Hey guys, I was wondering if I could get your opinion on my current OU team. It is centered around Mega Scizor and I've played it around 15 times, winning 13 of them. I feel like I'm on the right track as I feel that there is good synergy between almost the whole team but I was hoping to get some advice on any further modifications that I could maybe make. Thank you all!
The Selection Process:
The first mon: Mega Scizor
I like Mega Scizor. It looks cool. It is cool. More pokemon should be like Mega Scizor. I decided to make a team around Mega Scizor that was a reboot of an older team that focuses on making this star a showstopper.
A description:
Scizor-Mega @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 252 Atk / 104 Def / 152 SpD
Impish Nature
- Bullet Punch
- Swords Dance
- Roost
- U-turn
This is a relatively standard set that Scizors run from the competitive dex with a couple of variants in the terms of EV placement that further stresses this Pokemon's ability to pressure with even mere stat buffs. Bullet Punch is the main move that this Mon goes to, being a priority move boosted by both STAB and Technician. U-turn is used to help Scizor serve as a pivot in the early game when going up against a neutral type or an opponent who switched in incorrectly and are pressured to switch back out to a stronger matchup. Swords Dance increases the threat that MS provides and also compensates for any switchins to Lando-T from Intimidate. Alternatively, Roost can be used on predicted switchouts in order to remove any potential wear and tear that has been accrued from the battle.
Part 2: Supporters
The next step was to find appropriate partners for Scizor so that the team wouldn't actually suck. From this idea, two obvious steps needed to be taken: 1) provide coverage against fire types and 2) provide entry hazards to make both sweeping and chipping away more effective for Scizor to perform. Additionally, steps had to be taken to ensure that I could deal with other threats such as Zapdos that not only resist Scizor but also frequently carry good coverage options.
Supporter #1:
Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
An obvious answer for nearly all of my aforementioned problems laid in Garchomp. Garchomp's offensive stats are more than enough to act as a threat by itself. Chomp is the main backup to Scizor as it serves to eliminate threats such as Heatran (earthquake time), Zapdos (Rock Z), and also set up hazards with stealth rock. If Scizor should fall, then the Chomp is usually the first one to go in as a replacement, especially since Scizor will almost always fall to something Chomp is very strong against, allowing me to set Swords Dance against slower teams and go for a sweep.
Supporter #2:
Tornadus-Therian @ WHAT ITEM SHOULD I USE
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Hurricane
- Knock Off
- Focus Blast
- Defog
Tornadus serves the main purpose of removing hazards on my team, using it's high speed and decent offensive presence to pressure certain tanks away to let me gain a free turn to defog. Torn-t's ability also allows me to switch into Stealth Rock and not regret it. I'm still uncertain of what item I want it to hold, however. Would a Scarf work so that it could outspeed Greninja due to how common that frog is? Either way, Tornadus is also capable of dealing decent damage against neutral foes, often dealing anywhere from 33-50% damage with STAB-boosted Hurricane on most targets that are neutral (it will ususually OHKO weaker mons)
Supporter #3:
Serperior @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Ice]
- Substitute
- Glare
Serperior is a bit more of a lone wolf on this team in comparison to the other members of the team, only capable of providing good support through paralyzing targets for the other slower members of the team should Toxapex's toxic spikes not be set or are avoided. Substitute is used to increase Serperior's durability and also allows me to scout a good portion of the tier as it is a relatively fast mon. We all know what Leaf Storm is for. I prefer HP ice as, at +2 SpA, it allows me to OHKO Lando-T, Gliscor, and a few others while dealing heavy damage to 2x weak targets.
Supporter #4:
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran serves as the premier trapper on the team, and is capable of setting Stealth Rock in situations that Garchomp can't. Taunt is used to break stalls on slower teams, and Magma Storm serves to trap opponents. Earth Power is used to take on other fire types that Scizor would be endangered by. An Air Balloon is used as opposed to a Z-crystal because of Chomp, but is still useful as I can take on more opponents in safety until it pops.
Supporter #5:
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald/ Ice Beam
- Haze
- Recover
- Toxic Spikes
Honestly, I hate Toxapex's durability as much as the next guy. However, the ability to set Toxic Spikes is extremely valuable for Scizor, allowing me to delay it's usage and gain toxic damage on at least a few members of the opposing team. Scald is typically the only offense I opt for as it has an annoyingly high chance to burn, but I sometimes use Ice Beam as well to catch un-banded Lando-T off guard, which Pex can take a hit from and regain a decent amount of damage through its ability.
What do you guys think of the team? I feel like it can support setting up M-Scizor pretty well, but if there are improvements to be made, any advice would be appreciated!
The Selection Process:
The first mon: Mega Scizor
I like Mega Scizor. It looks cool. It is cool. More pokemon should be like Mega Scizor. I decided to make a team around Mega Scizor that was a reboot of an older team that focuses on making this star a showstopper.
A description:
Scizor-Mega @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 252 Atk / 104 Def / 152 SpD
Impish Nature
- Bullet Punch
- Swords Dance
- Roost
- U-turn
This is a relatively standard set that Scizors run from the competitive dex with a couple of variants in the terms of EV placement that further stresses this Pokemon's ability to pressure with even mere stat buffs. Bullet Punch is the main move that this Mon goes to, being a priority move boosted by both STAB and Technician. U-turn is used to help Scizor serve as a pivot in the early game when going up against a neutral type or an opponent who switched in incorrectly and are pressured to switch back out to a stronger matchup. Swords Dance increases the threat that MS provides and also compensates for any switchins to Lando-T from Intimidate. Alternatively, Roost can be used on predicted switchouts in order to remove any potential wear and tear that has been accrued from the battle.
Part 2: Supporters
The next step was to find appropriate partners for Scizor so that the team wouldn't actually suck. From this idea, two obvious steps needed to be taken: 1) provide coverage against fire types and 2) provide entry hazards to make both sweeping and chipping away more effective for Scizor to perform. Additionally, steps had to be taken to ensure that I could deal with other threats such as Zapdos that not only resist Scizor but also frequently carry good coverage options.
Supporter #1:
Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
An obvious answer for nearly all of my aforementioned problems laid in Garchomp. Garchomp's offensive stats are more than enough to act as a threat by itself. Chomp is the main backup to Scizor as it serves to eliminate threats such as Heatran (earthquake time), Zapdos (Rock Z), and also set up hazards with stealth rock. If Scizor should fall, then the Chomp is usually the first one to go in as a replacement, especially since Scizor will almost always fall to something Chomp is very strong against, allowing me to set Swords Dance against slower teams and go for a sweep.
Supporter #2:
Tornadus-Therian @ WHAT ITEM SHOULD I USE
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Hurricane
- Knock Off
- Focus Blast
- Defog
Tornadus serves the main purpose of removing hazards on my team, using it's high speed and decent offensive presence to pressure certain tanks away to let me gain a free turn to defog. Torn-t's ability also allows me to switch into Stealth Rock and not regret it. I'm still uncertain of what item I want it to hold, however. Would a Scarf work so that it could outspeed Greninja due to how common that frog is? Either way, Tornadus is also capable of dealing decent damage against neutral foes, often dealing anywhere from 33-50% damage with STAB-boosted Hurricane on most targets that are neutral (it will ususually OHKO weaker mons)
Supporter #3:
Serperior @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Ice]
- Substitute
- Glare
Serperior is a bit more of a lone wolf on this team in comparison to the other members of the team, only capable of providing good support through paralyzing targets for the other slower members of the team should Toxapex's toxic spikes not be set or are avoided. Substitute is used to increase Serperior's durability and also allows me to scout a good portion of the tier as it is a relatively fast mon. We all know what Leaf Storm is for. I prefer HP ice as, at +2 SpA, it allows me to OHKO Lando-T, Gliscor, and a few others while dealing heavy damage to 2x weak targets.
Supporter #4:
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran serves as the premier trapper on the team, and is capable of setting Stealth Rock in situations that Garchomp can't. Taunt is used to break stalls on slower teams, and Magma Storm serves to trap opponents. Earth Power is used to take on other fire types that Scizor would be endangered by. An Air Balloon is used as opposed to a Z-crystal because of Chomp, but is still useful as I can take on more opponents in safety until it pops.
Supporter #5:
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald/ Ice Beam
- Haze
- Recover
- Toxic Spikes
Honestly, I hate Toxapex's durability as much as the next guy. However, the ability to set Toxic Spikes is extremely valuable for Scizor, allowing me to delay it's usage and gain toxic damage on at least a few members of the opposing team. Scald is typically the only offense I opt for as it has an annoyingly high chance to burn, but I sometimes use Ice Beam as well to catch un-banded Lando-T off guard, which Pex can take a hit from and regain a decent amount of damage through its ability.
What do you guys think of the team? I feel like it can support setting up M-Scizor pretty well, but if there are improvements to be made, any advice would be appreciated!