Just saying, but as a fellow Pet Mod owner, I would end voting sooner rather than later.
I believe he also was in a random fighting game a few years before the Pepsiman game too. But as you said, he's most known for the game rather other media appearances.I would like to point out that Pepsiman is technically not a videogame character, but rather, he originated in TV commercials.
It hasn't even been 24 hours yet.Just saying, but as a fellow Pet Mod owner, I would end voting sooner rather than later.
I didn't mean now. :P I mean like when 24 or 36 hours pass, at least for now since this pet mod isn't exactly the most lively one.I believe he also was in a random fighting game a few years before the Pepsiman game too. But as you said, he's most known for the game rather other media appearances.
It hasn't even been 24 hours yet.
my only issue here is that the ??? type was only in generations 2, 3 and 4. it was removed in gen 5 and never returned.View attachment 116609
Pokémon: Twilight Thorn (Kingdom Hearts)
Type:
Ability: Weak Armor, Unnerve, Aftermath (HA)
Moves:
: Knock Off, Phantom Force, Shadow Force, Earthquake, Extreme Speed, Explosion, Drain Punch
: Dark Pulse, Focus Blast, Thunderbolt, Wring Out, Hyper Beam
: Memento, Conversion, Mean Look, Fairy Lock, Gravity, Heal Block, Curse
Signature Move: Nullify: 95 BP,type, hits off of higher attack stat, turns foe intotype
Stats: 122 / 100 / 77 / 100 / 60 / 111 (570)
Reasoning: The Twilight Thorn is a Nobody, therefore justifying the ??? type, which is basically no type. Most of its moves are sort of weird moves you would expect such a dark, bizarre creature to use. Some of its contact moves like Extreme Speed, Knock Off and Drain Punch are inspired by its fighting style, with its freaky movements and fast attacks with its extending arms. Its stats are built based off this influence too, with high HP to account for its massive size and the high HP of KH bosses.
Competitive Analysis: Twilight Thorn aims to fully exploit the ??? type. With its high speed and respectable offenses, it can take full advantage of Nullify's perfect coverage that can also remove STAB from opponents. Once that happens, it can take on the weakened attacks with its decent bulk, courtesy of its high HP.
View attachment 116618
Pokémon: Chin (Hong Kong 97)
Type:
Signature Ability: Killer Machine: When switched in, doubled attack. Every turn, switches between doubled attack and doubled speed. Moves do not make contact.
Moves:
: Close Combat, Sky Uppercut, Superpower, Revenge, Drain Punch, Meteor Mash, Bullet Punch, Mach Punch, Ice Punch, Thunder Punch, Fire Punch, Focus Punch
: none
: Bulk Up
Stats: 75/95/70/55/70/95 (450)
Reasoning: Chin is a killer machine, with its ability reflecting the power he needs to wipe out all 1.2 billion of the red communists, as well as how he tosses weird balls in-game at foes instead of directly attacking. Since he's based on Jackie Chan and has insane power, he is the epitome of pure Fighting. His moves are pretty standard Fighting type affair.
Competitive Analysis: Hopefully I'm not too late to the gag crossover gravy train! Much like his in-game appearance, Chin is designed to be hard to use, with his low stats and odd ability. If you can master him, he's probably one of the best attackers in the metagame, with his high-power Fighting STABs and solid coverage and priority. Every other turns, he gets doubled speed in exchange for being heavily weakened.
I’m asking now, but there’s video games from a show I like with characters exclusive to the games (Steven Universe anyone?). Would they be allowed?
feel free to use 'anime' characters such as Android 21 who are original video game characters (same sort of thing as Clementine above).
well no, because when a pure fire type uses burn up, it turns to a ??? type, so i suppose burn up's effect is always on the charactermy only issue here is that the ??? type was only in generations 2, 3 and 4. it was removed in gen 5 and never returned.
but that isn't the ??? type, it's just a lack of type, I believe. apparently the actual ??? type just isn't in the game anywherewell no, because when a pure fire type uses burn up, it turns to a ??? type, so i suppose burn up's effect is always on the character
I'm pretty sure lack of type is what Yung Dramps meant.but that isn't the ??? type, it's just a lack of type, I believe. apparently the actual ??? type just isn't in the game anywhere
oh IK im just nitpickingI'm pretty sure lack of type is what Yung Dramps meant.
If they're originally from a video game or are most known for they're appearance in a video game, they're fine.I’m asking now, but there’s video games from a show I like with characters exclusive to the games (Steven Universe anyone?). Would they be allowed?
"creepyharvest": {
desc: "Mortis' health is recovered if he attacks and KOes a foe",
shortDesc: "Mortis' health is recovered by 33% if he attacks and KOes a foe",
onSourceFaint: function (target, source, effect) {
if (effect && effect.effectType === 'Move') {
pokemon.heal(pokemon.maxhp / 3);
}
},
id: "creepyharvest",
name: "Creepy Harvest",
"shovelswing": {
accuracy: 100,
basePower: 90,
category: "Physical",
shortDesc: "Nearly always goes first.",
id: "shovelswing",
name: "Shovel Swing",
pp: 5,
priority: 1,
flags: {contact: 1, protect: 1, mirror: 1},
secondary: false,
target: "normal",
type: "Steel",
zMovePower: 160,
"lifeblood": {
accuracy: true,
basePower: 180,
category: "Physical",
defensiveCategory: "Special"
desc: "No additional effect.",
shortDesc: "No additional effect.",
id: "lifeblood",
name: "Life Blood",
pp: 1,
priority: 0,
flags: {distance: 1},
drain: 1,
isZ: "superiumz",
secondary: false,
target: "normal",
type: "Normal",
contestType: "Cool",