Wanted to build around a core of jirachi + ttar and opted for a semi over full TR build. In addition to breaking sun and psychic spam, the rachitar is pretty dynamic in dealing with normal every day threats with the exception of a glaring zygarde/lando/anythingremotelyground weakness. Icy wind + TR jirachi provides some flexibility in dealing lando + mence and added Kang to the team for additional TR set up support. Tapu Koko’s synergy with mama in general is terrific “(nature’s madness) + (seismic toss) = (ohko/1)” and electric was appreciated here due to the team’s inability to deal with anything fat and aquatic. Addition of scarf lando is basic and unoriginal but did it for the intimidate. The last slot called for a wide guarder, a z-mover, and something that can withstand 16,060 lbs of barometric pressure.
Sets and Spreads:
Jirachi with Icy wind + TR provides for dramatic cross speed-tier action. Whole milk/full speed Kang with ice punch catches pesky lando/mence switchers with sm blanket killing everything else. Tyranitar’s band set is designed mostly for clicking pursuit because there are few better things than making someone else look like a fool. Additionally 240hp prevents kang from 2hkoing with SM, and 172+ att will 2hko mega mence with rock slide after sand damage + ohko full hp kang with superpower. The remaining 96evs are dumped into spd. Tapu Koko runs life orb + nature’s madness, which might seem a mad at first, but is appreciated fully for dealing with the whole
Type: Grass thing the team has an inability of dealing with.
Some Replays:
http://replay.pokemonshowdown.com/gen7doublesou-534215997 (hashies)
http://replay.pokemonshowdown.com/gen7doublesou-541018910 (croven)