(I'm terrible at describing teams, dunt h8 me pls)
Hey guys! It's me, DaRizzleTheMan, and today are here with a nice and defensive NU team based around Gourgiest-Super, which I built with my friend Frickettt, mainly because I wanted a fun team to abuse tournaments with, even though Stall isn't that great in NU atm, I just wanted to build a team around a fascinating pokemon which caught my interest when I read the likes of Punchshroom talking about it in the Viability rankings. Right, here we go:
Teambuilding Process:
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This is the core I originally wanted to build around, however it struggles vs. Ice types and Archeops with Aqua Tail, so that was what we had to deal with.
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After a little bit of thinking, we decided to drop Rhydon for Regirock, because Regirock can cope vs Archeops (unless it is the extraordinarily rare Focus Blast Archeops), and can be a slightly better way to deal with Ice types. However, this core still had it's weaknesses, such as the likes of Samurott, which we looked over next.
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Lanturn can deal with the likes of Samurott and Aurorus (although Freeze Dry hurts if it's specs) a little bit better, and it provides Heal Bell, which can relieve Regirock and Gourgiest of Toxic, which is a nuisance for them. Next of all, we were thinking of a better way of dealing with Poison types, especially Vileplume, as we could not touch them.
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CM Mesprit can deal with Poison types who gives this team so far a lot of issues, and also gives us a win condition, and can hit Fighting types too! Yaaay.... Now, our next issue was dealing with Dark types, and we are also worried that hazard stack could cripple this team. But, we decided to do some playtesting first before we make any changes. Onto the next mon!
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CM Mega Audino can wall Dark types for days, and also pass Wishes around to help restore the longevity of the walls, as none of them really have much good recovery. Mega Audino can beat the likes of Gurdurr and Shiftry, especially since Shiftry is a bloody massive threat to the team, and Mega Audino can deal with it, although cannot switch into many Leaf Storms without Wishing up. We also wanted a better way to deal with Archeops, which Mega Audino could deal with nicely. Finally, we wanted a way to deal with opposing CroDino without CM wars with Mesprit. Onto the final pokemon!
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Taunt Weezing shuts down Mega Audino (unless it's lure w/ Psychic) ngl. Fucking walls it, it can't do anything, you can hit it with Sludge Bomb or something, idk. We decided to make one small tweak to this team, stay tuned to find out!
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After a little bit of playtesting, we found out this team was extremely bollocked by hazard stack, so we swapped CM Mesprit for CM Xatu instead!
Now, onto the sets of the final 6!
Audino @ Audinite
Ability: Regenerator
EVs: 232 HP / 212 Def / 48 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Calm Mind
- Wish
- Protect
Standard CM Mega Audino, enough spatk to 3hko RestTalk Malamar, and enough speed to creep the 50's that it rests in. Rest of the stats go into HP and Defense. Wish is there to heal up the teammates, as all of the others (apart from Xatu) lack reliable recovery. It is our best Dark stop and is a brilliant pokemon in NU atm, I think it's easily S rank (pls don't argue about that in comments).
Weezing @ Black Sludge
Ability: Levitate
EVs: 152 HP / 248 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Taunt
- Will-O-Wisp
Enough speed to creep uninvested Malamar, rest is placed into Defense and HP, and Taunt means this is our best Mega Audino stop. It can burn shit, which is always nice! This is our main Fairy stop too!
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 220 Def / 208 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Protect
This gives us the ability to deal with Samurott quite happily, and it can Heal away status that hurt this team. Lanturn's spread is very standard, Leftovers number, jump point in SpDef, outspeeding Adamant RP Rhydon, etc etc. Lanturn is our backup Ground stop and main Water counter, as well as another Fire check!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
- Will-O-Wisp
- Foul Play
- Synthesis
- Leech Seed
The star of the show! Gourgiest can burn shit, use Foul Play can nuke SD Samurott, because it can run Lum, so Will O might not be so effective, and it can Leech Seed and Synthesis and stuff. It is our secondary Water stop and our main Fighting type switch in, although I am scared of Knock Off from Sawk, so considering swapping Leftovers for Colbour.
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 176 Def / 80 Spe
Timid Nature
- Calm Mind
- Roost
- Psyshock
- Heat Wave
Xatu is one of our win conditions, and it provides our stop to Hazard Stack, which fucks us over without it, yaay! Xatu also pisses with Ferroseed without taking too much damage itself, and is our poison stop.
Regirock @ Leftovers
Ability: Clear Body
EVs: 242 HP / 44 Atk / 16 Def / 196 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Rock Slide
- Thunder Wave
- Earthquake
Rock can creep other 50's have enough def to live a Adamant Banded Sawk's CC, and it's our main Fire and Flying stop. It's attack is to generally give it some damage output, and the rest is shared onto Attack and Defense.
Threats:
Lilligant is a problem if it sets up, can be beaten by Weezing if something is asleep
Magmortar is a problem depending on the set
NP Jynx fucks us hard if it sets up, if not it's easier to deal with
A well played Sawk is a bastard to deal with generally
Zangoose can be a bugger if Regi is weakend, as well as Kanga and stuff.
There are many more but I'm not good enough to know right now, I would love to know what I missed ;P
Importable:
Enjooooooy! -DaRizzleTheMan
Hey guys! It's me, DaRizzleTheMan, and today are here with a nice and defensive NU team based around Gourgiest-Super, which I built with my friend Frickettt, mainly because I wanted a fun team to abuse tournaments with, even though Stall isn't that great in NU atm, I just wanted to build a team around a fascinating pokemon which caught my interest when I read the likes of Punchshroom talking about it in the Viability rankings. Right, here we go:
Teambuilding Process:
This is the core I originally wanted to build around, however it struggles vs. Ice types and Archeops with Aqua Tail, so that was what we had to deal with.
After a little bit of thinking, we decided to drop Rhydon for Regirock, because Regirock can cope vs Archeops (unless it is the extraordinarily rare Focus Blast Archeops), and can be a slightly better way to deal with Ice types. However, this core still had it's weaknesses, such as the likes of Samurott, which we looked over next.
Lanturn can deal with the likes of Samurott and Aurorus (although Freeze Dry hurts if it's specs) a little bit better, and it provides Heal Bell, which can relieve Regirock and Gourgiest of Toxic, which is a nuisance for them. Next of all, we were thinking of a better way of dealing with Poison types, especially Vileplume, as we could not touch them.
CM Mesprit can deal with Poison types who gives this team so far a lot of issues, and also gives us a win condition, and can hit Fighting types too! Yaaay.... Now, our next issue was dealing with Dark types, and we are also worried that hazard stack could cripple this team. But, we decided to do some playtesting first before we make any changes. Onto the next mon!
CM Mega Audino can wall Dark types for days, and also pass Wishes around to help restore the longevity of the walls, as none of them really have much good recovery. Mega Audino can beat the likes of Gurdurr and Shiftry, especially since Shiftry is a bloody massive threat to the team, and Mega Audino can deal with it, although cannot switch into many Leaf Storms without Wishing up. We also wanted a better way to deal with Archeops, which Mega Audino could deal with nicely. Finally, we wanted a way to deal with opposing CroDino without CM wars with Mesprit. Onto the final pokemon!
Taunt Weezing shuts down Mega Audino (unless it's lure w/ Psychic) ngl. Fucking walls it, it can't do anything, you can hit it with Sludge Bomb or something, idk. We decided to make one small tweak to this team, stay tuned to find out!
After a little bit of playtesting, we found out this team was extremely bollocked by hazard stack, so we swapped CM Mesprit for CM Xatu instead!
Now, onto the sets of the final 6!
Audino @ Audinite
Ability: Regenerator
EVs: 232 HP / 212 Def / 48 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Calm Mind
- Wish
- Protect
Standard CM Mega Audino, enough spatk to 3hko RestTalk Malamar, and enough speed to creep the 50's that it rests in. Rest of the stats go into HP and Defense. Wish is there to heal up the teammates, as all of the others (apart from Xatu) lack reliable recovery. It is our best Dark stop and is a brilliant pokemon in NU atm, I think it's easily S rank (pls don't argue about that in comments).
Weezing @ Black Sludge
Ability: Levitate
EVs: 152 HP / 248 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Taunt
- Will-O-Wisp
Enough speed to creep uninvested Malamar, rest is placed into Defense and HP, and Taunt means this is our best Mega Audino stop. It can burn shit, which is always nice! This is our main Fairy stop too!
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 220 Def / 208 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Protect
This gives us the ability to deal with Samurott quite happily, and it can Heal away status that hurt this team. Lanturn's spread is very standard, Leftovers number, jump point in SpDef, outspeeding Adamant RP Rhydon, etc etc. Lanturn is our backup Ground stop and main Water counter, as well as another Fire check!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
- Will-O-Wisp
- Foul Play
- Synthesis
- Leech Seed
The star of the show! Gourgiest can burn shit, use Foul Play can nuke SD Samurott, because it can run Lum, so Will O might not be so effective, and it can Leech Seed and Synthesis and stuff. It is our secondary Water stop and our main Fighting type switch in, although I am scared of Knock Off from Sawk, so considering swapping Leftovers for Colbour.
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 176 Def / 80 Spe
Timid Nature
- Calm Mind
- Roost
- Psyshock
- Heat Wave
Xatu is one of our win conditions, and it provides our stop to Hazard Stack, which fucks us over without it, yaay! Xatu also pisses with Ferroseed without taking too much damage itself, and is our poison stop.
Regirock @ Leftovers
Ability: Clear Body
EVs: 242 HP / 44 Atk / 16 Def / 196 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Rock Slide
- Thunder Wave
- Earthquake
Rock can creep other 50's have enough def to live a Adamant Banded Sawk's CC, and it's our main Fire and Flying stop. It's attack is to generally give it some damage output, and the rest is shared onto Attack and Defense.
Threats:
Lilligant is a problem if it sets up, can be beaten by Weezing if something is asleep
Magmortar is a problem depending on the set
NP Jynx fucks us hard if it sets up, if not it's easier to deal with
A well played Sawk is a bastard to deal with generally
Zangoose can be a bugger if Regi is weakend, as well as Kanga and stuff.
There are many more but I'm not good enough to know right now, I would love to know what I missed ;P
Importable:
Audino @ Audinite
Ability: Regenerator
EVs: 232 HP / 212 Def / 48 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Calm Mind
- Wish
- Protect
Weezing @ Black Sludge
Ability: Levitate
EVs: 136 HP / 244 Def / 4 SpD / 108 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Taunt
- Will-O-Wisp
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 220 Def / 208 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Protect
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
- Will-O-Wisp
- Foul Play
- Synthesis
- Leech Seed
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 176 Def / 80 Spe
Timid Nature
- Calm Mind
- Roost
- Psyshock
- Heat Wave
Regirock @ Leftovers
Ability: Clear Body
EVs: 242 HP / 44 Atk / 16 Def / 196 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Rock Slide
- Thunder Wave
- Earthquake
Ability: Regenerator
EVs: 232 HP / 212 Def / 48 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Calm Mind
- Wish
- Protect
Weezing @ Black Sludge
Ability: Levitate
EVs: 136 HP / 244 Def / 4 SpD / 108 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Taunt
- Will-O-Wisp
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 220 Def / 208 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Protect
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
- Will-O-Wisp
- Foul Play
- Synthesis
- Leech Seed
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 176 Def / 80 Spe
Timid Nature
- Calm Mind
- Roost
- Psyshock
- Heat Wave
Regirock @ Leftovers
Ability: Clear Body
EVs: 242 HP / 44 Atk / 16 Def / 196 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Rock Slide
- Thunder Wave
- Earthquake
Enjooooooy! -DaRizzleTheMan