Introduction
Hi my name is Misterioussaint here I would like to Showcase a team that me and my friend YasuKe put together. Which is base around Sword Dance Scizor, double Avest (Bulu) & (Tyranitar), rocks-clerics Clefable, Figthinium-Z Reuniclus and Scarf defensive Landorus.
The Team
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 244 Def / 16 SpD
Impish Nature
- Swords Dance/Curse
- Bullet Punch
- U-turn/Super Power
- Roost
Mega-Scizor is still one of the best Mega evolution in the OU tier. Being able to come in on most of the tier’s physical hitters such as Kartana, Tyranitar, Tapu Bulu, Kyurem-Black, etc.… while offering an option as a potential sweeper with SD makes it a great asset on any team. However, it does have some shortcomings that the rest of the team will try to cover.
The spread on Scizor 248/244/16 allows to have more set up opportunities the 244 allows it to take physical attacks with ease and the 16 SpD allows you to switch more consistently into choice lock Lele on predicted Psychic/Moon blast
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 68 Atk / 192 SpD
Careful Nature
- Rock Tomb/Rockslide
- Crunch
- Pursuit
- Earthquake
Tyranitar. Heatran is easily Scizor’s biggest counter, as it walls Scizor pretty easily, can threaten it out with Lava Plume/Magma Storm, and get free rocks. This is where T-Tar comes through. This Assault Vest set allows Tar to hit 703 Special Defense in Sand and eat Heatran’s hits for days (see calcs below) and kill it with an Earthquake. Pursuit allows you to trap the potential Zapdos/Lati’s/Tornadus on the double, while Rock Slide/Rock Tomb kills Volcarona, while having more accuracy than Stone Edge. Overall, this mon is able to sponge any special attack that’s not super effective (and even some that are, it eats a Focus Blast from modest Mega Zam/Specs Tapu Lele) and dealing a great amount of damage to the opposing team, making it possible for Mega Scizor or Reuniclus to sweep.
As it has been explained earlier and support it with calcs. The spread on AV Tyranitar allows it to sponge special hits with ease. The main reason we decide to use av Tyranitar was because of the wave of modest Alakazam running around, not to mentions that Tyranitar does a pretty good job at checking Volcarona which I see most teams are weak to now a day but also allow you to check Charizard Y, boltbeam Magearna, lastly the Sand stream provided by Tyranitar is a helpful against other weather teams like rain which is very common and is also nice putting sand on the field forcing Peliper to switch into rocks if they are up
252+ SpA Heatran Bloom Doom (190 BP) vs. 248 HP / 192+ SpD Assault Vest Tyranitar: 230-272 (57 - 67.4%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Heatran Corkscrew Crash (160 BP) vs. 248 HP / 192+ SpD Assault Vest Tyranitar in Sand: 194-230 (48.1 - 57%) -- 90.6% chance to 2HKO
+4 252 SpA Volcarona Bug Buzz vs. 248 HP / 192+ SpD Assault Vest Tyranitar in Sand: 306-362 (75.9 - 89.8%) -- guaranteed 2HKO
252+ SpA Alakazam-Mega Focus Blast vs. 248 HP / 192+ SpD Assault Vest Tyranitar in Sand: 244-288 (60.5 - 71.4%) -- guaranteed 2HKO after Grassy Terrain recovery
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 28 Atk / 36 Def / 96 SpD / 96 Spe
Impish Nature
- Horn Leech
- Wood Hammer
- Superpower
- Stone Edge
Standard AV Tapu Bulu serves the role of the main Tapu Koko/Tapu Lele/Greninja(Battle Bond) switch-in, since it can take their hits pretty well and dish out some good damage back with STAB Horn Leech/Wood Hammer. It also gives TTar a passive recovery thanks to the Grassy Terrain it provides. It can wall other big threats like Zygarde, Scarf Lando, and provides good synergy with the rest of the group.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Wish
- Moonblast
- Soft-Boiled
Clef is your standard set, being a really solid Stealth Rocker/Wish passer. Its main purpose is to stop the opposing Medi/Hawlucha/Zygarde from going crazy, as they are really powerful against the first three, while Wish passing to pivots such as TTar and Landorus, as they don’t have reliable recovery and allows them to stay alive longer and be menacing throughout the game. Clef is one of the most durable mons in the tier and is always able to do its job properly during the battle.
