Gen 1 Dragonair (NU Mini) [GP 1/1]

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
[OVERVIEW]

Dragonair is a niche threat in NU buoyed by a single, oft-maligned move: Wrap. Combined with Agility and Thunder Wave, Dragonair has the speed control necessary to spam Wrap, wearing down an entire team for allies like Charizard, Mr. Mime, and Raticate to finish off. It can also use Wrap to bully the opponent into accepting paralysis on more Pokemon, chipping down paralyzed foes that try to block Thunder Wave. It supplements this with excellent coverage to finish off weakened foes if they switch in as Wrap misses, forcing the opponent to accept a KO or switch into moves like Blizzard and Thunderbolt. While Dragonair is relatively frail, it does have an excellent defensive typing. It resists the tier's many Fire-, Water, and Electric-type attacks, and only Clefable, Nidoking, and Seadra typically run Ice-type coverage, though Blastoise sometimes does as well.

Dragonair is, however, held back by its relatively poor Speed, need for a setup turn to paralyze the foe or use Agility, and Wrap's tenuous accuracy. Its Speed falls short of threats like Nidoking and Seadra, which both run Blizzard and can 2HKO it; additionally, if not using Agility, Dragonair is incapable of outspeeding Nidoking to use Wrap on it without paralysis support from allies. Opposing paralysis spreaders like Mr. Mime and Venomoth outspeed Dragonair, and Dragonair is also slower than Kingler and Blastoise, which can attempt to paralyze it with Body Slam, as well as Kabutops, which can deal huge damage with Slash. Dragonair has difficulty finding a setup turn for Agility, often relying on dodging Body Slam paralysis or accepting heavy damage and a chance for a critical hit from Blizzard users to set up, leaving it in OHKO range should it miss a single Wrap. Paralysis is also terrible for Dragonair even if it uses Agility, as this reduces Wrap's already shaky success rate to a downright awful 63.75%, ensuring it will fall shortly after. At its best, Dragonair can spread paralysis to multiple foes or chip the opposing team for massive damage, allowing allies to clean up, but it needs to dodge a lot of bad luck to contribute adequately.

[SET]
name: Wrap
move 1: Wrap
move 2: Thunder Wave / Agility
move 3: Blizzard
move 4: Thunderbolt / Hyper Beam

[SET COMMENTS]
Wrap is essential for Dragonair to control the enemy team, forcing paralyzed foes, as well as Clefable and Exeggcute out to avoid retaliation. If using Thunder Wave, Wrap allows Dragonair to force the opponent to send in an unparalyzed Pokemon, giving Dragonair the option to chip it, paralyze it, or pivot to an ally safely. With Agility, Wrap becomes the ultimate chip-spreading tool, forcing the opponent to hope for Wrap to miss at the right time to punish with paralysis or Blizzard. Dragonair's last two moves are typically Blizzard and Thunderbolt to provide coverage, allowing it to finish off chipped foes or exploit Wrap misses against targets at low HP; Blizzard ensures it can hit Golem and Nidoking, while Thunderbolt hits Water-types and particularly Kabutops, which otherwise can absorb Wrap well. However, other options are possible, such as Hyper Beam to more effectively finish off neutral targets, such as Mr. Mime, Clefable, and Venomoth, or using Agility and Thunder Wave in tandem, giving Dragonair flexibility in its speed control at the cost of coverage.

Dragonair benefits from teammates that can spread status, like Mr. Mime, Clefable, and Venomoth, as these allow it to use Wrap without any setup. Venomoth is especially notable, since Sleep Powder provides a safe switch-in for Dragonair, and the opponent may not immediately switch after taking sleep due to fear of Stun Spore. This allows Dragonair to fish for Thunder Wave on an incoming foe or simply set up Agility and begin accruing chip damage. Electrode can help to spread paralysis and create an opening with Explosion, or it can clean up after Dragonair, but using both creates a large weakness to Nidoking. Dragonair's chip damage is ideal for allowing fast allies like Charizard, Raticate, and Nidoking to clean; Charizard falls just short of KOing many foes with +2 Hyper Beam, and Wrap easily bridges that gap, whereas Raticate needs no setup to repeatedly fire off a powerful STAB Hyper Beam, taking out many foes from about 50% of their HP. Nidoking lacks the power of the other two options but makes up for it in excellent coverage, tearing through weakened and paralyzed teams easily.

[credits]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
I may be a little out of practice with NU, but I know a low hanging fruit when I see one.

While Dragonair is relatively frail, it does have an excellent defensive typing, resisting the tier's many Fire- and Water-type attackers as well as Electrode, and only Clefable, Nidoking, and Seadra typically run Ice coverage.
This should be two sentences; end the first one after "typing" and start the second one with "It resists the..."
Also surely Blastoise should get a mention. While I am aware that Blizzard is falling a little out of favor on Blastoise, I do still see it and it is literally on Blastoise's Dex set.

It's also slower than Kingler and Blastoise, which can attempt to paralyze it with Body Slam, Kabutops, which can deal huge damage with Slash, and paralysis spreaders like Mr. Mime and Venomoth.
Change the penultimate "and" to "as well as" for clarity.

At its best, Dragonair can spread paralysis to multiple foes or chip the opposing team for over 150% in total damage, allowing allies to clean up, but it needs to dodge a lot of bad luck to contribute adequately.
I feel like the "150% in total damage" is a pretty arbitrary figure that will vary wildly with team composition and game state. I know you explicitly say "ideal," but I think a "perfect" game for Dragonair with no missed Wraps could easily do more or less depending on if the opponent has a Rock-type Pokemon (or Gastly lol) and how much they switch. I'd just keep it vague with something like "for hefty total damage across multiple targets."
Also, surely Dragonair could technically sweep by itself right? Like it'll probably set up a sweep for something faster than it more often than not (given it works at all), but it could definitely just delete a team that only has like three Pokemon left if you choose to save it for the later portion of the game.

Dragonair benefits from teammates that can spread status, like Mr. Mime, Clefable, and Venomoth.
I know it's kind of obvious, but I'd explicitly say why this is true.

Dragonair's chip damage is ideal for allowing fast allies like Charizard and Raticate to sweep; Charizard falls just short of KOing many foes with +2 Hyper Beam, and Wrap easily bridges that gap, whereas Raticate needs no setup to repeatedly fire off a powerful STAB Hyper Beam, taking out many foes from about 50%.
I don't know if I have a clever justification for it like you have for Charizard and Raticate, but Electrode seems like a nice partner here too. Maybe Nidoking as well if you really get your job done with Paralysis. (Though obviously if you are using a "partner" that isn't Charizard, you're going to be pretty pressed for team slots from the start if you use Dragonair. I'm pretty sure Dragonair is like non-functional as a lead, though I could be wrong, so that compounds the issue more.)


Pretty straight-forward, no sense in letting this stick around. That's a QC 1/2 from me.
 

MrSoup

my gf broke up with me again
is a Tiering Contributor
RBTT Champion
[OVERVIEW]

Dragonair is a niche threat in NU buoyed by a single, oft-maligned move: Wrap. Combined with Agility and Thunder Wave, Dragonair has the Speed control necessary to spam Wrap, wearing down an entire team for allies like Charizard, Mr. Mime, and Raticate to finish off. It can also use Wrap to bully the opponent into accepting paralysis on more Pokemon, chipping down paralyzed Pokemon that try to block Thunder Wave. It supplements this with excellent coverage to finish off weakened foes if they switch in as Wrap misses, forcing the opponent to accept a KO or switch into moves like Blizzard and Thunderbolt. While Dragonair is relatively frail, it does have an excellent defensive typing. It resists the tier's many Fire- and Water-type attackers as well as Electrode, and only Clefable, Nidoking, and Seadra typically run Ice coverage, though Blastoise sometimes does as well.

Dragonair is, however, held back by its relatively poor Speed, need for a setup turn to paralyze the foe or use Agility, and Wrap's tenuous accuracy. Its Speed falls short of threats like Nidoking and Seadra, which both run Blizzard and can 2HKO it; additionally, if not using Agility, Dragonair is incapable of outspeeding Nidoking to use Wrap on it (without ally paraslam support or stun spore ). Paralysis spreaders like Mr. Mime and Venomoth outspeed Dragonair, and it's also slower than Kingler and Blastoise, which can attempt to paralyze it with Body Slam, as well as Kabutops, which can deal huge damage with Slash. Dragonair has difficulty finding a setup turn for Agility, often relying on dodging Body Slam paralysis or accepting heavy damage and a chance for a critical hit from Blizzard users to set up, leaving it in OHKO range should it miss a single Wrap. Paralysis is also terrible for Dragonair even if it uses Agility, as this reduces Wrap's already shaky accuracy to a downright awful 63.75%, ensuring it will fall shortly after. At its best, Dragonair can spread paralysis to multiple foes or chip the opposing team for massive damage, allowing allies to clean up, but it needs to dodge a lot of bad luck to contribute adequately.

[SET]
name: Wrap
move 1: Wrap
move 2: Thunder Wave / Agility
move 3: Blizzard
move 4: Thunderbolt / Hyper Beam / Agility

[SET COMMENTS]
Wrap is essential for Dragonair to control the enemy team, forcing paralyzed foes, Clefable, and Exeggcute out to avoid retaliation. If using Thunder Wave, Wrap allows Dragonair to force the opponent to send in an unparalyzed Pokemon, giving Dragonair the option to chip it and paralyze it or pivot to an ally safely. With Agility, Wrap becomes the ultimate chip-spreading tool, forcing the opponent to hope for Wrap to miss at the right time to punish with paralysis or Blizzard. Dragonair's last two moves are typically Blizzard and Thunderbolt to provide coverage, allowing it to finish off chipped foes or exploit Wrap misses against targets at low HP; Blizzard ensures it can hit Golem and Nidoking, while Thunderbolt hits Water-types and particularly Kabutops, which otherwise can absorb Wrap well. However, other options are possible, such as Hyper Beam to more effectively finish off neutral targets, such as Mr. Mime, Clefable, and Venomoth, or using Agility and Thunder Wave in tandem, giving Dragonair flexibility in its Speed control at the cost of coverage.

Dragonair benefits from teammates that can spread status, like Mr. Mime, Clefable, and Venomoth, as these allow it to use Wrap without any setup. Venomoth is especially notable, since Sleep Powder provides a safe switch-in for Dragonair, and the opponent may not immediately switch after taking sleep due to fear of Stun Spore. This allows Dragonair to fish for Thunder Wave or simply set up Agility and begin accruing chip damage. Electrode can help to spread paralysis and create an opening with Explosion, or it can clean up after Dragonair, but using both creates a large weakness to Nidoking (missing punctuation) Dragonair's chip damage is ideal for allowing fast allies like Charizard, Raticate, and Nidoking to clean; Charizard falls just short of KOing many foes with +2 Hyper Beam, and Wrap easily bridges that gap, whereas Raticate needs no setup to repeatedly fire off a powerful STAB Hyper Beam, taking out many foes from about 50%. Nidoking lacks the power of the other two options but makes up for it in excellent coverage, tearing through weakened and paralyzed teams easily.

im not sure if its customary to explain what partial trapping does in analyses when it is so pivotal to what a mon does, but it might be nice here. I would also highly advise against agility and twave on the same set. Nair fits best imo when its able to pick its route: early game statusing or chip spreading. Having bolt or beam is critical to its abilities to deal damage. Also nair helps allies that appreciate free switches given from wrap, such as mime who wants to come in on stuff like zard or golem but may not want to stomach an eq.

[credits]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
Grammar checked by:
good mini, very little to add imo
 
add remove comment

[OVERVIEW]

Dragonair is a niche threat in NU buoyed by a single, oft-maligned move: Wrap. Combined with Agility and Thunder Wave, Dragonair has the Speed speed control necessary to spam Wrap, wearing down an entire team for allies like Charizard, Mr. Mime, and Raticate to finish off. It can also use Wrap to bully the opponent into accepting paralysis on more Pokemon, chipping down paralyzed Pokemon that try to block Thunder Wave. It supplements this with excellent coverage to finish off weakened foes if they switch in as Wrap misses, forcing the opponent to accept a KO or switch into moves like Blizzard and Thunderbolt. While Dragonair is relatively frail, it does have an excellent defensive typing. It resists the tier's many Fire- and Water-type attackers as well as Electrode (It doesn't make sense to say that Dragonite resists attackers, since it really resists their STAB moves. You don't really resist Pokemon, you resist their attacks.), and only Clefable, Nidoking, and Seadra typically run Ice-type coverage, though Blastoise sometimes does as well.

Dragonair is, however, held back by its relatively poor Speed, need for a setup turn to paralyze the foe or use Agility, and Wrap's tenuous accuracy. Its Speed falls short of threats like Nidoking and Seadra, which both run Blizzard and can 2HKO it; additionally, if not using Agility, Dragonair is incapable of outspeeding Nidoking to use Wrap on it without paralysis support from allies. Paralysis Opposing paralysis (Initially, when it just said "Paralysis spreaders" I thought that you were referring to your teammates which outspeed Dragonair, which doesn't make sense; your teammates won't paralyze Dragonair. If you're referring to the opposing Mime or Moth, then this makes that more clear.) spreaders like Mr. Mime and Venomoth outspeed Dragonair, and it's Dragonair is also slower than Kingler and Blastoise, which can attempt to paralyze it with Body Slam, as well as Kabutops, which can deal huge damage with Slash. (The subject from the first part of the sentence is the paralysis spreaders, but the second part of the sentence refers to Dragonair as the subject. Therefore, re-establishing Dragonair as the subject makes the second part of the sentence clearer.) Dragonair has difficulty finding a setup turn for Agility, often relying on dodging Body Slam paralysis or accepting heavy damage and a chance for a critical hit from Blizzard users to set up, leaving it in OHKO range should it miss a single Wrap. Paralysis is also terrible for Dragonair even if it uses Agility, as this reduces Wrap's already shaky accuracy to a downright awful 63.75% (This is just semantics here, but paralysis shouldn't affect Wrap's accuracy. It does affect Wrap's likelihood of success.), ensuring it will fall shortly after. At its best, Dragonair can spread paralysis to multiple foes or chip the opposing team for massive damage, allowing allies to clean up, but it needs to dodge a lot of bad luck to contribute adequately.

[SET]
name: Wrap
move 1: Wrap
move 2: Thunder Wave / Agility
move 3: Blizzard
move 4: Thunderbolt / Hyper Beam

[SET COMMENTS]
Wrap is essential for Dragonair to control the enemy team, forcing paralyzed foes, Clefable, and Exeggcute out to avoid retaliation. If using Thunder Wave, Wrap allows Dragonair to force the opponent to send in an unparalyzed Pokemon, giving Dragonair the option to chip it, (AC) and paralyze it, (AC) or pivot to an ally safely. With Agility, Wrap becomes the ultimate chip-spreading tool, forcing the opponent to hope for Wrap to miss at the right time to punish with paralysis or Blizzard. Dragonair's last two moves are typically Blizzard and Thunderbolt to provide coverage, allowing it to finish off chipped foes or exploit Wrap misses against targets at low HP; Blizzard ensures it can hit Golem and Nidoking, while Thunderbolt hits Water-types and particularly Kabutops, which otherwise can absorb Wrap well. However, other options are possible, such as Hyper Beam to more effectively finish off neutral targets, such as Mr. Mime, Clefable, and Venomoth, or using Agility and Thunder Wave in tandem, giving Dragonair flexibility in its Speed speed control at the cost of coverage.

Dragonair benefits from teammates that can spread status, like Mr. Mime, Clefable, and Venomoth, as these allow it to use Wrap without any setup. Venomoth is especially notable, since Sleep Powder provides a safe switch-in for Dragonair, and the opponent may not immediately switch after taking sleep due to fear of Stun Spore. This allows Dragonair to fish for Thunder Wave or simply set up Agility and begin accruing chip damage. Electrode can help to spread paralysis and create an opening with Explosion, or it can clean up after Dragonair, but using both creates a large weakness to Nidoking. Dragonair's chip damage is ideal for allowing fast allies like Charizard, Raticate, and Nidoking to clean; Charizard falls just short of KOing many foes with +2 Hyper Beam, and Wrap easily bridges that gap, whereas Raticate needs no setup to repeatedly fire off a powerful STAB Hyper Beam, taking out many foes from about 50%. Nidoking lacks the power of the other two options but makes up for it in excellent coverage, tearing through weakened and paralyzed teams easily.

[credits]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
 
Last edited:

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done you can credit tbolt too
i quoted the amcheck here for ease of access to the comments, but feel free to address only what you think is needed

[OVERVIEW]

Dragonair is a niche threat in NU buoyed by a single, oft-maligned move: Wrap. Combined with Agility and Thunder Wave, Dragonair has the Speed speed control necessary to spam Wrap, wearing down an entire team for allies like Charizard, Mr. Mime, and Raticate to finish off. It can also use Wrap to bully the opponent into accepting paralysis on more Pokemon, chipping down paralyzed Pokemon foes that try to block Thunder Wave. It supplements this with excellent coverage to finish off weakened foes if they switch in as Wrap misses, forcing the opponent to accept a KO or switch into moves like Blizzard and Thunderbolt. While Dragonair is relatively frail, it does have an excellent defensive typing. It resists the tier's many Fire- and Water-type attackers as well as Electrode (It doesn't make sense to say that Dragonite resists attackers, since it really resists their STAB moves. You don't really resist Pokemon, you resist their attacks.), and only Clefable, Nidoking, and Seadra typically run Ice-type coverage, though Blastoise sometimes does as well.

Dragonair is, however, held back by its relatively poor Speed, need for a setup turn to paralyze the foe or use Agility, and Wrap's tenuous accuracy. Its Speed falls short of threats like Nidoking and Seadra, which both run Blizzard and can 2HKO it; additionally, if not using Agility, Dragonair is incapable of outspeeding Nidoking to use Wrap on it without paralysis support from allies. Paralysis Opposing paralysis (Initially, when it just said "Paralysis spreaders" I thought that you were referring to your teammates which outspeed Dragonair, which doesn't make sense; your teammates won't paralyze Dragonair. If you're referring to the opposing Mime or Moth, then this makes that more clear.) spreaders like Mr. Mime and Venomoth outspeed Dragonair, and it's Dragonair is also slower than Kingler and Blastoise, which can attempt to paralyze it with Body Slam, as well as Kabutops, which can deal huge damage with Slash. (The subject from the first part of the sentence is the paralysis spreaders, but the second part of the sentence refers to Dragonair as the subject. Therefore, re-establishing Dragonair as the subject makes the second part of the sentence clearer.) Dragonair has difficulty finding a setup turn for Agility, often relying on dodging Body Slam paralysis or accepting heavy damage and a chance for a critical hit from Blizzard users to set up, leaving it in OHKO range should it miss a single Wrap. Paralysis is also terrible for Dragonair even if it uses Agility, as this reduces Wrap's already shaky accuracy to a downright awful 63.75% (This is just semantics here, but paralysis shouldn't affect Wrap's accuracy. It does affect Wrap's likelihood of success.), ensuring it will fall shortly after. At its best, Dragonair can spread paralysis to multiple foes or chip the opposing team for massive damage, allowing allies to clean up, but it needs to dodge a lot of bad luck to contribute adequately.

[SET]
name: Wrap
move 1: Wrap
move 2: Thunder Wave / Agility
move 3: Blizzard
move 4: Thunderbolt / Hyper Beam

[SET COMMENTS]
Wrap is essential for Dragonair to control the enemy team, forcing paralyzed foes, Clefable, and foes, as well as Clefable and Exeggcute out to avoid retaliation. If using Thunder Wave, Wrap allows Dragonair to force the opponent to send in an unparalyzed Pokemon, giving Dragonair the option to chip it, (AC) and paralyze it, (AC) or pivot to an ally safely. With Agility, Wrap becomes the ultimate chip-spreading tool, forcing the opponent to hope for Wrap to miss at the right time to punish with paralysis or Blizzard. Dragonair's last two moves are typically Blizzard and Thunderbolt to provide coverage, allowing it to finish off chipped foes or exploit Wrap misses against targets at low HP; Blizzard ensures it can hit Golem and Nidoking, while Thunderbolt hits Water-types and particularly Kabutops, which otherwise can absorb Wrap well. However, other options are possible, such as Hyper Beam to more effectively finish off neutral targets, such as Mr. Mime, Clefable, and Venomoth, or using Agility and Thunder Wave in tandem, giving Dragonair flexibility in its Speed speed control at the cost of coverage.

Dragonair benefits from teammates that can spread status, like Mr. Mime, Clefable, and Venomoth, as these allow it to use Wrap without any setup. Venomoth is especially notable, since Sleep Powder provides a safe switch-in for Dragonair, and the opponent may not immediately switch after taking sleep due to fear of Stun Spore. This allows Dragonair to fish for Thunder Wave (fish for paras? or fish for opportunities to use the move?) or simply set up Agility and begin accruing chip damage. Electrode can help to spread paralysis and create an opening with Explosion, or it can clean up after Dragonair, but using both creates a large weakness to Nidoking. Dragonair's chip damage is ideal for allowing fast allies like Charizard, Raticate, and Nidoking to clean; Charizard falls just short of KOing many foes with +2 Hyper Beam, and Wrap easily bridges that gap, whereas Raticate needs no setup to repeatedly fire off a powerful STAB Hyper Beam, taking out many foes from about 50% of their HP. Nidoking lacks the power of the other two options but makes up for it in excellent coverage, tearing through weakened and paralyzed teams easily.

[credits]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/mrsoup.375193/
Grammar checked by:
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top