Proof of Peak:
Introduction:
Hey guys it's Caron Smith here! A little intro about myself; I'm one of the few female players here on Showdown and this is my first time reaching #1! This team helped me kick a lot of butts (sorry boys) and I had boat loads of fun using it too! I've been on Pokemon Showdown for a year and a half now and I consider myself an above average player. My rank is usually in the top 50 on the ladder but recently I have gotten #1 with a very unique team. I've noticed that at the top of the ladder you usually only see stall and pretty much standard teams so I decided to use a Greninja set that people would not expect. A factor that people underrate but is really important is the element of surprise. I created this team a while ago and had decent success with it but a threat hindering it was Pheramosa. As soon as it got banned I scurried on the ladder and climbed right to the top!
Team Building Process
I started with Tapu Lele mainly because I just wanted to see how powerful it would be with specs.
I chose this next because it beats mainly every Lele threat besides Celesteela.
I knew I wanted this on the team but after testing I decided Z Happy Hour was its best set for this team.
Charizard Y was next because I wanted something with limited switch ins that could pave the way for Lele and Greninja.
After Charizard I desperately needed a defogger and Mantine fit in perfectly.
Last was Jirachi because I lacked speed and it overall was a great supporter in keeping my sweepers healthy. And its gay af.
Team Overview:
Greninja @ Normalium Z
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Happy Hour
- Gunk Shot
- Hidden Power [Fire]
- Surf
Greninja is the main sweeper of the team as it sets up on over half the tier. The Z Happy Hour allows it to live hits and also allows it to outspeed every viable scarfer besides tapu koko. I chose surf over Icebeam because Heatran kept giving me problems even with the addition of Dugtrio which i will explain later. If you feel Ice Beam is more beneficial you can switch Surf.
Charizard-Mega-Y @ Charizardite Y
Ability: Solar Power
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Hidden Power [Ice]
- Roost
Mega Charizard-Y hits extremely hard and is my most common lead. It has the potential to beat entire teams by itself and singlehandedly beats stall once Chansey is gone. While Focus Blast is usually its 3rd move I chose HP Ice since Zygarde, Garchomp, and Dragonite are common switch ins and I have Dugtrio for Heatran.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Sucker Punch
- Screech
Dugtrio is a major component of the team as it gets rid a huge threats in Heatran and Toxapex and if you catch Chansey on the switch, Screech can beat it 1v1. Also it does what typical Dugtrio's do in beating Steel types like Metagross, Magearna and Excadrill.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Moonblast
- Hidden Power [Fire]
Tapu Lele is my personal favorite and may be the hardest hitter on the team. Specs gives this unbelievable power. It easily 2hkos Chansey, has a chance to OHKO Metagross before evolving with Shadow Ball, and does significant damage to Celesteela and Magearna with HP Fire.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Healing Wish
- Fire Punch
Jirachi is my main lead since this team struggles against Tapu Koko. I mainly use Jirachi as a pivot and as a means to Healing Wish up one of my sweepers however, it has the potential to be an annoying little bugger by flinching down EVERYTHING.
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 196 Def / 64 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Roost
- Defog
Mantine is the wall to Volcarona and many other threats. It is the most underrated Defogger in the game and completely walls most water types. Mantine pulls off useful Toxics on the switch and is easy to double out of when in with a good matchup.
Threats:
Tapu-Koko is by far the biggest threat to the team, however it can be worn down.
Mega Charizard X-Dont let it set up, Toxic it with Mantine and keep Dugtrio's sash intact.
There are a lot of other threats because this is an HO team but you can usually revenge kill.
Replays:
https://replay.pokemonshowdown.com/gen7ou-559436605
Heres a replay of how the team works
Conclusion:
Overall, I had a blast playing with these mons, thanks so much for reading and any input you can give me is much appreciated. This is my first RMT so I apologize for any formatting errors. See you at the top boys, Caron out!
Importable:
Anna Leigh sucks (Greninja) (M) @ Normalium Z
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Happy Hour
- Gunk Shot
- Hidden Power [Fire]
- Surf
Annas morning breath (Charizard-Mega-Y) @ Charizardite Y
Ability: Solar Power
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Hidden Power [Ice]
- Roost
Screw Case Western (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Sucker Punch
- Screech
Jimmy and Anna 4vr (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Moonblast
- Hidden Power [Fire]
Marie's Cinnamon Hot Chocolate (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Healing Wish
- Fire Punch
Steve Irwin (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 196 Def / 64 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Roost
- Defog
Introduction:
Hey guys it's Caron Smith here! A little intro about myself; I'm one of the few female players here on Showdown and this is my first time reaching #1! This team helped me kick a lot of butts (sorry boys) and I had boat loads of fun using it too! I've been on Pokemon Showdown for a year and a half now and I consider myself an above average player. My rank is usually in the top 50 on the ladder but recently I have gotten #1 with a very unique team. I've noticed that at the top of the ladder you usually only see stall and pretty much standard teams so I decided to use a Greninja set that people would not expect. A factor that people underrate but is really important is the element of surprise. I created this team a while ago and had decent success with it but a threat hindering it was Pheramosa. As soon as it got banned I scurried on the ladder and climbed right to the top!
Team Building Process
I started with Tapu Lele mainly because I just wanted to see how powerful it would be with specs.
I chose this next because it beats mainly every Lele threat besides Celesteela.
I knew I wanted this on the team but after testing I decided Z Happy Hour was its best set for this team.
Charizard Y was next because I wanted something with limited switch ins that could pave the way for Lele and Greninja.
After Charizard I desperately needed a defogger and Mantine fit in perfectly.
Last was Jirachi because I lacked speed and it overall was a great supporter in keeping my sweepers healthy. And its gay af.
Team Overview:
Greninja @ Normalium Z
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Happy Hour
- Gunk Shot
- Hidden Power [Fire]
- Surf
Greninja is the main sweeper of the team as it sets up on over half the tier. The Z Happy Hour allows it to live hits and also allows it to outspeed every viable scarfer besides tapu koko. I chose surf over Icebeam because Heatran kept giving me problems even with the addition of Dugtrio which i will explain later. If you feel Ice Beam is more beneficial you can switch Surf.
Charizard-Mega-Y @ Charizardite Y
Ability: Solar Power
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Hidden Power [Ice]
- Roost
Mega Charizard-Y hits extremely hard and is my most common lead. It has the potential to beat entire teams by itself and singlehandedly beats stall once Chansey is gone. While Focus Blast is usually its 3rd move I chose HP Ice since Zygarde, Garchomp, and Dragonite are common switch ins and I have Dugtrio for Heatran.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Sucker Punch
- Screech
Dugtrio is a major component of the team as it gets rid a huge threats in Heatran and Toxapex and if you catch Chansey on the switch, Screech can beat it 1v1. Also it does what typical Dugtrio's do in beating Steel types like Metagross, Magearna and Excadrill.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Moonblast
- Hidden Power [Fire]
Tapu Lele is my personal favorite and may be the hardest hitter on the team. Specs gives this unbelievable power. It easily 2hkos Chansey, has a chance to OHKO Metagross before evolving with Shadow Ball, and does significant damage to Celesteela and Magearna with HP Fire.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Healing Wish
- Fire Punch
Jirachi is my main lead since this team struggles against Tapu Koko. I mainly use Jirachi as a pivot and as a means to Healing Wish up one of my sweepers however, it has the potential to be an annoying little bugger by flinching down EVERYTHING.
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 196 Def / 64 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Roost
- Defog
Mantine is the wall to Volcarona and many other threats. It is the most underrated Defogger in the game and completely walls most water types. Mantine pulls off useful Toxics on the switch and is easy to double out of when in with a good matchup.
Threats:
Tapu-Koko is by far the biggest threat to the team, however it can be worn down.
Mega Charizard X-Dont let it set up, Toxic it with Mantine and keep Dugtrio's sash intact.
There are a lot of other threats because this is an HO team but you can usually revenge kill.
Replays:
https://replay.pokemonshowdown.com/gen7ou-559436605
Heres a replay of how the team works
Conclusion:
Overall, I had a blast playing with these mons, thanks so much for reading and any input you can give me is much appreciated. This is my first RMT so I apologize for any formatting errors. See you at the top boys, Caron out!
Importable:
Anna Leigh sucks (Greninja) (M) @ Normalium Z
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Happy Hour
- Gunk Shot
- Hidden Power [Fire]
- Surf
Annas morning breath (Charizard-Mega-Y) @ Charizardite Y
Ability: Solar Power
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Hidden Power [Ice]
- Roost
Screw Case Western (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Sucker Punch
- Screech
Jimmy and Anna 4vr (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Moonblast
- Hidden Power [Fire]
Marie's Cinnamon Hot Chocolate (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Healing Wish
- Fire Punch
Steve Irwin (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 196 Def / 64 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Roost
- Defog
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