Chespin Bulky Offense
I made this team about a year ago, and it was originally built around a Totodile. After 20 or so battles, I saw that Chespin would often end up being my wincon, so I took out Totodile and things moved from there. Now, after numerous tweaks, I have this. These are all standard Smogon sets, but I'll add descriptions because Smogon dictates I do so.
The team
Chespin @ Eviolite
Ability: Bulletproof
Evs: 228 HP / 28 Atk / 236 Spd
Impish Nature
-Bulk Up
-Synthesis
-Seed Bomb
-Stone Edge
Chespin is the star of the team. Bulk Up boosts my decent Attack and Defense and Synthesis keeps him healthy throughout the match. Seed Bomb hits Water, Ground, and Rock types hard, and Stone Edge bops Fire and Flying types on the switch.
Staryu @ Eviolite
Ability: Natural Cure
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
-Recover
-Scald
-Psychic
-Rapid Spin
Staryu was my first choice for a hazard control. It checks Fire types that threaten Chespin, and with Psychic it hits Fighting types too. Recover is great instant recovery, and Rapid Spin is the hazard removal I picked Staryu for in the first place.
Porygon @ Eviolite
Ability: Download
Evs: 156 HP / 40 Def / 236 Spa / 40 Spe
Modest Nature
-Recover
-Tri Attack
-Psychic
-Ice Beam
I needed another bulky mon, and I needed a strong special attacker, so I picked up Porygon. Recover keeps Porygon HP in a good range, without statuses. Tri Attack is a powerful STAB move, and Psychic hits the Fighting types on the switch. Ice Beam is just more coverage because we didn't have any Ice type moves yet.
Ponyta @ Eviolite
Ability: Flame Body
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
-Will-O-Wisp
-Morning Sun
-Flare Blitz
-Wild Charge
Ponyta is used to spread burns, courtesy of Flame Body. Will-O-Wisp also there to spread burns, and is definitely more reliabe. Morning Sun is even more recovery, extending Ponyta's live and giving me the chance to burn more 'mons. Flare Blitz is used to hit Grass and Ice types, and neutral hits hurt too. Wild charge hits Water types on the switch in.
Mienfoo @ Choice Scarf
Ability: Regenerator
EVs: 236 Atk / 36 Spd / 236 Spe
Adamant Nature
-High Jump Kick
-Drain Punch
-Knock Off
-U-Turn
Mienfoo is my choice scarf 'mon and my Knock Off spreader. High Jump Kick hits like a truck, and with Mienfoo's scarf, I can safely check Diglett. Drain Punch provides some recovery, and Knock Off is mandatory in this meta. U-Turn gives me my first voltturn 'mon, giving me momentum when used right.
Chinchou @ Eviolite
Ability: Volt Absorb
EVs: 76 HP / 212 Def / 148 Spa / 60 Spe
Bold Nature
-Heal Bell
-Hydro Pump
-Volt Switch
-Hidden Power Ground
This is standard bulky Chinchou, but I put Eviolite over Berry Juice. Heal Bell is a necessity because before we had Chinchou, we had no form of status removal apart from Staryu's Natural Cure. Hydro Pump is used as a good STAB, covering everything Scald covers on Staryu, just hitting harder. Volt Switch is another voltturn move, giving me more options throughout the battle. Hidden Power Ground hits other Chinchous and Magnemites hard, OHKOing Mags.
That's about it.
That's my team, I would definitely appreciate some feedback. Thank you.
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