This is my first time making a thread so dont get mad at me for mistakes pls any tips would be appreciated
All the pokemon are in order of when they would most likely go out in battle
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Roar
- Toxic
- Stealth Rock
- Stone Edge
Garchomp is used for a main lead and rocky helmet rough skin staller. Stealth rock to help
with the hyper offensive team and stone edge is being used instead of protect because of garchomp weakness is very
high. Most switches on garchomp are OHKOs. Stone edge is also a last resort move to get damage on a steal type or flying thats roosting
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Defog
- Volt Switch
Tapu Koko is being used for my light screens, i have volt switch for eletric typing and the damage
and extra move typing is worth it for ground switches. Defog is used for normal leads and getting
in a quick defog before the switch.
Mew @ Mewnium Z
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Rock Polish
- Aura Sphere
mew is the heart and soul of my team. mew is used as a massive setup sweeper with not only rock polish and
nasty plot, but you use genesis supernova for psychic terrain to easily make your stab move with psychic way stronger.
Genesis is also used for pokemon that aura and psychic dont hit very hard on. Aura sphere is used to hit dark types because they are immune against psychic
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Blast
- Pin Missile
- Close Combat
The last three spots aren't really that easy to put in order because they are all meant for late game cleaning
and revenge killing. However, mega heracross is a wall breaker and sometimes walls are thrown in front of mew
because they think they can tank a hit and toxic or something along this lines. So thats why i put heracross mega in the 4th slot
Greninja-Ash (M) @ Life Orb
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Gunk Shot
- Dark Pulse
- Hydro Pump
Honestly ash-greninja is on this team just because of how strong of a cleaner it is when put with a life orb.
It covers so many typings when put with gunk shot and ice beam and it almost has no weakness to toxic
as life orb is already slowly killing it anyways. Ice beam is used for grounds like landorus and garchomp, gunk shot
is used for fairy switch ins like clefable. Hydro pump is a hugely powerful stab move when in ash form and life orb.
Dark pulse is just a must have stab move for destroying psychic types.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Flash Cannon
- Autotomize
- Energy Ball
I thought about the last slot for a long time and i decided i needed a flying type and a fairy destroyer so i chose celesteela.
i whent with the attacking form because im using an offensive team and really dont need another staller to stack on top of garchomp.
Fire blast is used for annoying pokemon like ferrothorn and just a grass killer. Energy ball is used for stabbing ground and water mons like landorus,gliscor and
greninja. Automize is used for the set-up part of celesteela so if i get a good switch in i have a perfect move as flying type brings in many good set-up oppurtunitys.
Lastly flash cannon is a spa stabbing move used for countering fairy types.
Hopefully this post isint that bad i dont know how to put the pokemon images and i also cant ever use pokemon like landorus because every smogon team i make is centered around pixelmon. It's almost impossible to get the average heatran landorus diancie team in pixelmon. Thanks for reading my post have a good day!
All the pokemon are in order of when they would most likely go out in battle
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Roar
- Toxic
- Stealth Rock
- Stone Edge
Garchomp is used for a main lead and rocky helmet rough skin staller. Stealth rock to help
with the hyper offensive team and stone edge is being used instead of protect because of garchomp weakness is very
high. Most switches on garchomp are OHKOs. Stone edge is also a last resort move to get damage on a steal type or flying thats roosting
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Defog
- Volt Switch
Tapu Koko is being used for my light screens, i have volt switch for eletric typing and the damage
and extra move typing is worth it for ground switches. Defog is used for normal leads and getting
in a quick defog before the switch.
Mew @ Mewnium Z
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Rock Polish
- Aura Sphere
mew is the heart and soul of my team. mew is used as a massive setup sweeper with not only rock polish and
nasty plot, but you use genesis supernova for psychic terrain to easily make your stab move with psychic way stronger.
Genesis is also used for pokemon that aura and psychic dont hit very hard on. Aura sphere is used to hit dark types because they are immune against psychic
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Blast
- Pin Missile
- Close Combat
The last three spots aren't really that easy to put in order because they are all meant for late game cleaning
and revenge killing. However, mega heracross is a wall breaker and sometimes walls are thrown in front of mew
because they think they can tank a hit and toxic or something along this lines. So thats why i put heracross mega in the 4th slot
Greninja-Ash (M) @ Life Orb
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Gunk Shot
- Dark Pulse
- Hydro Pump
Honestly ash-greninja is on this team just because of how strong of a cleaner it is when put with a life orb.
It covers so many typings when put with gunk shot and ice beam and it almost has no weakness to toxic
as life orb is already slowly killing it anyways. Ice beam is used for grounds like landorus and garchomp, gunk shot
is used for fairy switch ins like clefable. Hydro pump is a hugely powerful stab move when in ash form and life orb.
Dark pulse is just a must have stab move for destroying psychic types.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Flash Cannon
- Autotomize
- Energy Ball
I thought about the last slot for a long time and i decided i needed a flying type and a fairy destroyer so i chose celesteela.
i whent with the attacking form because im using an offensive team and really dont need another staller to stack on top of garchomp.
Fire blast is used for annoying pokemon like ferrothorn and just a grass killer. Energy ball is used for stabbing ground and water mons like landorus,gliscor and
greninja. Automize is used for the set-up part of celesteela so if i get a good switch in i have a perfect move as flying type brings in many good set-up oppurtunitys.
Lastly flash cannon is a spa stabbing move used for countering fairy types.
Hopefully this post isint that bad i dont know how to put the pokemon images and i also cant ever use pokemon like landorus because every smogon team i make is centered around pixelmon. It's almost impossible to get the average heatran landorus diancie team in pixelmon. Thanks for reading my post have a good day!
Last edited: