Didn't we do this yesterday?

SubwayJ

Apollo the Helioptile (♂)

Type:


Apollo was originally found under the foot of a Rhyhorn on route 9! After capture, Apollo did forgive Subway for stepping on him, but did not appreciate the gesture nonetheless. Apollo is the most shy on the team, but also one of the nicest once he opens up to you.

Nature: Bold (+Defence, -Attack)

Abilities:

Dry Skin:
(Passive)
Sand Veil: (Passive)
Solar Power: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 1 (-)
Defence: Rank 3 (+)
Special Attack: Rank 3
Special Defense: Rank 1
Speed: 70
Size Class: 1
Weight Class: 1


Evolution Counters: 1/6
Ability Counters: 1/5
Move Counters: 0

Moves:

Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge
Electrify
Volt Switch
Thunderbolt

Rain Dance
Surf
Round
Dark Pulse
Grass Knot
Protect

Agility
Camouflage
Electric Terrain
Glare​

Revolver the Clauncher (♀)

Type:


While fishing on Route 8, Subway found Revolver with a firm grip on his line. Revolver had no intent of letting go and let Subway know that without restraint. After a long battle, Subway finally caught her, and Revolver was very impressed. She is not likely to befriend you unless you can prove yourself. The most proud of her power.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Mega Launcher: (Passive)

Stats:

HP: 90
Attack: Rank 2
Defence: Rank 3
Special Attack: Rank 3 (+)
Special Defense: Rank 3
Speed: 38 (-)
Size Class: 1
Weight Class: 1


Evolution Counters: 0/6
Move Counters: 0

Moves:

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance

Sludge Wave
Flash Cannon
Ice Beam
Protect
U-Turn

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand​

Doris the Remoraid (♀)

Type:




Nature: Quiet (+Special Attack, -Speed)

Abilities:

Hustle:
(Toggle)
Sniper: (Passive)
Moody: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 2
Speed: 56 (-)
Base Rank Total: 15
Size Class: 1
Weight Class: 2


Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0

Moves:

Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy

Flamethrower
Charge Beam
Ice Beam
Protect
Waterfall

Acid Spray
Mud Shot
Octazooka
Rock Blast
Water Spout

Total Moves: 16/72​

S0L1D G0LD

Baird (Remoraid) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Hustle

Sniper

Moody (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5

Moves:

Water Gun (*)
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Bullet Seed
Signal Beam
Soak

Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)

Ice Beam (*)
Psychic (*)
Double Team (*)
Fire Blast (*)
Scald (*)

Whirlpool



Magikarp (Magikarp) (M)
Nature: Relaxed
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Rattled (HA Locked)

Stats:

Hp: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 1
Spe: 69 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 1/6
MC: 13
AC: 1/5
KOC: 1

Moves (7/8):

Splash (*)
Tackle (*)

Bounce (*)

Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)



Gnasher (Clauncher) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 38 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: N/A

Moves:

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Ice Beam
Sludge Wave
Protect
Rock Slide
Flash Cannon
SubwayJ chooses mon.
You know the rest.
 
A flashmatch a day keeps the doctor rust away.

Baird @ Exp Share

Fire Blast - Mud Shot - Fire Blast
If successful p/e move, use Focus Energy the first, and chill any others, pushing back each time.
If you are unable to act, push back.
 

Helioptile w/ Exp Share
HP: 90
EN: 100
AiE: Dry Skin
Stats: 1/3/3/2/70/1/1
Status: normal

Remoraid w/ Exp Share
HP: 90
EN: 100
AiE: Hustle, Sniper
Stats: 3/2/4/2/56/1/2
Status: - 10& evasion​
Action 1

Charge
+ 1 SpD
+ 3 BAP on Electric Moves
EN: 100 - 7 = 93

Fire Blast
Hit Check (8500): 2529 hit
Crit Check (625): 3008 crit
Damage Calc: (11 + 2 + 6 - 3) * 1 - 2 = 14
Effect Check (1000): 6127 no
HP: 90 - 14 = 76
EN: 100 - 8 = 92

