard's matchup against Mr. Mime and avoid losing too much momentum. Since Hyper Beam Charizard ideally removes Charizard and Blastoise, powerful attackers like Nidoking, Moltres, and Kabutops thrive after a successful lead matchup; Moltres also Speed ties Venomoth, acting as a soft check to prevent it from landing Sleep Powder. Seadra benefits if the opponent sends Blastoise in immediately against Charizard as it uses Swords Dance; in this case, Charizard can simply use Body Slam and Hyper Beam to leave Blastoise at about 10% HP, which allows Seadra to finish it off, check the opposing Charizard, and sweep late-game. Venomoth is likely the least bad switch-in to a lead Clefable, as it still has decent odds to land Sleep Powder even as it inevitably takes Thunder Wave, potentially bailing Charizard out of an absolutely horrendous lead matchup. Fire Blast Charizard has a better matchup spread as a lead, so it may appreciate teammates like Kingler that can sweep in its stead and appreciate it removing or weakening Mr. Mime.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/juoean.486979/
https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Last edited: