UU Choice Specs Moltres (Revamp)

ehT

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QC [3 / 3]: A Cake Wearing A Hat / Kreme / martha
GP [2 / 2]: A Cake Wearing A Hat / The Dutch Plumberjack

[SET]
name: Choice Specs
move 1: Hurricane
move 2: Fire Blast
move 3: Flamethrower / Air Slash
move 4: Air Slash / Sleep Talk
item: Choice Specs
ability: Flame Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Hurricane is an incredibly strong STAB move that hits most of the tier for neutral damage. In addition to this, Hurricane also threatens the tier's many Fighting- and Grass-types, allowing Moltres to be an offensive check to Pokemon such as Amoonguss, Infernape, and Heracross. Fire Blast is Moltres's secondary STAB move of choice, and it synergizes well offensively with Hurricane due to its ability to threaten Steel-types that would otherwise switch in safely to Hurricane. Flamethrower has perfect accuracy, meaning that Moltres can use it with few drawbacks and without relying on Fire Blast's shaky accuracy. However, this comes at the cost of not achieving key 2HKOs, such as Empoleon and Alolan Muk after Stealth Rock. Air Slash is used to give Moltres a Flying-type attack with next to no drawbacks, which can come in handy when it needs to go for a consistent, spammable attack. Like Flamethrower, however, this misses out on important 2HKOs achieved with Hurricane, such as against Sylveon, Tentacruel, and Mantine. Sleep Talk makes Moltres a usable sleep absorber for its team, meaning that it can switch into Amoonguss's Spore without being entirely crippled. Hidden Power Grass is a coverage option that gives Moltres the ability to OHKO Swampert as well as severely dent Rhyperior, but it has low Base Power and is only useful for those Pokemon, making it easy to punish. U-turn allows Moltres to pivot out on its best switch-ins, such as Nihilego, Mega Aerodactyl, and Blissey, and keep up momentum for its team while its checks are still around.


Set Details
========
Maximum Special Attack and Speed investment allows Moltres to hit as fast and as hard as possible. Choice Specs multiplies Moltres's Special Attack by 1.5, making it extremely powerful, and it is a very effective user of the item due to its high Special Attack and the fantastic offensive coverage of its STAB attacks. A Timid nature is used because base 90 is a key Speed tier, putting Moltres above Togekiss, Chandelure, Mega Altaria, and Heracross. Flame Body is chosen as Moltres's ability over Pressure because Flame Body's 30% burn chance is a very powerful tool to punish physical attackers, such as Scizor and Cobalion. The lack of bulk investment or recovery also means Moltres cannot PP stall with Pressure very effectively.


Usage Tips
========
Make sure that Stealth Rock is off the field whenever possible, as Moltres's 4x weakness to Stealth Rock means it can only switch in twice while Stealth Rock is up before being KOed, while switching in even once means it will often fold to attacks it could otherwise take, such as +2 Close Combat from Cobalion and +2 Bullet Punch from Scizor. With Stealth Rock off the field, you can capitalize on Moltres's defensive utility by switching into attacks from foes such as Scizor and Cobalion and fishing for burns with Flame Body. Don't switch in too liberally, though, as even without Stealth Rock on the field, this set can get worn down quite quickly due to its lack of recovery. Choice Specs Moltres is best used as an early-game wallbreaker to set the stage for its teammates. It can frequently find opportunities to attack versus other wallbreakers, since it is faster than many of them, as well as against passive Pokemon such as Hippowdon and Amoonguss. This gives it a stellar matchup versus balance and bulky offense. Be selective with the use of Hurricane and Fire Blast, as their low accuracy can prove extremely punishing, and there are many scenarios in which going for Flamethrower or Air Slash will do sufficient damage without the risk of missing. If carrying U-turn, use it to pivot out on switch-ins such as Nihilego and Mega Aerodactyl to prevent giving them free turns, or being Pursuit trapped in the case of the latter.

Team Options
========
Reliable entry hazard removal is an absolute must when using Moltres. Empoleon is an effective Defogger whose stellar defensive typing also allows it to come in on many Pokemon that force Moltres out, such as Latias and Primarina. Silvally-Steel is an alternative Steel-type Defogger that has the ability to pivot out with Parting Shot and bring Moltres in for free. Other examples of Pokemon that can support Moltres with their pivoting ability include Scizor, Choice Scarf Hydreigon, and Mega Manectric, all of which are capable of baiting in Pokemon that are threatened by Moltres such as Cobalion, Hippowdon, and Amoonguss. Many of the tier's Stealth Rock setters have great synergy with Moltres, as they tend to struggle against Fighting-types and appreciate Moltres's ability to check Pokemon such as Cobalion. Such Pokemon include Nihilego, Empoleon, and Rhyperior. In return, the Stealth Rock support these Pokemon provide is crucial for putting foes in KO range of Moltres's attacks. These Pokemon also can form a very effective defensive backbone with Alomomola and Sylveon, which can very capably support Moltres with Wish and mitigate its susceptibility to chip damage. Mega Altaria, whether physical or special, greatly appreciates Moltres keeping Steel-types in check: bulky special variants can better support it with Defog, while Dragon Dance variants are able to set up much more freely with the likes of Scizor and Amoonguss eliminated. Mega Altaria's defensive typing also allows it to support Moltres by taking on dangerous Water- and Dragon-types that can check Moltres offensively. Sweepers such as Trick Room Stakataka, Dragon Dance Kommo-o, and Mega Sharpedo do an excellent job capitalizing off of Moltres's wallbreaking ability, as they appreciate bulky Pokemon such as Cobalion and Hippowdon being weakened or eliminated. Revenge killers such as Scizor and Choice Scarf Krookodile are very useful for keeping faster offensive threats at bay that would otherwise harass Moltres, such as Mega Aerodactyl and Terrakion. Checks to Mega Manectric such as Hippowdon, Latias, and Choice Scarf Krookodile are necessary to prevent it from gaining momentum versus Moltres with impunity, and for this reason they are right at home on the bulky offense and balance teams that best utilize Moltres.
 
Last edited:

teachable

Banned deucer.
hiya babe, not qc but heres some small commments
[SET COMMENTS]
Moves
========

if you're mentiong fire blasts accuracy, 100% mention hurricane's accuracy as this shit sucks.
mention what you're dropping for toxic/u-turn? also they're not 2 bullets

Set Details
========

good

Usage Tips
========

good

Team Options
========

mention checks to mega manectric and


<3 :)
 

Kreme

You might be right but you're not correct.
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Moves
  • In the Flamethrower bullet point, it says you'd 2HKO Tenta after Rocks which I don't believe is the case after calcing. 252 SpA Choice Specs Moltres Fire Blast vs. 248 HP / 0 SpD Tentacruel: 112-132 (30.8 - 36.3%) -- 65.4% chance to 3HKO after Stealth Rock and Black Sludge recovery - so I'd remove the Tenta mention.
  • I feel like for the Air Slash bullet point, the first half of the second sentence sounds really redundant so I'd probably try to weave in the first sentence with the second half of the second sentence.
  • I'd probably remove Toxic, I'm not sure what you'd want to Toxic that you wouldn't rather nuke honestly.
Team Options
  • 4th bullet point feels very non-cohesive, especially considering MAlt gets its own separate bullet point right after. I'd change this to purely talking about the SR users, then mention how most are weak to Fighting and appreciate Moltres's defensive typing.
  • If you're still keen on talking about mons that appreciate Steel-type resistance then I'd probably fit that in with the MAlt bullet point then go into talking about why MAlt specifically is great with Molt there. I just dont think that Rhyp and Nihi should rly be grouped with MAlt cos of how differently they help Molt
2/3
 
Last edited:

autumn

only i will remain
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C&C Leader
Change the set name; it doesn't really give anything to this set or line up with the rest of Moltres's on site sets.

Moves
- Hurricane does have amazing neutral coverage, but it also hits Grass- and Fighting-types extremely hard as a super effective hit and as such forces them out and can act as a decent offensive check to them too. Mention some of these as targets for the move.

Usage Tips
- Switching in twice for a KO isn't the only damaging thing that Stealth Rock does, it also puts Moltres in range of some priority moves and faster attackers, negating its power.
Reliable hazard control also gives you the opportunity to capitalize on Moltres's defensive utility by switching into attacks such as Scizor's U-Turn to for burns with Flame Body.
- Instead of making this point focus on hazard control, which is more fitting for Team Options and is already expressed there, make this point more centered on what it can switch into. It can switch into Scizor, and reliable hazard control helps that so you can suggest that this is only advisable if Stealth Rock isn't up but is not the reason why it can do that; the defensive typing and utility is, so that should be mentioned first. You can mention other Pokemon that it can come in on freely or cripple with Flame Body here too.
- This set does not utilize Roost, which is what helps the other Moltres sets remain healthy and check Fighting- and Steel-types as effectively as it does. As such, talk about being careful when switching it into strong attackers so it can maintain its HP, and mention bringing it in on a free switch or a U-turn / Volt Switch pivot instead of only mentioning bringing it in on Scizor.

Team Options
- After mentioning Silvally-Steel's pivoting capabilities, you can add some other pivots that help Moltres come in avoiding damage to reflect the Usage Tips addition.
- Specify offensive Trick Room Stakataka as a sweeper because a more defensive Stealth Rock set is becoming more common.
- Mention WIsh support as a means to allow it to recover HP and switch in more.

QC 3/3
 
Last edited:

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
add remove comments 1/2
[SET]
name: Choice Specs
move 1: Hurricane
move 2: Fire Blast
move 3: Flamethrower / Air Slash
move 4: Air Slash / Sleep Talk
item: Choice Specs
ability: Flame Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane is an incredibly strong STAB move that hits most of the tier for neutral damage thanks to its great offensive coverage. Alongside its great neutral coverage this, Hurricane also threatens the tier's many Fighting- and Grass-types, allowing Moltres to be an offensive check to Pokemon such as Amoonguss, Infernape, and Heracross. Fire Blast is Moltres's secondary STAB move of choice, and it synergizes well offensively with Hurricane due to its ability to threaten Steel-types that would otherwise switch in safely to Hurricane. Flamethrower has perfect accuracy, meaning that Moltres can use it with few drawbacks and without relying on Fire Blast's shaky accuracy. However, this comes at the cost of not 2HKOing threats that are 2HKOed by Fire Blast, such as Empoleon and Alolan Muk after Stealth Rock. Air Slash is used to give Moltres a Flying-type attack with next to no drawbacks, which can come in handy when it needs to go for a consistent, spammable attack. Like Flamethrower, however, this misses out on important 2HKOs achieved with Hurricane, such as against Sylveon, Tentacruel, and Mantine. Sleep Talk makes Moltres a usable sleep absorber for its team, meaning that it can switch into Amoonguss's Spore without being entirely crippled. Hidden Power Grass is a coverage option that gives Moltres the ability to OHKO Swampert as well as severely dent Rhyperior, but it has low base power Base Power and is only useful for those Pokemon, making it easy to punish. U-Turn U-turn allows Moltres to pivot out on its best switch-ins, such as Nihilego, Mega Aerodactyl, and Blissey, and keep up momentum for its team while its checks are still around.

Set Details
========

Maximum Special Attack and Speed investment allow Moltres to hit as fast and as hard as possible. Choice Specs boosts multiplies Moltres's Special Attack by 1.5, making it extremely powerful, and it is a very effective user of the item due to its high Special Attack and the fantastic offensive coverage of its STAB attacks. A Timid nature is used because base 90 is a key Speed tier, putting Moltres above Togekiss, Chandelure, Mega Altaria, and Heracross.(remove doublespace) Flame Body is chosen as Moltres's Ability over Pressure because Flame Body's 30% burn chance is a very powerful tool to punish physical attackers, such as Scizor and Cobalion. The lack of bulk investment or recovery also means Moltres cannot PP stall with Pressure very effectively.

Usage Tips
========

Make sure that Stealth Rock is off the field whenever possible, as Moltres's 4x weakness to Stealth Rock means it can only switch in twice while Stealth Rock is up before being KOed, while switching in once means it will often fold to attacks it could otherwise take, such as +2 Close Combat from Cobalion and +2 Bullet Punch from Scizor. With Stealth Rock down off the field, you can capitalize on Moltres's defensive utility by switching into attacks such attacks and also fish from foes such as Scizor and Cobalion and fishing for burns with Flame Body. Don't switch in too liberally, though, as even with Stealth Rock down without Stealth Rock on the field, this set can get worn down quite quickly due to the its lack of recovery. Choice Specs Moltres is best used as an early-game wallbreaker to set the stage for its teammates. It can frequently find opportunities to attack versus other wallbreakers, since it is faster than many of them, as well as passive Pokemon such as Hippowdon and Amoonguss. This gives it a stellar matchup versus balance and bulky offense. Be selective with the use of Hurricane or and Fire Blast, as their low accuracy can prove extremely punishing, and there are many scenarios in which going for Flamethrower or Air Slash will do sufficient damage without the risk of missing. If carrying U-Turn U-turn, use it to pivot out on switch-ins such as Nihilego and Mega Aerodactyl to prevent giving them free turns, (RC) or being Pursuit trapped in the case of the latter.