Reuniclus @ Fightinium Z
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Focus Blast
- Psyshock
Reuniclus is the second set up sweeper of the team. This mon can put a lot of work both offensively and defensively, being able to come in on Medicham and also Toxapex, which the first 4 kind of struggle against. This spread enables Reuniclus to outspeed Pex and deal massive damage to it with Psyshock. Calm Mind lets you 1v1 the tier’s best special walls, and All-Out Pummeling OHKO’s Ferrothorn, AV Magearna and SpDef Celesteela after some boosts, who are big nuisances for the rest of the team otherwise.
Hi my name is Misterioussaint here I would like to Showcase a team that me and my friend YasuKe put together. Which is base around Sword Dance Scizor, double Avest (Bulu) & (Tyranitar), rocks-clerics Clefable, Figthinium-Z Reuniclus and Scarf defensive Landorus.
The Team
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 244 Def / 16 SpD
Impish Nature
- Swords Dance/Curse
- Bullet Punch
- U-turn/Super Power
- Roost
Mega-Scizor is still one of the best Mega evolution in the OU tier. Being able to come in on most of the tier’s physical hitters such as Kartana, Tyranitar, Tapu Bulu, Kyurem-Black, etc.… while offering an option as a potential sweeper with SD makes it a great asset on any team. However, it does have some shortcomings that the rest of the team will try to cover.
The spread on Scizor 248/244/16 allows to have more set up opportunities the 244 allows it to take physical attacks with ease and the 16 SpD allows you to switch more consistently into choice lock Lele on predicted Psychic/Moon blast
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 68 Atk / 192 SpD
Careful Nature
- Rock Tomb/Rockslide
- Crunch
- Pursuit
- Earthquake
Tyranitar. Heatran is easily Scizor’s biggest counter, as it walls Scizor pretty easily, can threaten it out with Lava Plume/Magma Storm, and get free rocks. This is where T-Tar comes through. This Assault Vest set allows Tar to hit 703 Special Defense in Sand and eat Heatran’s hits for days (see calcs below) and kill it with an Earthquake. Pursuit allows you to trap the potential Zapdos/Lati’s/Tornadus on the double, while Rock Slide/Rock Tomb kills Volcarona, while having more accuracy than Stone Edge. Overall, this mon is able to sponge any special attack that’s not super effective (and even some that are, it eats a Focus Blast from modest Mega Zam/Specs Tapu Lele) and dealing a great amount of damage to the opposing team, making it possible for Mega Scizor or Reuniclus to sweep.
As it has been explained earlier and support it with calcs. The spread on AV Tyranitar allows it to sponge special hits with ease. The main reason we decide to use av Tyranitar was because of the wave of modest Alakazam running around, not to mentions that Tyranitar does a pretty good job at checking Volcarona which I see most teams are weak to now a day but also allow you to check Charizard Y, boltbeam Magearna, lastly the Sand stream provided by Tyranitar is a helpful against other weather teams like rain which is very common and is also nice putting sand on the field forcing Peliper to switch into rocks if they are up
252+ SpA Heatran Bloom Doom (190 BP) vs. 248 HP / 192+ SpD Assault Vest Tyranitar: 230-272 (57 - 67.4%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Heatran Corkscrew Crash (160 BP) vs. 248 HP / 192+ SpD Assault Vest Tyranitar in Sand: 194-230 (48.1 - 57%) -- 90.6% chance to 2HKO
+4 252 SpA Volcarona Bug Buzz vs. 248 HP / 192+ SpD Assault Vest Tyranitar in Sand: 306-362 (75.9 - 89.8%) -- guaranteed 2HKO
252+ SpA Alakazam-Mega Focus Blast vs. 248 HP / 192+ SpD Assault Vest Tyranitar in Sand: 244-288 (60.5 - 71.4%) -- guaranteed 2HKO after Grassy Terrain recovery
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 28 Atk / 36 Def / 96 SpD / 96 Spe
Impish Nature
- Horn Leech
- Wood Hammer
- Superpower
- Stone Edge
Standard AV Tapu Bulu serves the role of the main Tapu Koko/Tapu Lele/Greninja(Battle Bond) switch-in, since it can take their hits pretty well and dish out some good damage back with STAB Horn Leech/Wood Hammer. It also gives TTar a passive recovery thanks to the Grassy Terrain it provides. It can wall other big threats like Zygarde, Scarf Lando, and provides good synergy with the rest of the group.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Wish
- Moonblast
- Soft-Boiled
Clef is your standard set, being a really solid Stealth Rocker/Wish passer. Its main purpose is to stop the opposing Medi/Hawlucha/Zygarde from going crazy, as they are really powerful against the first three, while Wish passing to pivots such as TTar and Landorus, as they don’t have reliable recovery and allows them to stay alive longer and be menacing throughout the game. Clef is one of the most durable mons in the tier and is always able to do its job properly during the battle.
