Introduction
Hey guys, I wanted to show you this team I created around CroCune. He is really good atm, helping me to win a lot of my games. This team has gotten me to 1805, my first time being past 1800 (I had some problems with the screenshot, so if you don't believe me, just PM me). I've also done pretty well with this team in Tournaments. However, I feel like my team could still be better, and that's why I created this RMT.
Hey guys, I wanted to show you this team I created around CroCune. He is really good atm, helping me to win a lot of my games. This team has gotten me to 1805, my first time being past 1800 (I had some problems with the screenshot, so if you don't believe me, just PM me). I've also done pretty well with this team in Tournaments. However, I feel like my team could still be better, and that's why I created this RMT.
I wanted to build a Semi-Stall team around CroCune, just to try it out.
I added Sylveon as a Cleric to heal off Suicune's Sleep Status. Also because Sylveon is so good in the current meta imo.
I added Mew to beat Stall, because I didn't want to have to PP Stall with CroCune it I didn't have to.
I added Landorus-Therian as a Bird Spam Check and for some speed.
I added Heatran for Rocks and because it had some nice Synergy with my team so far.
Seeing as I didn't have a Mega, I decided to add Mega Venusaur to create the famous VenuTran + Water Core.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
CroCune is very hard to take down. If something does not 3HKO it, or is slower than it, it is not going to kill Suicune. Suicune can set up on a lot of the meta, and once it reaches +2, it's usually GG. Pretty much the only things that beat Suicune are Electric types, Grass types, Taunt users, and Tricked Scarves. Suicune can even beat CM Clef 1v1 as long as it doesn't crit, thanks to Pressure.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 216 Def / 36 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Wish
- Heal Bell
Sylveon has very good Synergy with Suicune. Sylveon is mainly walled by Steels which Suicune can usually take care of, and Suicune is mainly killed by strong special attackers, which Sylveon handles well. I cannot stress enough how bulky and unkillable Sylveon is. With the given EV spread it can take hits from both the physical, and the special side. I'm using Sylveon over Clefable because I feel it is a better Cleric than Clefable.
252 Atk Terrakion Stone Edge vs. 252 HP / 216+ Def Sylveon: 159-187 (40.3 - 47.4%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Pure Power Mega Medicham Zen Headbutt vs. 252 HP / 216+ Def Sylveon: 213-252 (54 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 36 SpD Sylveon: 208-246 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
252 Atk Landorus-T Earthquake vs. 252 HP / 216+ Def Sylveon: 174-205 (44.1 - 52%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 36 SpD Sylveon: 153-183 (38.8 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Pure Power Mega Medicham Zen Headbutt vs. 252 HP / 216+ Def Sylveon: 213-252 (54 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 36 SpD Sylveon: 208-246 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
252 Atk Landorus-T Earthquake vs. 252 HP / 216+ Def Sylveon: 174-205 (44.1 - 52%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 36 SpD Sylveon: 153-183 (38.8 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Will-O-Wisp
- Taunt
- Soft-Boiled
- Knock Off
Mew is here just to break Stall, which my team is otherwise weak to. I often find Mew being deadweight when the opponent does not have Stall (which isn't very common atm anyway). I'm still on the fence about whether or not to use Mew. Also, if I keep Mew, should I run physically defensive or specially defensive Mew? I feel like I should replace Mew, but I don't know what I can replace Mew without making my team too weak to Stall.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Landorus-T is my main check to Birdspam, which is fairly common atm, although it has died down a bit. I'm just using the standard, Choice Scarf set, nothing special about it. I'm thinking about changing it to defensive Landorus-T with Toxic/Hidden Power Flying, to better deal with Birdspam and Mega-Heracross. Although, if I do change the set, my team will be really slow, and I won't have a revenge killer.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Stealth Rock
- Toxic
Heatran is here for Rocks, and also because it has very good Synergy with the rest of the team. The set is just regular, specially defensive Heatran. Protect is to Scout and rack up Toxic damage, and it is very useful against Choiced pokes. For example, if my opponent switches in Keldeo, I can nail it with toxic on the switch. I then Protect, seeing what move it will go far, and then I can either switch out to a poke to take whatever move it was going for, or I can double, predicting their switch.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Mega-Venusaur works very well on the team, and can be pretty annoying for the opponent to deal with. I'm using Leech Seed over Giga Drain, because I find it uneeded most of the time. Hidden Power Fire is for Steel types such as Scizor and Ferrothorn. The only thing that can really switch in on Venusaur is Latias, Latios, and Heatran, which all get whittled down pretty fast if I have Rocks up.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 216 Def / 36 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Wish
- Heal Bell
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Will-O-Wisp
- Taunt
- Soft-Boiled
- Knock Off
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Stealth Rock
- Toxic
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 216 Def / 36 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Wish
- Heal Bell
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Will-O-Wisp
- Taunt
- Soft-Boiled
- Knock Off
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Stealth Rock
- Toxic
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Battle that got me to 1805: http://replay.pokemonshowdown.com/ou-169802798
(I will add more replays as I get them.)
(I will add more replays as I get them.)
Bisharp can be a real pain in the butt at times. I can't go into Landorus-T to deal with it because of Defiant. Heatran can only take so many Knock offs
For some reason, every team I make has a problem with Gengar. Suicune and Heatran do OK against Gengar, but if Gengar has Taunt or Focus Blast, I have a pretty hard time killing it.
I usually try to play around Mega Hera, using Sylveon and Landorus-Therian. Sylveon can deal with Mega Hera if Rocks aren't up, but since I don't have a defogger, they usually are. Like I said before, I could make Landorus-T defensive with Toxic or HP Flying, but my team will be really slow if I do.
Sylveon and Mew can usually handle Mega Cham well, but if they are low on HP, then it is very hard to deal with. I could make Mew defensive, which would make it much easier to deal with.
I have absolutely zero switch ins for Mega Gardevoir. I usually just try to either toxic it with Heatran or Revenge Kill it with Lando-T. If my opponent predicts my Heatran switch in and goes for Focus Blast, I usually lose.
Conclusion
Well, thats the end of it. I know there is a few problems with my team. For example, I don't have a Defogger to remove Rocks (Although my team is not really that weak to rocks, and I can just pressure the opponent into defogging). I suppose I could put defog on Mew, but I don't know if I can afford to replace any moves on Mew. Also, my team only has one Ground Immunity/Resist. I guess I could just replace Mew altogether for Lati@s, but then I would be really weak to Stall. Anyways, I would appreciate any help/advice you could give. Thanks for reading.
Well, thats the end of it. I know there is a few problems with my team. For example, I don't have a Defogger to remove Rocks (Although my team is not really that weak to rocks, and I can just pressure the opponent into defogging). I suppose I could put defog on Mew, but I don't know if I can afford to replace any moves on Mew. Also, my team only has one Ground Immunity/Resist. I guess I could just replace Mew altogether for Lati@s, but then I would be really weak to Stall. Anyways, I would appreciate any help/advice you could give. Thanks for reading.