Sabelette
from the river to the sea
[OVERVIEW]
Dragonair is a niche threat in NU buoyed by a single, oft-maligned move: Wrap. Combined with Agility and Thunder Wave, Dragonair has the speed control necessary to spam Wrap, wearing down an entire team for allies like Charizard, Mr. Mime, and Raticate to finish off. It can also use Wrap to bully the opponent into accepting paralysis on more Pokemon, chipping down paralyzed foes that try to block Thunder Wave. It supplements this with excellent coverage to finish off weakened foes if they switch in as Wrap misses, forcing the opponent to accept a KO or switch into moves like Blizzard and Thunderbolt. While Dragonair is relatively frail, it does have an excellent defensive typing. It resists the tier's many Fire-, Water, and Electric-type attacks, and only Clefable, Nidoking, and Seadra typically run Ice-type coverage, though Blastoise sometimes does as well.
Dragonair is, however, held back by its relatively poor Speed, need for a setup turn to paralyze the foe or use Agility, and Wrap's tenuous accuracy. Its Speed falls short of threats like Nidoking and Seadra, which both run Blizzard and can 2HKO it; additionally, if not using Agility, Dragonair is incapable of outspeeding Nidoking to use Wrap on it without paralysis support from allies. Opposing paralysis spreaders like Mr. Mime and Venomoth outspeed Dragonair, and Dragonair is also slower than Kingler and Blastoise, which can attempt to paralyze it with Body Slam, as well as Kabutops, which can deal huge damage with Slash. Dragonair has difficulty finding a setup turn for Agility, often relying on dodging Body Slam paralysis or accepting heavy damage and a chance for a critical hit from Blizzard users to set up, leaving it in OHKO range should it miss a single Wrap. Paralysis is also terrible for Dragonair even if it uses Agility, as this reduces Wrap's already shaky success rate to a downright awful 63.75%, ensuring it will fall shortly after. At its best, Dragonair can spread paralysis to multiple foes or chip the opposing team for massive damage, allowing allies to clean up, but it needs to dodge a lot of bad luck to contribute adequately.
[SET]
name: Wrap
move 1: Wrap
move 2: Thunder Wave / Agility
move 3: Blizzard
move 4: Thunderbolt / Hyper Beam
[SET COMMENTS]
Wrap is essential for Dragonair to control the enemy team, forcing paralyzed foes, as well as Clefable and Exeggcute out to avoid retaliation. If using Thunder Wave, Wrap allows Dragonair to force the opponent to send in an unparalyzed Pokemon, giving Dragonair the option to chip it, paralyze it, or pivot to an ally safely. With Agility, Wrap becomes the ultimate chip-spreading tool, forcing the opponent to hope for Wrap to miss at the right time to punish with paralysis or Blizzard. Dragonair's last two moves are typically Blizzard and Thunderbolt to provide coverage, allowing it to finish off chipped foes or exploit Wrap misses against targets at low HP; Blizzard ensures it can hit Golem and Nidoking, while Thunderbolt hits Water-types and particularly Kabutops, which otherwise can absorb Wrap well. However, other options are possible, such as Hyper Beam to more effectively finish off neutral targets, such as Mr. Mime, Clefable, and Venomoth, or using Agility and Thunder Wave in tandem, giving Dragonair flexibility in its speed control at the cost of coverage.
Dragonair benefits from teammates that can spread status, like Mr. Mime, Clefable, and Venomoth, as these allow it to use Wrap without any setup. Venomoth is especially notable, since Sleep Powder provides a safe switch-in for Dragonair, and the opponent may not immediately switch after taking sleep due to fear of Stun Spore. This allows Dragonair to fish for Thunder Wave on an incoming foe or simply set up Agility and begin accruing chip damage. Electrode can help to spread paralysis and create an opening with Explosion, or it can clean up after Dragonair, but using both creates a large weakness to Nidoking. Dragonair's chip damage is ideal for allowing fast allies like Charizard, Raticate, and Nidoking to clean; Charizard falls just short of KOing many foes with +2 Hyper Beam, and Wrap easily bridges that gap, whereas Raticate needs no setup to repeatedly fire off a powerful STAB Hyper Beam, taking out many foes from about 50% of their HP. Nidoking lacks the power of the other two options but makes up for it in excellent coverage, tearing through weakened and paralyzed teams easily.
[credits]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
https://www.smogon.com/forums/members/autumn.384270/
Dragonair is a niche threat in NU buoyed by a single, oft-maligned move: Wrap. Combined with Agility and Thunder Wave, Dragonair has the speed control necessary to spam Wrap, wearing down an entire team for allies like Charizard, Mr. Mime, and Raticate to finish off. It can also use Wrap to bully the opponent into accepting paralysis on more Pokemon, chipping down paralyzed foes that try to block Thunder Wave. It supplements this with excellent coverage to finish off weakened foes if they switch in as Wrap misses, forcing the opponent to accept a KO or switch into moves like Blizzard and Thunderbolt. While Dragonair is relatively frail, it does have an excellent defensive typing. It resists the tier's many Fire-, Water, and Electric-type attacks, and only Clefable, Nidoking, and Seadra typically run Ice-type coverage, though Blastoise sometimes does as well.
Dragonair is, however, held back by its relatively poor Speed, need for a setup turn to paralyze the foe or use Agility, and Wrap's tenuous accuracy. Its Speed falls short of threats like Nidoking and Seadra, which both run Blizzard and can 2HKO it; additionally, if not using Agility, Dragonair is incapable of outspeeding Nidoking to use Wrap on it without paralysis support from allies. Opposing paralysis spreaders like Mr. Mime and Venomoth outspeed Dragonair, and Dragonair is also slower than Kingler and Blastoise, which can attempt to paralyze it with Body Slam, as well as Kabutops, which can deal huge damage with Slash. Dragonair has difficulty finding a setup turn for Agility, often relying on dodging Body Slam paralysis or accepting heavy damage and a chance for a critical hit from Blizzard users to set up, leaving it in OHKO range should it miss a single Wrap. Paralysis is also terrible for Dragonair even if it uses Agility, as this reduces Wrap's already shaky success rate to a downright awful 63.75%, ensuring it will fall shortly after. At its best, Dragonair can spread paralysis to multiple foes or chip the opposing team for massive damage, allowing allies to clean up, but it needs to dodge a lot of bad luck to contribute adequately.
[SET]
name: Wrap
move 1: Wrap
move 2: Thunder Wave / Agility
move 3: Blizzard
move 4: Thunderbolt / Hyper Beam
[SET COMMENTS]
Wrap is essential for Dragonair to control the enemy team, forcing paralyzed foes, as well as Clefable and Exeggcute out to avoid retaliation. If using Thunder Wave, Wrap allows Dragonair to force the opponent to send in an unparalyzed Pokemon, giving Dragonair the option to chip it, paralyze it, or pivot to an ally safely. With Agility, Wrap becomes the ultimate chip-spreading tool, forcing the opponent to hope for Wrap to miss at the right time to punish with paralysis or Blizzard. Dragonair's last two moves are typically Blizzard and Thunderbolt to provide coverage, allowing it to finish off chipped foes or exploit Wrap misses against targets at low HP; Blizzard ensures it can hit Golem and Nidoking, while Thunderbolt hits Water-types and particularly Kabutops, which otherwise can absorb Wrap well. However, other options are possible, such as Hyper Beam to more effectively finish off neutral targets, such as Mr. Mime, Clefable, and Venomoth, or using Agility and Thunder Wave in tandem, giving Dragonair flexibility in its speed control at the cost of coverage.
Dragonair benefits from teammates that can spread status, like Mr. Mime, Clefable, and Venomoth, as these allow it to use Wrap without any setup. Venomoth is especially notable, since Sleep Powder provides a safe switch-in for Dragonair, and the opponent may not immediately switch after taking sleep due to fear of Stun Spore. This allows Dragonair to fish for Thunder Wave on an incoming foe or simply set up Agility and begin accruing chip damage. Electrode can help to spread paralysis and create an opening with Explosion, or it can clean up after Dragonair, but using both creates a large weakness to Nidoking. Dragonair's chip damage is ideal for allowing fast allies like Charizard, Raticate, and Nidoking to clean; Charizard falls just short of KOing many foes with +2 Hyper Beam, and Wrap easily bridges that gap, whereas Raticate needs no setup to repeatedly fire off a powerful STAB Hyper Beam, taking out many foes from about 50% of their HP. Nidoking lacks the power of the other two options but makes up for it in excellent coverage, tearing through weakened and paralyzed teams easily.
[credits]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
https://www.smogon.com/forums/members/autumn.384270/
Last edited: