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Congrats to Miltankmilk for winning week three! His submission will be added to the Hall of Fame, and we'll be breaking one of his very own teams this weak.
What You Need (Volcanion) @ Safety Goggles
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Haze
- Protect
"So this team was based around the core of Garde + Conkeldurr with Trick Room support. They're able to beat a lot of each others check and immediately become threatening with Trick Room up. Bisharp acts as a check to Jirachi, Landorus, and other Psychics that could otherwise give this core problems. Next is an Offensive Thundurus and Scarf Landorus which provided alternate forms of speed control while also keeping up offensive pressure. Lastly there's a Haze Volcanion because Azu was still a problem for this team and this is a really cool stop to that while also being the Fire for the team so I don't lose to Ferrothorn."
Let's see if you can break this team!
Submissions close Friday at 4:00 PM GMT -5
PSA: I thought this was p obvious, but if someone's name isn't on the voting list, you can't vote for them -_-
Opposing team has no sleep and no Kang or sash mons, so I don't mind getting rid of Rocky Helmet or Goggles. Moved 16 SpD EVs to SpA along with the Magnet to get the ohko on volcanion. So tl;dr Tbolt Volcanion, Sleep anything else, get Tailwind up so that Zapdos can ko lando-t or Breloom can sleep it. Jolly outruns Bisharp and Mach Punches before sash breaks by sucker. Conk can break it of course at the cost of sleep.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Protect
Jirachi @ Rocky Helmet
Ability: Serene Grace
EVs: 252 HP / 172 Def / 64 SpD / 20 Spe
Impish Nature
- Follow Me
- Iron Head
- Stealth Rock
- Icy Wind
Even with haze, azumarill is a huge threat to the team. It OHKOs bisharp thundurus and landorus with a +5 aqua jet, and outspeeds volcanion to OHKO it with a +5 knock off.
Jirachi has been tailored to aid azumarill. The EVs let it take a bisharps knock off and outspeed gardevoir to iron head it, which 2hkos. Stealth rock ensures +5 aqua jet ohkos gardevoir, while also just damaging everyone else (volc and thund especially) for the rest of the team. I figured I'd put icy wind as the last move over protect because there is no fake out to worry about and the theoretical rest of the team would benefit. I didn't need goggles as there is no sleep to worry about. And rocky helmet helps for conk
Conkeldurr is the only mon which is a slight issue. But it can't hurt azu after it sets up. +5 aqua jet does 68-81. Add one round of rocky helmet and rocks you're getting at least 91% on conk.
I calced +5 because I assume lando will get in at least once to lower Azus attack
Thanks to the painful memory of facing GiraGoomy I know that Gastrodon is a definite mon to choose against this team. It walls especially Volcanion and Thundurus hard and 2HKO them. (There is a high chance OHKO Volcanion if boosted.) In addition, it OHKO's Landorus-T and Bisharp w/ plenty of opportunities to Recover; I dare you to use Trick Room.
I also chose Aegislash because Volcanion + Thundurus + Landorus-T + Bisharp means nothing if Gastrodon can so easily take care of them. In addition, Aegislash got its own mechanisms to withstand Landorus-T / Volcanion + Bisharp / Conkeldurr; they are Wide Guard and King's Shield. (Be careful of Knock Off.) And of course, Aegislash takes care of Mega Gardevoir.
Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 232 HP / 176 Def / 48 SpA / 52 SpD
Quiet Nature
- Scald
- Earth Power
- Ice Beam
- Recover
Imo Miltankmilk's team is broken by one of its own mons: Conkeldurr.
