This is my first post on any forum ever so hopefully there's no hate towards my upcoming messy and unprofessional formatting. I'll try my best.
(credit to Alexalan for art)
I was thinking about new strategies that I could use with Araquanid, since I was using it in a singles battle with the Choice Band with rain up and it did so much damage. I then created this strategy and tried it out.
I threw this team together pretty quickly after I got the first three pokemon down. The last three were just what I felt worked on the team. The main gimmick of the team lies within the first three pokemon.
The strategy:
Lead: Pelipper & Latias
Turn 1:
-Pelipper sets up the rain with drizzle, and u-turns out instantly to oranguru.
-Latias uses Tailwind.
Turn 2:
-Oranguru uses Swagger on the Latias slot
-Latias switches to Araquanid
(-Araquanid gets x2 attack and confused, Persim berry activates, symbiosis gives araquanid the choice band. Araquanid has 786 attack and a 340 power move with tailwind up and instruct by his side)
Turn 3: (Modifiable)
-Araquanid uses Liquidation
-Oranguru uses instruct
-Araquanid uses Liquidation.
(scroll down for damage calcs)
Turn 4+ Up to you.
For anybody who doesn't know, Instruct allows the teammate to use its attack twice in one turn.
(credit to Alexalan for art)
I was thinking about new strategies that I could use with Araquanid, since I was using it in a singles battle with the Choice Band with rain up and it did so much damage. I then created this strategy and tried it out.
I threw this team together pretty quickly after I got the first three pokemon down. The last three were just what I felt worked on the team. The main gimmick of the team lies within the first three pokemon.
The strategy:
Lead: Pelipper & Latias
Turn 1:
-Pelipper sets up the rain with drizzle, and u-turns out instantly to oranguru.
-Latias uses Tailwind.
Turn 2:
-Oranguru uses Swagger on the Latias slot
-Latias switches to Araquanid
(-Araquanid gets x2 attack and confused, Persim berry activates, symbiosis gives araquanid the choice band. Araquanid has 786 attack and a 340 power move with tailwind up and instruct by his side)
Turn 3: (Modifiable)
-Araquanid uses Liquidation
-Oranguru uses instruct
-Araquanid uses Liquidation.
(scroll down for damage calcs)
Turn 4+ Up to you.
For anybody who doesn't know, Instruct allows the teammate to use its attack twice in one turn.
Team:
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hurricane
- Scald
- U-turn
- Roost
1/2 of the lead. Pelipper sets the rain for the team and his damp rock is used to fully abuse the rain with Araquanid. For the strategy to work, it is best to u-turn first turn, since all this pokemon is needed for is the rain. U-turn into Oranguru. Other moves are for coverage and utility late game.
Oranguru @ Choice Band
Ability: Symbiosis
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Reflect
- Instruct
- Swagger
First turn this thing comes in from Pelipper, I would swagger our latias, but switch latias into Araquanid so that he gets the 2x attack, and then the persim berry activates, and the Oranguru gives the Araquanid Choice Band due to Symbiosis. From there it's just spam instruct. Sassy nature and 0 speed IVs allows Oranguru to be slower than Araquanid, allowing it to successfully instruct the first time. The other moves are there for coverage or if you want to predict a fake out on the Araquanid.
Araquanid @ Persim Berry
Ability: Water Bubble
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Liquidation
- Leech Life
- Poison Jab
- Protect
The King. The God. The Araquanid. Don't disrespect this man. Everyone does it. Water Bubble boosts his Liquidation to 170 BP, and persim berry is there for the Oranguru's swagger. Realistically speaking, we have a 2x Attack pokemon with choice band, so 786 attack. Liquidation is 170 BP, and rain and STAB boosts it to 340. And I haven't even mentioned the fact that it will attack twice due to instruct.
Here are some damage calcs:
(VS. TANK CHOMP) +2 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 176+ Def Garchomp in Rain: 1434-1687 (666.9 - 784.6%) -- guaranteed OHKO
(VS. COMMON BULKY PRIMAL KYOGRE) +2 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 180 Def Primal Kyogre in Heavy Rain: 807-950 (389.8 - 458.9%) -- guaranteed OHKO
(Max HP Max Def Mega Aggron because why not) +2 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 252+ Def Mega Aggron in Rain: 351-414 (102 - 120.3%) -- guaranteed OHKO
(VS. MAX DEF CRESSELIA) +2 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 252+ Def Cresselia in Rain: 577-681 (129.9 - 153.3%) -- guaranteed OHKO
(This is hypothetical, but Jirachi has 100 Base Defense so I set it to +6 defense and max defense and hp) +2 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. +6 252 HP / 252 Def Jirachi in Rain: 180-213 (44.5 - 52.7%) -- 21.5% chance to 2HKO
But wait...
These are all just one hit...
>instruct
double those calcs.
(IT HITS TWICE)
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Hidden Power [Water]
- Thunder
- Thunder Wave
- Taunt
Here is where the filler mons come in. The moves here are simply for damage and support late game.
Latias @ Sitrus Berry
Ability: Levitate
EVs: 244 HP / 12 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Pulse
- Psychic
- Tailwind
- Helping Hand
Latias is the other 1/2 of the lead along with Pelipper. First turn he should use tailwind for the God Spider. Late game his job is to keep Araquanid alive and doing damage with Heal Pulse and Helping Hand. Tossing a Tailwind in is a good idea as well.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Muddy Water
- Draco Meteor
- Hydro Pump
- Protect
A late game sweeper I decided to throw on as it does benefit highly from the rain. Modest nature due to swift swim, and with the rain this hits very hard.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hurricane
- Scald
- U-turn
- Roost
1/2 of the lead. Pelipper sets the rain for the team and his damp rock is used to fully abuse the rain with Araquanid. For the strategy to work, it is best to u-turn first turn, since all this pokemon is needed for is the rain. U-turn into Oranguru. Other moves are for coverage and utility late game.
Oranguru @ Choice Band
Ability: Symbiosis
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Reflect
- Instruct
- Swagger
First turn this thing comes in from Pelipper, I would swagger our latias, but switch latias into Araquanid so that he gets the 2x attack, and then the persim berry activates, and the Oranguru gives the Araquanid Choice Band due to Symbiosis. From there it's just spam instruct. Sassy nature and 0 speed IVs allows Oranguru to be slower than Araquanid, allowing it to successfully instruct the first time. The other moves are there for coverage or if you want to predict a fake out on the Araquanid.
Araquanid @ Persim Berry
Ability: Water Bubble
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Liquidation
- Leech Life
- Poison Jab
- Protect
The King. The God. The Araquanid. Don't disrespect this man. Everyone does it. Water Bubble boosts his Liquidation to 170 BP, and persim berry is there for the Oranguru's swagger. Realistically speaking, we have a 2x Attack pokemon with choice band, so 786 attack. Liquidation is 170 BP, and rain and STAB boosts it to 340. And I haven't even mentioned the fact that it will attack twice due to instruct.
Here are some damage calcs:
(VS. TANK CHOMP) +2 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 176+ Def Garchomp in Rain: 1434-1687 (666.9 - 784.6%) -- guaranteed OHKO
(VS. COMMON BULKY PRIMAL KYOGRE) +2 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 180 Def Primal Kyogre in Heavy Rain: 807-950 (389.8 - 458.9%) -- guaranteed OHKO
(Max HP Max Def Mega Aggron because why not) +2 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 252+ Def Mega Aggron in Rain: 351-414 (102 - 120.3%) -- guaranteed OHKO
(VS. MAX DEF CRESSELIA) +2 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 252+ Def Cresselia in Rain: 577-681 (129.9 - 153.3%) -- guaranteed OHKO
(This is hypothetical, but Jirachi has 100 Base Defense so I set it to +6 defense and max defense and hp) +2 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. +6 252 HP / 252 Def Jirachi in Rain: 180-213 (44.5 - 52.7%) -- 21.5% chance to 2HKO
But wait...
These are all just one hit...
>instruct
double those calcs.
(IT HITS TWICE)
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Hidden Power [Water]
- Thunder
- Thunder Wave
- Taunt
Here is where the filler mons come in. The moves here are simply for damage and support late game.
Latias @ Sitrus Berry
Ability: Levitate
EVs: 244 HP / 12 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Pulse
- Psychic
- Tailwind
- Helping Hand
Latias is the other 1/2 of the lead along with Pelipper. First turn he should use tailwind for the God Spider. Late game his job is to keep Araquanid alive and doing damage with Heal Pulse and Helping Hand. Tossing a Tailwind in is a good idea as well.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Muddy Water
- Draco Meteor
- Hydro Pump
- Protect
A late game sweeper I decided to throw on as it does benefit highly from the rain. Modest nature due to swift swim, and with the rain this hits very hard.
Importable:
Here is one of the first times I tried this team: http://replay.pokemonshowdown.com/gen7pokebankdoublesou-481114326
He decides to boost with Magnetic Flux to +3 on two pokemon, they both nearly get one shotted by Araquanid. I did get haxed pretty hard which is unfortunate, but the point of the replay is to illustrate the strategy and the damage it can do.
Let me know if anyone has suggestions.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hurricane
- Scald
- U-turn
- Roost
Araquanid @ Persim Berry
Ability: Water Bubble
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Liquidation
- Leech Life
- Poison Jab
- Protect
Oranguru @ Choice Band
Ability: Symbiosis
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Reflect
- Instruct
- Swagger
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Hidden Power [Water]
- Thunder
- Thunder Wave
- Taunt
Latias @ Sitrus Berry
Ability: Levitate
EVs: 244 HP / 12 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Pulse
- Psychic
- Tailwind
- Helping Hand
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Muddy Water
- Draco Meteor
- Hydro Pump
- Protect
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hurricane
- Scald
- U-turn
- Roost
Araquanid @ Persim Berry
Ability: Water Bubble
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Liquidation
- Leech Life
- Poison Jab
- Protect
Oranguru @ Choice Band
Ability: Symbiosis
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Reflect
- Instruct
- Swagger
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Hidden Power [Water]
- Thunder
- Thunder Wave
- Taunt
Latias @ Sitrus Berry
Ability: Levitate
EVs: 244 HP / 12 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Pulse
- Psychic
- Tailwind
- Helping Hand
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Muddy Water
- Draco Meteor
- Hydro Pump
- Protect
Here is one of the first times I tried this team: http://replay.pokemonshowdown.com/gen7pokebankdoublesou-481114326
He decides to boost with Magnetic Flux to +3 on two pokemon, they both nearly get one shotted by Araquanid. I did get haxed pretty hard which is unfortunate, but the point of the replay is to illustrate the strategy and the damage it can do.
Let me know if anyone has suggestions.
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