Team Options
========

Reliable entry hazard removal is an absolute must when using Moltres. Empoleon is an effective Defogger whose stellar defensive typing also allows it to come in on many Pokemon that force Moltres out, such as Latias and Primarina. Silvally-Steel is an alternative Steel-type Defogger that has the ability to pivot out with Parting Shot and bring Moltres in for free. Other examples of Pokemon that can support Moltres with their pivoting ability include Scizor, Choice Scarf Hydreigon, and Mega Manectric, all of which are capable of baiting in Pokemon that are threatened by Moltres such as Cobalion, Hippowdon, and Amoonguss. Many of the tier's Stealth Rock setters have great synergy with Moltres, as they tend to be weak to Fighting struggle against Fighting-types (nihi ain't weak to punch type atks) and appreciate Moltres's ability to check Pokemon such as Cobalion. Such Pokemon include Nihilego, Empoleon, and Rhyperior. In return, the Stealth Rock support these Pokemon provide is crucial for putting foes in KO range of Moltres's attacks. These Pokemon also can form a very effective defensive backbone with Alomomola and Sylveon, which can very capably support Moltres with Wish and mitigate its susceptibility to chip damage. Mega Altaria, whether physical or special, greatly appreciates Moltres keeping Steel-types in check: bulky special variants can better support it with Defog, while Dragon Dance variants are able to set up much more freely with the likes of Scizor and Amoonguss eliminated. Mega Altaria's defensive typing also allows it to support Moltres by taking on dangerous Water- and Dragon-types that can check Moltres offensively. Sweepers such as Trick Room Stakataka, Dragon Dance Kommo-o, and Mega Sharpedo do an excellent job capitalizing off of Moltres's wallbreaking ability, as they appreciate bulky Pokemon such as Cobalion and Hippowdon being weakened or eliminated. Revenge killers such as Scizor and Choice Scarf Krookodile and Scizor are very useful for keeping faster offensive threats at bay that would otherwise harass Moltres, such as Mega Aerodactyl and Terrakion. Checks to Mega Manectric such as Hippowdon, Latias, and Choice Scarf Krookodile are necessary to prevent it from gaining momentum versus Moltres with impunity, and for this reason they are right at home on the bulky offfense offense and balance teams that best utilize Moltres.
 
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Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Choice Specs
move 1: Hurricane
move 2: Fire Blast
move 3: Flamethrower / Air Slash
move 4: Air Slash / Sleep Talk
item: Choice Specs
ability: Flame Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Hurricane is an incredibly strong STAB move that hits most of the tier for neutral damage thanks to its great neutral coverage. (same thing) In addition to this, Hurricane also threatens the tier's many Fighting- and Grass-types, allowing Moltres to be an offensive check to Pokemon such as Amoonguss, Infernape, and Heracross. Fire Blast is Moltres's secondary STAB move of choice, and it synergizes well offensively with Hurricane due to its ability to threaten Steel-types that would otherwise switch in safely to Hurricane. Flamethrower has perfect accuracy, meaning that Moltres can use it with few drawbacks and without relying on Fire Blast's shaky accuracy. However, this comes at the cost of not 2HKOing threats that are 2HKOed by Fire Blast, such as Empoleon and Alolan Muk after Stealth Rock. Air Slash is used to give Moltres a Flying-type attack with next to no drawbacks, which can come in handy when it needs to go for a consistent, spammable attack. Like Flamethrower, however, this misses out on important 2HKOs achieved with Hurricane, such as against Sylveon, Tentacruel, and Mantine. Sleep Talk makes Moltres a usable sleep absorber for its team, meaning that it can switch into Amoonguss's Spore without being entirely crippled. Hidden Power Grass is a coverage option that gives Moltres the ability to OHKO Swampert as well as severely dent Rhyperior, but it has low Base Power and is only useful for those Pokemon, making it easy to punish. U-turn allows Moltres to pivot out on its best switch-ins, such as Nihilego, Mega Aerodactyl, and Blissey, and keep up momentum for its team while its checks are still around.


Set Details
========
Maximum Special Attack and Speed investment allow allows Moltres to hit as fast and as hard as possible. Choice Specs multiplies Moltres's Special Attack by 1.5, making it extremely powerful, and it is a very effective user of the item due to its high Special Attack and the fantastic offensive coverage of its STAB attacks. A Timid nature is used because base 90 is a key Speed tier, putting Moltres above Togekiss, Chandelure, Mega Altaria, and Heracross. Flame Body is chosen as Moltres's ability over Pressure because Flame Body's 30% burn chance is a very powerful tool to punish physical attackers, such as Scizor and Cobalion. The lack of bulk investment or recovery also means Moltres cannot PP stall with Pressure very effectively.


Usage Tips
========
Make sure that Stealth Rock is off the field whenever possible, as Moltres's 4x weakness to Stealth Rock means it can only switch in twice while Stealth Rock is up before being KOed, while even switching in once means it will often fold to attacks it could otherwise take, such as +2 Close Combat from Cobalion and +2 Bullet Punch from Scizor. With Stealth Rock off the field, you can capitalize on Moltres's defensive utility by switching into attacks from foes such as Scizor and Cobalion and fishing for burns with Flame Body. Don't switch in too liberally, though, as even without Stealth Rock on the field, this set can get worn down quite quickly due to its lack of recovery. Choice Specs Moltres is best used as an early-game wallbreaker to set the stage for its teammates. It can frequently find opportunities to attack versus other wallbreakers, since it is faster than many of them, as well as against passive Pokemon such as Hippowdon and Amoonguss. This gives it a stellar matchup versus balance and bulky offense. Be selective with the use of Hurricane and Fire Blast, as their low accuracy can prove extremely punishing, and there are many scenarios in which going for Flamethrower or Air Slash will do sufficient damage without the risk of missing. If carrying U-turn, use it to pivot out on switch-ins such as Nihilego and Mega Aerodactyl to prevent giving them free turns, or being Pursuit trapped in the case of the latter.

Team Options
========
Reliable entry hazard removal is an absolute must when using Moltres. Empoleon is an effective Defogger whose stellar defensive typing also allows it to come in on many Pokemon that force Moltres out, such as Latias and Primarina. Silvally-Steel is an alternative Steel-type Defogger that has the ability to pivot out with Parting Shot and bring Moltres in for free. Other examples of Pokemon that can support Moltres with their pivoting ability include Scizor, Choice Scarf Hydreigon, and Mega Manectric, all of which are capable of baiting in Pokemon that are threatened by Moltres such as Cobalion, Hippowdon, and Amoonguss. Many of the tier's Stealth Rock setters have great synergy with Moltres, as they tend to struggle against Fighting-types and appreciate Moltres's ability to check Pokemon such as Cobalion. Such Pokemon include Nihilego, Empoleon, and Rhyperior. In return, the Stealth Rock support these Pokemon provide is crucial for putting foes in KO range of Moltres's attacks. These Pokemon also can form a very effective defensive backbone with Alomomola and Sylveon, which can very capably support Moltres with Wish and mitigate its susceptibility to chip damage. Mega Altaria, whether physical or special, greatly appreciates Moltres keeping Steel-types in check: bulky special variants can better support it with Defog, while Dragon Dance variants are able to set up much more freely with the likes of Scizor and Amoonguss eliminated. Mega Altaria's defensive typing also allows it to support Moltres by taking on dangerous Water- and Dragon-types that can check Moltres offensively. Sweepers such as Trick Room Stakataka, Dragon Dance Kommo-o, and Mega Sharpedo do an excellent job capitalizing off of Moltres's wallbreaking ability, as they appreciate bulky Pokemon such as Cobalion and Hippowdon being weakened or eliminated. Revenge killers such as Scizor and Choice Scarf Krookodile are very useful for keeping faster offensive threats at bay that would otherwise harass Moltres, such as Mega Aerodactyl and Terrakion. Checks to Mega Manectric such as Hippowdon, Latias, and Choice Scarf Krookodile are necessary to prevent it from gaining momentum versus Moltres with impunity, and for this reason they are right at home on the bulky offense and balance teams that best utilize Moltres.
 
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