Reuniclus @ Fightinium Z
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Focus Blast
- Psyshock
Reuniclus is the second set up sweeper of the team. This mon can put a lot of work both offensively and defensively, being able to come in on Medicham and also Toxapex, which the first 4 kind of struggle against. This spread enables Reuniclus to outspeed Pex and deal massive damage to it with Psyshock. Calm Mind lets you 1v1 the tier’s best special walls, and All-Out Pummeling OHKO’s Ferrothorn, AV Magearna and SpDef Celesteela after some boosts, who are big nuisances for the rest of the team otherwise.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 208 HP / 20 Atk / 72Def / 4 SpD / 208 Spd
Jolly Nature
- Earthquake
- Hidden Power [Ice]/Stone Edge
- Defog
- U-turn
Ability: Intimidate
EVs: 208 HP / 20 Atk / 72Def / 4 SpD / 208 Spd
Jolly Nature
- Earthquake
- Hidden Power [Ice]/Stone Edge
- Defog
- U-turn
Finally, Scarf Lando-T is the main form of speed control on the squad. Max Speed lets you out speed most Scarf Lando’s, as they usually run more bulk for better defensive efficiency and threaten/kill them with HP Ice. Stone Edge can be ran instead if you fear Zard Y, even though TTar should be enough to handle it if you play it right.
The spread on Landorus 208hp/72def allows Landorus to stop Charizard X from sweeping as you can throw Landorus hard into the Dragon Dance and be able to KO with Stab EQ. 208 Speed allows Landorus to out speed timid Mega Alakazam and as well grant you a slow U-turn over another scarf Landorus.Thread list
Magnezone is a perhaps one of the biggest problems to the team providing that it does trap Scizor and the nothing on the team appreciates and choice specs boosted hit from it the best way to deal with it is lure in with Ttar live the hit and retaliate with earthquake.
Hoopa is another Pokémon to which I lack switching due to the composition of the team I do not have a solid switch because banded Hoopa is able to just break through fat and slow teams like this one. To deal with it first need to scout whether is banded or specs etc. to deal with the banded set is to lure the hyperspace fury and trap it with Ttar since hyperspace fury does lower it defense it is a guarantee KO. For the specs set for which in my opinion is an easier to deal with since Bulu can switch in in the majority of times.
Charizard X not as popular as last gen but has some usage still In USM. Charizard X is one of the most threating Pokémon to face as is able to set up in front of 4 out of 6 Pokémon in the team. Although is possible to deal with as Landorus can eat a hit at neutral even after rocks and Tyranitar can deal with EQ variants by first setting up grassy and retaliating with rock tomb or rockslide +1 252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 248 HP / 0 Def Tyranitar: 235-277 (58.3 - 68.7%) -- guaranteed 2HKO after Grassy Terrain recovery
Lastly, keeping rocks up also deal with Charizard X by limiting its switch ins.
Mega Pinsir can do major damage to the team as I the team does not appreciates a boosted return. Although rocks plus priority in bullet punch can potentially deal with but if rocks aren’t up and Pinsir manages to get an SD I have very little counter play as Landorus cannot do much against which I can still check by Ttar even at plus two with grassy terrain if is an EQ variant over CC in case Scizor dies or is low enough to take a hit and roost.
+2 252 Atk Pinsir-Mega Earthquake vs. 248 HP / 0 Def Tyranitar in Grassy Terrain: 228-270 (56.5 - 66.9%) -- guaranteed 2HKO after Grassy Terrain recovery
Other Options
Running Super Power on Scizor as is seem is a growing trend now but it means you giving momentum by doing so.
Curse Scizor can potentially be an option of playing Scizor more so if you worry about HO (Hyper Offense) as it can One V One most of physical attackers with this spread 248hp/244def/16SpDef
Unaware Clef is another possibility if you’re afraid of set up sweepers such as Gyarados, SubDD Zygarde, CM Latios etc… as it can handle them with more ease.
Here is the Team
https://pokepast.es/fa5cadc58bcab8b7
Last edited: