Gen 4 DPP OU Jirachi Offensive Calm Mind (Superrachi) (GP 0/2)

[SET]
name: Offensive Calm Mind (Superachi)
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt / Grass Knot / Draco Meteor
move 4: Hidden Power Ground / Hidden Power Fire / Iron Head
item: Leftovers / Shuca Berry
ability: Serene Grace
nature: Timid / Hasty
evs: 4 HP / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========

Jirachi's useful Steel typing, good Speed and great coverage makes it a perfect candidate for the role of a Calm Mind sweeper. Psychic is Jirachi's strongest option, OHKOing Breloom and 2HKOing Machamp. It also is fantastic at dealing with bulky neutral targets such as Clefable, Flygon, Rotom-A, and Dragonite. Thunderbolt and Grass Knot give Jirachi options to hit Water-Types super effectively. Thunderbolt OHKOes Gyarados, 2HKOes most Skarmory and has a 20% chance to paralyze, while Grass Knot OHKOes Swampert and Quagsire. Grass Knot importantly hits Water-type targets such as Milotic and Suicune harder than Thunderbolt and is the best option for Tyranitar and Hippowdon; however, giving up coverage on Skarmory is a big issue. It also inflicts more damage to Suicune and Milotic. While giving up on a powerful coverage option against Skarmory can be an issue, Grass Knot also carries the benefit of giving a super effective 120 Base Power move for Hippowdon and Tyranitar.

The last slot is typically dedicated to Hidden Power Ground, as Jirachi has no hope to break past Heatran otherwise. After a Calm Mind, it OHKOes offensive versions after Stealth Rock damages, while specially defensive version are cleanly 2HKOed. As an alternative, Hidden Power Fire is a fair option alongside Grass Knot to threaten Skarmory. Hidden Power Fire also comes with the benefit of OHKOing Scizor and Forretress Be aware that Hidden Power Fire forces Jirachi to drop its IV stat to 30, making it unable to speed tie with opposing popular base 100s Jirachi and Flygon. Both options are important to threaten Lucario, as they OHKO it after a Special Defense drop.

If hitting Steel-types is not necessary, Jirachi can try to circumvent its other shortcomings with Iron Head. Since Jirachi does not have the firepower of other special attackers such as Latias and Heatran, special walls such as Clefable and defensive Latias are common roadblocks. While it does hamper its coverage, Iron Head Calm Mind Jirachi is able threaten these counters with repeated flinches, targeting their lower Defense stat. Draco Meteor is another option to create holes: with a Modest nature and a Special Attack boost, it is able of OHKOing defensive Latias after Stealth Rock and sand. While this also covers other Dragon-types Dragonite and Kingdra, the Special Attack drop of Draco Meteor combined with its poor complementary coverage makes its use situational. Finally, if you are running this Jirachi alongisde Toxic Spikes, Protect is possible to accentuate poison damage on bulky Water-Types and Tyranitar as well as getting an additional rounds of Leftovers recovery.

Set Details
========

Speed and Special Attack are maximized to get the most out of this set's sweeping capabilities, as special Jirachi is not particularly strong and wants to speed tie with other Jirachi and mixed Flygon. However, Jirachi can then lower its speed benchmark to increase slightly its bulk, especially if it uses Hidden Power Fire. Examples of Speed benchmarks include 320 to outspeed Modest Latias and 308 to outspeed Jolly Lucario and other base 90s, with remain EVs going to HP to better survive offensive Water-types such as Empoleon and Suicune after a Calm Mind. When running Iron Head, a Hasty nature alongside Attack investment is advised. 4 HP / 32 Atk / 252 SpA / 220 Spe outspeeds Modest Latias and gives Jirachi great odds of 2HKOing bulkless Tyranitar. It is possible to run heavier Attack investment, such as such as 80 Atk / 208 SpA / 220 Spe to guarantee a 2HKO on Dragon Dance Tyranitar and 96 Atk / 236 SpA / 176 Spe to 4HKO defensive Latias with Stealth Rock and sand.

Leftovers is the item of choice, providing longevity throughout the match. After multiple Calm Minds, Jirachi will be able to heal most of the weaker special attacks thrown at it and can heal off entry hazard damage. However, this Jirachi can also use Shuca Berry to survive opposing Earthquake from Metagross and Dragon Dance users. Holding a berry also comes the the benefit of not revealing the item, thus letting the opponent mistakingly guess that Jirachi is a mixed variant.