Action 2

Parabolic Charge
Crit Check (625): 7753 no
Damage: (5 + 3 + 3 + 4.5 - 3) * 1.5 = 12.5
Rem HP: 90 - 12.5 = 77.5
Hel HP: 76 + 12.5/2 = 82.25
EN: 92 - 6 = 86

Mud Shot
Hit Check (9500): 9629 noop
EN: 92 - 4 = 88

Action 3

Parabolic Charge
Crit Check (625): 3149 no
Damage: (5 + 3 + 3 + 4.5 - 3) * 1.5 = 12.5
Rem HP: 77.5 - 12.5 = 65
Hel HP: 82.25 + 12.5/2 = 88.5
EN: 86 - 10 = 76

Fire Blast
Hit Check (8500): 8280 hit
Crit Check (625): 2884 crit
Damage Calc: (11 + 2 + 6 - 3) * 1 - 2 = 14
Effect Check (1000): 6131 no
HP: 88.5 - 14 = 74.5
EN: 88 - 8 = 80


Helioptile w/ Exp Share
HP: 75
EN: 76
AiE: Dry Skin
Stats: 1/3/3/2/70/1/1
Status: Charge (3a), +1 SpD

Remoraid w/ Exp Share
HP: 65
EN: 80
AiE: Hustle, Sniper
Stats: 3/2/4/2/56/1/2
Status: - 10& evasion​
 

Helioptile w/ Exp Share
HP: 75
EN: 76
AiE: Dry Skin
Stats: 1/3/3/2/70/1/1
Status: Charge (3a), +1 SpD

Remoraid w/ Exp Share
HP: 65
EN: 80
AiE: Hustle, Sniper
Stats: 3/2/4/2/56/1/2
Status: - 10& evasion​
Action 1

Thunderbolt
Crit Check: 6162 no
Damage Calc: (9 + 3 + 3 + 4.5 - 3) * 1.5 = 24.75
Effect Check (1000): 2485 no
HP: 65 - 24.75 = 40.25
EN: 76 - 6 = 70

Mud Shot
Hit check (9500): 521 hit
Crit Check (625): 6083 no
Damage Calc: (6 + 6 - 3) * 1.5 - 2 = 12.5
Spe -1: 70/1.75 = 40
HP: 75 - 12.5 = 62.5
EN: 80 - 4 = 76

Action 2:

Fire Blast
Hit Check (8500): 944 hit
Crit Check (625): 5404 no
Damage Calc: (11 + 2 + 6 - 3) * 1 - 2 = 14
Effect Check (1000): 2291 no
HP: 62.5 - 14 = 48.5
EN: 76 - 8 = 68

Parabolic Charge
Crit Check (625): 9301 no
Damage: (5 + 3 + 3 + 4.5 - 3) * 1.5 = 12.5
Rem HP: 40.25 - 12.5 = 27.75
Hel HP: 48.5 + 6.25 = 54.75
EN: 70 - 6 = 64

Action 3:

Fire Blast
Hit Check (8500): 6504 hit
Crit Check (625): 4603 no
Damage Calc: (11 + 2 + 6 - 3) * 1 - 2 = 14
Effect Check (1000): 3253 no
HP: 54.75 - 14 = 40.75
EN: 68 - 12 = 56

Thunderbolt
Crit Check: 346 yes
Damage Calc: (9 + 3 + 3 + 3 + 4.5 - 3) * 1.5 = 29.25
HP: 27.75 - 29.25 = dedz
EN: 64 - 6 = 58


Helioptile w/ Exp Share
HP: 41
EN: 58
AiE: Dry Skin
Stats: 1/3/3/2/70/1/1
Status: - 1 Spe (effective Speed 40), + 1 KOC

Remoraid w/ Exp Share
HP: dedz
EN: dedz
AiE: Hustle, Sniper
Stats: 3/2/4/2/56/1/2
Status: fainted

Prizes!

SubwayJ
+ 1 CC
Helioptile: + 1 EC, + 1 AC, + 3 MC, + 1 KOC

S0L1D G0LD
+ 1 CC
Remoraid: + EC, + 1 AC, + 3 MC

Ute
+ 3 CC
 
Last edited:

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