Conkeldurr @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Mach Punch
- Ice Punch
- Wide Guard
Life Orb Conkeldurr OKHO's half of Miltankmilk's team:
Vs. Landorus-T: -2 252+ Atk Life Orb Iron Fist Conkeldurr Ice Punch vs. 0 HP / 0 Def Landorus-T: 322-385 (100.9 - 120.6%) -- guaranteed OHKO
Vs. Thundurus-I: 252+ Atk Life Orb Iron Fist Conkeldurr Ice Punch vs. 0 HP / 0 Def Thundurus: 398-468 (133.1 - 156.5%) -- guaranteed OHKO
-1 252+ Atk Life Orb Iron Fist Conkeldurr Ice Punch vs. 0 HP / 0 Def Thundurus: 265-312 (88.6 - 104.3%) -- 31.3% chance to OHKO
Vs. Bisharp: -1 252+ Atk Life Orb Iron Fist Conkeldurr Mach Punch vs. 0 HP / 4 Def Bisharp: 317-380 (116.9 - 140.2%) -- guaranteed OHKO
Wide Guard blocks Gardevoir Hyper Voice, Landorus-T EQ/RS, and Volcanion Heat Wave. Nothing on Miltankmilk's team discourages the use of Wide Guard.
Also, anything not named Gardevoir takes at least a decent chunk of damage from Conkeldurr:
Vs. Volcanion: 252+ Atk Life Orb Iron Fist Conkeldurr Hammer Arm vs. 248 HP / 0 Def Volcanion: 253-298 (69.6 - 82%) -- guaranteed 2HKO
Vs. Mirroring Conkeldurr: 252+ Atk Life Orb Iron Fist Conkeldurr Hammer Arm vs. 252 HP / 16 Def Conkeldurr: 304-359 (73.4 - 86.7%) -- guaranteed 2HKO
Meanwhile: 240+ Atk Conkeldurr Drain Punch vs. 252 HP / 4 Def Conkeldurr: 147-174 (35.5 - 42%) -- guaranteed 3HKO
Will Conk 1v6 Milktankmilk's team and win? Obviously not. But partner LO + Wide Guard Conkeldurr with decent Gardevoir checks and a TR setter or two and you should have a pretty good chance against the team.
The team is pretty weak to Kangaskhan on it's own; no opposing fake out, switch ins, or redirection, but adding Volcarona is a surefire win. Again, no fake out or redirection, so Volcarona + Fake Out is always a free set up turn 1. Because most of the team is so slow, Mega Kangaskhan can run a very bulky set, easily shrugging off Drain Punch or 2 Mach Punches from Conkeldurr, while outspeeding all of Gardevoir, Volcanion, Bisharp, and Conk. Volcarona outspeeds Scarf Landorus after a Quiver Dance and with a boost will always survive a Steam Eruption from Volcanion. It packs Lum Berry to cure off a Thunder Wave from Thundurus, but even if it does get Paralyzed, Volcarona still beats most of the team.
Congrats to KyleCole for winning this week! His submission will be added to the Hall of Fame, and we'll be breaking one of his very own teams this weak.
"This is my CM Sylveon variant of the infamous standard team I've been using for awhile now. Originally the goal of this team was to remain as consistent as the Azumarill version of the team with good match ups across the board, while being especially effective against some of the popular niche counters to the Azumarill variant & AzuRachi in general (think Gastrodon, Kyurem, etc).
The most obvious match up issue that arises from swapping Azumarill to Sylveon are vs fire types, but between genies & Kang to beat Zard Y and Volcanion, and Shuca Volcanion to beat all variants of Heatran and Talonflame, the fires are taken care of. Fires that check Sylveon defensively like Rotom-H or Heatran actually lose to CM Sylveon, and Kangakshan is always there to pick up the slack.
Quick explanation of the complex EV spreads: Kang lives +6 jet from Azu, Lando lives bulky thund HP Ice & +1 LO Bisharp Sucker Punch, Jirachi outspeeds -1 speed Mega Gengar, Sylveon deals 75% to max HP Azumarill at +1 so that my Rachi + Sylveon beats AzuRachi. Sylveon also has enough bulk to take 2 EQs from Lando-T, and Lando-T Rock Slide never breaks substitute."
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Overheat
- Solar Beam
- Heat Wave
- Protect
TR does well vs this team and only has one fire resist so max SpA CharY can wipe this team out once it takes out volc. P2 does a good job with terrific bulk and thunderbolt for volc plus ice beam to hit lando and thundy.