Usage Tips
========

Because Jirachi generally lacks power, it struggles to break past bulkier Pokemon; Metagross, Swampert, Tyranitar, Dragonite, opposing Jirachi, Latias, and Clefable are all able to check it if they have not been weakened properly. Therefore, Jirachi should generally be brought out late game unless it needs to check threats such as Lucario, Gyarados, or Skarmory with its Speed and coverage. Once revealed, Jirachi should use Calm Mind on something it threatens out such as Breloom or on bad Choice locks such as Choice Scarf Flygon's Outrage. Jirachi can also set up on some special attackers such as Zapdos, Rotom-A, and Suicune, as it outspeeds them and can boost its Special Defense to check them. As Jirachi is commonly targeted by Trick once it starts setting up, take care to not let it be Choice locked into a bad move such as Calm Mind or Psychic into Tyranitar. Jirachi's versatility also makes it hard to guess what the set is, especially if it doesn't have Leftovers. Take advantage of this to hit targets such as Gyarados with Thunderbolt, Tyranitar with Iron Head after using Calm Mind, Swampert with Grass Knot, or Scizor with Hidden Power Fire.

Team Options
========

Calm Mind Jirachi fits best alongside teammates that can weaken bulkier Pokemon and special walls while also needing something to check Swords Dance Lucario. One of its best partners is Heatran, as Heatran baits in Tyranitar, special walls such as Clefable, Latias, and Blissey and various Ground-types such as Swampert, Flygon, and Hippowdon and hits them hard, burns them in the case of Tyranitar and the Ground-types, or uses Explosion. Other Explosion lures such as Gengar are also effective. Breloom is another great partner, as its Spore provides set up opportunities and it can heavily threaten special walls. Alongside these Pokemon, Tyranitar is an excellent choice, as it can both Pursuit trap Trick users or potentially set up with Dragon Dance and weaken Pokemon such as Hippowdon, Swampert, and Metagross should Jirachi lack the coverage for them. Trick users such as Latias, Rotom-A, and Metagross can also be useful alongside Calm Mind Jirachi, as they can give set up opportunities and limit special walls. Choice Scarf Rotom-A and Latias can also further backstop Jirachi against Dragon Dance sweepers, as it isn't strong enough to stop them at full health, while Trick + Iron Ball Metagross opens up bulky Pokemon such as Zapdos and Rotom-A. Jirachi, especially with Iron Head, can also fit alongside more offensive options such as Dragon Dance Gyarados, Dragon Dance Dragonite, and Machamp, as it is very fast, threatens Skarmory, and enjoys these Pokemon weakening bulkier foes. To emphasize Iron Head, paralysis inducing teammates such as Azelf, Thunder Wave Gyarados, and Uxie also can be nice choices. Uxie can even use Dual Screens to help Jirachi get multiple boosts.

Calm Mind Jirachi also fits well on Spikes offenses as a fast, strong boosting threat. Spikes help weaken foes such as Metagross, Blissey, and Swampert, allowing Jirachi to power through them. Skarmory is the most synergetic Spiker with Jirachi, but Froslass and Roserade can also work. Other good Spikes partners such as Swampert, mixed Flygon, Latias, and Choice Scarf Lucario are good teammates. Draco Meteor Jirachi is an especially great teammates with Swampert, as it can lure in defensive Latias, opening up Swampert.
 
Last edited:

Jirachee

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in my opinion Draco Meteor should be slashed with tbolt and gk over in move 3. Dropping Psychic is terrible as it removes Jirachi's ability to pressure Clefable. After a boost Psychic does enough to usually get the job done or at least fish for a drop against Encore Clefable. Draco is a specific coverage option that you only really run for Latias. Usually I think it's also better to keep HP Ground to maintain coverage against Jirachi and Tyranitar, so I think the main "DM Superachi" set should be CM Psychic Draco Meteor HP Ground. You only really miss out on Skarmory and Bronzong with that coverage but there's ways around that; especially since Skarmory usually runs a pdef spread.
 
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[SET]
name: Offensive Calm Mind (Superachi)
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt / Grass Knot / Draco Meteor
move 4: Hidden Power Ground / Hidden Power Fire / Iron Head
item: Leftovers / Shuca Berry
ability: Serene Grace
nature: Timid / Hasty
evs: 4 HP / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========

Jirachi's useful Steel typing, good Speed, (AC) and great coverage makes it a perfect candidate for the role of a Calm Mind sweeper. Psychic is Jirachi's strongest option, OHKOing Breloom and 2HKOing Machamp. It also is fantastic at dealing with bulky neutral targets such as Clefable, Flygon, Rotom-A, and Dragonite. Thunderbolt and Grass Knot give Jirachi options to hit Water-Types supereffectively. Thunderbolt OHKOes Gyarados, 2HKOes most Skarmory and has a 20% chance to paralyze, while Grass Knot OHKOes Swampert and Quagsire. Grass Knot importantly hits Water-type targets such as Milotic and Suicune harder than Thunderbolt and is the best option for Tyranitar and Hippowdon; however, giving up coverage on Skarmory is a big issue. It also inflicts more damage

The last slot is typically dedicated
to Suicune and Milotic. While giving up on a powerful coverage option againHidden Power Ground, as Jirachi has no hope to break past Skarmory cHeatran be an issue, Grass Knot also carries the benefitotherwise. After a Calm Mind, it OHKOes of giving a super effectfensive 120 Base Power move for Hippowdrsions and Tyranitar.

The last slot is typic
fter Stealth Rock damage, while specially dedicated to Hidden Power Ground, as Jirachi has no hope to break past Heatran otherwise. After a Calm Mind, it OHKOes offensive versions after Stealth Rock damages, while specially defensive version are cleanly 2HKOed. As an alternative, Hidden Power Fire is a fair option alongside Grass Knot to threaten Skarmory. Hidden Power Fire also comes with the benefit of OHKOing Scizor and Forretress. Be aware that Hidden Power Fire forces Jirachi to drop its Speed IVstat to 30, making it unable to speed tie with opposing popular base 100s Jirachi and Flygon. Both options are important to threaten Lucario, as they OHKO it after a Special Defense drop.

If hitting Steel-types is not necessary, Jirachi can try to circumvent its other shortcomings with Iron Head. Since Jirachi does not have the firepower of other special attackers such as Latias and Heatran, special walls such as Clefable and defensive Latias are common roadblocks. While itIron Head does hamper itJirachi's coverage, (pronouns are a bit vague here) Iron Head Calm Mind Jirachi is able to threaten these counters with repeated flinches, targeting their lower Defense stat. Draco Meteor is another option to create holes: with a Modest nature and a Special Attack boost, it is able of OHKOing defensive Latias after Stealth Rock and sand. While this also covers other Dragon-types Dragonite and Kingdra, the Special Attack drop of Draco Meteor combined with its poor complementary coverage makes its uses situational. Finally, if you are running this Jirachi alongiside Toxic Spikes, Protect is possible to accentuumulate ("accentuate" means "to make more important", which doesn't quite fit the meaning here) poison damage on bulky Water-Ttypes and Tyranitar as well as getting an additional rounds of Leftovers recovery.

Set Details
========

Speed and Special Attack are maximized to get the most out of this set's sweeping capabilities, as special Jirachi is not particularly strong and wants to speed tie with other Jirachi and mixed Flygon. However, Jirachi can afford theno lower its speed benchmarkEVs to increase slightly its bulk, especially if it uses Hidden Power Fire. Examples of Speed benchmarks include 320 to outspeed Modest Latias and 308 to outspeed Jolly Lucario and other base 90s, with the remaining EVs going to HP to better survivetake on offensive Water-types such as Empoleon and Suicune after a Calm Mind. When running Iron Head, a Hasty nature alongside Attack investment is advised. 4 HP / 32 Atk / 252 SpA / 220 Spe outspeeds Modest Latias and gives Jirachi great odds of 2HKOing bulkless Tyranitar. It is possible to run heavier Attack investment, such as such as 80 Atk / 208 SpA / 220 Spe to guarantee a 2HKO on Dragon Dance Tyranitar and 96 Atk / 236 SpA / 176 Spe to 4HKO defensive Latias with Stealth Rock and sand.

Leftovers is the item of choice, providing longevity throughout the match. After multiple Calm Minds, Jirachi will be able to heal most of the weaker special attacks thrown at it and can heal off entry hazard damage. However, this Jirachi can also use Shuca Berry to survive opposing Earthquake from Metagross and Dragon Dance users. Holding a berry also comes the the benefit of not revealing the item, thus letting the opponent mistakingly guess that Jirachi is a mixed variant.

Usage Tips
========

Because Jirachi generally lacks power, it struggles to break past bulkier Pokemon; Metagross, Swampert, Tyranitar, Dragonite, opposing Jirachi, Latias, and Clefable are all able to check it if they have not been weakened properly. Therefore, Jirachi should generally be brought out late game unless it needs to check threats such as Lucario, Gyarados, or Skarmory with its Speed and coverage. Once revealed, Jirachi should use Calm Mind on something it threatens out such as Breloom or on bad Choice locks such as Choice Scarf Flygon's Outrage. Jirachi can also set up on some special attackers such as Zapdos, Rotom-A, and Suicune, as it outspeeds them and can boost its Special Defense to check them. As Jirachi is commonly targeted by Trick once it starts setting up, take care to not let it be Choice locked into a bad move such as Calm Mind or Psychic into Tyranitar. Jirachi's versatility also makes it hard to guess what the set is, especially if it doesn't have Leftovers. Take advantage of this to hit targets such as Gyarados with Thunderbolt, Tyranitar with Iron Head after using Calm Mind, Swampert with Grass Knot, or Scizor with Hidden Power Fire.

Team Options
========

Calm Mind Jirachi fits best alongside teammates that can weaken bulkier Pokemon and special walls while also needing something to check Swords Dance Lucario. One of its best partners is Heatran, as Heatran baits in Tyranitar, special walls such as Clefable, Latias, and Blissey, (AC) and various Ground-types such as Swampert, Flygon, and Hippowdon and either hits them hard, burns them in the case of Tyranitar and the Ground-types, or uses Explosion. Other Explosion lures such as Gengar are also effective. Breloom is another great partner, as its Spore provides set up opportunities and it can heavily threaten special walls. Alongside these Pokemon, Tyranitar is an excellent choice, as it can both Pursuit trap Trick users or potentially set up with Dragon Dance and weaken Pokemon such as Hippowdon, Swampert, and Metagross should Jirachi lack the coverage for them. Trick users such as Latias, Rotom-A, and Metagross can also be useful alongside Calm Mind Jirachi, as they can give set up opportunities and limit special walls. Choice Scarf Rotom-A and Latias can also further backsto up ("backstop" isn't very well known) Jirachi against Dragon Dance sweepers, as it isn't strong enough to stop them at full health, while Trick + Iron Ball Metagross opens up bulky Pokemon such as Zapdos and Rotom-A. Jirachi, especially with Iron Head, can also fit alongside more offensive options such as Dragon Dance Gyarados, Dragon Dance Dragonite, and Machamp, as it is very fast, threatens Skarmory, and enjoys these Pokemon weakening bulkier foes. To emphasize Iron Head, paralysis inducing teammates such as Azelf, Thunder Wave Gyarados, and Uxie also can be nice choices. Uxie can even use DualReflect and Light Screens to help Jirachi get multiple boosts.

Calm Mind Jirachi also fits well on Spikes offenses as a fast, strong boosting threat. Spikes help weaken foes such as Metagross, Blissey, and Swampert, allowing Jirachi to power through them. Skarmory is the most synergetic Spiker with Jirachi, but Froslass and Roserade can also work. Other good Spikes partners such as Swampert, mixed Flygon, Latias, and Choice Scarf Lucario are good teammates. Draco Meteor Jirachi is an especially great teammates with Swampert, as it can lure in defensive Latias, opening up Swampert.
 

Milak

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TL The Legend thanks for amchecking this, I gave you small feedback on my official check, but if you're interested in trying new amchecks I'd recommend joining our official GP Discord. Make sure you also familiarize with the Spelling and Standards thread, which is extremely useful for newcomers who are still taking their first steps.
- Correct formatting is the first step for a good check, make sure you use spaces between removals & additions, make sure to express if you're changing / adding / removing punctuation marks, and please double-check everything to avoid creating messy situations like in the 2nd paragraph.
- Please refer to the standards thread for things like set up instead of setup, Light Screen and Reflect instead of dual screens, base stat pokemon, capitalized stats, and so on.
- Feel free to privately contact me on Discord or here if you have questions!

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[SET]
name: Offensive Calm Mind (Superachi)
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt / Grass Knot / Draco Meteor
move 4: Hidden Power Ground / Hidden Power Fire / Iron Head
item: Leftovers / Shuca Berry
ability: Serene Grace
nature: Timid / Hasty
evs: 4 HP / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========

Jirachi's useful Steel typing, good Speed,(AC) and great coverage makes make it a perfect candidate for the role of a Calm Mind sweeper. Psychic is Jirachi's strongest option, OHKOing Breloom and 2HKOing Machamp. It also is fantastic at dealing with bulky neutral targets such as Clefable, Flygon, Rotom-A, and Dragonite. Thunderbolt and Grass Knot give Jirachi options to hit Water-Types supereffectively. (this seems like pointless info) Thunderbolt OHKOes Gyarados,(RC) and 2HKOes most Skarmory and has a 20% chance to paralyze, while Grass Knot OHKOes Swampert and Quagsire. Grass Knot importantly notably hits Water-type targets such as Milotic and Suicune harder than Thunderbolt and is the best option for Tyranitar and Hippowdon; however, giving up coverage on against Skarmory is a big issue. It also inflicts more damage

The last slot is typically dedicated Hidden Power Ground, as Jirachi has no hope to break past Heatran otherwise. After a Calm Mind, it OHKOes offensive variants after Stealth Rock damages,(RC) while specially defensive versions are cleanly 2HKOed damage and 2HKOes specially defensive variants. As an alternative, Hidden Power Fire is a fair option alongside Grass Knot to threaten Skarmory. Hidden Power Fire also comes with the benefit of OHKOing Scizor and Forretress.(AP) (don't forget to use the correct format when adding punctuation marks) Be aware that Hidden Power Fire forces Jirachi to drop its Speed IVstat to 30, making it unable to speed tie with opposing popular base 100s 100 Speed foes like opposing Jirachi and Flygon (base [number] [Stat] [Pokemon] is the correct format). Both options are important to threaten Lucario, as they OHKO it after a Special Defense drop.

(okay the first half of this was extremely messy, idk what happened but please make sure you format your changes correctly, otherwise it's difficult to tell which one's the original and which one's the check, I removed the unnecessary stuff and rewrote it.)

If hitting Steel-types is not necessary, Jirachi can try to circumvent its other shortcomings with Iron Head. Since Jirachi does not have the same firepower of as other special attackers such as Latias and Heatran, special walls such as Clefable and defensive Latias are common roadblocks. While it Iron Head does hamper itJirachi's coverage, (pronouns are a bit vague here) Iron Head Calm Mind Jirachi is able it allows Jirachi to threaten these counters with repeated flinches, targeting their lower Defense stat. Draco Meteor is another option to create holes: with a Modest nature and a Special Attack boost, it is able of OHKOing defensive Latias after Stealth Rock and sandstorm damage. While this also covers other Dragon-types Dragonite and Kingdra, the Special Attack drop of Draco Meteor combined with its poor complementary coverage makes its uses situational. Finally, if you are running this Jirachi alongiside (please make sure to format stuff like this in a more understandable and easy-to-implement way) alongside Toxic Spikes, Protect is possible an option to accentuumulate ("accentuate" means "to make more important", which doesn't quite fit the meaning here -> fine, but again, make it easier to read and understand) accumulate poison damage on bulky Water-Ttypes and Tyranitar as well as getting an additional rounds of Leftovers recovery.

Set Details
========

Speed and Special Attack are maximized to get the most out of this set's sweeping capabilities, as special Jirachi is not particularly strong and wants to speed tie with other opposing Jirachi and mixed Flygon. However, Jirachi can afford theno to lower its speed benchmark Speed (stats are always capitalized, the only exception here would be speed control) EVs to increase slightly its bulk, especially if it uses Hidden Power Fire. Examples of Speed benchmarks include 320 to outspeed Modest Latias and 308 to outspeed Jolly Lucario and other base 90s 90 Speed foes, with the remaining EVs going to HP to better survive take on offensive Water-types such as Empoleon and Suicune after a Calm Mind. When running Iron Head, a Hasty nature alongside Attack investment is advised. A spread of 4 HP / 32 Atk / 252 SpA / 220 Spe outspeeds lets it outspeed (an EV spread in itself cannot have these properties) Modest Latias and gives Jirachi great odds of 2HKOing bulkless Tyranitar. It is possible to run heavier Attack investment,(RC) such as such as 80 Atk / 208 SpA / 220 Spe to guarantee a 2HKO on Dragon Dance Tyranitar and 96 Atk / 236 SpA / 176 Spe to 4HKO defensive Latias with Stealth Rock and sandstorm damage.

Leftovers is the item of choice, providing longevity throughout the match. After multiple Calm Minds Mind boosts, Jirachi will be able to heal most of the weaker special attacks thrown at it and can heal off entry hazard damage. However, this Jirachi can also use Shuca Berry to survive opposing Earthquake from Metagross and Dragon Dance users. Holding a berry also comes with the the benefit of not revealing the item, thus letting the opponent mistakingly guess mistakenly assume that Jirachi is a mixed variant.

Usage Tips
========

Because Jirachi generally lacks power, it struggles to break past bulkier Pokemon; Metagross, Swampert, Tyranitar, Dragonite, opposing Jirachi, Latias, and Clefable are all able to check it if they have not been weakened properly. Therefore, Jirachi should generally be brought out late-game(AH) unless it needs to check threats such as Lucario, Gyarados, or and Skarmory with its Speed and coverage. Once revealed, Jirachi should use Calm Mind on something it threatens out such as Breloom or on bad Choice locks such as Choice Scarf Flygon's Outrage Choice Scarf Flygon locked into Outrage (the adjective here would be Choice-locked [Pokemon]). Jirachi can also set up on some special attackers such as Zapdos, Rotom-A, and Suicune, as it outspeeds them and can boost its Special Defense to check them. As Jirachi is commonly targeted by Trick once it starts setting up, take care to not let it be Choice locked avoid locking it into a bad move such as Calm Mind or Psychic into against Tyranitar. Jirachi's versatility also makes it hard to guess what the set is, especially if it doesn't have Leftovers. Take advantage of this to hit targets such as Gyarados with Thunderbolt, Tyranitar with Iron Head after using Calm Mind, Swampert with Grass Knot, or and Scizor with Hidden Power Fire.

Team Options
========

Calm Mind Jirachi fits best alongside teammates that can weaken bulkier Pokemon and special walls while also needing something to check Swords Dance Lucario. One of its best partners is Heatran, as Heatran which baits in Tyranitar, Ground-types such as Swampert, Flygon, and Hippowdon, and special walls such as Clefable, Latias, and Blissey, (RC) and various Ground-types such as Swampert, Flygon, and Hippowdon and either hits them hard, burns to either burn them in the case of Tyranitar and the Ground-types, hit them hard,(AC) or uses use Explosion. Other Explosion lures such as Gengar are also effective. Breloom is another great partner, as its Spore provides set up setup (to set up is the verb, setup is the noun) opportunities and it can heavily threaten special walls. Alongside these Pokemon, Tyranitar is an excellent choice, as it can both Pursuit trap Trick users or potentially set up with Dragon Dance and weaken Pokemon such as Hippowdon, Swampert, and Metagross should Jirachi lack the coverage for them. Trick users such as Latias, Rotom-A, and Metagross can also be useful alongside Calm Mind Jirachi, as they can give set up setup opportunities and limit special walls. Choice Scarf Rotom-A and Latias can also further backsto up ("backstop" isn't very well known) Jirachi against Dragon Dance sweepers, as it isn't strong enough to stop them at full health, while Trick + Iron Ball Metagross opens up bulky Pokemon such as Zapdos and Rotom-A. Jirachi, especially with Iron Head, can also fit alongside more offensive options such as Dragon Dance Gyarados, Dragon Dance Dragonite, and Machamp, as it is very fast, threatens Skarmory, and enjoys these Pokemon weakening bulkier foes. To emphasize Iron Head, paralysis inducing teammates Thunder Wave users such as Azelf, Thunder Wave Gyarados, and Uxie also can also be nice ideal choices. Uxie can even use DualReflect and Light Screens dual screens (this is an accepted term indicating both Reflect & Light Screen, it is never capitalized) to help Jirachi get multiple boosts.

Calm Mind Jirachi also fits well on Spikes offenses teams as a fast, strong boosting threat. Spikes help weaken foes such as Metagross, Blissey, and Swampert, allowing Jirachi to power through them. Skarmory is the most synergetic synergistic Spiker with Jirachi, but Froslass and Roserade can also work. Other good Spikes partners setters such as Swampert, mixed Flygon, Latias, and Choice Scarf Lucario are good teammates. Draco Meteor Jirachi is an especially great teammates with for Swampert, as it can lure in defensive Latias, opening up the way for Swampert.
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