Welcome to my second RMT!
The team I'm working around right now is based on offensive team with 2 Pokemon being a mix of stalling.
Team Breakdown
Charizard @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Focus Blast
- Ancient Power
Charizard was my first pick for this team as I wanted to build a team with one of my favourite Pokemon. Charizard-Y hits hard and can even leave the opponent guessing if it's a Charizard-X who is going to try and set up (though the Shiny might give it away.) It's role is built around getting in and getting the job done as quick as possible, in which I opted for all attacking moves, instead of using a slot for Roost. Charizard doesn't come in until mid/late game, once all his threats are out of the way. I slapped on Heat Wave as I was having the worse luck with Fire Blast and missing way too much. Solar Beam is a must for hitting Rotom-Wash, Quagsire and Seismitoad. Focus Blast is for luring in Heatran or Tyranitar who would try to switch it on a Heat Wave or Solar Beam, but instead get hit with something that can OHKO or 2HKO. I put on Ancient Power over Roost, as I noticed I wasn't using Roost too much, since it never goes in on rocks and I don't switch into it unless I know it won't affect it (Will-O-Wisp, Earthquake, ect.) Ancient Power is a great on Talonflame and other Charizards, plus 10% chance of raising all stats is a huge plus for me.
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Dragon Dance
- Taunt
- Bounce
- Waterfall
Gyarados is my mixed offensive and stall. Gyarados is rarely ever my stater Pokemon, only if I see a Pokemon who is going to rely on setting something up. Taunt is used for Pokemon who may try to setup, set a hazard on me or heal such as Clefable, Quagsire, Stealth Rock setters, Snorlax, Roost users. Pair a physical attacker who loses attack due to Intimidate and gets taunted, will almost always guarantee a switch in, which I can set up a Dragon Dance and go for the attack. I've had the best luck against Skarmory, Hippowdon and Garchomp. Lum Berry is ran in case a Pokemon outspeeds me and tries to set a status on me or if it survives an attack and gets a status affect on me. Waterfall and Bounce are for STAB, with the chance of flinch or paralyse works wonders. EVs are spread out a little bit to give it better survival, while still maintain a dominant speed and attack after a Dragon Dance.
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Raikou honestly works wonders, I have come back when I thought it was over way too many times while using Raikou. I'm running the average set, max speed and SpA, with speed nature, paired with Choice Specs. Volt Switch is for seeking out switch-ins and building momentum. HP Ice is for Garchomp and Landorus. Shadow Ball is for the Lati twins and bulky Mew/Celebi. Thunderbolt is an easy spam once any counters are out of the way. Raikou I try to use late game, but will no problem send it out earlier if it's counters are out of the way and I can just Thunderbolt spam away.
Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Stone Edge
Entei is my counter to Sableye. It can't Will-O-Wisp it and it can Taunt it, but it's useless. A lot of people can second guess an Entei, assuming it's going to try and use substitute or Will-O-Wisp/Toxic, when in reality, it's just there to hit and force people to switch. I chose Life Orb over Choice Band as I did not want 3 Choice users on my team, plus the fact I would like the freedom of switching between moves, especially on Entei. I normally use Entei early on, to try and remove any threats to my other Pokemon, but if there is a Sableye on the enemy team, Entei will be my lead to lure it in. Sacred Fire is a fantastic move with high base damage, STAB boost + Life Orb boost +50% chance to burn, a lot of Pokemon can't freely switch into that.
Garchomp @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast
Garchomp is my Stealth Rock setter and used as a stall most areas. It's running a bulkier set as I don't really want it to be too much of an attacker, it's main role is to set up rocks, and try to Dragon Tail spam as much as possible. Earthquake is for opposing Heatran, Klefki (without Magnetic Rise) and just hitting with STAB. Fire Blast is for Ferrothorn, Scizor and Skarymory, although I haven't OHKO'ed any, except for a hyper offensive Scizor with no bulk added to it. I've been debating putting Substitute on over Fire Blast, that way I can hide behind a sub to try and Dragon Tail spam a little better. Rocky Helmet is a must with it's ability, to punish physical attackers, especially ones that use Fake Out or take recoil damage.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Modest Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Excadrill is my hazard remover but also a sweeper, late game if preferred. I chose to run Choice Scarf with Mold Breaker so I can have the freedom to Earthquake spam against Levitate Pokemon. Gengar seems to be making a return in OU, and has been problematic, so with being able to hit Gengar and Rotom-Wash with Earthquake + STAB, really works out for me. Iron Head is to hit against fairy types such as Clefable and Diancie. Rock Slide is for Talonflame who think I'll switch out or if I switch into a Gyarados after it already intimidated another Pokemon, hoping I can get a flinch off it. Rapid Spin with Choice Scarf isn't exactly my favourite, but that's used if I plan to sacrifice Excadrill or if I believe I can switch in right afterwards and save him for later.
- Salamence itself isn't so much a threat, it's the sets I've been running into. Namely Choice Scarf + Moxie Salamence. That might just be poor judgement on my part which is letting it get ahead, but I've run into a few of these that gave me trouble, after it's at 2x attack, it's best to just click X, unless it's at low enough HP that Entei can Extreme Speed KO it.
-Serperior can be problematic, only if I let it get a sub off with boosted SpA. Other than that, it's not too hard to deal with. Sub and Glare Serperior isn't too common thankfully, but if it is ran, that in itself can turn ugly.
- Choice Band Weavile can be problematic without Excadrill or Gyarados. Knock Off or Icicle Crash can put a dent in most of my team. Life Orb Weavile can be just as bad, however with it's chip away damage, it can let Entei come in for an Extreme Speed KO.
- Quagsire is more of an annoyance than anything. If Charizard-Y is gone, this thing can easily start to stall out my team. Gyarados helps counter it, as it can't use Toxic or Recover, while I work the Waterfall spam hoping to make it flinch, while my Lum Berry helps through one Scald burn.
Charizard @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Focus Blast
- Ancient Power
Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Stone Edge
Garchomp @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Modest Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Dragon Dance
- Taunt
- Bounce
- Waterfall
Ability: Blaze
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Focus Blast
- Ancient Power
Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Stone Edge
Garchomp @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Modest Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Dragon Dance
- Taunt
- Bounce
- Waterfall