Double Sand Stall Empire
Hello how are you guys? Here I bring something I call it a work of art, a team that includes the pokemon needed to fight without any problems at all Bw2 threats with high strength, hope you like it
-Team builder process
My first thought was elected in climate and the sandstorm.
Then I thought of something to give me water resistance and could type while power abosorver Toxic Spikes, then I thought Amoongus is leading this team
I have a good wall that gives me strength physical part that gives me the weather and one that has water resistance, struggle, plant, something was missing but I need something to help me cover types flying attacks, I immediately thought to Zapdos part I helps fight some threats as Breloom and Zapdos with his great moveset.
Later I thought of the pokemon I give permits to Rapid Spin and Spikes in completing my stall so
I needed something to convince me that I could completely collapse dragons endure physical and a threat to increase its attack, part of which would ensure and surprise me with Thunder Wave, who more than Slowbro?
And finally the most dangerous member of this team, is what allows me to give the final touch, catch latwins annoying, to raze a single bite with their set Reuniclus that CM can be a nightmare for this team, with this sure I have won the war of climates.
Changes:
Zapdos Thunder Wave = Hp ice
Amoonguss = Celebi
Forretress = Starmie
Tyranitar Band = Tyranitar Choice Scarf
Slowbro = Skarmory
In detail:
Amoonguss = Celebi
Forretress = Starmie
Tyranitar Band = Tyranitar Choice Scarf
Slowbro = Skarmory
In detail:
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
This is the climate that gets me, is one of its roles, besides being a physical wall, I may start opening stall with Stealth Rock, helps repel me Kion is a major threat in the metagame, I have roar to prevent boost and spend and cause damage to my opponent's pokemon with spikes and Stealth Rock, Slack off allows me to recover 50% of hp and great earthquake stab attack. all were distributed in evs hp and defense to have a high resistance to physical.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Perish Song / Hidden Power Fire
- Recover
- Heal Bell / Baston Pass
This gives me security pokemon to counter water types, plant, struggle, lets me beat Breloom no problem because Breloom with weakened to clear smog and loom attacks are almost negligible for amoongus, this is the one I keldeo helps beat and break the substitute with +2 special defense because you add the 28 evs in special attack, I have spore gives me and give me a pokemon asleep advantage by a few turns, so I have hp ice for the Wicked Gliscor toxic sub that is a bit problematic with evs in def add you to amoonguss he can not do much of anything, other than that I can hit hp ice directly landorus and dragons, Giga drain another stab attack allowing me to have obedience against Politoed and go slowly weakening. as I said in the 28 special attack evs are added to remove the sub at +2 keldeo special defense, the 8 speed to bring in other amoonguss speed and also to Reuniclus, the evs in defense is to go without problems some physical attacks, the special defense evs are required to hold in the hand Poitoed Spec.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 8 SAtk / 236 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Heat Wave
- Volt Switch
- Roost
- Thunder Wave
Zapdos Well as you know is one of my favorite special walls, with this I can do against a lot of pokemon no problem, Heat wave for Ferrothorn, Forretress, Breloom, scizor, Venusaur among others, hp ice for one of the most Sweepers dangerous is this metagame Special Landorus is a major threat to this team, I can also fight gliscors, some dragons roost allows me to recover and move forward, this is the Volt Switch to repel attack my friend Tornadus T a part that is my only stab attack would hit decently. This helps me a lot in the Suns because the attack Heatwave helps me stop Venusaur if the situation gets out of control. The evs 248 were added to resist changes Stealth Rock 5, 8 special attack to increase the minimum thing, 236 special defense to resist special attacks without any problem and 16 evs in speed to outrun the adamant Breloom.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 8 SpA / 224 Spe
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Psyshock
- Scald
Well this is one of the most important because this put spikes that while I remain clean battlefield, put Spikes are vital in the field of the opponent with these finish the stall and go slowly wearing down the opponent these combined with the Stealth Rock are wonderful, Volt Switch is to predict a change and yet it is a trap for ghosts Tell yourself Jellicent Volt Switch and I caught this by Band Tyranitar, rapid Spin to keep my battlefield clean and all trash, Gyro Ball stab attack that hits decently and for those who use dragons dragon dance, say, Nite and Haxorus -.- and to break the sub to weaken terrakion and maybe even if you have used for 1KO Close Combat. EVs were focused so that I had a good physical defense and almost a decent special defense.
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Whirlwind
- Roost
With this I keep quiet by dragons boosters, landorus t, Conkeldurr, terrakion if there has been increased too much, Ice Beam is to Landorus 1KO T, without the ability Multiscale Nite On, among other things, Thunder Wave gives me the advantage in predict a change and surprise him with this attack to help me speed up my team and bring speed, Slack off to recover, Scald with stab attack that lets me burn the opponent and weakening slightly combined with the sandstorm and Stealth Rocks and spikes. Evs are totally dedicated to doing a physical wall.
Tyranitar (F) @ Choice Scarf
Trait: Sand Stream
EVs: 8 HP / 252 Atk / 248 Spd
Jolly Nature (+Spd, -SAtk)
- Superpower
- Pursuit
- Crunch
- Stone Edge
And finally the master chart of this team, plus it gives me and assured me the weather, one of his roles as they explain in the Team Builder was to catch those pesky latias and latios, a part of which is what helps me stop Reuniclus with 1KO, catch Jellicents since story with enough speed to overtake and Crunch or Pursuit predecirle as this depends on your hp and the situation I am, pursuit also is a big blow to the change of Politoed, Evs are to be distributed a good balance of special defense and speed to overcome Skarmorys sufiente, Jellicents, Choice Band Scizor Standard.
Conclusion
Apparently the team covers just about everything I've tried and few things have given me problems, has a large variety and has for all that is heavily loaded Bw2 threats.
Importable
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Whirlwind
- Roost
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 8 SpA / 224 Spe
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Psyshock
- Scald
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 8 SAtk / 236 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Heat Wave
- Volt Switch
- Roost
- Thunder Wave
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Recover
- Heal Bell
Tyranitar (F) @ Choice Scarf
Trait: Sand Stream
EVs: 8 HP / 252 Atk / 248 Spd
Jolly Nature (+Spd, -SAtk)
- Superpower
- Pursuit
- Crunch
- Stone Edge
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Whirlwind
- Roost
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 8 SpA / 224 Spe
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Psyshock
- Scald
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 8 SAtk / 236 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Heat Wave
- Volt Switch
- Roost
- Thunder Wave
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Recover
- Heal Bell
Tyranitar (F) @ Choice Scarf
Trait: Sand Stream
EVs: 8 HP / 252 Atk / 248 Spd
Jolly Nature (+Spd, -SAtk)
- Superpower
- Pursuit
- Crunch
- Stone Edge